Man O' War: Corsair - Warhammer Naval Battles cover
Man O' War: Corsair - Warhammer Naval Battles screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Man O' War: Corsair - Warhammer Naval Battles

Reik's Fashion and Fledgling Griffon - Free DLC!

We have been overwhelmed by the support we have received in developing Man O’ War: Corsair so far, we’re looking forward to bringing you even more as we work towards full release. To show we are grateful for all those who have given us such wonderful constructive criticism & contributed to making the game what it is, we have created two special DLCs to say thanks.

These DLCs are free to everyone who has bought already or who buys during Early Access.
(Reik’s Fashion will also be free to anyone who buys it in first week of full release)

We have had a lot of requests for more customisation for the main characters, so we trawled through the Warhammer archives to create the Reik’s Fashion DLC.

This allows you to dress in the height of Reik's fashion! The DLC includes a swish and not too rotting Shark hat, the Helm of the Skaven Slayer, plus more!

For the other DLC we thought the game could do with a lucky mascot! The majestic Fledgling Griffon is a morale booster for your crew. They are a superstitious lot and this beautiful creature is regarded as a sign of good luck!

Again thanks to everyone who has worked hard with us on this game so far. As fans of the original Man O’ War tabletop game it means a lot to us!

Redeeming
You should already have these activated on your account!

The Reik's Fashion clothing will appear in your captain's inventory (on loading a save game or starting a new game, it'll be there for all your human captains).

The Fledgling Griffon is available as a ship upgrade for any human ship in the refit menu at the docks/shipyard.

tl;dr
Thanks! Hats + Fledgling Griffon = Free DLC for Early Access purchasers! Thanks again!

Update 0.7 - The Old World Expands

The Old World Expands



It’s time for the Estalian and Tilean factions to stand up and be counted! Players can now sail around these regions, the Old World just got bigger! 

Not only that, thanks to the large community collaboration, we can now reveal the Captain Skills system based on your feedback. Combined with the Crew Management from 0.6, you can now make your game even more unique!

Plus due to popular demand we have made it so you can further customise the look of your captain. As well as new hats and outfits, two new captains have joined the fray and are ready to play!


Tilea and Estalia.

Now the Estalian and Tilean ports are open for business, sail even further and make your fortune!

Captain Skills

Unlock passive bonuses and active abilities as you level up your captain.

New Ammunition

Load your ships cannons with Grapeshot, Chain Shot and Inferno rounds. Special ammo can be purchased from the docks/shipyard in the “Refit Ship” section.

Outfits and Hats

Purchase a variety of hats and outfits for your captain from ports around the Old world.

Full list of changes:

- Tilea and Estalia regions unlocked
- Tilean and Estalian quests enabled
- Added two new human captain characters
- Added outfit options for player character
- Added clothing accessories for player character
- Added ammunition options for ships with cannon
- Adjusted how the bell works on the Skaven Doombringer
- Patch notes now group themselves by major version
- Can now cancel levelling up a crew member
- Fixed a bug where not completing a level up for a crew member could lose the skill point
- Changed ally faction text colour in journal
- Reduced rate of energy changes for Bane Tower and Great Winged Terror
- Fixed a bug where injured crew could allow greater than max crew on ship
- Crew will move on deck for boarding actions in the correct order (surgeon will be last!)
- First Mate now “knocked unconscious” rather than killed (he never actually died)
- Fixed a bug preventing a particular Bretonnian pirate port from being looted
- Fixed a bug with Illusion of death which could prevent your captain wielding their weapons
- Hulk bigchukkas, greatship guns and wolfship guns now properly disabled by destroying the appropriate sections
- Fixed a bug preventing allies from following when ordered
- Reduced the damage from catapult weapons on sails
- Fixed a bug that could prevent Chaos Sorcerers casting spells
- Galleon anti-air gun firing arc increased
- Port alert status on map changes colour depending on type of alert
- Running aground while in map mode will pause the game
- Fixed a bug with collect cargo quests
- Crew can no longer level up their injuries

0.7.1:

- Saving mid-Illusion of Death no longer leaves your character stuck in skeletal form.
- Wind is more likely to be favourable when out of combat and travelling with time acceleration
- Added an additional two hats to purchase in Kislevite ports.

Update 0.6 - The Dead Rise

With the Season of the Storm upon us the Dead have come to seek their revenge on the living!

Not only that, thanks to the large community collaboration, we can now reveal the crew management system based on your feedback.

