Training -> Practice Range Must complete the Tutorial first.
v2.2.31 "The Sadboys Patch" Notes
NEW FEATURES
Self-destructs now shorten your beard length by 1
10 STEAM ACHIEVEMENTS
Tournament game mode (still being worked on)
PERFORMANCE IMPROVEMENTS
Had to get the game running at 60 fps on Xbox, so Steam has these performance improvements as well
ADJUSTMENTS
Mid-game joins for quick play will no longer drop you in after round 3
Tower will no longer be the starting stage
Nature spells are no longer guaranteed to be in every match (it's been long enough)
BUG FIXES
Special characters in your Steam name no longer prevent you from starting a game as party host
Online Free For All Tournament 1
Sign up in game.
We will be coordinating the tournament in our Discord.
RULES:
Start with 3 games of randomly seeded 5 or 6 player games.
Your total kills are summed up over the 3 games to determine your overall placement.
Top 12 scoring players advance to the semi-finals.
Semi-finals are 2 6-player games; top 3 from each game advance to the finals.
Whoever places first in the single final game is the champion and wins the staff below.
EA v2.2.28 Patch Notes
NEW FEATURES
6 NEW ORIGINAL MUSIC TRACKS COMPOSED BY FAT BARD
There is now a brief tutorial required for level 1 players before they jump into anonymous free for all
(2.2.27) SPECTATE MODE - There is a new mode in the Settings that allows you to join games and watch them without playing (added for tournament shoutcasting)
ADJUSTMENTS
Wormhole reactivations happen separately e.g. cast wormhole, cast cy-clone, cast wormhole again -> your cy-clone'd worms will still exist
Flash Flood reactivations have separate return points e.g. cast flash flood, cast cy-clone, cast flash flood again -> you'll be back to your original position rather than your cy-clone'd position
Rock Blocks no longer cancel each other out
Pillars of Fire no longer cancel each other out
BUG FIXES (2.2.26)
Fixed a rare bug where players would get a 4-second head start each round
Fixed a bug that prevented clicking "Invite" on a friend
EA v2.2.24 Patch Notes
I'm trying to get back into the habit of doing change logs!
There have been A LOT of new updates prior to this one, but here we go:
NEW FEATURES:
Made local player's name a different color to more easily identify yourself when playing online
Cy-Clone has been reworked to copy the full spell rather than the last cast of it: e.g. a Cy-Clone'd Somer Assault can now be casted twice (dash and jump)
When your character is healed, there's a white underline in the health bar that shows how much you were healed -- similar to the white bar that shows up when you take damage
BUG FIXES:
Networked sharks position so he doesn't fly sideways through the air on other clients
Shark no longer blocks spells underwater
Invisible Tsunami bug fixed as well
ADJUSTMENTS:
Tsunami and Wormhole animations reset when Deflected or Wormholed (will keep the Tsunami from staying underground and being just a bunch of particles, will keep the Wormhole projectile flying through the air properly rather than sliding on the ground)
Experimental: Wormhole now resets physics when someone travels through it (sorry Vab)
Shark will cancel jump if player leaves water during the last 0.25s (will reduce "I WAS ON LAND" complaints)
Tsunami now kills Spitfire orb
Tsunami now resets in size when Deflected or going through a Wormhole
Fissure now spawns walls along the way and they'll disappear if the rock hits a target, rather than spawning all at once at the end
PERFORMANCE:
None
Anonymous Matchmaking and Sand Spells are live!
Want to play MageQuit, but hate trying to coordinate matches with your friends? WE HAVE ANONYMOUS MATCHMAKING SO YOU DON'T HAVE TO. Also a 5th element, bringing the total spells up to 35.
Coming Soon
The "PAX South Skin" Patch (EA v2.1.19)
NEW FEATURES: Wardrobe Engine!
Created the underlying system for unlocking, storing, and applying skins across the network
Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
(Wardrobe Management UI will be available in the future)
BUG FIXES:
Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
Stopped syncing 2/3rds of the wizard animation variables over the network which should help reduce network traffic and make for smoother gameplay
Removed some of the extraneous network messages during the draft screen to improve performance
The "I QUIT MY JOB" Patch (EA v2.1.18)
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!! So to celebrate, here is a quick, much-needed patch to hold you over:
Bug Fixes
<*>Online choppiness fixes:
1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
<*>If a player joins midgame, they will now show up with their actual username for all players
<*>Deflect should now work on Pet Rock for online play
<*>Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
Transitioned matchmaking server to a new azure instance; should have no visible effect.
Refactored all spells to prepare for AI functionality
Mid-game joining has been disabled temporarily until it is more stable
Jetstream now curves twice as much
Shark Update! v2.1.17
The water in The Islands and The Bridges no longer hurts you.
Instead there's a bloodthirsty shark that will hunt you down.