- Fixed bug which prevented docking/boarding in some situations.
- Fixed bug which prevented loading save games after death in some situations.
- Fixed an issue with Don’t Give up your Dayjob quest, can now complete even if enemy ships are alive.
- First mate will no longer try to navigate into undockable (e.g. plagued or hostile) ports, will stop nearby instead.
- AI will no longer continue to target surrendered enemies
Update 0.2.2
A performance and bugfix update with a couple of extra options for people on lower end machines.
Combined 0.2.1 and 0.2.2:
- Setting a waypoint on a port will now have the first mate dock there on reaching it.
- Performance improvements in a variety of game systems.
- Target practice enabled in the Captain menu on the map screen.
- Boarding tutorial hulk captain made less difficult to kill.
- Inactive pirate ports no longer have port defences
- Adjusted navigation around Chantillon to prevent ships becoming stuck
- Fixed a bug which could make a destroyed port defence tower respawn
- Fixed a bug which caused orc ports to stick in the black leviathan’s mouth
- Fixed a bug with the game autosaving on death
- Fixed a bug with autosaves during the boarding looting phase
- Fixed a bug which prevented some movement types being disabled by damage
- Fixed a bug which caused disabled weapons to reactivate
- Fixed a bug preventing save game completing
- Fixed bugs with AI ships tacking
- Made Black Leviathan encounter a little more challenging.
- Added options to disable snow/rain particles as well as fog.
- Added options to disable Depth of Field and Vignette camera effects
- Ocean rendering now less GPU intensive at lower quality levels.
- Disabling fog particles removes AI aiming penalties from fog.
- Fixed a rare bug that left Erengrad in constant plague.
- Improvements to grounding whilst moving at high speed.
- Fixed some Bloodship navigation issues that caused crew to get stuck inside geometry.
- Fixed bug that caused spyglass blur to remain when not looking through spyglass
- Fixed bug with log book and port defences
- Particle effect recycling improved to reduce performance hitches.
- Fixed a bug that caused dialogue to skip
- Fixed an issue with saving on docking at the edge of a game node
- Performance improvements when showing/hiding minimap.
- Cleanup fix for old saves with multiple sea monsters
- Grounded sunk ships should now be removed sooner.
- Grounded sunk ships have a chance of leaving cargo behind.
- Engine update to allow new features in a future update.
Update 0.2.0 - Khorne, Bretonnia and more!
The Warhammer World Just Got bigger!
Introducing the new update for Man O’ War: Corsair. Update 0.2 will introduce new mechanics as well as expand the open world experience of the sailing the Great Western Ocean.
Khorne! Introducing the first of our new fleets. Khorne sails into Warhammer’s Great Western Ocean, and the world will never be the same again. There are three new ships to face off against;
The Ironshark has a huge mechanical shark head mounted on its bow,
The Bloodship is a deadly war machine with giant pincers snapping open and shut,
The Deathgalley sails into battle alongside the other ships and is a deadly support vessel for Khorne.
Beastmen Sailing in these vessels along with the more depraved sailors are the fearsome Beastmen, ready to face the unwary in battle.
Port Attacks. Every port now has tower defences, containing gun batteries, some ports such as Erengrad and Marienburg have formidable defences that only the foolish or brave would dare attack. Due to a ship’s cannon spread, most of your cannon balls will likely miss the narrow target of the towers. So if you wish to become a destroyer of ports then perhaps a more specialised ship like a Hellhammer would be suitable, or any ship that fires one massive projectile.
If you successfully defeat a port you’ll need to dock with it, then you’ll have a choice to:
Loot (Grabbing what you can from the ports stores)
Raze (Destroying the port and gaining infamy and losing favour with that race)
Cannibalize (Breaking up the port to repair your ship)
We are pushing 32 new ports into this update - much, much more than we originally planned - including one extra Kislevite Port, seven Orc Ports, ten Pirate/Smugglers Ports and thirteen Bretonnian Ports.
Orc Ports Orc ports are floating wrecks and debris strapped together occupying the deep sea. They spawn defence fleets and raiding parties. You will be able to Loot, Raze and Cannibalize Orc Ports.
