Magicmaker cover
Magicmaker screenshot
Genre: Platform, Role-playing (RPG), Adventure, Indie

Magicmaker

IMPORTANT - New Game+ Progress Reset Bug

Due to a bug, beginning a NewGame+ file will completely reset progress on that save file. We are working to fix this as soon as possible and will keep you all updated on the matter. Please avoid NewGame+ mode until this issue is resolved!

UPDATE DEC 21 2015 8:03PM PST: We've created a bundle of save files for each of the main NG+ tiers. You can download this bundle here: http://www.tastystewdios.com/download/saverestore.zip

December 17th Game Update

Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season!

Read on for the full details.

Dec 17 2015 - Patch Notes



GAMEPLAY CHANGES:

  • Added left-handed mouse options
  • Giant Cobra miniboss is now completely immune to knockback
  • Turret Flowers are now affected by knockback
  • Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively



BUG FIXES:

  • Re-added Windows XP support
  • Actually fixed the green crystal chest bug this time
  • Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime.
  • Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND"
  • Fixed a bug where Fairy Wing laser spells were doing less damage than intended
  • Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge
  • Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls
  • Fixed an issue where spell names would become miscolored through renaming
  • Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission
  • Adjusted spacing issues in the UI options menu
  • Fixed a music loop stutter in the associates difficulty Desert Zone
  • Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out
  • Fixed a bug where the screen would occasionally just go all white during the finale sequence
  • Fixed a bug where rock lasers would sometimes make the screen go all white

September 16th Game Update

Greetings, wizards and witches! With your help we've ironed out some bugs, as well as buffed some material effects!

Read on for the full details.

Sep 16 2015 - Patch Notes



GAMEPLAY CHANGES:

  • Improved the effectiveness of several materials:


    • Bouncy Ball spells: increased starting bounces by 1
    • Caustic Ichor spells: adjusted values to scale more strongly with spellpower
    • Explosive Powder robes: Death delay normalized to 3 seconds at all ranks
    • Fire Crystal spells: increased burn damage spellpower ratio
    • Fire Crystal robes: increased burn damage
    • Harpy Feather spells: wall collision damage increased
    • Lightning Rod spells: Reduced damage falloff for arc attack
    • Miniature Sun robes: increased burn damage
    • Quiver spells: increased starting arrows by 1
    • Philosopher Stone spells: reduced mana cost penalty
    • Shade Spirit spells: increased control buildup spellpower ratio
    • Sticky Slime robes: greatly increased wall-walking timer
    • Tonna Bricks spells: increased spellpower boost effect

  • Middle-mouse click can now be bound in the keybinds menu
  • You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!)
  • Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10


BUG FIXES:

  • Fixed an issue where New Game+ availability would sometimes not activate
  • Optic Lens + Extract of Monday now properly combine in spells
  • Fixed an exploit where Illusion Dust robe clones would cast more spells than intended
  • Fixed a bug where some reward chests would not unlock despite all level gems being collected
  • Fixed an issue where the player could get stuck out of bounds
  • Fixed several typos
  • Updated loading screen tips


UPDATE 9/17:2015: We forgot to mention Lightning Rod spells have also been improved, and this has been added to the notes.

May 28th Game Update

Hey wizards and witches! More bugfixes coming in! Thanks for helping us find and resolve these issues.

May 28 2015 - Patch Notes



GAMEPLAY CHANGES:

  • Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion

BUG FIXES:

