Magic Mechsuit Akane cover
Magic Mechsuit Akane screenshot
Genre: Indie

Magic Mechsuit Akane

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Ver0.31:DirectInput support

--- Main contents
DirectInput support

--- Balance adjustment
Improved guidance performance and speed of container missiles

--- Graphic adjustment
I returned the temporary armor
Container missile changed to bit graphic graphic
Corrected because the suit did not become sticky at some stage with the garage
Test part mounting of the manufacturer's part name
Change the rotation method of garage character
Added a warning indication when EN recovery and standard cooling fall below prescribed values (EN 1500, cooling 25)
Change the notice line of the rocket (change the injection direction slightly) Please use the vertical line of sight before closing distance
Other UI partial adjustment

Other
Fixed addition of BGM stopped

Ver0.30:Akane arrives

Main contents

  • Chara model renovated to beta level (texture with trouble will be fixed in future)

Balance adjustment
None

Graphic adjustment
Equipment indication on GARAGE (there is a bug due to the test function)
Temporary elimination of player's armor
Change the color of suits from small fish enemies to purplish red

Other
Add 1 song to match-up BGM (random selection)
Staff credit correction

Thanks reading!

Ver0.23c Character modeling in progress

Modeling is in progress (progress is also available)
Please check the first screen shot for the progress status.

I look forward to your continued visit to Magic MeshSuit Akane.

ver0.23: I switched the character back to my original model

Main contents
Changed the character graphic from Paragon's western style sister to her own prototypical suits (facial expression, hair concealed)
Since the character model is currently developing sincerity, I think that it will be more cute as development progresses!

Balance adjustment
Fixed that it was impossible to lock on at a close distance (In the current situation it will turn more than 90 degrees so we will review that side again)
Fixed bug that AS missiles (and container missiles) target to dead bodies

Graphic adjustment
Graphic implementation of chain gun, rapid-fire laser cannon
I bent an elbow holding an unlockable weapon (avoiding missing weapons in part)

Thanks your interest!

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Ver0.22 Camera position change &10cm triple cannon mount

Main contents

  • Camera position change
  • 10cm triple cannon mount
  • Graphic change of charge plasma rifle

Balance adjustment
Corrected hit judgment as the height of the character shrunk
Changed orbiting speed to 6000 → 10000
Missile lock range reduction (1 → 0.8)

Graphic adjustment
Graphic size increase of Barrage heavy cannon, SG 15 and LAZER-1
Unique graphic implementation of small 6-missile
Change weapon default model color from white ash to black
Shoulder weapon mounting position changed somewhat
Change appearance of rifle bullet
Explosive display of bubble missiles
Add speed reduction effect
Charge effect correction
Add back boost
Fine modification of MB effect
Armor Revival (Mock Partial Change)

※ In the last emergency patch
Shoot left in a supporting weapon
Supportive weapons are not at hand
Fixed

Thanks look this!

Dev: We are preparing PV and weapon models

It also changes the camera work to the left and makes the character look bigger. (Ease of lock on is almost unchanged, but it seems to affect melee attacks)
We recommend other work such as improving effect and adding BGM.

We will announce the update again when PV is completed, but also release middle version will be released in the middle of this week.

I look forward to your continued Magic MechSuit Akane.

Ver0.21:challenge mission & Assetting a character graphic

A new element

  • Challenge mission addition (first one only) Please acknowledge that graphics and voice are not yet
  • Temporarily change player character to Paragon asset (planned to return as soon as a partner is found)
  • Added support weapons, Balarge heavy equipment cannon (purge not possible with Y button, purge with weapon change button, bugs under development)


system
The possibility that NPC will fit on the wall has decreased
Updated game engine (UE4) from 19 to 20

Graphics, parts
In the mission mode the current value of the radar range is too narrow so double it (consider whether it will be a different value from the arena)
Change muzzle fire
Fixed bomb rocket explosion effect forgetting
Explosive effect partly reinforced (explosion radius clearly, 30% expansion of blast display as well)
Shotgun, SG 15 added (New graphic)
Graphic change of arm LAZ-1

New bug
Calling supportive weapons for the first time, you can move
Left hand weapon shoots during support weapons
Supporting Weapon Graphic is incomplete (arm weapon is stuck + shoulder comes out bullet)