Stages are now color corrected (and bloom leveled and vignetted) based on their elemental theme
Bug Fixes
Steam level props actually push wizards off of them now, CHAD
Petrify on Pet Rock no longer throws a series of errors
Petrifying a Spitfire no longer breaks the game
Fixed Petrify and Ignite on Sports Puck
Sometimes hitting someone with a spell in The Islands doesn't do anything (old bug: fixed as a byproduct of the art update)
Resolution is actually being saved off in the settings now
Adjustments
Animation variables for wizards are being calculated on the client side now so game doesn't lag with 8+ players in a single game
Early Access v2.1.15 Changelog
New Features
Added a sudden death timer for non-team games
Seamless switching between keyboard and controller during a match (when only one player is on the machine)
Individuals can now drop into a game that's already happening
Network drop-outs now take the player out of the game instead of quitting the match
Discord integration so you can invite players to join your game through Discord
Online friends list now scrolls
Add a logging system to track down networking bugs
Bug Fixes
Wizards now slide off previously exploitable high surfaces to prevent camping
2+ local players can now start an online game by themselves
Pull latest party from the server before starting the game and prevent last-second joiners
Party size was accidentally capped at 9 -- this was corrected
There used to be an exception when another player drafted before your video player was ready, causing the draft screen to get stuck
Raised collider on tsunami so it doesn't drop units early
Fixed a bug where 2/3rds of the time the coffin beacons on 3-team coffin would be for the wrong team
In some cases the wizard would be mid-dash or be sliding and it would create an unpleasant looping noise or animation during the draft -- the wizards now return to idle and no sounds are looped
The server now updates friends with match id when a game starts or ends so you know their actual state
Adjustments
There are now always at least 3 different spells available each draft
Added "while casting" to the tooltip for triggers and left/right mouse click
Players are now indexed by steamID instead of steam name in the matchmaking server to prevent future errors with duplicate names
Matches are now stored the same way parties are in the matchmaker
Force first round to be volcano or islands so it doesn't take forever
Removed "flaming" from puck description as it's no longer on fire
Make puck do damage and knockback proportional to the speed it's traveling
General button prompts on couch mode now match the controller of player 1
MrBeast and Youmacon!
Hey everybody!
The famous MrBeast from YouTube had his milestone subscribers playing MageQuit as part of his 10-millionth subscriber video and he called it "literally the best game ever made" WHATTT :D
https://www.youtube.com/watch?v=ZPuEUe_8SRM&t=305
Also we were at Youmacon a couple weekends ago showing off MageQuit again. We had great time. Expect another patch coming soon and then a big announcement within the next few weeks!
Big Art Update!
As part of the One Gamer Fund charity sale, we've released a new look for MageQuit! Check out the steam store page for some more screenshots and the new trailer with updated art. In addition to the new art, there is a new stage called The Bridges!
One Gamer Fund Charity Sale!
MageQuit is 25% off for the next few days as part of the One Gamer Fund charity!
Half of all proceeds go to various gaming-related charities. This Gamasutra article has more information if you are interested!
Online Multiplayer Open Beta!!
It's finally here! Online multiplayer is now available and controllers are optional for online play. You may also connect additional controllers for online play so only one copy of the game is needed per household! To celebrate, we made the game 25% off for a week! Play with your friends or find others to play with in our Discord: https://discord.gg/B6fd6xb
Big Announcement Coming Friday!
Hi everyone! It's been a while since we've posted an announcement. To catch you up, we've been to 5 other events since the last announcement, including PAX East! We've also been hard at work on MageQuit and are excited for Friday's announcement and you should be too!
PAX South this Weekend!!
We emptied our company bank account to afford a booth at PAX South we are really excited to see where the weekend takes us!
Early Access v1.5 Changelog
New Features:
ORIGINAL MUSIC BY FAT BARD. It's adaptive and wonderful. Do not miss.
Bug Fixes:
Fixed grammar mistakes in spell tooltips. Kind of embarrassing that it took that long.
Adjustments:
Added eyes to wizards and smoothed out the hat texture so it's not pixelated.
Made the main menu look windy.
Refreshed all the logos thoughout the game.
MageQuit is getting original music!
Composer "Fat Bard" is creating an original soundtrack for MageQuit!! Take a listen to what they have so far! We are using FMOD which means the music will be dynamically integrated into the game. The track's intensity will match the intensity of the battle and there will be smooth transitions between scenes. https://www.youtube.com/watch?v=ZRFmPBT0BZo