Mechanic Miner cover
Mechanic Miner screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Mechanic Miner

Patch v.0.5.3 (22.08.2019): The Mod-support patch


We just released a new patch v.0.5.3 which includes lots of fixes, the first iteration of Mod-support and the long-awaited key rebinding feature.

For those of you who have been playing the experimental branch, please notice that some of these fixes and additions were already part of the experimental branch, furthermore some of the changes and additions from the experimental branch is not part of this patch.

Patch Notes:
- Added the first iteration of Mod-support. Look here for more information on how to get started with modding in Mechanic Miner.
- Added the ability to rebind keys in the control menu.
- Augmentation cost is no longer part of the repair cost of any part/block.
- Added more character customization. It is now possible to change the colour of some parts in the character customization section.
- New Control: Camera pan. Press and hold Ctrl to slightly pan the camera towards the cursors position
- New UI functionality: Fast build. You can now click and hold the mouse-button when building parts or applying augmentations from the construction panel.
- Fixed a crash sometimes occurring when placing an Air Tether on a contraption with an Air Pump.
- Fixed a crash related to loading the Drug Dispenser.
- Fixed a crash occurring when destroying a grappler attached to a Nickel Plant.
- Fixed a crash sometimes occurring when loading machines in an old save file.
- Fixed a crash sometimes occurring when entering an instance on a ladder.
- Fixed a bug where it was possible to place parts in the world through the inventory.
- Fixed a bug causing the new augmentations to cost no resources when part of a blueprint and return none of the augmentations resources when recycled.
- Fixed a bug where tiles were not saved correctly.
- Fixed a bug where the player could fall through the world if traveling fast enough.
- Fixed a bug where the lamp would turn off when connecting it with a tube.
- Fixed a bug where the piston head would weigh down when in grapple-state.
- Fixed a bug where you would not get all the resources back when recycling damaged parts.
- Fixed a bug where the piston would not return any resources at all when recycled.
- Fixed a bug where blueprints sometimes would create an image with the no-steam indicator icon.
- Fixed a graphical bug occurring when holding shift and hovering over a balloon that is placed in the world.
- Fixed a bug where the corpse of the Flying Demon was the shown as the corpse of the Demon Interceptor mob.
- Fixed a bug where tools (repair, blueprint, etc.) would not disable when mounting a lever or similar.
- Fixed a graphical bug with the Drug Dispenser causing the Drug Dispenser to appear as if it was floating in the air.
- Fixed a bug where the Drug Dispensers healing/repairing sound would loop forever once started.
- Fixed a bug where the Drug Dispenser with the Dispersal augmentation would constantly drain Enzyme even though it is not doing anything.
- Fixed a bug where the player was not able to drop down from a single block ladder.
- Fixed a bug where the Wrot would not drop what it was lifting when feared.
- Fixed a bug where Air Tethers would still be working despite being to far away from an Airpump if lifted and held by the multitool.
- Fixed a bug where the Cannons recoil would not take the Cannons rotation into consideration.
- Fixed a bug causing the building tool to go in the opposite direction when trying to build in situations where you should not be allowed (like in the tutorial).
- Fixed a bug where overworld clouds would disappear during an Aether Storm.
- Fixed a bug causing the grid behind plumbing and weapons to appear wrongly when the part was rotated.
- Fixed a bug where the required input type for tube was written as funnel instead of tube.

Hotfix v.0.5.2c (10.07.2019)

We just released a hotfix with some new bug-fixes and some... old bug-fixes. Unfortunately, we realised that we made a mistake with some of the patches/hotfixes that went live during early/mid June in which we accidently introduced some of the older bugs that were already fixed. Fortunately, we already did the fixes, so in this hotfix we are reimplementing the fixes that we already made. Thus, you might see some of the same bug-fixes in this hotfix:

