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PC XONE Switch Steam
Genre: Fighting, Sport, Strategy, Indie

MageQuit

v2.3.3 Anti-Frustration Patch Notes

NEW FEATURES
  • New stage: The Berg!
  • New stage: The Pit!
  • Main menu has a beautiful new font courtesy of babiierika
  • Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
    • Ramps stay up on Tower
    • Volcano does not erupt randomly
    • Airship propellers will hit to the center of the map
    • You will never play the same stage within 9 rounds

ADJUSTMENTS
  • Stage tweaks:
    • Airship propellers now hit for 30 instead of 20
    • Bridges will no longer appear in any 2-player matchups (not just)

  • Shark "Jeff" updates:
    • Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online
    • Shark collider now disables when the shark dives so you can run or throw spells through dat boi

  • Ranked updates:
    • Ranked scoring has been updated to be less punishing and allow for faster climbing
    • Added ranked leaderboard to website
    • Increased Mirror Select pick time from 20 to 25 seconds

  • Spell rebalancing/bug fixes:
    • Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing
    • Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s
    • Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark
    • Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time
    • Somer Assault: end of short dash now halves the wizard's knockback velocity
    • Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech)
    • Chameleon now applies a 2-second 40% slow on-hit
    • Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them
    • Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin
    • Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin
    • Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now
    • Hinder: increased duration of slow 2.5s -> 3s
    • Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport
    • Water Cannon: increased radius of capsule collider from 0.9 to 1.2
    • Rocket: increased damage from 8->9, range, increase final explosion damage and knockback
    • Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s
    • Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60
    • Sunder: increased hit box radius 1 -> 1.35
    • Relapse: made status particles even more obvious
    • Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed
    • Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall
    • Rocket no longer gets stuck in wormhole with 0 velocity
    • Wormhole no longer kills lightning bug
    • Increased hitbox of decoy 1->1.25, increased reactivation window 2.5s -> 4s
    • Increased reactivation window of Backup from 2.5s -> 4s
    • Suspend: increased slow % from 30 to 40
    • Reactivating swap for Decoy no longer leaves a disk on the ground for other clients
    • Rocket no longer goes through walls after hitting a unit
    • Boomerang no longer disappears if it hits a unit owned by you
    • Hot Swap no longer disappears if it hits an invalid unit
    • Bombshell: turtles are now 10% faster
    • You can now hit your own clones with Time Bomb now
    • Sunder and Backup will now teleport you on TOP of ground or walls rather than inside of them in specific cases

Ranked 1v1 Out Now! Also Steam Spells.

Ranked 1v1s


Queue is open from 9-11pm EST every night! Must be level 10 or higher.

Steam Spells!


The 8th element is here! And, no, it's not Oxygen. Head over to the Practice Range to cook up some steamy combos.

IGL Summer Circuit


Only a few more days to sign up for the IGL Summer Circuit!
Register alone for the 1v1 series or bring some friends for 3v3s.
Here's a look at what you can win this time around:

MAGEQUIT TRIPLE HEADER

It's (Almost) Time to Duel

Ranked 1v1 Mirror will be dropping on June 14 at 9pm EST

3 Days: 3 Tournaments

Sign up for any, all, or none of them in-game or in our Discord with command +signup
This time around, Xbox players can sign up as well (DM me in Discord for a special Xbox signup link)

Golden Item #4

Sorry Pk and Ron, but it looks like your sets are no longer complete. You will need to win the all new 1v1 tournament format to reestablish your dominance.

Some Steamy New Content

New cosmetics? A new stage? A new element? Stay tuned.

v2.3.0 SPRING EVENT UPDATE!

NEW FEATURES
  • New Stage -- Airship!
  • New seasonal cosmetic!
  • New seasonal main menu background
  • Literal easter eggs added to stages for your enjoyment
  • New custom game settings (for party only and couch)
    • New spell selection option: 2 round snake draft (first 2 spells are drafted before the first round with snaked draft order)
    • New spell selection option: Random 7 mirror (requires even teams; the same 7 spells are randomly assigned to each opposing pair of players)
    • New spell selection option: Random (same as classic draft, but spells are assigned randomly)
    • Mercy rule: Game ends early if the losing team can't possibly catch up
    • New stage selection option: Random or choose a specific stage to play over and over
    • New number of rounds option: Choose any number of rounds between 3 and 20
    • New max health option: Low, Medium, or High health
    • New preset option: contains presets for all the other options (Standard, Competitive, Mirror)