Pirate / Smuggler Ports If you’re tired of working with the Empire and Kislev you can now turn your back on them and start the path to becoming a Pirate! Of course this will take time, you’ll need to attack enemies of the Pirates, and eventually you win favour with them and be able to dock in pirate ports, trade and get new missions. You will also be able to to Loot, Raze and Cannibalize Pirate Ports if you decide the Pirate life is not for you.
Bretonnian Ports The open world of Man O’ War: Corsair is now significantly bigger, not only is Bretonnia open for business but all 3 Bretonnia ships are purchasable and new quests are available in their ports.
The Dragon’s Maw If you’re venturing to L’Anguille, before you see it’s legendary lighthouse you may skirt the edges of the Dragon’s Maw. The Maw is a massive expanse of rock formations, littered with the occasional shipwreck. It’s the perfect place to lure an adversary if they outgun you. A skilled sailor can weave in and out of the rocks using them as cover.
The Black Leviathan The biggest fish in the Old World is now in the Great Western Ocean. It is so large that it can swallow most ships whole. The best tactic when faced with the Black Leviathan is to keep it at range and drive it away with cannon fire.
Improved fast travel We now allow the player to travel x4 speed.
One more thing Having listened to the community we have developed the Captain's Cabin. The first part is in update 0.2 and will include a waypoint system to allow you take a break from the wheel on long journeys, walk around your ship and do some target practice with the new small arms target practice system.
Future updates of the Captain’s Cabin will enable players to micro manage the ship's performance and crew’s morale by assign work such as cleaning the barking irons! This will work hand in hand with specialist crew such as Ship’s Cook, Master at Arms and Trader.
Thanks for all the feedback and support on the forums, we are unable to name check everyone who has made a suggestion but we have read them all, so if you see your ideas creep into an update you will have helped shaped the game!
Full list of Changes
- Extended world bounds to include Bretonnia
- Added port defences for all ports
- Added ability to Loot, Raze and Cannibalise ports
- Added Orc ports
- Added Pirate ports
- Added Bretonnian ports
- Added new Kislevite Port
- Added Black Leviathan encounters
- Added Khorne encounters
- Added quests around Bretonnia
- Added more music
- Added ability to rebind keys (NB: tutorial UI not yet updated to reflect changed keys - coming soon)
- Bretonnian ships available to purchase
- Changed how ships and characters are streamed to prevent hitching
- Game Time can be increased to x4 while out of combat.
- Game Time no longer pauses on the map screen.
- Right clicking on the map (or pressing control) will set a waypoint at the mouse position for the First Mate to steer to whenever the captain is not at the wheel.
- Clicking on ships and ports on the map shows additional info
- Camera is now stabilised whilst using spyglass or zoom scope
- Mouse speed whilst zoomed is now the same on both axes
- Sea monsters now drop loot instead of directly rewarding gold.
- Fixed an error with nulls in cutscenes
- Boarding: Headshots now do additional damage.
- Boarding: Crew spread out better whilst fighting, colliders improved.
- Peasants no longer sell blank treasure maps.
- Can transfer cargo between ships in warehouse storage
Man O' War: Corsair - in the EGX Rezzed Top 20 Games of the show!
We are proud to announce that out of the 178 games at this year's EGX Rezzed in London, Man O' War: Corsair made the top 20 list!
Every year after each show they send a survey to all of the attendees. This survey asks them to vote on their favourite game/experience of the show.
We were especially pleased seeing as we were still in pre release Early Access mode, it was also cool to see Vermintide and Total War in there too!
The full Top 20 are
Total War: Warhammer (Sega/Creative Assembly)
Dark Souls III (Bandai Namco Entertainment)
PlayStation VR (Sony)
Overcooked! (Ghost Town Games)
Quantum Break (Microsoft)
Black & White Bushido (Endemol Shine/Ground Shatter)
Orcs Must Die! Unchained (Gameforge)
Gang Beasts (Boneloaf)
Gang Beasts VR (Boneloaf/Coatsink)
Warhammer: End Times Vermintide (Fatshark)
Deceit (Automaton)
Snake Pass (Sumo Digital)
Stikbold! (Curve Digital/Game Swing)
Tokyo 42 (Mode 7 Games/SMAC)
RIGS: Mechanized Combat League (Sony)
Rocket League (Psyonix)
Giant Cop (Other Ocean Interactive)
Man O' War: Corsair (Grumpy Ferret/Evil Twin Artworks)
Binaries (Ant Workshop)
Esper 2 (Coatsink)
Two little fixes:
- Fixed a bug with certain quests that caused save games to fail to load.
