Mahjong Club cover
Mahjong Club screenshot
Genre: Sport, Indie

Mahjong Club

V1.1.4 Patch Note

Interface


·Adjusted the code related to rotations again. Now tiles should always be flipped correctly.

System


·Fixed a bug that crash the game after declaring reach with certain tile combos.

Other


·Steam Trading Cards drop activated.

V1.1.3 Patch Note

Multiplayer


·Fixed a bug that takes the player's control incorrectly if a player join the lobby by replacing an AI player.

Interface


·Adjusted the 3D objects in the environment, main menu and setting menu now spends much less memories.
·Adjusted the code related to rotations. Now tiles should always be flipped correctly.
·Fixed the bug that covers some of the text in the tutorial mode.

System


·Fixed a bug related to Suwa Yoshie's skill. In the previous version, she will still keep the stacks after a victory round even if she failed the oracle. Now the stack would be cleared to 0 correctly.
·Fixed a bug related to yaku calculation that omits All Characters by mitake if it happens together with Seven Pairs.

V1.1.2 Patch Note

Multiplayer


·Fixed a bug that accidentally return to main menu while playing.

Interface


·Adjusted the 3D objects in the environment for lower cost of CPU.

System


·Fixed a bug that allows Suwa Yoshie to freezes the game.

Multiplayer Added! V1.1.1 Patch Note



Multiplayer


·Multiplayer mode added! Multiplayer mode added! Multiplayer mode added!
·Based on Steam Matchmaking system, players can create lobbies or join others' lobbies to play with selected rules and characters.
·For now, quick start and re-connection are not implemented. If the game stuck, then possibly the lobby owner is disconnected... Sorry...
·Bugs may still appear due to incomplete tests. Please forgive me for troubles related to them. I will take care of it as soon as I got the report.

Interface


·Turn off v-sync, fps locked on 60.
·Added Chinese Font to the package in order to fix incorrect UI for Chinese Localization.
·Fixed a bug that prevents introduction texts from being shown in the team mode page.
·Fixed a bug that removes the ranking of the game at the final score page.
·Tried to fix a bug that shows warning incorrectly.

System


·Fixed a bug that prevents sacred discard from being checked if a tile is Chi, Pon, or Kan by another player.
·Fixed a bug that prevents double-reach from being applied.
·Complete the algorithm of double-reach. Now it will NOT be applied if there is a Chi, Pon or Kan before the first draw.
·Fixed a bug that messed up the score since the lastest update.
·Finally fixed the bug related to concealed kan after reach. It is the third time fixing this...This time we get it right!

P.S.


Well, it is much more complicated than I expected to turn this game from single-player mode to multiplayer mode. Good news is that, it is still done by Christmas!
I understand that it is a very rough version for a multiplayer game. Yet at least, you may enjoy playing with your friends with these magical abilities~
Generally, I will keep working. I hope you will continue to support ~

Merry Christmas~

V1.0.8 Patch Note

Interface


·Update the score shifting page.
·Update a few text descriptions.

Rule


·Fixed AGAIN the problem of concealed kan, now it should works correctly.
·Prevent declaring reach, chi, kan, pon if there are less than 4 tiles remaining in the wall.

Character


·Matsudaira Chiyo-Wish: Decrease the chance of achieving nine gates whent the skill is activated. Now all yakuman-ready format shows up in the same probability.
·Kamihara Kazumi-Victory Declaration: Slighty increase the stability of her ability.

Feedbacks


·Some player is asking for 1080P or higher resolution. For now there are still technical problems with the UI layout. I will try to fix this ASAP.
·I understand that many of you are waiting for the multiplayer mode. So, I decide to put all my effort on updating multiplayer functionalities for now.

  • Ah, I am sorry, but I have to pause updating story mode during this period. More episodes would come back right after we have multiplayer mode.
  • These multiplayer updates come with many expected bugs. In order not to break the game, I open a testing branch for this. This branch may update with no patch notes and no expected periods, and many incomplete features.
  • If you understand what I'm saying and still being interested, you have the access to it. The code is: ‘BUGSINCOMING

V1.0.7 Patch Note

Interface


·Add a choice of resolution 800*450 for low resolution screens.
·Fixed a few errors of pose in story mode.
·Replace a few UI assets.
·Updated Japanese localization file. Thanks again, lovely community translators~


Story


·Add a new episode.

