Master Arena cover
Master Arena screenshot
Genre: Shooter, Indie

Master Arena

Dev Talks 03 - Movement

Hello everyone!

In this episode we look at the movement Master Arena has to offer. Watch until the end to see Rudeboy speed around one of our race tracks using all the moves I talk about.

[previewyoutube="vw0GN5mvWic;full"]

Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9
Master Arena Dev Team.

Rustland Industry: Desolator, Judge, NoHope & Goliath

Rustland industry is proud to present the Desolator, Judge, NoHope & the Goliath!






Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9
Master Arena Dev Team.

Preacher Industry: Damocles, Elios and Fury!

Preacher industry is proud to present Damocles, Elios & Fury!





Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9
Master Arena Dev Team.

Preacher Industry: Weapons Arsenal

Hello humans🤖!
We would like to reveal and present to you our new line of weapons.
“Preacher Industry”: The first weapon in the Arsenal is the “ fury” formally known as the SMG.



Can you guess and match the other names to the correct weapons?



Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9
Master Arena Dev Team.

Major Update #1 - Maps!

Hello everyone!

Yes, we are a bit late! But, we have a lot of updates for you :)
A new map and four updated, UI update and fixes...
Are you ready for this March update? Let's go!

MAPS:



  • CTF-HyperSquare: A new capture the flag map. This time, we release an outdoor map. It is scaled for 3v3 to 5v5; take a look:





  • DUEL-Laboratory: Laboratory has a new level art update. We released an intermediate version for the latest duel tournament, and here the "final" version:





  • CTF-Basketball: We updated basketball with some structural changes, texture updates, and lights.





  • CTF-Vertigo: Vertigo is updated with a structural change for flag rooms:




  • CTF-Spacedock: Dynamic lights update.

UI:



  • Loading screen: Now, map creators can add a loading screen to their map.



  • Steam Avatar in spectator view:



  • End game UI: Previously, when the game ended, scores, stats, and vote map UI were loaded. Now, we load only one UI with scores/stats/chat and vote map:


Fixes:



  • Fixed an issue on the replay page menu where a textfield was not updated.
  • Fixed an issue on the HUD page, where the opacity status bar was not updated as expected.
  • Fixed an issue on the commands page, where some sensitivities conversion was not correct.
  • Fixed an issue on the error message window where the textfield wasn't big enough.
  • Fixed an issue where a player in spectator mode blocks the match on a "waiting state".
  • Fixed some collisions on CTF-Spacedock.

To finish, we invite you to a playtest Friday night!
Stay tuned!
Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9
Master Arena Dev Team.

TOURNAMENT#7 - Instagib Team Deathmatch (2v2)

Hello everyone!

We invite you to follow/participate in the next Instagib Team Deathmatch Tournament!

⏱️When? This Saturday at 09:00 PM CET.
➡️Register? Here: https://masterarena.challonge.com/k9tip7gn
➡️Twitch: https://www.twitch.tv/masterarenaofficial



See you this Saturday!
Master Arena Dev Team

March Update!

Hello everyone!
It's time for the first update of the month. Let's go!

DUEL:



  • Fix an issue with sniper damage when using the standard robot.
  • Robot health pickups drop when dying:
    1. Light robot -> 2x20 HP
    2. Standard robot ->3x20 HP
    3. Heavy robot -> 4x20 HP

  • Respawn delay:

    1. Light robot -> 3.0 seconds (old 1 seconds).
    2. Standard robot -> 2.5 seconds (old 1 seconds).
    3. Heavy robot -> 2.0 seconds (old 1 seconds).


MAPS:



  • DUEL-Ross_128b: Fix an issue where the game can't start a game.
  • DUEL-Creuset: Structural change to permit the heavy robot to run everywhere.
  • DM-BlutArena: Death volume added not to allow players to teleport outside the map.
  • DM-Spacedock: Death volume added to not allow players to teleport outside the map.
  • DUEL-Fuse: Plasma and Rocket pickups location update + Health pickups & some collision fixed.


