Mashinky cover
Mashinky screenshot
Genre: Simulator, Strategy, Indie

Mashinky

Wiki portal



Hello respected community!



And here we have the very first update of the year 2018:
Thanks to the very best community, Mashinky has got the Wiki portal! Kudos to Karel Pfeifer and all who already participated!

This place will hopefully became the priceless source of details not only for players, but soon for modders and content creators too.

https://mashinky.com/wiki

Best,
Jan

Update just for fun



Hello respected community!



Do not worry guys, I do enjoying holiday and family :) I only turned pc on to check what is new and after few hours, I have another update for you. It is rather small one and just for fun ...


  • train horn is way more easier to use now! Just hit H when following train or sitting inside ;-)
  • new iron wagon
  • new music track
  • messages optimized a bit
  • signal arrows visible through transparent objects
  • many other small fixes


I will be away few more days, so this will hopefully not break anything :)


Changelog



Added: Second Iron wagon
Added: New music track
Added: Automatic removing of messages once reason passed
Added: Shortcut for horn 'H', usable when just following train too
Fixed: Signal arrows visibility through transparent objects (trees, vehicles, buildings, ..)
Fixed: 'Sell' switch in depot disabled when switching tabs
Fixed: Signal arrows on slopes
Fixed: 'Train waits too long on red signal' message delay when train is in a depot
Fixed: Track weird shapes when close to bridge ending
Fixed: Two duplicate tunnel options when laying tunnel

Christmas update Fixes!

Hello respected community!



Christmas update had some issues I was able to fix during last two days. Thank you all for reporting them as well as for all your support!

There is also one hidden surprise in the game, hope you will like it :)

You can see detailed changelog here, but first let me wish you Merry Christmas and Happy and Successful New Year!

Fixes changelog



12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations (no more 1x1 towns)

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)




Christmas update with 3rd era is out!

Hello respected community!



Christmass 3rd era update is out! Hope you will like it as I do ;)

As I promised, here you can find the list what's new followed by full changelog:


  • Added Diesel token + Crude oil, Oil products and Goods cargo types
  • Added Towns grow affected by mail & goods
  • Added 3 diesel engines
  • Added 2 wagons for goods, 2 wagons for crude oil, 2 wagons for oil products (/chemicals)
  • Added Oil wells + 2 Oil wells extentions
  • Added Refinery + 3 Refinery extentions
  • Added Factory + 2 Factory extentions
  • Added Town shop
  • Added Cargo may affect town grow even if not immediately sell-able in stations
  • Added Support for placing industry
  • Added Possibility to place headquarter
  • Added Diesel engines / new buildings sounds
  • Added Quest wagons/engines (offered in all depots when quest active)
  • Added New yellow and red quest images
  • Fixed Loading of zip mods
  • Fixed Return to main menu bug
  • Fixed Ignore signals / GoTo depot
  • Fixed Tunnels laying
  • Fixed Missing sounds


Enjoy the game and Christmas holiday, we will be enjoying our families but will get back at the end of this year to continue working on Mashinky ;)

All the best,
Jan




Full changelog



11/27/2017
Fixed: Second track station / depot
Added: New goods #1 wagon
Added: New goods #2 wagon
Added: New chemicals #1 wagon WIP
Fixed: building upgrade overlapping
Fixed: One crash when placing building
Fixed: Loading of zip mods
Added: First version of chemicals #1 wagon
Added: Diesel engine sounds
Modified: Town generates new buildings only around its roads or players roads
Added: Cargo default capacity in stations could be specified in data
Modified: Icon of message when stock full changed to proper one
Added: Chain signals WIP (not enabled yet)
Added: Cargo may affect town grow even if not immediately sell-able in stations
Fixed: Signal switch
Modified: same buildings are at least 128/6 tiles from each other
Modified: Wall under post and some toolworks rules
Modified: Fog function altered to affect distant parts only
Added: Placeholders

12/1/2017
Modified: Goods and chemical wagon polishing
Added: Industry appears one by one in new era
Fixed: Owner when placing building in game (support for placing industry)
Fixed: Checks on low money when placing buildings
Added: Automatically allow player to place buildings once they have cost defined in data (in era when it appears automatically)
Added: Reloading also mods (zip packages) - hotreload
Modified: Overloading of buildings via Mods able to remove trees, rules or smoke emitters.
Added: Spawn rule once - the building is only once on whole map
Added: Possibility to place headquarter
Added: Quest wagon support
Fixed: Removing of bigger buildings
Added: Possibility to have different button size in main in game menu

12/2/2017
Added: Factory
Added: 3rd era mod
Added: Headquarter lod asset
Modified: Clicking on headquarter opens company window
Modified: Towns do not grow when progress to new era
Modified: 3rd era buildings rules
Fixed: Headquarter icon when changing company color
Fixed: One empty line in main menu in some circumstances

