After over 4 years in development, Mechanic Miner is now in Early Access 🍻 It has been quite a ride and we couldn’t have done it without our fantastic community who has supported us all the way!
To celebrate the Early Access launch of Mechanic Miner, we’ve made yet another cool trailer
Check it out here: https://youtu.be/FLfdPYswGOU
Join us in this whole new adventure of crazy contraptions, abnormal animals, rare treasures, cute critters and phenomenal physics 🤯
Don’t forget to share your magnificent contraptions in our Steam Workshop and join our Discord community here
Happy constructing!
Team Mechanic Miner
Patch notes v.0.5.0 - Early Access (22/05/2019)
Mechanic Miner is now in Early Access (v.0.5.0) & the full game has now been unlocked (compared to previous beta builds).
• The full act 1 in Story Mode is now unlocked.
• The unstable multiplayer beta branch has been added. *To play this branch you’ll need to enable the multiplayer beta through Steam. To do so, right click on “Mechanic Miner” in your library on Steam and hit “Properties”. Go to the “Beta” tab and select “beta-multiplayer” in the drop down menu.*
• Remastered all the music in-game.
• Added sound to the scene in the tutorial (Marsh area) where the leader frog hits your vehicle.
• Added more ‘flashing’ to the sections in the tutorial where you build cable and belt connections.
• Added an application icon to Mechanic Miner.
• Improved performance when saving, copying and starting from checkpoints.
• Fixed a bug where the frogs would chase your forever after being aggroed.
• Fixed a bug where the grappler could be extended much more than intended when moving left or right.
• Fixed a bug where resource-fragments were not properly saved and loaded when going up and down in caves, or when saving and loading the game.
• Fixed a bug where destroying a container would not return the right amount of resources.
• Fixed several crashes related to copying parts/blocks that were being lifted.
• Fixed a bug where the critter would sometimes despawn and disappear forever in story mode.
• Fixed a bug where opening chat during a cutscene could get the player stuck in the scene.
• Fixed a bug where mobs could sometimes get stuck in a “non-dead” state.
• Fixed a bug where the Demon Interceptor would not respawn in the Story Mode.
The Closed Beta is now over
The Mechanic Miner Closed beta is now over and we would like to thank everyone who participated. Also a special thanks to all of those who provided valuable feedback on our Discord and forums!
We had over 200 contraptions uploaded to our Steam Workshop during the Closed Beta and we had a blast trying them out in-game ourselves. We hope to see you all in 2 days when we release Mechanic Miner into Early Access! Be sure to re-wishlist us again if you want to stay updated!
Greetings
The developers of Mechanic Miner
Hotfix v.0.4.0d (17.05.2019)
• Fixed a bug when recycling where every resource would drop one by one in the world if the inventory were full. Now it drops in stacks.
• Fixed a bug where wheels would not return the augmentation resource cost when recycling.
• Fixed a bug where Deep Cave portals would display a text saying it would go down when they actually go up.
• Fixed a bug where connectors would not have a cost in blueprints.
• Fixed a bug where you sometimes would not get all resources back when deconstructing connectors.
• Fixed a bug where deconstructing a connector would in some cases leave a single unconnected connector.
• Fixed a bug where lifting connectors while already lifting blocks/plumbing would sometimes result in a crash.
• Fixed a bug where blueprints were loaded from the blueprint folder and not the saved game when loading a game.
• Fixed a bug causing some Russian players to not be able to open the Steam Workshop tab.
• Fixed a bug where mobs weren’t destroyed after being harvested. This caused a memory leak and the mob to never respawn again.
• Fixed a bug where the player would lose the entire stack of blocks if they cancelled a construction queue that was created on an existing stack of stack of blocks.
• Fixed a collision bug around the crashed escape pod in tutorial (Marsh area).
• Fixed the pressure plate.
• Fixed a bug where the player couldn’t mount the grappler and any weapon if they had any connections on it. (You should only not be able to mount these when there’s a cable connection attached).
Hotfix v.0.4.0b (14.05.2019)
We just released a hotfix for the Closed Beta. You can see the fixes here:
• Reduced the amount of Demon Interceptors spawning during an Aether Storm in Survival Mode.
• When you die in Survival Mode you will now respawn with your full inventory.
• Changed mountable plumbing (not levers) so you no longer can mount them if it has a cable input connected to it.
• Removed frogs from Marsh area in Survival.
• At least one beehive (providing Wax) will now spawn near the second cave in the tutorial (Marsh area)
• Added an *in-world* arrow showing the player where to find a beehive (providing Wax) and bones (providing Bakelite) when the respective resource is needed to progress in the story line in Story Mode.
• In the tutorial (Ship area) when fixing the shuttle car, the engine can now be pulled through the wall of the ship and will now snap into place when fusing, making it easier for new players.
• (re-)implemented the respawn-button. *When clicked you will respawn at the latest checkpoint, note that this is not necessarily your last save!*
• Added a link on the news section to our guide page on Mechanic Miners webpage.
• Added more log info in crash-logs.
• Added a special crash message to the crashes related to the graphic driver.
• Fixed a bug where the player would not respawn at the right position after dying.
• Fixed a bug where parts were not being re-centered when entering portals.*(This caused machines disappear sometimes)*.
• Fixed a bug where the new game (gamemode screen) where not scaling correctly with some resolutions.
• Fixed a crash occurring when a player would abort a lift by picking up another program and then switching back to the first program and doing the same thing again.
• Fixed a bug where players with russian characters in their install folder couldn’t start the game.
• Fixed a crash occurring when a player would press “C” (Copy-tool) on a block/plumbing they hadn’t researched yet.
• