Ongoing work on fixes
Hello respected community!
After the release I was overflowed by your great feedback, new ideas, bug reports and support. I feel great about the release and although there are many bugs, the direction we are heading is clear and It motivates me even more to put everrything into the game.
I've been working hard on fixes mainly, and share the list every day in discussions, but here you can see this list of all 3 latest updates.
10/8/2017 - NEW BUILD (632)
Added: Possibility to play when steam in offline mode
Fixed: Trains path finding
Added: Message when train has not enough tokens to run
Fixed: Potential crash in tutorial when placing track
Fixed: Crash when computing buildings to stations interaction
10/9/2017 - NEW BUILD (633)
Fixed: Crash when placing building extension
Fixed: 10km/h speed in tunnel
Added: Captions and description for foundry extensions
Added: Bonus for 1st class wagon
10/10/2017 - NEW BUILD (636)
Fixed: Bridge to tunnel snapping
Fixed: False permanent red signal
Fixed: Train intersecting without collision
Fixed: Not-triggered green signal when train enters block
Fixed: Turn around when partly in depot (sometimes not working, sometimes cased train teleportation)
Improved: Train path finding (prefer free path than wait of signals, changed distance-to-red-signal-penalization algorithm)
Fixed: Force unload passengers / mail on station that does not require it
Modified: Increased capacity of 1st class
Modified: New sku texts version(edited)
Next stop?
- Possibility to see train length
- Possibility to show station catchment area
- Start working on pre-signals
- Keep bugfixing going
- Renaming feature
- Show long term plan with priorities