MaxControl cover
MaxControl screenshot
Genre: Shooter, Real Time Strategy (RTS), Strategy

MaxControl

MaxControl DevBlog 9

Hello Controllers!

In the last few weeks, an unfortunate development has emerged: Our main investor sadly doesn't have any capacities left to support MaxControl additionally to their own business. Furthermore, our designer and programmer will have to move to save money.
For these reasons, we'll have to reorient ourselves and are searching for an investor again. In spite of our moving preparations, we completed the Headquarters for Global Resource. However, further updates in this area won't be possible in the next few weeks. We apologize for the inconvenience, but this is a big setback for us. First and foremost, we're very thankful for our supporters and fans, because they were who motivated us to not give up through the ups and downs of the last years. We made it this far without a publisher, so we're going to get this phase done too. The development of the game is however connected to large investments of time and money that we can't muster alone and privately. Still, we're thankful for every bit of support and every donation to drive MaxControl forward. We want to thank all supporters once again and will be back soon with new information about the continued development of the game.

Thank you for your time and we wish you a great weekend.

MaxControl DevBlog 9

Hallo Controllers!

In den letzten Wochen hat es sich leider ergeben das sich unser Haupt Investor,um sein eigenes laufendes Geschäft voranzubringen keine Kapazitäten hat um Maxcontrol noch mit zu unterstützen,
hinzukommt das unser Designer und unser Programmierer um Kosten zu sparen umziehen müssen.
Aus diesen Gründen werden wir uns nun neu orientieren müssen und sind nun wieder auf der Suche nach Investoren. Trotz unserer Umzugs Vorbereitungen ist das Headquarter für Global Ressource fertiggestellt jedoch werden in den nächsten Wochen in diesem Bereich keine Updates erfolgen können.Wir bitten um euer Verständnis da dieser Moment auch für uns erstmal einen Rückschlag bedeutet.Vor allem sind wir dankbar für unsere Unterstützer und Fans,denn sie waren es, die uns in den Höhen und Tiefen der letzten Jahre motiviert haben nicht aufzugeben.Wir haben es bis hier auch ohne Publisher geschafft also schaffen wir auch noch diese Phase ,die Entwicklung ist aber mit großem Zeitaufwand und Kosten verbunden die wir privat alleine nicht Stämmen können.Nach wie vor sind wir über jede Unterstützung und Spende dankbar um Maxcontrol weiter voran zu bringen.Wir danken nochmal allen Unterstützern und melden uns bald mit neuen Informationen wie es mit der Entwicklung weitergeht.

Vielen Dank für euere Zeit und wir wünschen euch ein tolles Wochenende

MaxControl Devblog 8



Hey everbody!

Currently we're still working on the headquarter for Global Resource. Our programmer is now in Bavaria for the next weeks to clarify all further aspects for the new company and expanding our network in different ways.

Next to the work on the headquarter we're also doing a bit sidework on the new defense tower for Global Resource and here is the new concept.



In the future you can build the tower and you will have the possibility to simply change the kind of defense between anti infantry, rocket launcher and the flak. Every change will need a short amount of time.

And here is a small surprise for you.
The tower and anti infantry is already done!







The rocket launcher and flak will come in the near future.
We wish you all a sweet weekend and ''see'' you next time!


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MaxControl Devblog 7



Hey Folks!

Our first devblog in this year.. heureka!
In the last couple of days we've finished the Global Resource engineer house. Thisone will give you access to the barracks to produce infantry units and also to the vehicle factory. Its a really important building cause the faster you have it the faster you can start fights.








Our programmer is currently working on the new main menu which really needs time. Last but not least we have a rough concept for you. It's for the most important and complex building, the headquarter. It's just a first impression so don't worry :)



We're also busy founding our new company and bringing all the sheeps to a dry place.

Thank's for reading and have a great weekend.


MaxControl Devblog 6



Ho ho ho!

Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again.

Among other things, we talked about our future team configuration. We decided to employ two more people in programming, whom we've already found!
Furthermore, we came up with a plan that outlines which gameplay-related requirements are necessary from our point of view to facilitate a successful launch for Early Access.
Firstly, we'll implement a simple matchmaking system for multiplayer.
Moreover, we want to expand multiplayer to at least 2vs2. To make a faster game flow possible, we'll shrink down the resource system and fuse together build mode and commando mode. "Team Deathmatch" will be our first game mode.

For the Early Access launch, we'll create a new map. Its size will be primarily set up for 2vs2.

This week, we completed the next building for "Team Global Resource". It's the civil building for scientists and gives you access to the laboratory.




Of course, there's a new little drawing for the next building. It'll be the future civil building for the engineers of "Team Global Resource".


This is our last Devblog for the year, but fear not, the next one is coming soon.
We whish you all happy holidays and a happy New Year!

Your MaxControl Team, over and out!

MaxControl devblog 5



This week we've implemented the next building for Stabil & Gut. Its the engineer civil house which you have to build to get access to further buildings.




Our programmer is currently working on the the new main menue.
Furthermore we also have a little new concept art for you. Its the Global Resource professor civil house, the last kind of workers you will need to get access to buldings like the research laboratory.



