So, in this update we propose the first version of your in-game stats listed in the main menu by game mode:
DUEL
DeathMatch
Team DeathMatch
Capture the Flag
Arena Royale
Instagib
And a Summary page
But we are sorry (or not) to announce that all your previews stats have been deleted. Oh, don’t cry Humans, now you can consult your rank for each game mode (Alert spoiler: leaderboards coming soon!).
>> Hum, well what's next?
Now when you frag a player, his skin color go in the grey scale. Beautiful shot, isn’t it?
>> Next?
Okay, it is something simple, crazy and fun. What it is? A Large-Deathmatch mode! Yes, a 40 PLAYERS ARENA GAME TYPE! Oh great!!! When will it be available? Right now on solo/local and this Wednesday for the online playtest! We will test it on Instagib.
That’s all for today, the dev team gives you RDV on Wednesday 7th November for the playtest at 09:00 PM CET (21h00). If you don’t have access to the game, you can still go here to get one!
Solo/Local game doesn't start on DUEL mode: fixed.
Some achievements can be unlocked with the training map.
Player random kill on collision versus another player: fixed.
Removed some spam logs (servers).
*** Help us to rise, follow us on your favorite social network! Stay tuned!
Update September 2018
Hey everyone!
Here comes a new update to end this month. Check below to see what's new!
--- FIXES ---
Main Menu :
Local menu: Maps can be added when « add mutator » is pressed instead of « add maps ».
Localization support added for:
Solo/Local menu;
Multiplayer;
Editor;
Crosshairs;
Customization
Extra;
Exit window;
Restart window.
Local map couldn't be open from a game: fixed.
Editor couldn't be open from a game: fixed.
Kick Idle now works. Kick idle players and idle spectators (spectators just need to click, switch spectator view or move to return in active state).
AI updated (but still need some fixes).
Headshot radius adjusted.
Bots Hitbox updated.
Sounds:
Footsteps / Wall-Jump & Jump.
Plasma: fire sound.
SMG: fire sound.
Grenade explosion sound.
In Game Editor: Boost pickup added.
Controller: Smoother movements.
Weapons Accuracy stats fixed.
--- TUTORIALS ---
Some changes to the movements tutorials :
They are easier.
Video screens explanation added for “One tap wall-dodge” strategy.
Video screens are now localized and display the binds needed (Note that, for this release, only English and French are available, the other languages will come soon!).
When a movement tutorial is finished, the next one is loaded automatically.
UI: chat reworked
--- WEAPONS ---
Shotgun :
Projectile secondary fire speed down to 3500 uu.
Fire rates are now up to 0.55 (primary fire) – 0.75 (secondary fire) instead of 0.45 – 0.55 sec previously.
/!\ Warning, existing and new localizations are not finished.
--- "SHOW STATS BOARD": BIND ADDED ---
--- NEW PROTOTYPE MAP AVAILABLE: DM-Station_BT901 ---
***
That's all for today.
Stay tuned!
Update August 2018 - Part #2
Hey everyone!
Here comes our second update. Check below to see what's new!
--- GAMEPLAY ---
Boost Gauge:
Reloading time is up to 12 seconds (previously: 5 seconds).
Cost of the different movements:
Bounce: 10% (previously: 25%)
Forward/Backward dodge: 25%
Right/Left dodge: 10%
Super Jump: 50% (previously: 100%).
Wall dodge: 10% (before this update, doing wall dodges reloaded the boost gauge by 15%).
New pickup: Boost pickup is now available! It gives a 10% boost with a respawn time of 10 seconds.
One-Tap Dodges (or wall dodges) settings available. You will find this setting in the “Commands” submenu. To use it, you have to press the dedicated bind and then the directional input when you want to dodge!
--- UI ---
Flag icon added when you carried the flag in CTF mode.
Colored Team death message: from grey to blue or red.
Locations of "Round scores" and "Team scores" are now switched.
Scoreboards updated: Players ID is now drawn.