  • New earnable spoils
    • First Win of the Day Bonus! Win a game daily to receive 150 xp and 25 gems; bonus is available every 20 hours
    • Party Bonus! Earn an additional percentage of xp for playing with a group: +10% for party of 2, +15% for party of 3, +18% for party of 4, +20% for party of 5+
    • Win bonuses now account for team games: 10 xp, 5 gems to winning team
    • FFA win bonuses now account for number of players: e.g. loser of a 1v1 doesn't get a "second place" bonus
    • Gems earned from kills in a team game are split evenly across all players on that team
    • Match Complete rewards are now proportional to number of rounds played: 5 + 5
    • rounds
    • If Mercy Rule is on, winning team receives 5 xp and 2 gems for each round skipped due to the rule

  • Team colors that are too similar are now automatically adjusted to be different enough to tell apart
  • Existing spells are now shown during the draft if you hold Shift or a Trigger

BUG FIXES
  • Fixed bug that caused some players to skip the loading screen and be able to move and attack before the round starts
  • Fixed Chain Lightning infinite run bug (was caused by a bounce target dying before getting hit, and the spell not resolving properly)
  • Fixed a bug where sometimes after a spell is drafted, the video doesn't line up with the selected spell
  • Made random draft mode actually pick spells randomly
  • Fixed bug in tutorial that would sometimes give you Bull Rush, making the tutorial impossible
  • Updated raycast system to not count trigger colliders, fixing issues with watercannon sometimes not hitting, or wizards being able to stand on trigger regions
  • Fixed a bug where gems earned from kills were counting twice in the score screen, but not in the database
  • Fixed bug where selecting a specific map in party only (or couch) may force that map every game for quickplay afterwards
  • Made it so F1 only takes you out of convention mode and loads the main menu scene if you are actually in convention mode when you press it

ADJUSTMENTS
  • Reverse priority for damage dealt draft order so higher damage with same kills gets draft priority; for final round, ordering switches back
  • Raised the level cap to 150
  • Adjusted Earth Tomb again so it doesn't block tsunami/vanguard and you can't cast spells through it at close range
  • Player order on teams is now randomized for spawning

v2.2.39 Bug Extermination Patch

BUG FIXES
  • Fixed bug where player ids and teams were being modified over the matchmaker mid-game, causing the following round not to initialize properly for all players (a.k.a. black bars bug -- doesn't look like someone left, just that one wizard was never created)
  • Fixed bug where someone quitting would cause game to not work for everyone but one person the following round, then another person disconnects
  • If host leaves during draft, draft no longer hangs
  • If host disconnects while loading, new host no longer kicks other players
  • If host drops on start-up, new host no longer tries to sync using round -1 instead of 0
  • Fixed bug where the final wizard or team would be invulnerable and the game wouldn't progress if last person to leave before score screen dies from leaving
  • Game now ensures match-updated message from the matchmaker fires on each client before server updates scores, roundsJoined, and draftedSpells
  • Ending a game on Islands no longer breaks the practice range

NEW FEATURES
  • Added a tip to loading screen to not stand in enemy Tonic
  • Added the room code system to Xbox One

ADJUSTMENTS
  • Reduced windwall push on Coffin by 33%

v2.2.37 MacOS Support Patch Notes

NEW FEATURES
  • MageQuit is now available on MacOS!
    • Unfortunately, this may not work with some versions of Catalina because MageQuit is not notarized (requires a Mac and Apple Developer account ːsteamfacepalmː)

  • Tutorial now allows switching between controllers / mouse and keyboard
  • New 3s tournament functionality
    • Update web bracket view for teams
    • Discord bot (Sadbot) now creates a voice channel for each team in the MageQuit discord
    • Tournament system allows queuing as a party of 3 for teams tournaments

  • Added new costmetics:
    • Indy Gaming League Sunglasses cosmetic
    • Tournament Crown II (for online 3s tournament)

BUG FIXES
  • Fixed a bug that would cause the camera to not contain all wizards (most commonly on bridges)
  • Fixed mouse selection for 3rd row wardrobe items
  • Fixed roughly 50 exceptions that should reduce in-game bugs and help with overall stability
  • Fixed inconsistent aiming for WASD controls

ADJUSTMENTS
  • Fixed typo in Frog of Life description
  • Late join bonus no longer counts towards Pentakill achievement
  • Extended all disconnect timeouts
  • Turned off photon disconnect handler in an attempt to reduce disconnects