At the end of the next week we have a meeting with our investor so we'll announce the next devblog
at 22 of december.

Stay tuned!

MaxControl devblog 4



Hi Controllers!

First of all the devblog cover voting is over and you have decided! Our devblog will now have an ingame shot every week as a cover picture.
Thanks for your vote!

As you can imagine, the switch into CryEngine V is a hard and time consuming process. Currently our programmer is working on the implementation of character function's and our artists are diligent on creating new buildings.

At this point we want to thank everyone of you who pledged/backed us at our website.
That is so important for the further development and every support and donation means the world to us! BIG THANKS


Have a nice weekend and ''see'' you guys next week!

The Max team


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Gameplay Programmer wanted



Hi folks,

we are Eierkop Games and currently we're looking for an experienced gameplay programmer to support our development team for MaxControl.
For more than two and a half years we're working on our first big project and now we switched into CRY V.
-------------------------------------------------------------------------------

Now we're looking for someone with much experience in programming (C++, C#) and specially in CRYENGINE.
Gameplay and code implementation is a main part for this position.
You will work closely with the team and specially with our programmer Ben, which is one of the founder of MaxControl.

Requirements:



- A passion for RTS games would be nice but it isn't a must.
- Professional experience as a programmer.
- Professional experience with the CRYENGINE.
- Participate actively in the development by providing recommendations and
proposals for the improvement of the production cycle.
- Experience with current PC development processes.
- Work together with us and the existing Engine-code to develop and improve
the gameplay for a premium project.
- German skills would be appreciated, but aren't required.
- A solid comprehension of C++ in a development environment for games.
- Experience in the work with script languages and/or node based scripting.
- Good communication skills with preparedness for transparency.

What you can expect from us:



- Work from home.
- Communication with the team via Skype, Teamspeak, Discord etc.
- A refreshing atmosphere in a young and slightly crazy team.
- Flexible work time.
- Access to our network.
- Good salary.
- Freelance work possible.

About Eierkop Games / MaxControl



Hey!
We are Eierkop Games, a small indie studio from Germany (founded 2015), that arose from the passion for games of two brothers. Our limitless fascination for strategy and action games led us to our big dream: To make a game that fuses all our favorite genres into one single game. After more than two and a half years of hard work we've made astonishing progress and a talented team emerged, hell-bent on realizing our big dream. With MaxControl (currently in tech alpha state), we're concentrating on a strategic shooter hybrid from various perspectives. Every playable view opens up new possibilities, either alone against the AI or against other players.
Build your base without limits, order your military across the map with strategic skills or conquer important areas and essential resources. Every task can be taken over by any player at all times, there are no fixed positions.

We've picked your interest, then please send us a description of yourself and your references to job@maxcontrolgame.com

If you know someone who could be interested, please share this post!

We're looking forward to hearing from you.

To get more information about MaxControl and the team behind it, check this out:

MaxControl website
Join our Discord

MaxControl devblog 3



Hey everybody,

this week we started with the new CryEngine 5.
Around 40 % of our first map ''Islamudo'' has already switched. Vegetation's, mountain's and texture's are also already in.
We now have the target to implement all assets in our new database and start's with create/ implement all necessary function's into the code.
Furthermore we've implemented all user-interfaces in the new Engine.
For the next week's and month's our goal is to complete ''Islamudo'' and than starting as fast as possible with all function's we looking for.

Here is a ruff overview for the further development:

Short and middle term time management for the switch into Cry V:

- fps/ tps
- asset integration into the new database
- adjust source code with C++ / C# / Schematyc

- integration of the playable character's for Global Resource and Stabil & Gut
- function's / Character's
- fírst person view
- third person view
- function's for using weapon's
- function's for entering vehicle's
- create / implement all necessary scipt's for different entitie's
- vehicle function's for using the base building menu

Integration of the RTS base building mode


- menu after entering building vehicle
- function's / camera in building mode and menu ( W,A,S,D)
- function's / fs command from Flash C++
- function's / base building C++
- function's / nav mesh calculation's after setting building's
- function's / resource calculation's for base building

By the way, here is a little concept for the next building for Stabil & Gut:



Ps. Until tomorrow you can support us and vote for our devblog cover here:
Devblog cover voting

Every vote counts!

Much thank's for your time, we love you!


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MaxControl website

MaxControl devblog 2



This week we had a big meeting with the whole team and met a few new people.
After this brainstorming week we decided to take the time to switch into CRYENGINE V.
This means we have to create a plan for time management because it will takes a longer time to implement all core features of MaxControl into CRYENGINE V.

The switch will offer us a lot of new possibilities for example new opportunities in programming, more detailed ways for debugging, a new particle system, new templates/plugins for multiplayer, Steam integration and machtmaking to name a few.

Get MaxControl into CRYENGINE V is a cost intensive plan because we have to expand the team specially in the part of programming. Every coin counts and your support will help us to realize this goal.
You can easily get instant access to the tech alpha or just donate MaxControl via PayPal here: Support MaxControl via Paypal

By the way, currently you can help us and vote for our future devblog cover picture here: Vote now

Thanks for reading and until next week!

Your MaxControl team

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MaxControl website