--- TEAM INSTAGIB GAMETYPE ---
Weapons & beams are now colored according to your team.
--- FIXES ---
Capture The Flag: warmup available.
Local: Number of bots is selected by step of 1 (0 to 10).
The "Escape" key can't be bound.
New default setting for SuperJump.
Shotgun hit sound fixed.
DM-Mars: some collisions fixed.
--- IN TEST ---
New player boost gameplay.
Servers list and connection directly from a game.
FootSteps 3D Spacialization.
***
That's all for today.
Stay tuned!
Update August 2018 - Part #1
Hey everyone!
We are starting this month with our first update. Check below to see what's new!
--- GAMEPLAY ---
Teleporter: Collision Radius is bigger (165 uu instead of 102).
Player:
Air speed clamped to 2000 (previously: 3180).
Air control up to 0.60 (previously: 0.5).
Bounce speed is now clamped at 1750 (previously: infinite).
Bounces are a bit higher.
--- UI ---
Scoreboards Updated
DeathMatch
Team Games
Arena Royale
Weapon ammo status
Arena Royale: display of the number of lives left available.
--- ADMIN MENU ---
Pause feature added in the Admin Menu
>> When the game is unpaused, it restarts after a countdown.
--- SOUNDS ---
New chat beep message.
The announcer now says ["3" – "2" – "1" – "PLAY"] instead of ["beep"- "beep"- "beep"- "PLAY"].
Weapon pickup & zoom sounds are now correctly categorized (sound volume management impact).
Carnage spawn sound is now lower.
Electrogun sounds are now fixed.
Weapon pickups respawn sound is now audible.
Team announcer >> Replacement of:
"Alpha Team Scores" with "Red Team Scores"
"Omega Team Scores" with "Blue Team Scores"
"Alpha Team takes the Lead" with "Red Team takes the Lead"
"Omega Team takes the Lead" with "Blue Team takes the Lead"
--- MAPS ---
New Prototype Map: CTF-Embed_Init
New Prototype Map: CTF-PowerPlant
***
That's all for today.
Stay tuned!
Alpha Tournaments Announcement
Hey everyone!
After the first successful "Official Alpha Tournament", we are pleased to announce that we are planning 2 new tournaments :
3v3 Instagib CTF: July 29, 2018, 8:00 pm.
To register => Register iCTF
🏆The best of you will be able to win an Early Access Key 🏆
If you don't have access to the game, join us on Discord and ask for a key.
***
Stay tuned!
Powered Games Entertainment
Update July 2018 - Part #2
Hi everyone!
A new update is available. Check below to see what's new in the game!
--- MATCHMAKING ---
In the testing phase last week, we release today the first version of our matchmaking.
Basically, you just have to click on your favorite game mode and let’s go!
The matchmaking prioritizes servers quality (best ping) for you. :)
--- MOVEMENTS ---
Dodges added!
So now you can dodge, wall-dodge, bounce, jump and super jump!
While wall-dodge reloads your boost gauge, a simple dodge consumes it by 40 %!
--- GAME MODE : ARENA ROYALE UPDATE ! ---
Warmup: 60 seconds.
Number of lives: 7.
At the first spawn, a player only has the melee weapon.
Arena Royale integrates a “Gun Master” mode: the player gets the weapons based on the number of frags and deaths :
1 frag: unlock Plasma.
2 frags: unlock Electrogun.
4 frags: unlock SMG.
6 frags: unlock Shotgun.
8 frags: unlock Grenade Launcher.
10 frags: unlock Rocket Launcher.
12 frags: unlock FlashRifle.
15 frags: unlock Sniper.
In order to be fair, when you died several times, your inventory will evolve as below :
2 deaths without frag: unlock Plasma.
4 deaths with less than 2 frags: unlock Electrogun.
6 deaths with less than 3 frags: unlock SMG.
When a weapon is unlocked, you respawn with it.
--- MAPS ---
New map: AK-Isotropic Isotropic is a new Arena Royale map, smaller than AK-PlayGround, it will be perfect for close combat!