Undead
On Geheimnisnacht when Morrsleib the dark moon waxes, spirits invade the lands. Superstitious sailors tell tales of ghost corsairs crewed by the undead.

Crew Management
Players can now being name and hire individual crew members.
Each individual crew member can now be assigned jobs onboard ship, given new weapons and with experience levelled up to gain new traits.

Full list of changes

- Crew are now individual characters with unique skills and individual experience growth.
- Added crew traits, crew can gain traits by levelling up after gaining experience.
- Added crew management screen where crew can be assigned to positions on ship, levelled up and paid as well as have their equipment adjusted.
- Crew now cost less initially but require payment every midnight (if unpaid the following midnight, crew will lose some morale)
- Crew provisions and water added, provisions can be bought in port or converted from food cargo. Water is collected when raining, and replenished automatically in port.
- Crew can be put on limited rations which reduces provision and water usage but will slowly reduce morale.
- Added mutinies: Extremely low morale crew can mutiny.
- Added crew roles: crew can work on rigging, ship maintenance, cannons, lookout, ship’s cook, cooper, quartermaster, surgeon or be assigned as marines.
- Crew traits added, crew gain traits as they level up, some crew may start with traits.
- Expanded the scrolling area on the keyboard config screen
- Fixed a number of issues with the Slaanesh Hellship weapon
- Added undead encounters during Geheimnisnacht and Hexennacht
- In-game date is now shown above the game-time UI
- Morrsleib and Mannsleib will move separately in the sky and change brightness/size over time
- Fixed a bug with some orcs not getting their melee weapons
- Repositioned pirate port in the Gulf of Kislev
- Reduced volume of pegasus flapping
- Purchasing a ship now transfers all your existing crew to the new ship if there is space. The lowest level crew members will remain on the old ship if not.
- Sharpshooter can now have weapons assigned like other crew members
- Crew now have a chance of being injured instead of killed outright, a ship’s surgeon can improve this chance, as well as reduce the chance of long term injury traits.
- Port defence ships will not respawn so often.
- More fixes to flyers trying to attack their own ship.
- Great Winged Terror’s wings should no longer get in the way of boarding
- Increased the intensity of the sun and moon light to improve visibility.
- Refit upgrades should now be purchaseable when you have the correct gold, rather than needing the full undiscounted amount.
- Added a one button option for ship firing (click once to aim, again to fire) this can be enabled in the control options.
- Can click on individual sections of the ship to repair in port.
- Slowed buildup of campaign - now takes longer for the hostile factions to reach their full strength.

0.6.1:
- Escape now gives the pause menu from the map screen
- Fixed a bug with cargo count when purchasing goods
- Added ability to sell provisions
- Floating shields no longer appear whilst looking through spyglass
- Dead player crew return their weapons to the player’s inventory (if they die on the ship)
- Flyers should no longer put the player ship “in combat” from a great distance
- Adjusted ship collision avoidance AI

0.6.2:
- Fixed a bug with the crew screen and somehow having too many crew
- Fixed a bug with injured crew preventing reassignment of other crew
- Fixed a bug that prevented AA firing when reloading from a save

0.6.3:
- Fixed an issue that caused some flyers to flee to range
- Spell damage versus Sea Monsters now takes into account resistances/saves etc.
- Fixed a bug with hellblaster gunners being added to your crew
- Ship UI now shows max crew
- Main game screen ship UI no longer includes provisions in the cargo total
- Made the overlay for the tutorial slightly less intrusive
- Fixed some potential crashes with the Doombringer bell
- Adjusted world bounds.

Update 0.5 - The Winds of Chaos

Campaign and Faction Diplomacy

The campaign system is in - factions will fight for control of ocean regions and ports. Engage in diplomatic missions for the human factions to either break or to keep the peace. Defend against small chaos raids and larger invasions. More information available here:
http://steamcommunity.com/app/344240/discussions/0/350543389014039157/

Nurgle
The hideous Plaguecrushers and Plagueships of Nurgle spread disease and rot in their wake.

Slaanesh
Between the Hellrammer’s fanatical crews, the Hellslicer’s sharp blades cutting your sails to ribbons and the siren calls of the Hellship turning even your own crew against you, the minions of the Prince of Pleasure are not to be trifled with.

Tzeentch
Sailing on wings of magic the Great Winged Terror descends at lightning speed, while Chaos Sorcerers unleash hellish magics from their Bane Towers.

