Testing for multiplayer fix ・Re-implemented multiplayer (some bugs, see below) ・Fixed that there was no judgment on the arm when the arm was stuck in the melee attack. ・Fixed the blade effect of the laser blade system being twice as long as the actual judgment.
known bug - Problem that you have to click once on the title screen after failing to connect to the server. ・Some effects are not displayed during battle. ・The pose of the model becomes strange during the battle. - Bullets do not fly correctly during battle
Ver0.49j update
fix ・Improved the problem that landing stiffness is difficult to occur depending on the client's FPS (whether it is completely cured is unknown) ・Provisional solution for the problem that the head is not displayed -Fixed an issue where battle coloring was applied incorrectly Specification change ・Changed the guidance specification during fighting, and changed it so that if you press the fighting key at the lock working distance, it will almost certainly hit. (This is a change to make up for the superiority of the left ranged weapon. Combined with the previous melee attack specification change, it should be superior in terms of continuous firepower compared to the left ranged ranged weapon.) booster change (In order to make a downward revision in the future, we will average the cost once. Also, we will reduce the booster's contribution to the increase in heat.) ・Booster weight unified to 100 ・Booster consumption EN is unified to 100 ・BALA-ORIGIN Sudden braking consumption 825 → 600 ・BALA-MIN MB output 700 → 900 MB consumption 3000 → 4500 MB fever 20 → 30 (By strengthening the MB, I think I'll make it look more like a balanced model.) ・HI-LESS Sudden braking consumption 1125 → 1050 Sudden braking heat generation 20 → 10 ・HI-MID1 NB fever 100 → 85 Sudden braking fever 10 → 6 ・HI-MID2 NB consumption 11250 → 10500 NB fever 150 → 100 Sudden braking consumption 1125 → 1050 Sudden braking fever 15 → 10 ・HI-POW NB consumption 15000 → 12000 NB fever 200 → 125 Sudden braking consumption 1500 → 1200 Sudden braking heat generation 20 → 12 Other parts change ・Unified FCS weight to 200 (The weight of the booster has been reduced, but it is a part that can not be placed on the weight, but it will be stressful if it changes, so it will be eliminated.)
Ver0.49i Update
fix ・Fixed that the EXTENSION shooting armament did not have bullets since the last update. ・Fixed the explosion range not being displayed correctly in the EXTENSION ranged weapon bar graph ・Fixed the incorrect calculation of time fire power in the bar graph of melee weapons in some parts. change ・Increase the amount of camera movement to create an atmosphere ・Unify the number of hits for melee weapons to 1, and change the damage amount of weapons with 4 or more hits to 3 hits. ・Changed the total firepower to the value of power * attack range in the bar graph of melee weapons
Notice of Freeze in Principle of Development
Although development has been suspended for a long time, we officially announce that we will not be developing story mode. This is because they lack personal connections, financial resources, and mental capabilities. We plan to accept requests for updates and parameter adjustments when we feel like it. Sorry.
Ver0.49h
・ Increased guidance performance during melee attacks (Added behavior that sticks to the top, bottom, left, and right) ・Some of the effects when hitting an abnormal state attack are restored (excluding head and hands)
Ver0.49g Update
-Fixed that the standard bullet effect was separated from the bullet. ・ The concept of defense was not intuitive, so I changed everything so that I could understand it intuitively. (In principle, the total defense power is 1000, and damage is half of the attack power.) (The upper limit of damage that can be received has been changed so that the light weight is slightly increased, the medium amount is slightly reduced, and the weight is greatly reduced) (Basic HP, defense ratio changed to 1: 6: 4: 9 for head: torso: arms: legs) ・ Weight of fuselage SMALL-SHE changed from 600 to 900
UI fix -Fixed an assembly display bug related to Extension and Leg Extension. ・ The baht information display tool has been restored. ・ ・ Fixed a bug that the actual performance of the assembly display and sort result of some parts was different. .. Fixed shoulder weapon weight bar not working properly -Reviewed the maximum and minimum values of weapon bars (such as setting the lower limit of DPS to 0) ・ Information on Extension and Leg Extension bars and detailed display has been disclosed. -The specifications of the Extension and Leg Extension bars will be changed if the minimum value is 0. ・ Booster bar MB performance changed to MB output
small fix
fix some assemble graphic bug
Ver0.49e Update
Add MB effect. Fixed UI misalignment in environments where the screen is not 16: 9
Ver0.49c update: face display correction, etc.
*apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. The schedule for resuming the use of Akane is undecided.
* System side Changed the model of the equipment selection screen to that of magenta Changed the AI to try to shoot in fighting mode under certain conditions.
* UI Remove unnecessary wireframes Clarified that large category feed is possible when selecting parts Fixed some graphic abnormalities Remove glasses Armor cannot be changed in color temporarily. Please note.