PERFORMANCE IMPROVEMENTS
  • Removed mesh exploding pieces from tonic as you can't see them anyway

v2.2.36 Re-Balance Bug Fixes Patch Notes

BUG FIXES
  • Fixed Deflect (optimizations from the previous patch had broken Deflect online against most spells)
  • Sync late game join bonuses with all newly joining players (fixed bug that caused scores / draft order to be out of sync)

ADJUSTMENTS
  • Shrank kill feed and made it more see-through

v2.2.35 BIG RE-BALANCE Patch Notes

NEW FEATURES
  • Double points for late joins
  • Kill feed to show who killed who and how during a match
  • Added scrolling to wardrobe system
  • XP is now displayed by level in player card on main menu
  • Added 4 new combos to the practice range tips
    • Supercharge
    • Supercharge+
    • Death Charge
    • Death Taxi

BUG FIXES
  • Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
  • Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
  • Fixed rare bug where there would be more kills than wizards in team Sports
  • Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
  • Wizards will no longer clip through Earth Tomb!!
  • Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown

ADJUSTMENTS
  • Increased range of Spark slightly
  • North Pull tweaks
    • Increased damage
    • Decreased cast time of second dash
    • Added client-side prediction to dash

  • Lightning Bug tweaks
    • Increased explosion damage 50%
    • Fixed bug with pull damaging teammates
    • Increased pull range by 10%

  • Discharge tweaks
    • Reduced duration to 4s
    • Increased cast time from 0.25s to 0.5s and cooldown from 20s to 22s
    • Changed discharge return damage to be actual projectiles with jetstream speed

  • Capacitor tweaks
    • Increased damage 25%

  • Chain Lightning tweaks
    • Decreased bounce range by 20%
    • Decreased damage over time by 50%
    • Increased impact damage slightly by 20%
    • Reduced max duration from 6s to 5s
    • Made bounces only target objects they can hit

  • Buff Tonic DoT, HoT, and AOE
    • Healing over time increased 50%
    • Damage over time increased 33%
    • Increased AoE 20%

  • Lowered cooldown of CyClone from 15 to 10 seconds
  • Frog of Life changed healing to only be 50% for enemies
  • Electric is no longer in every game
  • Bubble Breaker
    • Reduced max heal by 20%
    • Made bubble ending more elegant

  • Vacuum updates
    • Added vacuum sound for the duration
    • Now has a unique looking projectile
    • Pull no longer occasionally tips things sideways

  • Relapse now has a more obvious particle effect
  • Vanguard updates
    • Energy wave now travels through obstacles like Tsunami
    • Energy wave can now be affected by Deflect, Pillar of Fire, Vacuum, and Vanguard

  • Tsunami now does 10 impact damage instead of 15, but now also does 5 damage per second during contact
  • Boomerang and Pet Rock now have a buffer for on-hit so the interactions (with vacuum) happen predictably
  • Removed death beacons from coffin
  • Removed windwalls on Coffin for 3-team games
  • Readjusted height of lava collider / stages for Tower and Ruins so the damaging regions are more consistent
  • Water Cannon updates
    • Added raycast check for walls
    • No longer able to spin the cannon after cast, but can apply curve it to turn the wizard a set amount during the cast
    • Added more particles

  • Petrify now delays (finishing) casting a spell until petrification is complete
  • Slightly nerfed vacuum + pet rock or boomerang
  • Moved movement spell velocities to their own vectors (this means knockback during the listed movement spells will no longer be completely overridden)
    • Sustain (override this new vector while in the branches)
    • Somer Assault
    • Flame Leap
    • Bull Rush
    • North Pull
    • Chain Lightning
    • Suspend (will no longer absorb Somer Assault and Flame Leap casts)

  • Overhauled wizard movement network syncing to be much smoother (should see a lot less jitter in the movement and knockback prediction of enemy wizards online now)

PERFORMANCE IMPROVEMENTS
  • Updated overlap spheres to only check for unit, projectile, and not ground layers
  • Added a range check to the shark, so it just swims straight once it's far enough away from the stage

Steam Winter Sale!

Yell at your family this holiday season with MageQuit and save 20%.

Keyboard Remapper

MageQuit now allows you to customize your keyboard controls to fit your play style.

  1. Move with mouse or WASD (aiming still done on Mouse only)
  2. Rebind spell hotkeys
  3. Rebind curving hotkeys