- Fixed some Great Ship upgrades costing negative gold.
Update 0.1.1
Hullo,
Today we have a small update which addresses some early game balance issues, a few bugs and a couple of small usability features.
Changes:
- Crew will perform at-sea repairs on the ship whilst out of combat. Repairing damaged sections back to a percentage of their full strength over time. The amount repaired depends on difficulty level: 10% on Hard, 30% on Normal and 50% on Easy of its max structural integrity. This repair also happens immediately on docking, so don’t worry about waiting outside the port to get free repairs before docking.
- Added a character aim sensitivity slider
- Mouse wheel now controls sharpshooter zoom level
- Temporarily hostile ships (friendlies who you have attacked!) will show as orange instead of red
- Added UI to the world information screen to show when there are pages that can be turned.
- Ship Upgrades can be cancelled for a 100% refund (as long as you haven’t left the refit screen)
- Ship upgrades now give a 50% refund when removed (at any other time)
- Gather cargo quests will now give you a sensible price for your cargo (significantly better than just selling them in your current port)
- Hunt and assassinate quests will give a reward more proportionate to the size of ship encountered.
- Courier quests now give a less painfully difficult enemy for early missions.
- Race quests are no longer quite so lucrative.
- Sailing out of the map bounds now has an informative message.
- Pressing ‘L’ will allow you to holster/draw your gun.
- Repeating Handgun reload time increased
- Added an indicator as to camera direction on the minimap
Bugs and fixes:
- Fixed a bug causing a load game hang in some situations
- First mate will no longer sneakily switch from oars to sailing whilst the captain uses the spyglass.
- Fixed some issues with Lost Treasure of Neue Emskrank quest
- Fixed an bug preventing AI from using the hatches on empire ships
- Fixed a navigation bug which caused crew to get stuck inside walls of Greatships
- Added a failsafe timeout for overwhelming boarding victories that wouldn’t end
- Fixed a bug where two AI ships boarding would never end
- Fixed a bug which caused the sails to clip incorrectly
- Fixed camera positions on Wolfship
- Behemoth will no longer follow you to the ends of the earth (aww, such devotion)
- Sea monsters no longer heal themselves whilst diving in some situations
- Searching and finding nothing no longer takes up the whole screen
- Fixed a bug which caused the captain and first mate to stand waist-deep inside the deck.
- AI no longer fires its guns at sinking targets
- Fixed a bug which caused the captain’s weapon to disappear.
- Fixed some issues with the Raiders of Erengrad quest
- Fixed some issues with the Advisor to the Empire quest
- Fixed a bug where trade ships could spawn on top of you after leaving Erengrad in the tutorial
- Objective markers are no longer so crazily huge when seen through the sniper’s scope
- Audio compression changed for dialogue files to improve initial loading speed
- Improved performance of terrain streaming
- Performance improvements for ship smoke
- Fixed some issues with the Fog of War quest
- Fixed an issue which caused the wave physics and display to go out of sync
Enjoy!
Man O' War: Corsair - What's going to happen in Early Access
Hi Everyone,
We wanted to keep you informed about how Early Access is going to work.
Below is an infographic with the planned features. Of course with the community's help there will probably be more than a few unplanned features going in!
If you have any questions please let us know.
For further details you can check out our Early Access Information page here. Some of the links on this webpage will become available as the game is launched into Early Access.
Thanks for all the support everyone and we look forward to collaborating with you on this! :)
15th April for Man O’ War: Corsair Steam Early Access launch
Man O' War: Corsair is set to launch on Steam Early Access on April 15th 2016!
To celebrate this announcement, we have created a brand new trailer to show how far the game has come since the first announcement!