The patch has been delivered right to your doorstep!
- GAMEPLAY -
- Auto save location in the later Void level changed so you do not have to re-watch the dialogue cutscenes over and over if you die
- BUG FIXES -
- Fixed a bug introduced by the new throw system where if you died while throwing, the system could break. - Removed schoolyard autosaves that could place you in a death loop. - Openable boxes in the Downtown levels made consistent with elsewhere in the game. - Hooch barrel added towards the end of the game for some extra curing action - Collider tweak to school lockers.
- ART -
- Light removed from the house main floor and replaced with emissive textures to increase performance in that level.
- SOUND -
- Fixed the infected plant attack growl not always triggering. - Infected plant becoming normal and becoming infected sounds added.
The patch has been delivered right to your doorstep!
- BUG FIXES -
- Logic fix to tower defense battle that may have caused it not to progress under certain circumstances. - Fix to missing Marilyn that should work to correct older version saves now too. - Fix to Rhino quest not staying complete when you enter next level. - Shaking plane panels in plane mini-game keep shaking when game is paused fixed. - Character in the void not animating correctly sometimes during conversation fixed. - Small doorway fix for colliders in the mansion bedroom hallway.
- UI -
- Fixed menu buttons closing dialogue text boxes while the game is paused.
- SOUND -
- BBQ in the backyard sound dipping during saves fixed. - Hot dog car sound/physics restarting during autosaves fixed.
The patch has been delivered right to your doorstep!
- GAMEPLAY -
- Redesign of the throw mechanic for controller; aim with Analogue stick and press Trigger to throw in a certain direction.
- ⬆️ Subtle throw directional line added to show where you are aiming for mouse and controller. - Jack's running speed with all shoes increased. - Dynamic Friction increased to make Jack slide less. - Double-tap roll removed as it was causing accidental rollings. - If a jar of hooch or poison is used, you get an empty jar back. - Balloon clones now have shadows. - Balloon clones can be freed by jumping at or through them. - Tree clones can be freed using interact and if hit by thrown items. - Added more trash can lids to the latter half of the game. - Reduced the chase scene difficulty a little again. - Elevators in Gorge Cliffs were given consistent speed. - Exploding rocks no longer insta-kill if you have a trash can lid. - Made Robotronputer a bit easier to access.
- BUG FIXES -
- Change to picking up shoes. Picking up lower level shoes will not replace higher level shoes. - More safety measures added to prevent the "disappearing Marilyn" issue. - Extra safety measure: Marilyn will appear in Art Galley if you happen to lose her when following her. - Trader giving two of each items bought instead of one fixed… sorry! - Elevators in Gorge Cliffs puzzle logic fix. - Vine hint no longer stops a vine grab from occurring on first try.
- UI -
🖥️ 2k and 4k resolutions added
- DIALOGUE -
- Fix for Pops being referred to as Baby Bro in the equipment inventory. It was not a meta story twist. - Double tap roll tutorial tip removed.
The patch has been delivered right to your doorstep!
- GAMEPLAY -
- Sparks and spark sounds added to relevant bridge panels to indicate that some of the switches are one use only.
- BUG/ART FIXES -
- Fix for where if Jack is killed while level is loading you are sent to a black/blank screen. - Fix to duplicating Marilyn and/or other npcs in certain circumstances. - Fix Marilyn or Lion disappearing between bedrooms hallway and main hall. - Fix to Jack sliding out of world between bedrooms hallway and main hall or elsewhere. - Overall stability fixes to how the game world behaves. - School roof fan wind animation art not switching off with fan fixed. - Fix to putting Baby Bro to bed quest not triggering. - Removed duplicate collectible that could be found elsewhere. - Fan not always blowing all npcs away fixed. - Achievements not triggering reviewed and fixed where needed. - Collider fix to pipes and valve in dusty gorge. - Interacting with hooch puddles now gives correct need a jar dialogue. - Duplicate particles on a collectable corrected. - Mansion goat herd waypoint alignment fixed. - Front of bank security guard dropping item fixed. - Spaceman losing shadow fixed.
- SOUND -
- Reverb and ambient sound added to General's General Store.
The patch has been delivered right to your doorstep!
- GAMEPLAY -
- Chase scene difficulty reduced slightly. - Trash can added to start of chase scene - Special-light given interact shine so noticeable in the dark. - Grub removed that could get in the way of a trigger.
- BUG FIXES / IMPROVEMENTS -
- Not receiving slingshot if all inventory slots full fixed. - Steam achievements for Monkey Vet, Pops Last Request, Novice Collector and Intermediate collector not getting triggered fixed. - Dad sleeping in doorway stopping you saying goodbye fixed. - Trash compactor saving as opened if closed bug fixed. - Valentines cards comparisons auto close to avoid confusion on how to close them. - Mom flower art ending condition fix
- ART -
- Arcade machine button position when pressed fixed.
- DIALOGUE -
- Typo corrected "Do you have and..." fixed to read "Do you have any..." - Hooch and Poison banana descriptions in inventory were wrong/flipped fixed
Day One Patch! Graphics settings, minor improvements
Hello, dear Single Valley resident!
The patch has been delivered right to your doorstep!
- BUG FIXES / IMPROVEMENTS -
- Fixed autosaves saving at moments just before dying. - Fixed Jack loading in wrong places in void house. - Level loader only activates on scene load to avoid unwanted loading. - Toxic town river segments now transform normal NPCs. - Added wind to help jump back to the car crash (Forest level). - Ground pipe added to bunker main hall to stop important objects been dragged into hole. - Frame-rate locked for more steady and reliable performance.
- UI / OPTIONS -
- Added display settings panel which offer better performance options to streamers. - Added frame-rate slider for 60 and 30 FPS added. - Added resolutions slider for various 16:9 resolutions. - Added Windowed and Fullscreen modes. - Minor tweaks to UI panel positioning for pause menu.
- SOUND -
- Tweaked FMOD studio project compression for better performance vs quality ratio and smaller file sizes.
- ART -
- Pops now has material that allows emissive elements. - Fixed the grub walking backwards!