High Elves
The Elves are the greatest seafarers in the Old World. No other nation can match their deep knowledge of the sea and all its mysteries. No other race can match the speed of Elf warships, the skill of the Elf sailors or the long range of their devastating weapons.

Allies
Recruit allies to sail with you across the ocean. NB: Some captains will only sail with famous or infamous captains, you may have to build up your reputation (not to mention your coffers) first.

More wizards
Wizards from all eight colleges of magic are available to hire, Bright and Grey were there previously, but we’ve added Amber, Amethyst, Celestial, Golden, Light and Jade.


Full list of changes:
- Removed old encounter/bubble system
- Added new system for faction campaign
- Added faction diplomacy, factions will change their hostility towards each other.
- Added Hellrammer, Hellslicer, Hellship, Plaguecrusher, Plagueship, Bane Tower of Tzeentch, Winged Terror, Hawkship, Eagleship, Dragonship
- Port menu background now changes based on nation that owns port
- Allies can now be hired from ports.
- New wizards available for hire: Amber, Amethyst, Celestial, Golden, Light and Jade
- Enabled Chaos Sorcerers for enemy fleets
- Added a faction relations section to the world information/journal.
- Killing enemy ships now rewards a pennant - can take to the military building in port to claim a bounty
- Added port menu military building with option for collecting bounties and taking diplomatic missions
- Added diplomatic quests which affect the diplomatic status between two factions and increase a player’s faction loyalty level (faction loyalty will have more effect in later updates)
- Added skull markers on ship information panel, as well as on details when clicking on ships, fleets and ports on the map to show strength.
- Two new pieces of music added to the score.
- Orc ports are now dynamically created as part of the faction system
- Adjusted ship collision physics to reduce chance of ships passing through each other
- Can access map screen whilst docked.
- Added regions to map, discovered by sailing through them.
- Fixed a bug with fog of war quest
- Added a search tutorial, will trigger on next leaving Norden post-tutorial
- Adjusted boarding balance: crew will be more active, player attacks will only hit the first target hit (rather than hitting everything in range). Enemy crew less biased towards hunting the player.
- Made AA more accurate on firing, particularly whilst ship is moving.

Update 0.5.1:

- Added smaller ally health indicators above player ship health display
- Allies can now be ordered as a group as well as individually
- Allies can be ordered to just “attack” rather than requiring a specific tactic
- Naval Defence mission no longer lingers if the fleet is destroyed by other means
- Restarting a game no longer keeps discovered regions
- Wizard AI will not try to cast spells further than they can reach
- Crew on fighting tops should come down to fight if they’re the last ones remaining
- Player’s Flyer and crew should no longer attack each other.
- Wizards will take the nearest door to get below decks in boarding
- Port production no longer vanishes on saving (and will be restored on existing save games)
- Fixed an issue with Merton that caused fleets to beach themselves nearby
- Tweaked ship collision avoidance AI
- Sharpshooter now reloads while zooming
- Fixed a bug with sharpshooter recoil while zoomed
- Wizards will no longer try to kill the crew of towers
- Fixed some terrain issues near Hargendorf and Lyonesse

Update 0.5.2:

- Fixed a crash bug involving iceberg spell
- Fixed a bug in the port captain weapon shop

Hotfix 0.4.3

- Dedicated AA weapon damage increased against flyers
- Fixed a bug with wizards endlessly trying to cast and never regaining mana
- Characters no longer look at their target when it’s dead
- Player character will look at locked-on character target
- Character turning made more responsive
- Fixed a bug with orc wizard towers when viewed through spyglass
- Very distant flyers should no longer sometimes appear near your ship at water level
- Squigbombz can now be shot down
- Player ship flyer will no longer become hostile to the player ship

Hotfix 0.4.2

- Fixed a bug with the boarding timeout.
- Additional boarding tutorial should no longer show up with a weird objective
- Fixed an issue with some AI ships being unable to steer.
- Altered quest dialogue for easy pickings
- Wizards should no longer break the interface if they’re trying to cast an unequipped spell
- Skaven Doombringer slightly reduced in power: (unintentional) ability to crash game removed.
- Flyer health increase
- Crew vs flyer damage increased commensurate with the health increase
- Player ship’s flyer healthbar added above ship UI
- Fistful of Grapeshot quest will now continue if cutscene was interrupted by docking
- Manual docking at your waypoint will now clear it
- First mate no longer tries to steer during cutscenes
- Player ship’s flyer will now automatically engage enemies you attack/that attack you unless otherwise ordered.