Duel-laboratory: It's the new version of the DUEL-REMAINING prototype map. The level art and lighting aren't finished, but the map structure is definitive. We release it at this stage for this Saturday's Invitational :)




WEAPONS



  • Instagib: Firerate 1.0 (old 0.85s).
  • Melee: Firerate 2.0 (old 1.0s).
  • Damage: -8hp/tick (old -5hp/tick).
  • Rocket Launcher: Air Rocket detection reworked.
  • Shotgun: Shells up to 12 (old 8).
  • Electrogun: Beam detection updated.
  • Plasma: Firerate decreate to 0.125s (old 0.115) / Plasma alt-fire: projectile explosion delay is longer.


In the week, we will update DUEL maps to include minimaps for casters (that means no structural changes). You can do your training, and maps will not be different for the tournament.

Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9

Master Arena Dev Team.


New settings available, gameplay update and maps update!

Hello everyone!

Today we update the game with new requested settings by the community, maps update, and more. Let's go!

Gameplay update:


Rocket Launcher: The minimal damage taken is now 10 HP.
Grenade Launcher: The minimal damage taken is now 8 HP.
Sniper: Reload time is 1.75s (old 2s).
FlashRifle: A delay added between primary fire and alt-fire.

Camera:


Dodge and wall-dodge camera animation are slower.

Settings:


No Gibs settings added: Available from the "Display Menu."
Players skin saturation: You can now control the color saturation of your robots:
Example with the default saturation:

Example with the maximum of saturation:


Your settings will reset, sorry for that :)

Maps:


Light update for:

  • RC-Collider
  • CTF-Collider


CTF-Basketball: Team bases are now symmetric + teleporters and elevators fixed.
CTF-Spacedock: Collision added (camp prevention).
DUEL-Creuset: New level art with some small structural and pickup placement changes:





Fixes:



  • Bots are now available on duel.
  • Duel: fix an issue where the game won't start.
  • Collision added on assets library map_002a_b_c.
  • Sensitivity converter values.


Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9

Master Arena Dev Team.

Update February 2021

Hello everyone!

It's time for the patch note. Let's go!

GAMEPLAY UPDATE


  • DUEL


Characters balancing. Now light, standard and heavy characters have their own stamina reloading time.
  • Light: 10 seconds.
  • Standard: 12 seconds.
  • Heavy: 14 seconds.


  • WEAPONS


Sniper damage managed based on the characters types:
  • Light: -10% of damages.
  • Standard: 0% of damages.
  • Heavy: +10% of damages.


TECHNICAL UPDATE


  • STEAM API


We updated the last version. There are no changes for players, but an advantage for server hosters. It's now easier to have a server ID and get referenced in the server master list.

  • FAIR PING


As our tournaments are open to North America and Europe, we needed something to allow players to play with the same latency. We worked on a new feature that adds input latency to the player with the lowest ping. A small example to explain how it works:
PlayerA has 100 ms, and PlayerB has 35 ms. Basically, on competition, PlayerB has a severe advantage. The server calculates the difference between players' pings and adds the difference to the advantaged player.
So PlayerB has a ping of 35 ms + 65 ms of input lag.
This feature isn't activated by default. Administrators need to start servers with "?PingRegulation=1" to be applied.

  • LIGHTING


We are working on new skin materials for weapons and characters, and to have better lighting with them, we have to update all maps by adding new lights. We are currently testing the Instagib weapon. Take a look:




MAPS: STRUCTURALS CHANGES


  • DM-SPACEDOCK


A room added with a new pickup distribution. The objective is to have a better balance of the map regarding hitscan weapons.




Middle extension, give more protection for players spawns:



  • CTF-SPACEDOCK


Same structural changes as DM-Spacedock but for teams 🙂

  • CTF-BASKETBALL


Global structural change. The map is scaled for 3v3 players (instead of 5v5)




  • DUEL-CREUSET


Map extended with a new room.




  • DUEL-FUSE


Map extended with new rooms. It represents an area increase of 40%.





***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

See you in-game, Master Arena Dev Team.. ːwinter2019coolyulː


https://store.steampowered.com/app/704020/Master_Arena/



DUEL TOURNAMENT #5