• Re-added the frog leaders landing sound occurring in the small cutscene in the tutorial.
• Re-added the more visible flashing effect to cable and belt appearing when the player is told to place cable or belt in the tutorial.
• There is now always the same amount of Copper and Zinc on the ceiling and floor in the Marsh Mines.
• Fixed a crash sometimes occurring when loading machines while being in and old save games.
• Fixed a crash sometimes occurring when restoring your vehicle at Hologram John
• Fixed a crash sometimes occurring some time after deconstructing a Bomb.
• Fixed a crash occurring when placing a blueprint with a foundation and a crossjoint-connection.
• Fixed a crash occurring when copying currently lifted parts.
• Fixed a crash occurring when a block failed to lift itself out of terrain after being placed while being the last one in the stack.
• Fixed a crash occurring when trying to place connectors on wheels when no background blocks are nearby.
• Fixed a bug where textures sometimes would not load.
• Fixed a bug where the Demin Interceptor did not respawn if despawned during the Discovery Quest in Story Mode.
• Fixed a bug where deleting a storage container with mob-eggs (console spawned mobs) would not return the mob-eggs to the players inventory.
• Fixed a bug where the player did not always get all the resources back in the storage container when deleting it.
• Fixed a bug where machines would despawn when entering/exiting portals
• Fixed a bug where the game could not load empty Deep Cave maps.
• Fixed a bug where players who had installed Mechanic Miner in a folder-path that contained Russian characters, would crash when converting their game from Story Mode to Survival Mode upon completing Act 1.
• Fixed the Dwellers Charge attack damage.
• Fixed the Dwellers Charge attack sound which were incorrect.

Hotfix v.0.5.2b (03.07.2019)

We just released a hotfix. This hotfix is aimed towards the players who were not able to launch the game at all – if you were one of those players, you might have to reinstall Mechanic Miner for the hotfix to work. Thanks to all of you who provided us with their log-files which lead to the fix. The hotfix also contains a lot of other crash/bug fixes and the changes that were made in the experimental patch.

• You can now control Twitch-integration options in the settings-menu. (From experimental branch)
• You can now connect your Twitch URL through the settings-menu. (From experimental branch)
• Twitch-integration option (old): Apply random viewer names to in-game mobs. (From experimental branch)
• Twitch-integration option (new): Allow a viewer with a name-given mob to chat through the in-game mob. (From experimental branch)
• Enabled glewExperimental in the openGL library. (From experimental branch)
• Fixed a bug causing the game to be unable to launch if the player had non-English characters in their folder path to the game.
• Fixed a random crash that sometimes occurred if there was a piston in the world.
• Fixed a crash that sometimes occurred when having a blueprint hovering on the cursor.
• Fixed some issues with picking up items from the inventory using both hotkeys and the cursor, this also could cause the game to crash.
• Fixed a crash occurring if you manually closed the game not using the in-game quit button.
• Fixed a crash occurring if the game was trying to load a corrupted save game.
• Fixed a crash occurring if a part, which the player previously was trying to fuse, but failed to do so because of player movement, was deleted by the player.
• Fixed a crash occurring if a machine with tubes got split while it was lifting itself away from ground collision.
• Fixed a crash occurring if the player would hover above blocks with wheels in front/behind while having the copy-tool active.
• Fixed a bug causing the game to be unable to launch if the player had non-English characters in their folder path to the game.
• Fixed the exe-icon so it is now the correct one again.
• Fixed the timeout for the news section in the menu so it will not get stuck if it could not receive the news.
• Fixed a bug where the initial position of a blueprint on the cursor would be wrong just after picking it up from the inventory.
• Fixed a bug where you would not get resources from the blueprints that was in a container when it was deleted.
• Fixed a bug where you could create an everlasting floating block by gently touching a grapple locked block with a grapple lifted block.

Hotfix 0.5.2a (20.06.2019)

We just released a small hotfix. It is now once again possible to complete the tutorial.

• Fixed a bug where the cable car in the tutorial (Ship area) would spawn on top of the spaceship, making it impossible to finish the tutorial.
• Fixed a bug where mobs could spawn inside blocks and enclosures.
• Fixed a bug where the chilled tortious would render its shell when scared (caused by the multitool), even though it lost its shell.
• Fixed a bug where it was possible to click things with 'E' while on a ladder.
• Fixed a bug where you sometimes would get stuck on in a block when climbing through a narrow spot between two blocks on a ladder.
• Fixed a bug where the mine/cave entrances in Marsh and Desert where placed too low.
• Fixed a bug where the Tube was called Funnel in the output/input sections of the construction panel.

Patch v.0.5.2 (19.06.2019)


We just released a new patch. This patch includes 5 new parts and a bunch of fixes. The 5 new parts will allow the player to create even more advanced contraptions, especially when cleverly combined.

