Chapter 3 begins production Monday. We are excited to start on the next chapter in the series, as Cal chases strange lights around the Nevada desert.
Thrills, spills and pills await.
Chapter 2 Fixes
Minor Fixes Applied including Achievements.
Thanks for Playing.
Lets try that again!
So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know.
I hope you all like Chapter 2, I think it’s a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hours at the end to get it done.
Enjoy and once again problems, I'm here. Wall Papers will be done hopefully next week, new tracks for sound track will take longer as there is many tracks to be mastered.
Everyone at the Epiphany Studio is hoping you like this chapter and enjoy this quickly eclectic game as much as we do.
ːsteamhappyː
Chapter 2 Release
After much hard work we have completed Chapter 2, journey to deepest darkest Africa and thwart an evil plot. Find new evidence most occult and learn something of Cardholders Past.
To all those who bought season passes, thanks for waiting for this Chapter, it did take a huge amount of time because it is larger but more importantly has less bugs (we hope) and the game is more stable as a result. If there are any problems with the download post post to the technical forum. See you tomorrow!
The Director
Chapter 2 African Heat Release Date Confirmation Week of October 26th
Exciting news! After a long, and arduous road, we are just about to release Majestic Nights Chapter 2! It's been a long time coming, and we have been as frustrated as our wonderful community - if not more - that it has taken this long to get to release. However, we're now in testing and bugfixing after our amazing art team has completed their art pass over the chapter, and we have a nice, large chapter packed with puzzles, evidence, Suits, rampaging elephants, and of course capital-T Truth. Plus of course, even more new songs to add to our banging soundtrack!
Chapter 2 Screen Shots
Epiphany are happy to say, we have put up some screen shots for Chapter 2. Many of the Chapter 2 levels are looking really great and we will announce next week a release date for Chapter 2.
Its been a big year for us and we are sorry it took so long - sometimes things just don't go according to plan, no matter how hard you work. But we have been very busy, and have made a massive number of changes and fixes to not only improve the game but provide more content in chapter 2. Chapter 2 is larger than Chapter One, and we hope you enjoy it.
Majestic Nights Patch – 2015-06-12 (22649)
Hello once again everyone, welcome to July, and another Majestic Nights patch! We’ve spent most of our time working on the upcoming Chapter 2, but we’ve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters…
Point & Click / Touch Controls (Beta)
We’ve received many requests for a more traditional Point & Click interface and turn-based combat, so we’ve introduced this feature in beta today.
With Point & Click mode enabled, movement is controlled by selecting a destination with a pointing device (mouse / touch screen). Combat is turn-based in this mode, allowing for a more tactical combat experience.
Enable this feature in options to give it a test.
Co-Operative play (Beta)
Over the past few months, we’ve slowly been working on a co-operative play mode for up to 4 players locally. Plug in multiple controllers and press the start key on each during a game to spawn in additional players!
Bug Fixes
Fixed achievements not appearing in the overlay immediately.
Fixed some achievements not being awarded correctly.
Improved performance of AI-heavy levels significantly.
Improved level turn-around trigger behavior.
Linux Version available - 24-4-2015 (22061)
Build Version: 22061
Majestic Nights is now available for the Linux platform. If you have problems please check the forums for solutions.
You may experience un-expected behaviour when not using Native Linux libraries. We have also found restarting has helped with this same problem. We are happy to provide this game on Linux, and all Episodes from now on will be available on the Linux platform. If you experience any problems please let us know.
Majestic Nights Patch - 2015-03-31 (21641)
Hello again everyone, today there’s a huge patch for Majestic Nights. Since this update is so large, we don’t have a full list of changes (it would be enormous!) so instead, I’m going to list out the major new features in each system of the game.
This change log covers changes from builds 19785 to 21641.
Save Games
Unfortunately, due to the extensive changes in this update, save games from earlier versions will not be loaded. However, save Games now store progress per chapter, meaning multiple chapters can be played simultaneously.