12/7/2017
Added: Wagon chemicals0 + icon
Added: Small Diesel Engine sounds
Modified: Re-balancing wagons costs & weights
Modified: Quest Invalid object Buttons are not visible
Modified: Lowered number of buildings on the map
Modified: New localized texts
Modified: New script versions
Modified: Oil wagons not visible until 3rd era
Fixed: Post wall visual
Fixed: Number of building generated on new map
Fixed: Adding roads when progress to new era
Fixed: Crash in UI multi-threading
Fixed: Ignore signal / Goto Depot check buttons
Fixed: Crash when placing Depot upgrade
Fixed: Close-to-town script test when town has only 1 building
Removed: second track placeholder

12/10/2017
Modified: Switching Shadows (CSM) levels if camera onboard
Modified: Script fixes
Added: Extensions window (disabled now, WIP)
Added: Factory extension #1
Added: Factory extension #2
Added: Oil wells extension #1
Fixed: Tunnels laying
Fixed: Tunnels laying disabled when unable to modify terrain accordingly
Modified: New scripts version
Modified: New text versions

12/13/2017
Modified: Improved 3D sound distribution
Fixed: Doppler effect when navigating camera ingame
Added: 2 new engine sounds: Crash & stop engine
Added: Quest wagons/engines offered in all depots from all active quests
Fixed: Quest wagons/engine issue with wrong ids
Fixed: Sound glitches
Modified: Autumn colors
Modified: New script iteration
Modified: New localized texts iteration
Added: Train crash sound

12/15/2017
Modified: 3rd era transformed from mod to base
Fixed: Missing sounds when too many trains hearable
Added: Possibility to build post
Fixed: When placing shop / post, it is adopted by town
Modified: Increased by 1 number of forests and coal mines
Added: Second set of sounds for diesel engines
Added: New wagon for chemicals (oil products)
Modified: New texts version
Modified: New scripts version

12/17/2017
Added: Refinery bulding + Refinery 3 upgrades
Added: Possibility to add quest wagon for free (affects savefiles)
Added: Special particle for fire
Fixed: Sound doppler scale
Fixed: Correct remaining Quest wagons when clicked buy but not enough tokens
Fixed: Smoke from buildings not interrupted
Modified: Goods storage 50 -> 200
Removed: Post office cannot be placed any more

12/19/2017
Added: New yellow and red quest images
Modified: Sound hearable distance back to normal
Modified: Sorted rules in buildings
Modified: New localized texts version
Modified: New scripts version
Fixed: Exit to main menu (huray!)
Fixed: One wagon in depot remained in all filters
Removed: Building upgrades without asset
Added: All wagon names
Added: Wagons Camera positions polished
Fixed: Forest & Forest kindergarten placing issues
Fixed: Refinery Upgrades placement issues (max building size)
Modified: Increased max building size from 55 to 66
Modified: New localized texts
Modified: New scripts

12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)

Release date for Christmas update with 3rd era!

Hello respected community!



as I promised, the 3rd era is finished and you can dive in to this big update on December 20th - so only two days from now!

There will be new content as well as many fixes and polishing. To be more specific, you can look forward to:

  • 3 Diesel Locomotives
  • 6 Wagons
  • 4 Industry buildings
  • 6 Building upgrades
  • 3 Cargo types
  • 1 Token
  • 8 Quests

and more..

I will release also complete changelog for all changes made for this update.

Jan




Cloud saves

Hello respected community!



as time progressed, we are finishing 3rd era and soon will announce the exact release date.

Today I have at least good news for you: Your save files are now synchronized to cloud, so you can just save game and continue playing on another pc at your will.

I am pretty sure it makes life a bit easier :)




For those who missed small teaser


Stay tuned to learn more about 3rd era soon, here you can meantime check the very first 3rd era screenshot!



Smaller update while working on 3rd era

Hello respected community!



We are working hard on 3rd era, but to keep updating the game, I made one new version yesterday. It is small one, but there is the basis for much more interesting updates to come.

What you can see in the game now is possibility to select, whether you want station to collect specific cargo type from surounding buildings or if it accepts cargo type by unloading from train. It is very useful when having more stations around the town / industry building.

Full change log is here:




  • Added: Possibility to decline incoming cargo by station setup
  • Added: Possibility to mod cargo to affect towns growing
  • Added: Quest wagons/engines (WIP) - this will be soon introduced
  • Added: Town grows also thanks to mail in second era
  • Added: Preparation for second track type (speed corridor) in 3rd era
  • Fixed: Empty town caption in some cases
  • Fixed: Placed towns in editor no more belong to the player
  • Fixed: Placed buildings in editor find closes town as its new owner
  • Fixed: Depot train view scrollbars
  • Fixed: Tutorial "Connect 2 Towns" now accepts only town buildings, not industry which belongs to that town
  • Removed: Not-yet-finished buildings, cargo, wagons, landscapes, particles, ..(edited)

One quick weekend update

Hello respected community!