  • Fixed several typos
  • Harpy Feather spells now damage enemies flung into walls properly
  • Fixed a machine-specific crash on the final boss
  • Fixed an issue where you could teleport into a quest vault in the temple
  • The final boss now properly scales into New Game+
  • Adjusted Magic Boomerang tooltip
  • Disabled Ninja Sword on Robe's ability to dash during cutscenes
  • Recipe delete prompt will now inform you which recipe you are removing
  • Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe
  • Ice Gargoyles now properly animate on low graphic settings
  • Keys no longer get stuck deciding between two locks an equal distance from the key
  • Adjusted buff stacking behavior
  • Adjusted criteria for Magic Boomerang achievement
  • Menus now display properly on smaller resolutions
  • Fixed a crash related to Magic Boomerang's robe effect
  • Fixed an issue that would cause endless cutscenes in the desert zone
  • Players can no longer escape the tutorial, seriously, for real this time.
  • Lasers now properly interact with objects during the final boss fight
  • Charming ice no longer causes graphical issues
  • Ghosts and Ice Gargoyles now play nice with stealth effects
  • Giant Snowball's collision now more accurately reflects its appearence
  • Treasure chests are now guaranteed to spawn in missions that require them
  • Lasers now play nice with map illumination and vacuum cleaner spells
  • Effects that require the player to stand still now work more consistently when standing on one-way platforms

UNDER THE HOOD:

  • Improved performance of laser and light-affecting spells and effects

Soundtrack Now Available!

Hi witches and wizards!

The Magicmaker soundtrack is now available to purchase. And to celebrate, the base game is 50% off right now!

February 5th Game Update

Hey wizards and witches! We've got a small update that squashes a bunch of bugs and allows Magicmaker to support a wider number of machines and configurations. Additionally, we've tweaked the behavior of the Magic Boomerang material. Read on for the full notes!

Feb 05 2015 - Patch Notes



FEATURES:

  • Added controller sensitivity options


GAMEPLAY CHANGES:

  • Altered Magic Boomerang's spell behavior:

    • On Spell: If the spell hits an enemy, a mana boomerang is launched towards the player. Catching it restores some of the cost of the spell.

      Design Context: Magic Boomerang? More like Magic BoomeRANGE. In a lot of situations, the interesting decisions involved in high-grade Magic Boomerang spells included "can I click on my target" and "how high can I set my monitor resolution". They bypassed a lot of important pacing systems (namely spell range) which resulted in them being "fun because powerful" and not "fun because interesting". We're not hating on spell-snipers here, though! We love Quicksilver Gear and Rock and if you want to hit from miles away you've still got options.

      This change was also to help out some underappreciated materials such as Philosopher Stone and Soul Contract. By giving a skill-based avenue to mitigating these costs, we hope to have opened up some exciting paths of spellcrafting.


  • Rift Crystal robes are now capped at 50% dodge chance.
  • On-hit effects are now triggered if you execute a target on spell hit


BUG FIXES:

  • Fixed issues with fullscreen on some machines
  • Enemies now ignore New Game+ scaling in training courses
  • Cauldrons in the Castle Zone now properly interact with Laser spells
  • Spell recipes can now be deleted from mission select crafting menus
  • Fixed an issue with spell icons not functioning properly in New Game+ mode
  • Fixed an issue with the final boss dying before being encountered
  • Fixed a rare situation where no leaf piles would spawn in the mission whose objective is to remove all leaf piles
  • Level portals no longer get embedded in the environment
  • Fixed an bug that caused erratic behavior in the tutorial during New Game+
  • Ninja Sword trail particles no longer persist longer than intended
  • Secondary effects on spells are no longer editable on graphics settings that don't display them in the first place
  • The New Game+ prompt should only show up once now
  • Fixed an issue where super clever wizards were getting negative times on training courses

December 15th Game Update

Season's Greetings, witches and wizards!

We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!

Dec 15 2014 - Patch Notes



FEATURES:

  • Added 5 new materials:

    • Artichoke:
      On Spells: Spells have a chance to critically hit, dealing triple damage!
      On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off.
    • Extract of Monday:
      On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.
      On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below!
    • Green Belt:
      On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.
      On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.
    • One-Sided Coin:
      On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.
      On Robes: Charges a shield that grants immunity to negative status effects.
    • Quiver:
      On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used.
      On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.

  • A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
  • Added New Game+ Mode

    • New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.
    • New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks
    • Acquiring new unlocks increases the number of materials available in spells
    • Monster health and damage increases as you progress further into New Game+
    • New Game+ is followed by New Game++ and New Game+++. Same rules apply.
    • Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.