Here’s a short showcase of the 5 new parts:
https://youtu.be/S9dmXpEoJUU

Full Patch notes for v. 0.5.2:
• New part: Button. The Button will output a signal for a short duration when clicking 'E' on it.
• New part: Reverse Converter. The Reverse Converter will output a signal if a certain input signal is true.
• New part: Governor Engine. With the Governor Engine it is possible to control the rotation speed by turning the dial on the Governor Engine or opening the Engines UI by clicking 'E' on it. The Governor Engine has 20 different rotation speed options.
• New part: Clutch. The Clutch takes two belt inputs/outputs (rotation) and one cable input. When the signal is on, the two belt inputs/outputs will be connected.
• New part: Rotary Servo. The Rotary Servo outputs rotation with 3 different settings which can be adjusted by turning the dial on the Rotary Servo or opening the Servos UI by clicking 'E' on it. The rotational output will stay at the default setting but turn to one of the two other settings when given a left or right input signal.
• Reduced the resource cost of Air Pump and Air Tether.
• Fixed a crash sometimes occurring if a machine lifted by a Wrot was split in two.
• Fixed a bug where it was possible to complete Act 1 in Story Mode by crossing the ocean placed left to the Marsh area.
• Fixed a bug where removing a part that has a wheel on it from a contraption that is static (placed on a foundation) would cause that part to fly away.
• Fixed a bug where the player would return to Story Mode if they used the respawn at checkpoint option after transferring their Story Mode game to Survival Mode upon completing Act 1.
• Fixed a bug where the player would not get the vehicles that were respawned by Hologram John in Story Mode when transferring a game from Story Mode to Survival Mode upon completing Act 1.
• Fixed a bug where Demon Interceptors would spawn in the Dweller Cave.
• Fixed a bug where anything could get stuck in the Analysis Engines crater during the Dweller cutscene in the Story Mode.
• Fixed a bug where killing enemies at the edge of the players screen would not reward experience.
• Fixed a bug where the fear-counter (caused by right-clicking a mob) would not be reset when a mob would go out of the fear-state.
• Fixed a bug where mobs in fear-state (caused by right-clicking a mob) could still attack.
• Fixed a bug where Piranha would be stuck when in fear-state (caused by right-clicking a mob).
• Fixed a bug where the indicator, showing where to place the cable, would not render clearly enough when connecting cable to the Ballista in the tutorial (Marsh area).
• Fixed a bug where blocks touching a block that a Wrot was about to lift would cause that block to be not grabbable.
• Fixed a bug where foundation on blueprints would not be rotated correctly when trying to place the blueprint.

Hotfix v.0.5.1a (14.06.2019)

We just released a hotfix. No more dessert.

• Fixed a crash sometimes occurring when spawning a vehicle.
• Fixed a crash occurring at The Dwellers cutscene in Story Mode.
• Fixed a rare crash sometimes occurring when placing a plumbing.
• Fixed a crash occurring when building on a block that is being lifted.
• Fixed a crash sometimes occurring when respawning a new vehicle at Hologram John in Survival Mode.
• Fixed a crash occurring when detaching an active grappler from a machine and afterwards recycling that machine.
• Fixed a memory leak related to the players physics.
• Fixed a typo in quest objective saying “dessert” instead of “desert”. Yes, the cake was a lie.
• Fixed a bug where the player wasn’t removed from a ladder when traveling between instances.
• Fixed a bug where the files failed to copy over when moving a game from story mode to survival mode at the end of Act 1.
• Fixed a bug where only one pressure plate would work if connected to the same cable circuit.
• Fixed a bug where some buttons (like backspace) didn’t work in dialogue windows.
• Fixed a bug where the description in the “upload to workshop window” did not render in multiple lines.
• Fixed a bug where the text in the dialogue box when uploading a blueprint to the workshop would flash.
• Fixed a bug where the game did not automatically save when starting the second part of the tutorial (Marsh area).
• Fixed a bug where the game did not create a new checkpoint right after moving a game from story mode to survival mode at the end of Act 1.

Experimental Branch is now live!


We have decided to add an experimental branch to Mechanic Miner that is available for everyone who owns Mechanic Miner. The experimental branch will include the newest of newest content and features that is currently under development. For starters, the first version of the experimental branch has 5 new parts for you to play with!

Here’s one of the new parts, a clutch:


The experimental branch serves two purposes: It’s an opportunity for us to have new features and content tested before releasing it into the main branch, and it’s an opportunity for our players to co-design/develop new content and features while getting a sneak peek of new content.

Please note that the experimental branch is unstable, so bugs and crashes are to be expected.

Let us know!


Whether it’s bug-reports or suggestions, and if it’s from the main branch or the experimental branch, your feedback is extremely important. This is your chance to shape the future of Mechanic Miner, so please consider joining our Discord and let us know what you think!

How to enable the Mechanic Miner experimental branch


The experimental branch is available to anyone who owns Mechanic Miner. To enable the experimental branch, you need to do the following:

1) Right click on Mechanic Miner in your Steam Library and click “Properties”.
2) Go to tab called “Betas”.
3) Select “experimental” in the drop-down menu.
4) Close window and the game will update.