0.4 - Dwarfs! Skaven! Flyers! Magic!

We’d just like to thank you all for your continued & amazing support for Man O’ War: Corsair, and we’re excited to be able to announce the game has now launched on beta with a brand new bunch of features! Amongst the highlights are the introduction of the Winds of Magic, now you can hire Magic users to do battle, as well as two new races to encounter in the ocean! Meet the Sinister Skaven and the diminutive dwarfs! As if that wasn’t enough we have introduced Flyers and Anti-Flyer weapons to take them out with!

Magic

The winds of magic blow strong, and wizards make their first appearance, both on ships and in their wizard towers scattered across the Old World! The flame-wielding wizards of the Bright Order and the weather masters of the Grey Order will join you for a price, while brutish Orc Shamans and devious Skaven Grey Seers plague the seas.

Flyers

Watch the skies for the noble Bretonnian Pegasus Knights, fierce Imperial Griffon Riders, and the vicious Orc War Wyverns as well as squigs.

Anti-Flyer Weapons

Refit your ship with a Hellblaster Volley Gun or a regiment of deadly archers to see off threats from above.

Skaven

Rumour has it that the Skaven have taken to the seas, in their flame-spewing Warp-raiders, toxic Deathburners, and dreaded Doombringers - each swarming with the vile creatures, as well as the occasional Rat Ogre.

Dwarfs

The mighty steam-driven fleets of the Dwarfs have sailed out of Barak Varr, including the resilient Monitors and Ironclads, immense Dreadnoughts, and the ingenious Nautilus submarines.


Full list of changes:

- Added the Dwarf and Skaven fleets to the game.
- Added Grey Wizards, Bright Wizards, Orc Shamans, and Grey Seers.
- Added wizard towers.
- Added regions of strong Winds of Magic.
- Changed default ‘switch character weapon’ key to R (and 1-4 will also jump to a particular weapon)
- Fixed numerous miscellaneous quest bugs, and added some more unique and randomised quests across the world.
- Added Griffons, Wyverns, and Pegasi to the game.
- Squigs!
- Added the Hellblaster Volley Gun, Bretonnian Archer Regiment, and Goblin Doomdivers.
- Added additional audio to the Captain’s Mate.
- Ship UI sections indicate weapons and movement being disabled by status effects, rather than only from destroyed damage sections.
- The firing arc arrow fades out while your own ship weapons are disabled by status effects.
- Fixed a bug where if your ship is sunk and despawns while you're looking at the map, the game over screen would never come up.
- Characters can now walk over the battlements of oared ships.
- Characters no longer poke their weapons through their shields when walking backwards.
- Added additional pirate ports to the coastline.
- Marienburg has a new sail design.
- Tutorial is not cancelled so easily by sailing the wrong way.
- Crew will no longer stagger just because they bumped into the player.
- Added an icon for burning damage sections.
- Fixed some melee animation bugs
- No, really, Squigs!
- Characters are more likely to block/parry if they're able to.
- NPCs fighting other NPCs will now stagger each other more often and take more damage.
- Right clicking on your ship icon on the map now cancels your waypoint.
- AI pilot no longer auto-switches movement mode upon entering the map screen.
- Fixed a bug where a dead sharpshooter would reappear upon loading a save.
- Updated the Corsair model with more rigging and objects.
- When controlling a character, the player may now increase the game speed above 1x, but not below.
- Holding shift will now allow the player to run.
- The lantern of your own Wolfship and all ship splashes no longer appear in the spyglass.
- Updated crew navigation on the Greatship and Wolfship.
- Players can no longer step off the aft castle of the Wargalley and Wolfship, the fighting top on the Buccaneer, or the gun mounting on the Hell-hammer.
- The Hulk’s Iron Claws now properly disable when destroyed.
- Tweaked the movement and resurfacing of the Black Leviathan.
- Character health bars turn red if your crew is attacking you, and flash white on critical hits.
- Fixed some misaligned docking points in Marienburg.
- Abandoned pirate ports are correctly labelled, and plundered pirate ports will correctly save their status instead of giving infinite loot.
- Lyonesse now shows on the correct side of the island on the map.
- Updated ship navigation and terrain avoidance.