  • Each zone has a new rare, large monster:

    • Forest Zone: Golem
    • Castle Zone: Haunted Statue
    • Desert Zone: Antlion
    • Cavern Zone: Yeti
    • Temple Zone: Phantom Mask

  • Inventory can now be sorted by material icon color


GAMEPLAY CHANGES:

  • Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.

    • Minion damage has increased dependency on spellpower
    • The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.
    • Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.
    • Doll minions have higher movement speed, can attack multiple times, and last longer.
    • Robot minions last even longer and can attack many times.

  • Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.
  • Reduced the dodge chance on Rift Crystal robes
  • Dodge chance on stacking Rift Crystals on robe now capped at 50%
  • Cauldrons in the castle now destroy ghosts effectively at higher difficulties
  • Rock, Crystal Ball, and Rift Crystal's robe visual effects have been improved
  • Fixed certain Castle Zone levels spawning gems in unreachable areas
  • Fixed several cases of Forest Zone levels spawning gems out of reach
  • Adjusted level generation in the Desert Zone to have fewer contiguous areas underground
  • Gems can now spawn above ground in the Desert Zone
  • The cursor trail effect now properly scales with different cursor sizes
  • Cobra miniboss enemy is now immune to knockback effects
  • Soul Contract spells now always consume at least 1 HP
  • Adjusted the volume on several SFX
  • "POWER HIT" and "RESIST" now only appear once per half-second per enemy
  • The final boss is now immune to knockback effects
  • Several enemies have been given better names (MOUTH_CORE is not a name)
  • Improved level name VFX


BUG FIXES:

  • Turrets now comply with Illusion Dust robes
  • Fixed a crash caused by going to the tutorial after a cavern level
  • Fixed an issue where the title music wouldn't play when returning to the title screen
  • Fixed a bug where Illusion Dust robes would cause the controller cursor to reposition
  • Fixed some cases of the Desert Boss digging too deeply into the ground
  • Fixed a bug where treasure chests would contain stuff they shouldn't
  • Fixed a bug where Ninja Sword + Owlbear Trap would cause traps to persist longer than intended
  • Cavern Boss's particles no longer persist longer than intended
  • Desert Boss's wings now properly fall when defeated
  • Fixed an issue where the player would violently distort when moving at high speeds
  • Damage text size no longer scales infinitely
  • Adjusted the finale sequence to eliminate cases where the player would lose materials (they return to your inventory)


UNDER THE HOOD:

  • Optimized level portals
  • Optimized castle flying books
  • Improved performance of Caustic Ichor's visual effects

October 29th Game Update

Greetings, and Happy Halloween!

Make this year's festivities a magical one with a special bonus mission in Magicmaker! Attend the annual Dörwall Community College Halloween Party, and earn a brand new artifact!

We've also got a few other fixes and improvements to sweeten the deal- read on for the full listing! After you've explored the new Halloween mission, let us know what you think on the discussion forums.

Oct 29 2014 - Patch Notes



FEATURES:

  • Added Event: A Very Magicmaker Halloween Spooktacular!
    This side story can be accessed via a portal to the left of the Alchemist once all of the story missions (gold colored quests) have been completed.
  • New Artifact: Pranksgiving Cornucopia
  • Cursor size can now be customized in the UI options


BUG FIXES:

  • Fixed an issue where dying or using Explosive Powder's robe effect explosion would conflict with cutscenes
  • Fixed an issue where the Forest Zone's random loadout challenge progress was not saving
  • Necrom-nomicon's crows no longer target regenerating ice
  • Fixed a crash involving the final boss and Necrom-nomicon's minions
  • Fixed a problem where certain machines would have no audio
  • Fixed an issue with spellcast kickback during the finale
  • Improved Optic Lens (laser) spell hitboxes
  • Art customization should now load properly
  • Fixed an issue where Soul Contract spells could cause the player to be unable to heal beyond 99 HP


October 17th Game Update

Hey witches and wizards! We're back with a couple of updates, most notably including Xbox360 controller support! This update also includes balance adjustments, bug fixes, and a few other changes. Read on for the full list!