One of new things in Friday build was the restriction to remove only your roads in towns. This unfortunately ended up having issues with possitioning station in towns and even placing railroad crossings.

I did my best and the result is this rather quick update (2 days after the last one):

  • You are able to not just remove roads, but also buildings in town! it is only very expensive as expected :)
  • I've also tuned colors in game to bring more vivid world where you want to spend many hours.

Hope you will like it ;)

Full change log is here:



  • Added: possibility to remove town's road, but it is expensive
  • Added: possibility to remove town's buildings (expect main hall and quest buildings)
  • Added: Possibility to build industry buildings in editor
  • Added: Possibility to build railroad crossings again (you instantly buy road tile from town)
  • Modified: Vivid colors (tuned all colors including fog, light, grass, ambient color)
  • Modified: Tuned building / roads removing cost
  • Modified: Foundry upgrades cost
  • Fixed: Rock/Water/Snow are not colored by grass in construction mode
  • Fixed: key '.' does not clear input text box
  • Fixed: Filename input is now restricted to valid character only
  • Removed: Steam stats and achievement are disabled in editor

Lower frequency of updates due to 3rd era work



Hello respected community!


It has been few days since the last update. The reason behind this is mainly more work on 3rd era development, but there are already some sweet news for you in today's update:

  • Renaming of vehicles, stations, towns or even depots!
  • Unicode input support (usable for names, save files, etc.)
  • Screenshot basic tool (unlock camera, hide UI, place logo)

Full change log is here:


Added: You may rename station / depot / vehicle / town
Added: Unicode keyboard input support
Added: Screenshot basic tool (unlock camera, hide UI, place logo)
Modified: Roads now belongs to town (you may remove only yours)
Modified: New localized texts version
Fixed: Prussian T 3 name
Fixed: Iron Ore wagon geometry (missing bottom)
Fixed: Snow track in a distance
Fixed: Different shading of diagonal track pieces in construction mode

What we are working on:


Regarding to ongoing 3rd era work, to share some details with you, we are working on:

  • scripts
  • wiki page with game content, modding explanations, etc.
  • trello page with game roadmap
  • better way how to encourage cities to grow
  • new industry chain, ballancing
  • more diesel engines
  • new wagons
  • chain signals
  • new track type (I need to introduce some clever mechanics to upgrade track, use it, as well as UI, balancing etc.)
  • steam workshop support

Slowly switching to content updates while still bugfixing



Hello respected community!

After recent bugfixing, I cannot resist to add some more content. You can use two new station extensions and few minutes ago, I've added also 2 new wagons for iron ore (parameters may be further tuned while ballancing these new rolling stocks).

Here you can see recent game updates:


10/13/2017 - NEW BUILD (637)

Added: Wagon length visible on buttons when buying
Added: Visualize train overall length in depot (lines, sum) and on train window
Added: Train maximum weight to be able to accelerate towards the hill
Fixed: Signals placement on X shaped track
Added: Colorization of capacity, length, wagon bonus
Modified: A bit faster reaching of top speed


10/19/2017 - NEW BUILD (641)

Added: Runtime length / weight in depot when drag&drop wagon
Added: Station area visualization
Added: Game options (difficulties) is now saved also into each savefile
Added: Depots name save / load
Added: Build version visible in bottom panel
Modified: new localized text version
Fixed: Proper DirectX x86 DLL
Fixed: City expansion sometimes broken
Fixed: Engine power in train details window
Fixed: Bridges and Tunnels cost fixed


10/20/2017 - NEW BUILD (643)

Fixed: hiding station area visualization after building an upgrade
Fixed: overlapping of station extensions
Added: Coal hopper station extension
Added: Iron ore hopper station extension
Modified: Tunnel and terrain modification cost
Modified: New version of localized texts


10/24/2017 - NEW BUILD (649)

Added: Iron ore #2 wagon
Added: Iron ore #3 wagon
Fixed: Snow mask on #2 coal wagon
Fixed: Wagon bonus is invisible
Fixed: Floating buttons on train details window
Added: Wagon Bonuses visible in train details window
Fixed: Train stuck when reach one-way signal while turnaround on signals off
Fixed: Train max speed inconsistency
Fixed: Crash after loading while playing other map
Fixed: Crash in tutorial when selecting track construction tool
Modified: All towns and industrial buildings are generated 5% from map borders
Modified: Added geometrical waves on sea
Fixed: Render setup save / load
Modified: Less industry and towns on big maps