0.4.1:
- Destroyed ship sails are now furled
- Spare wizards should no longer sneak out of the warehouse and back onto the ship.
- Dwarven fleet encounter sizes increased
- Areas of strong magic are now only visible to ships with a wizard
- Added F10 to take a screenshot in-game (Known issue: MSAA causes screenshots to be black on ‘Fantastic’ settings, workaround: use ‘Beautiful’, this will be fixed in later patch)
- Player’s ship wizard will now cast spells automatically, can be configured from the Crew menu in the map/captain’s cabin screen.
- Squigs now explode on death.
- Rat ogres will lead the charge if present on a skaven ship.
- Backing off from melee whilst pressing tab (change target) will now clear the lock and allow you to run away.
- Holding shift when controlling a character will allow you to run.
- Navigation tweaks
- Wizard towers with non-human occupants will show the correct name.
- Ports can no longer become plagued while the tutorial is still in progress.
- Flyer vs flyer close combats will take longer

Hotfix 0.3.3

Two small changes

- Fixed a bug with AI navigation between ports
- Disabled an incomplete encounter type that was erroneously included in live build.

Hotfix 0.3.2

Small hotfix:

- Fixed a bug when purchasing a new ship.

Update 0.3 - Draw your swords and cut them to pieces!

We’ve been blown away by the response to Man O’ War: Corsair so far, and our growing and positive community have already been incredibly supportive, we’re big believers in the power of fan feedback and collaboration so we’re excited to be able to announce the game has now launched with an entirely new Melee mechanic, allowing characters to engage in hand to hand combat with their enemies. This is the first of the major updates based entirely on user response.

New Weapons

We’ve added 9 shields and 12 new melee weapons for your character to obtain, including: Warhammer, Rapier, Longsword, Black Leviathan Eye Lens Shield and Megalodon Tooth Axe

New Enemies

Chaos Warriors: Terrifying chaos warriors now lead the chaos fleets.
Chaos Spawn: Dangerous and unpredictable, the only process left in their brain is the desire to kill

Crafting

Put the bits and pieces you’ve retrieved from the terrifying sea monsters to good use - find a skilled smith to turn them into powerful weapons for your captain.


Full list of changes:

Patch 0.3.0
- Added melee combat for the captain
- Improved ranged weapon mechanics
- Better spacing in boarding actions
- Improved performance of menu screen
- Fixed a bug that could reposition ship wrecks on reloading a save game
- Peasants in the tavern will no longer try to sell you the same map more than once.
- Added a character weapon reload indicator
- Fixed a bug preventing characters using the hatches on board ships.
- Boarding mid-wind tutorial now clears the tutorial graphic
- Streamlined hull is now a multiplier instead of a fixed boost (less effective when sailing into the wind)
- Fixed dialogue in the Blockade Runners quest
- Dead crew tell no tales (fixed a dialogue bug)
- Character weapons now have availability dependent on the port you visit, ports will produce additional weapons over time (in preparation for individual crew weapons)
- Captain’s Mate will inform you when you’ve reached your waypoint if you are in autopilot
- Sacking pirate/orc ports no longer makes you infamous
- Added screen in captain menu for choosing your captain’s equipped weapons and shield

Patch 0.3.1:
- Updated melee combat, fast click will give a light attack, holding longer will perform a heavy attack
- Characters changing between melee weapons no longer put away their shield
- Increased speed of changing weapons
- Tab lock-on whilst using a melee weapon has a much shorter range
- Backing off far enough from current target will remove the lock (if using a melee weapon)
- Character interaction key once again defaults to ‘space’ instead of E.
- Can no longer walk through Wargalley front cannons
- Fixed a number of bugs involving a dead sharpshooter
- Added the Club and Mace of Striking
- Characters can be knocked over by ship impact damage
- Ship now tilts noticeably whilst turning
- Fixed a bug which could keep the player’s ship in combat and unable to dock
- Waypoints can no longer be set far inland
- Fixed an issue with fear-effects on weapons and shields
- Chaos spawn are now immune to fear, and cause fear themselves
- Megalodon will no longer try to return home mid-boarding
- Added additional dock points on Erguy’s western side
- Reload and crosshair show properly on sharpshooter
- First mate no longer tells you you’ve reached your destination on cancelling a waypoint
- Fixed a bug with the ship you’re boarding being sunk.
- Fixed an issue with Portsall and AI navigation
- Overwrite save now gives the correct message
- Additional cannons now show the increased number in the ship information screen
- Fixed docking issues around Mousillon
- Escort quests will now cope with the target port being undockable for the escorted ship