If you want to revert to the original game, follow the same steps but pick “NONE” in the drop-down menu.


Greetings
Team Mechanic Miner

Patch v.0.5.1 (07.06.2019)

We just released a new patch. This patch includes changes to the load/save system, changes to friendly fire, amount of resources in the Deep Cave, and a bunch of bug and crash fixes. A special thanks to community member Digger1213 for helping us testing this patch.

Full patch notes for v.0.5.1:


• Changed how friendly projectiles interact with player made machines/parts. It is now not possible to damage any player made parts with a ranged weapon (Ballista, Cannon, Railgun) if the weapon shooting is attached, or on the same machine, as those parts.
• Saving and loading is now threaded, this will drastically lower save time.
• Reworked the load game menu. it's now possible to see Save Time, Days played, Terrain type and Game mode from the load menu. It's now also possible to clone a saved game and load the newest autosaves from any game.
• When doing a manual save (from the pause menu) you can now rename the save game, this will create a new copy of the current game. Manually saving the game with the same name will still overwrite that game.
• Changed the pause menu UI button "Quit" to "Quit to main menu" directing the player to the main menu instead of exiting the game. When quitting to main menu, the player will have the option to do a manual save.
• You can now no longer load a game from the pause menu.
• Added a saving icon in the bottom right corner.
• Added a "soft crash" feature. A soft crash will occur in some rare cases if the game is about to crash, asking the player to send a crash report. It is possible to continue your game after a soft crash.
• Increased the Cannon damage (from 5 to 6).
• Increased the amount of Copper found in patches on all depth levels in the Deep Cave (example: From 25 to 58 in each patch at depth level 1).
• Increased the amount of Zinc found in patches on all depth levels in the Deep Cave (example: From 12 to 22 in each patch at depth level 1).
• Increased the amount of Iron found in patches on all depth levels in the Deep Cave (example: From 25 to 67 in each patch at depth level 1).
• Increased the amount of Lead found in patches on all depth levels in the Deep Cave (example: From 11 to 14 in each patch at depth level 1).
• Increased the amount of Manganese found in patches on all depth levels in the Deep Cave (example: From 20 to 26 in each patch at depth level 5).
• Increased the amount of Tungsten found in patches on all depth levels in the Deep Cave (example: From 5 to 6 in each patch at depth level 5).
• Increased the amount of Nickel found in patches on all depth levels in the Deep Cave (example: From 18 to 22 in each patch at depth level 8).
• Increased the drop rate of Chromite from chilled tortious (From an average of 12.5 to 17.5).
• Fixed a crash sometimes occurring when driving left and completing the objective at the frog barrier in the tutorial (marsh area).
• Fixed a crash occurring when placing a resource from a storage unit in the Analysis Engine (story mode).
• Fixed a crash occurring when placing plumbing-blocks very fast.
• Fixed a crash occurring when loading a corrupt save file.
• Fixed a crash occurring when trying to drag and build from the outside of a wheel.
• Fixed a crash sometimes occurring when loading a game that were saving while it crashed.
• Fixed a crash sometimes occurring when a tile was unloaded with resource-fragments in it.
• Fixed a crash occurring when dissipating the flux vortex (story mode) while the barrier was unloaded.
• Fixed a crash sometimes occurring when loading an old save game from an older version.
• Fixed a bug where opening a container would cause whatever was on your cursor to move back to the inventory.
• Fixed a bug where the player inventory was not cleared correctly when dying.
• Fixed a bug where it was possible for the player to constantly unload/load a tile by standing still on a tile border.
• Fixed a bug causing the game to freeze after the first Aether Eddy in the tutorial (ship area).
• Fixed a bug causing tiles to be generated twice if the player were moving to fast.
• Fixed a bug causing tiles out of view not to be unloaded if the player were moving to fast.
• Fixed a bug where machines/contraptions would not load into the world before all the blocks were loaded.
• Fixed a bug where tiles were not loaded fast enough when the player were moving really fast.
• Fixed a bug with text alignment causing some text to be unreadable with some resolutions.
• Fixed a bug where blueprints of big machines would not appear in the world when placed.
• Fixed a bug causing machines/parts to be duplicated if they were left in an instance and the player would leave the instance and then save/load the same game.
• Fixed a bug where the left wall in The Temple (story mode) had no collision.
• Fixed sometimes not being able to build blueprints with balloons.
• Fixed a bug where enemies in the Iron patch in the Deep Cave would not respawn after researching Iron and Lead (story mode).
• Fixed a bug where the slopes around the pond in the Marsh area would be too pointy.