Rule


·Fixed the bug that prevents sacred discard rule check from being applied while declaring reach.
·Fixed the bug that calculated the dora tiles by mistake when 2 players win in the same round.
·Fixed the bug that counted fu bonus incorrectly in certain cases.
·Fixed the bug that freeze the game when the player activates auto discard button, and can declare reach/kan.

V1.0.6 Patch Note

Interface


·Add the button for auto play, auto discard, auto win.
·Change part of the text.

Rule


·Fixed the bug that prevent tiles from being discarded normally by the player since the last patch.
·Fixed the bug that freeze the game at the start of a game. It was usually triggered by Kosugi Minako AI players.
·Fixed the bug that allows Kazama Chie to create illegal tiles (more copies than 4) in certain cases.
·Fixed the bug that fu bonus is not correctly calculated with certain hands.

Player Reports


·Some player reports that Nagase Nazuki's ability, Yearn, can affect herself. It is designed to be this way.

V1.0.5 Patch Note

Interface


·Add a sacred discard reminder UI in the gameplay scene. If it is shown, then you can only win with a self-draw.
·Fixed a bug that prevents tile pattern setting from working since the last patch.
·Fixed a bug that may shift or remove buttons if you can still declare small meld kang right after declaring one.
·Fixed a bug that adds an extra kang button if you win with a dead wall draw right after declaring a small meld kang.
·Improved the facing of characters in the episodes.
`Redo the font of the game, now the game should be using the correct font.

Story


·Add a new episode.

Rule


·The match will now end if it is still not ended after North Round 4.
·Fixed the bug that counts all the records as first place for the players in the statistics.
·Fixed again about the concealed kang problem after declaring reach, and many weird bugs related to it.
·Fixed the bug that allows the AI players dscard tiles that they shouldn't be allowed to.

Player Reports


·Some player would like to know more about score calculation formulas. General introduction is included in the tutorial mode, and I also offer an estimated score in game to help. If you are really that curious, you may search it on Google. It is kind of trick by the way...
·Some players report that the ability Kamihara Kazumi is not triggered correctly. The special effects is shown, no one-shot, but self-draw after a few turns. Checked. The character is not bugged for sure, yet I need to tell you a bit more about the mechanics behind it:

  • The special cut-in only infers that your ability is not negated. If the cut-in is not showing, then the ability is not triggered at all.
  • If the tiles you need are all held by other players, or discarded before hand. then you will not self-draw by any means, since you cannot create tiles from nowhere.
  • If the tiles you need is included in the 14 tiles of the dead wall, which you cannot reach normally, then you will not win with one-shot as well. However, if any players declare kang, and the tile drawn from the kang is affected by certain abilities, the wall and the dead wall may be shuffled together. In this case, the tile you need could possibly be back in the wall, and you can win with a self-draw if you are lucky enough to get it. It looks extremely like a bug, but it is not.
  • I can remove the shuffling mechanics after kang to make more sense of this ability, but it would make much less sense to many other abilities. Generally, it is not planned to be changed.

·Based on the player feedbacks, the Vision of Future will not be changed in the current version. I see the advice that allows her to change the vision after herself's Chi, Pong or Kang. It is a very good idea that might work, and it will be added to the game along with the future systematic updates.
·I know many of you would like to have the multiplayer mode. I am trying hard, but it will not come to live in a few days. It will be playable no later than this Christmas, and there may be testing branch earlier with many bugs.
·If you are triggering other bugs, I really appreciate for your screenshots and your descriptions of the situation(such as characters, timing, frequency, etc.). The text only reports are also valuable, but it would be much less efficient for me to find them out by myself...

V1.0.4 Patch Note

Interface


·Add a hint at the very start of the game, which includes hints about luck, useful tiles, order of abilities, etc.
·Fixed the bug that moves buttons incorrectly in tutorial scene and team match character selection scene.
·Fixed the bug that changes the discarded dora tiles' color incorrectly. Fixed a misplaced asset of tile 8M 3D model.
·Fixed the bug that vaporizes tiles in certain situations, especially after declaring reach/double reach.
·Fixed the bug that causes Japanese localization showing in weird line-endings.
·Fixed the bug that switches the two headers of 'choose your character' and 'choose your rules'.
·Change the color of the texts on the main menu.
·Slightly improved the algorithm for practice in tutorial mode. Now the frame per second(fps) should be a bit higher while achieving a flush.
·Remove the sample hand for Nagashi mangan in tutorial to prevent misunderstanding.

