Some of these issues had been bothering me for some time now, but now they're addressed.
-Made some changes to the way the UI scaled on bigger screens. -The game should no longer crash when alt-tabbed. -Re-allowed recruiting multiple bards from the Recruit Shop.
Small Patch
-Fixed an issue with recruitment after bards are unlocked
Patch
The amount of units you can recruit from a certain (very broken) class has been limited to 1 only, for balancing reasons. This is a bit experimental at the moment. In the future, I might add it back in, especially if I have to differentiate between standard mode and hard mode, but this is how it will be for now. If you have a save file with multiple units of this class, you will be able to keep them, but you won't be able to recruit more.
Small Patch
-Changed the layering so that the character art does not cover the skill description in some instances -Updated screenshots used in tutorial demonstrations to be consistent with current artwork
Patch
Fixed a graphic glitch that had been affecting all units' sprites.
Patch
Fixed the random battle generation bug during the postgame. Now, battles should generate normally after you clear a map.
Small Patch
Shifted character art over in the "equip skills" screen so as not to cover the stat card.
Game 2 Coming Soon
Hello all.
My second game, Juno 06, will be releasing soon (sometime early next month) to Steam on Windows platforms. Development on the game is currently on the last stages of testing/balancing. You can wishlist it here:
-Reverted Knight HP to 19 (-1) and Def to 9 (-1) -Reverted Lancer Atk to 12 (-1) and HP to 16 (-1) -Increased Mage attack to 8 (+1) -Reverted planet boss HP to default values -Fixed a bug regarding dismissing units
As some of you know, I've been working on a second game. I won't say too much, but I'll say that I'm reaching a good place in development progress. If you would like news on game 2, I post monthly updates on the Discord server.
https://discord.gg/zMWXZDRRZr
Patch
This patch makes some balancing changes:
-Stretched all UI portraits by 105% horizontally -Made small changes to Stanley's UI portrait sprites -Made small changes to Irene's UI portrait sprites -Made small changes to Lute's UI portrait sprites -Made small changes to Alice's UI portrait sprites -Made changes to all generic Grappler portraits for clarity -Increased Knight HP to 20 (+1), Atk to 10 (+1), and Def to 10 (+1) -Increased Lancer Atk to 13 (+1) and HP to 17 (+1) -Increased Courier class skill to 15 (+7) -Reduced Mage attack value to 7 (-3) -Increased planet boss HP -Changed several map layouts
If you don't like the changes made to stats, the previous build of the game has been archived. To access this branch of the game, right-click Magellania from your library list on the left. >properties >betas
Under the list of betas you can opt into, select "archived - Archived Build". Other changes:
-Difficulty of mid-lategame maps have been increased slightly -Gave Lofty's sprite a "facing away" direction for gameplay clarity -Changed the way the UI dialogue portrait resizes at certain resolutions -Changed the starting logo to from "Studio Land" to "Illunsoft" -Made various changes to dialogue -Fixed a certain bug regarding unit stats remaining on the bottom-left of the screen even after a stage has been completed -Fixed a certain bug that affected how combos accumulated in the postgame