Like any feature, we're open to feedback and suggestions on controller input. Magicmaker was originally designed with keyboard and mouse in mind, and comes with its own set of challenges when making the transition to gamepads. While we've done our best to smooth out that transition, we'd like to hear your thoughts. Come on over to the community forums and join in the discussion!

OCT 17 2014 - Patch Notes



FEATURES:

  • XBox360 gamepad support
  • Arrow keys can now be bound
  • Added two additional target dummies to Dörwall Community College


BUG FIXES:

  • Saving and loading spells no longer corrupts your loadout/savefile
  • Saving and loading no longer transforms non-A grade materials into A grade materials (sorry)
  • Laser spells are now properly affected by Tonna Bricks
  • Cavern Zone quest "The Crystals of MacGuffin (Associates)" can now be completed if multiple gems are revealed before picking them up
  • Fixed a bug where Turret spells would have no mana cost when combined with soul contract and philosopher's stone
  • Necrom-nomicon's crows are now removed when swapping it out of your robe's loadout
  • Fixed several instances of stealth robes halting progress
  • Fixed a crash caused by Stella's Incendiary Tome in the desert zone
  • Let's Bounce achievement no longer incorrectly triggers off Owlbear Spells
  • Fixed an issue with the Charm Person achievement triggering during the final boss fight
  • On Fire debuff now properly contains a description


GAMEPLAY CHANGES:

  • All quests now display their difficulty in their quest name (Associates, Bachelors, Masters, and Doctorate, in order from easiest to hardest)
  • "Cleaning Up The Forest" quests have been renamed "Make Like a Tree and..." and "Treasure Hunt!"
  • Several quest descriptions have been improved for clarity
  • Evercold Ice's shield VFX now better communicate their shield values and charging states
  • Rainbow Prism spell illumination has increased.
  • Rainbow Prism robe illumination has increased.
  • Optic Lens robe illumination has increased.
  • Illusion Dust robe's doublecast delay has increased by 1 at all ranks. The lower bound for this effect is now 1 (from 0)
  • Tonna Bricks spell gravity +20% at all ranks
  • Noxious Spore maximum poison stacks increased to 10 (from 5)
  • Ninja Sword damage boost per grade changed to 20% (from 25%)
  • Siren's Seafoam robe reflect shield charge time changed to 7s (from 5s)
  • Siren's Seafoam wave width increased by 1 magicmeter
  • Specified "on kill with direct damage" on lifesteal and manasteal tooltips
  • Cleaned up several tooltip typos and highlighting errors
  • Reduced Necrom-nomicon minion damage
  • Reduced number of enemies at entrance of the finale mission
  • Adjusted values and improved clarity on the final boss fight

September 29th Game Update

SEP 29 2014 - Patch Notes



Hey Wizards! We're back with more crash fixes and other miscellaneous adjustments. A huge thanks to our dedicated community who have helped us out by sending crash logs and testing WIP executables for us. We couldn't have done this without you! We're still working on fixing several other issues (check the devlog in the discussion forums for more information) but of course we want to get crash fixes out as soon as they are stable. As always, we're open to any and all feedback. Thanks for your continued support!

If your client does not update the next time you launch the game, please exit and relaunch steam.

CRASH FIXES:

  • Fixed a crash caused by sound initialization
  • Fixed a crash in level generation (loading screen crash)


BUG FIXES:

  • Fixed an issue where tiles on the edge of certain resolutions would flicker in and out
  • Fixed a volume issue on the castle boss fight music
  • Fixed an issue where some freeplay missions were marked with the incorrect difficulty


GAMEPLAY CHANGES:

  • All quests now display their difficulty in their quest name (Associates, Bachelors, Masters, and Doctorate, in order from easiest to hardest)
  • "Cleaning Up The Forest" quests have been renamed "Make Like a Tree and..." and "Treasure Hunt!"