McDroid cover
McDroid screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Strategy, Indie

McDroid

Build 182 : upgraded engine.

This microbrew of a patch may fix all of Linuxer's cursor glitches, definitely, I think, maybe?

You let us know!

Build 180 now with added sanity.

Level "Too many berries" was insane. As soon as you land, spawners started attacking you with swarms of enemies.
That was a strange bug with prefabs reseting values behind our back.
This is fixed so no longer will there be an insane difficulty cliff.

Also lots of cosmetic changes to make the UI more readable, and a few fixes off course.

Hope you enjoy.

Build 176: real Survival!

We received a lot of feedback saying they wanted traditional survival and we listened.
Now survival works as expected: you rush to build your economy and your defense, enemies waves ramp up and when you die your base is gone.

The waves in lost, rail and antibliss are more spread out, these levels are still hard but now they are fair.

The GUI has been improved, now you can tell the top left corner things are health bars!

And a few cosmetic improvements to make the Somanto Device more clearly unfriendly.

Happy Halloween!

Build 175: Bringing balance to planet M

Many positive reviews of McDroid were complaining that accessing high tech required too much grinding so we've slashed the diamond cost of research. That should, as a result, make some of the extremely hard levels far more accessible.

Mutatosaurus is tougher now because he's one hell of da boss!

Lobbers and Lobzilla were over powering all defenses because they were generating their own bliss field, took that out, now they need their personal Toxo (smoker) to boost their already destructive snots.

Also in this build are a few improvements made to clarify that YOU MUST LOOT THOSE CORPSES!!

Hope you enjoy, and if levels are too easy, remember you still have challenge and nightmare.

Hotfix build 172

Just a couple of changes in this one:

- Difficulty should scale better with number of players (particularly in normal mode)
- Limit to number of monsters spawning from rotten diamonds et al. which should alleviate connection/framerate overload issues on late game nightmare et al.

McDROID hotfix

Shuttle has barely landed on planet Steam and we already have a hotfix for you!
It's on the PUBLICBETA branch only. Let's see what's on the menu today:

- Fixed issue that sometimes prevented Bonsai chest appearing on Level 5
- Fixed a typo on the research description for tesla weapons
- Linux cursor no longer quite so crazy
- Misc UI tweaks

To access it:
Open your steam library and right click on McDROID.
Click "Properties" at the bottom of the menu that appears.
Click on the "Betas" tab
Select “publicbeta” from the dropdown (if you don't see anything on the dropdown you may need to restart your steam client).
Close the window, the game should now patch to the beta version.

Launch exclusive!

After almost 3 years in the making, McDROID, the wacky Action Defense is live on PC, MAC and ... LINUX!

And to celebrate this, we have a special launch:
Meet the Clawed Feet !
They're green, they're the ultimate in robotic fashion and they boost your robot speed. Get them now!

All beta backers have keys

Heya awesome beta backers!

I sent the keys to Desura (also Indie Royal), IGS and emailed Humble Store buyers so you should all have them now.

Thanks for your early support for McDROID and enjoy your special beta gift (it also acts as booster).

(18 hours to go)

McDROID is launching on...

We are now locked to earth time.

There is no turning back!

Press releases are sent on monkey's back.

It is September 5th!

Version 1.31

Summer Sales are upon us! Yay! Frenzy!
So imagine releasing McDROID during the last days, that would be bad.
So we're postponing but this time I'll put "summer" instead of a date so that you folks don't get that jarring feeling.

A lot has happened since the last update so here is what we've been up to so far:


  • All lines of dialogues now have my voice as temp and I did casting with actors. I replaced some parts with their voices but our testers don't like them so we keep at it. In fact I may extend the casting to the gaming community, maybe some of you would like to have their voice in a game?
  • New sounds: dSonic is now redoing most of the sounds of McDROID, we're keeping the cute fun stuff, like the sneezing and other gross Lobber Monster sound, but a few monsters, lasers and walk is redone and now synched up, which doesn't seem like much but is a huge deal. The game really feels anchored in its reality. For example the angry worm now sounds wormier and angrier, the repair sounds like clockwork, it's very very cool.
  • We've had so many problems with UI that I've decided one day to tear it out, some will remain: the HUD, some buttons, but most of it is now replaced by 3D objects. So you have this wooden post sign with electric wires sticking out and a mechanical button bolted to the side, the button opens when you click on the sign and the camera zooms in so you can see what it says, it can be static information like an image or some text or interactive data. Those sign are scattered around the levels to provide help, but also serve as level selector.
  • The level selector UI is gone, I hated it, clunky ugly, so I made a 3D level instead, with those signs. Signs are cool because they scatter the information in a very organic manner, like the Mario games. And in fact, because we have persistence, you can re-decorate your level selector. Plus the planet is in the middle, which grows trees as you heal her. Finally I hid a few goodies in the selector.
  • The research UI is also gone, it was ugly, so now it's a laboratory level where you can "shop" for tech, and persistence here as well so you can decorate, we'll eventually expend on the idea of persistent levels, in updates after release, which should be this year ;).
    Here is what it looks like: Video
  • I added an armored safe, so you're like a burglar in Payday and crack those with your weapons. They are very very tough and contain lots of goodies.
  • The title screen always bothered me but I never knew why. Then I this graphics designer from Australia, Dan, who showed me the Picmin box art and suggested I separate the buttons and title from the background action in a similar way. I did it, it's animated and cute, I like it.
  • 2 weekends ago I went to the Muir Woods with a friend and these tall vertical structures, the redwood trees, looked so peaceful and majestic that I wanted them in McDROID. The could have replaced the pine trees but I wanted dynamic elements, I wanted to grow trees in the game, because that was the initial vision, a tree-planting robot, so I turned the fertilizer into a majestic redwood and ... you'll see how they grow, it's really nice.
  • Monsters now leave remains but that was too gruesome, at the end of a level you ended up with 100s of carcasses on the ground, and all that geometry was bogging the game down so now when you pick up the soul (aka score orb) the carcass disappears. After all, you're not on your planet to kill things, but to liberate them from Somanto's mutations (gotta love rationalization).
  • Big monsters carcasses can be mine for loot, it's a bit grim, but fun.
  • The Angry worms, which is the one with the fur, was way too tough, and it wasn't satisfying to play because your lasers seemed ineffective, so I made them weaker, still their bite is super deadly.
  • For some reason co-op kept getting new bugs, that's fixed, and one of them was bogging down the game in later levels, fixed too.
  • Performance is slightly improved due to extended use of LOD. I even LODed the landscape.
  • Steam leaderboard


The quality of the game has somehow taken a quantum leap so we will have something very special when it is released.

Bye for now and have a good Sumer Sale!