Sounds


·Add male voice-line for two(?) male characters. (Maybe not that man-like, but at least you can tell the difference)

Rules


·Fixed the bug that prevents hosts from moving if the game is ended abnormally(aborted).
·Fixed the bug of 'high roll' algorithm. If a hand can be explained in multiple ways, now it should always be explained in the way with highest points. (Use to be explained in the way with LOWEST points)
·Fixed a bug related to wrong score calculation of Nagashi mangan.
·Fixed the bug that prevents Nine Gates from being recognized.
·Fixed the bug that recognized Big Four Winds and Small Four Winds incorrectly.

Character


Kichikawa Hiroko - Digging:Slightly changed the AI behavior of this character. Now she would not declare Chi recklessly.
Harata Kiwamu - Wheel of Fortune:If you didn't win, the luck bonus is reduced from 33.3% to 20%. If you did win, the luck punishment is still 33.3%. The luck bonus/punishment can still be stacked, but it would be zeroed when stacked in the opposite way. For example, previously you get 3 stacks of luck bonus for +99.9%. Then you win a game, and end up with +66.6%. Now you get 3 stacks of luck bonus for 60%. Then you win a game, and end up with -33.3%.

This character is designed to be a threat against powerful aggressive players, but it turns out that the buff for not winning is too high, and the debuff for winning is too low. So I finally decide to change the functionality a little bit.

Player Reports


·Some player reports that AI players may discard tiles that should not be allowed by the rule. Checked, Still fixing...
·Some players reports that Sawamura Shiori's Vision of Future ability would not be disturbed by other player's Chi, Pong or Kang. Checked. It is not a bug, but a feature instead. I can remove the definiteness so that she will be disturbed by other player's actions. However, she would be weaker in most of situations after removing it. Since this character is not that powerful for now, I decided not to remove it in the previous patches.If you still really want it to be changed, please reply under this note. I will consider change it in the next patch.
·Some players report that Kamihara Kazumi's ability is not working even if the special cur-in is shown and no other player disturbing. Checked. The ability works exactly as it should be. The cut-in is still shown even if there are no more needed tiles left in the wall. Even if there are, these tiles may be prevents from self-draw by other player's abilities.

V1.0.3 Patch Note

Interface


· Improved the practice of completing format winning hand page. Now the 'restart button is always available. A new button to 'go back to last step' is also added.'
· Improved the functionality of the return button in the tutorial mode. Now the button should be working exactly like clicking your right mouse button.
· The information refresh of characters in quick game - single player is cancelled while you are hovering the players' names. Now you will only see info update after clicking one of the characters.
· Fixed a few typo in English localization file.
· Add a Japanese localization choice to the game. Many thanks to all players contributing to this~
· Change a few sprite assets of user interface.

Rules


· Update the algorithm of No-points hand yaku. Now it should be calculated correctly.
· Fixed a bug that allows the player to do concealed kang that would alternate the combinations of the hand after declaring reach/double reach.
· Update the bots' AI a little bit. Now most of them would not declare reach if there are only a few tiles left.

Characters


Matsudaira Chiyo - Wish: Fixed a bug that prevents assigning Nine Gates style hand when the ability is triggered. Fixed a bug that may crash the game when the ability is triggered. Slightly decrease the chance of achieving Four-concealed kang along with All Green style starting hand.
Saiki Shina - Master of Wind: Fixed a bug that prevents her ability from working correctly against her previous and next player.
Kosugi Minako - Emulative: Fixed a bug that prevents her ability from working. Now her ability should be working correctly.
Kamihara Kazumi - Victory Declaration: Fixed a bug that sometimes prevents her ability from working correctly.

Player Reports


·Some players report that changing resolution may cause the UI displaying in the wrong coordinates. Checked. Still fixing...
·Some players report that bots would sometimes not follow the discard rules of Japanese mahjong. Checked. Still fixing...
·Some players report that Nagashi mangan may result in extremely wrong score calculations. Checked. Still fixing...
·If you are experiencing any game crashes or weird bugs, please send me the debug log file, which should be auto-generated. It is sweat if you could send the debug log file to my email, or simply paste them on Steam discussion. These debug files really save a lot of time for debugging.

Location of the debug log file: C:\Users\username\AppData\LocalLow\PrinceXI\Mahjong Club\output_log.txt
My email:

Sincerely thanks for your clear and precise bug reports, and thanks again for all the kind Japanese translator in our community. :D