Did someone want to release McDROID in May? M'yeah clearly someone deluded.
In pure Elefantopia style, a new idea sprouted then we ran with it, because it was just too awesome. I'll show you what it is soonish, I think you'll love us for it.
Sound is doing amazingly well and the game feels much much better.
A couple of sound designers did tests to show how it would improve the game and that convinced so we are in the process of hiring a sound person. In the meantime McDROID walk is now synched and the sound changes based on the amount of bliss (harsh rock, sand, grass). Our droid is nicely anchored and at least 75% more lovable. Music is less in your face, replaced by Ambient when there are no monsters (Idea courtesy of Simon from dSynch).
On the voice front, miracles are happening, I was introduced by my buddy David (Smoke Report) to his good friend Jacob (Share House art commune), who walks life being awesome. Thanks to him, casting starts next week. Really looking forward to that because working with actors is fun and super creative, and you don't need to wait for compile. I'll keep you posted and maybe even take some video of the casting session.
There were tons of co-op bugs and they are being squashed mightily.
So yeah you would have hated McDROID if we had released it in May. I'll tentatively set the release date to the end of June, so cross all the fingers, pray and other good luck charm voodoo thing, we can use some of that.
McDROID release postponed to May.
So, last Friday I was showing two kids how you make a game and my buddy Jocelin suggests they play test McDROID. So here they are, one is 11 the other one 13, gamepad in hand, blasting through the first levels of the game and (thankfully) having a blast. But each time there is a dialogue bubble onscreem, they skip it.
Ugh, some important game info is in there so clearly text in an action game isn't not working.
So on Monday I bring my H4N microphone to work, borrow a tripod and lock myself up in a recording room at 225 Bush and record the entire dialogue of McDROID.
Then add some game logic to synch it with the dialogue bubbles and cut the wav files in.
And it's AWESOME!
My acting was not even good, and the acoustic of that recording room, well imagine a broom closet with a few acoustic foam pasted on the wall, overhead, an AC pipe blasting white noise...
So yes this needs to be redone with real voice actors and a decent recording room.
That'll take some time.