Hotfix v.0.5.0b (27.05.2019)

This hotfix contains a few bug and crash fixes including a fix for the infamous Dweller crash and the contraption/machine disappearing bug.



Full patch notes:

- Fixed a crash occurring when the Critter would jump out of the Analysis Engine after the Dweller was defeated.
- Fixed a bug where resources left in the world would duplicate upon being unloaded/loaded causing performance issues.
- Fixed a bug causing contraptions to not get loaded back into the world properly after being unloaded.
- Fixed a bug where the Critter would get destroyed if you tried to pick it up with a full inventory.
- Fixed a bug where it was possible to build blocks under the terrain by click-dragging blocks from over the terrain and then dragging it under the terrain.
- Fixed a bug where it was possible to place a wheel on a self-lifting block which sometimes caused a crash.
- Fixed a bug where you would not get Aetherium in your inventory when restoring your vehicle with Hologram John after harvesting the Demon Interceptors corpse for the first time in Story Mode.
- Added bones (providing Bakelite) around the second cave in the Marsh area in Survival mode.

Hotfix v.0.5.0a (24.05.2019)


We just released out first Early Access hotfix (v.0.5.0a). Other than a bunch of bug and crash fixes, we’ve also made a few changes to the game based on the feedback we have received.

You can find the full patch notes beneath

One of the biggest issues were the Demon Interceptor. We had a lot of reports about the Demon Interceptor being to hard to deal with, especially early game. We’ve done 3 things to make it easier for players to deal with an early game Interceptor:

1) We’ve reduced the Demon Interceptors life and damage.
2) The multitool (right click) can now scare enemies away while doing a very small amount of damage.
3) The Demon Interceptor no longer can spawn before the first Aether Storm in Story Mode (this was how it was intended)

Another issue was the low amount of resources available early game in Story Mode. While this problem is not completely fixed, we’ve made a few changes that should make it easier to acquire the needed resources early game:

1) We’ve added a new mine with Copper and Zinc near the Analysis Engine in Story Mode.
2) After killing the frogs in the Marsh (tutorial area) they will not respawn, making it easier to drive back to the first two mines to get even more copper and zinc.

We did not have time to include everything we wanted in this hotfix, so we have already started working on the next one which will include even more bug- and crash fixes. Furthermore, we plan to fix the checkpoint/saving/loading issues players have had by adding more options to control your autosaves and manual saves.

As always, you can see what we’re currently working on, on our Roadmap

You can read the full patch now from this hotfix (v.0.5.0a) here:


• The multitool (right click) now does a very small amount of damage when used on enemies. Additionally, continuously damaging enemies will cause the enemy to run away in fear.
• Reduced both the damage output and health points of the Demon Interceptor.
• Added two different indicators appearing over enemies when they are either aggroed or scared.
• Added a copper/zinc mine to the right of the Analysis Engine in Story Mode.
• Changed the frogs in the Marsh area (tutorial) to no longer respawn when killed once.
• Added internal logs to the areas where the game crashes a lot (This should help us fix the crashes when they happen again).
• Fixed a crash occurring if the critter outside the Sand Cave in story mode were loaded and then unloaded before triggering it.
• Fixed a crash occurring when dislodging a damaged piston.
• Fixed a crash occurring when the player would fail to lift a sawblade.
• Fixed a crash occurring when unloading the flux vortex (leaving the temple).
• Fixed a crash occurring when the player would pick up a plumbing from a storage that has been on a contraption that had switched instances once.
• Fixed a crash that would sometime occur when loading sand pillars in the sand cave.
• Fixed a crash occurring when the game would print to many internal logs.
• Fixed a bug where it was possible to complete the “weaponize your vehicle” quest in the tutorial (Marsh) without placing the cable correct, resulting in the player getting stuck in the tutorial.
• Fixed a bug occurring where the checkpoint folder was not cleared when restoring your vehicle in story mode with hologram John, resulting in contraptions not being removed from any cave instances.
• Fixed a bug where you couldn’t swap resources between storages and the inventory if they were in the same number slot.
• Fixed a bug where swapping blueprints between the inventory and storages would cause unintentional behavior.
• Fixed a bug where the middle slot in a storage would have the hover texture on it when opened.
• Fixed the interceptors behavior so it no longer runs back and forth in certain situations.
• Fixed a bug causing parts/blocks to duplicate when unloading a tile, then loading it again and then changing instance.
• Fixed a bug where the chilled tortious would cancel his attack if he were hit during his attack.
• Fixed a bug causing the Demon Interceptor to spawn before the Aether Storm in Story Mode.