New User Interface
The entire UI for Majestic Nights has been re-built from the ground up. We now have better cross-platform support, and better support for controllers. This was an important step in our Linux development.
New Inventory panel to display current weapon.
Objectives are now listed on the HUD.
Evidence and Case Files are now displayed in the Pause Menu.
Removed Binder.
New Cover System
Cover in Majestic Nights has up until now, been placed manually by a level designer. This was a time consuming, and inefficient system that left some areas without cover. This has been replaced with a fully dynamic system. Any object that is large enough to protect Cardholder or Cal from gunfire can be used as cover.
Any object can be used as cover by pressing against it.
Cardholder and Cal will move to a nearby corner when taking cover.
Popping out from cover is much faster.
Improved Input and Controllers
This update includes a completely overhauled input system with much improved support for controllers and other input devices.
Force feedback (Rumble) when shooting or getting hit.
Run by pushing the left analogue stick all the way.
More Controllers supported ‘out of the box’.
Input from multiple controllers no longer causes odd behavior.
Balancing and Combat
Combat has also seen several overhauls.
Accuracy is no longer calculated by bullet trajectory. (now calculated as ‘hit’ or ‘miss’)
Accuracy does not improve by aiming for longer.
Aim Assist now leads shots to ensure a hit on a moving target.
Aim Assist is much more aggressive on easier difficulties.
Weapon sounds and effects modified for better ‘feel’.
AI and Enemies
The Enemy AI has been a large focus of this update, we have improved their predictability and intelligence.
AI’s will investigate an area if they discover a corpse.
AI’s no longer immediately run straight at the player when they cannot get a visual lock. (now they are more likely to shoot into cover, than to try to run around it)
AI’s now correctly respond to getting shot. (no longer get shot and walk off)
Animation and Art
An important step in improving out animation systems was the implementation of Inverse Kinematics. This IK system allows us to programmatically move a characters hand or foot to a desired location, without complex custom animations.
New Lighting engine with baked Global Illumination for better looking levels.
IK Foot-Planting reduces foot sliding while walking or running.
IK Hand placement while using weapons.
Many new and improved animations.
Characters now move to an appropriate position while interacting with an object.
Character outlines are now visible through walls.
Miscellaneous
Doors now open automatically.
Removed Minigames. All of them.
Moved the camera further away.
We look forward to hearing any feedback you may have on our forums.
Chapter 2 and Game updates
Hey everyone!
We probably do owe you an explanation by this point, and wanted to give you an update on where Majestic Nights is at and how far off Episode 2 is.
As you would have noticed, it certainly hasn't launched in 2014 as it was supposed to. Being brutally honest here, the reception we got for the first chapter (and prologue chapter) wasn't what we wanted it to be. We're incredibly grateful to our fans, but the criticism was loud, specific and gave us a whole heap of ideas for how we could do better!
So rather than keep to the schedule and deliver Chapter 2 and beyond on time but under par, we went back to the drawing board and started re-working the way the whole game works. We've been working on Majestic Nights now for years, and are completely in love with the characters, the setting, the music and the story. The last thing we wanted was to push the other chapters out the door after a misstep early on. We're far more dedicated to the series than that.
But we do owe you an update and explanation, so I'd like to give you the first screenshots of Chapter 0 and 1 revised (with our whole new lighting engine - and notice the re-worked HUD which will make a big difference), which we'll reveal properly soon on Steam. More importantly a large amount of revision was done in animation. On the whole it’s still not perfect but it’s a major improvement.
Controller support got a major update with far more support for different controllers. We still want to know if you have issues but it should be enhanced.
Finally, we have been working on Linux support. We need a few beta testers for this. If you’re interested in testing on Linux let us know
Chapter 2 will be available on Late May to Early June 2015, with some special surprise content enhancements.
However, because you have been awesome we are going to update some of the soundtrack in advance for all the season pass holders.
Thank you so much to everyone here for your patience and for sticking with us and the games.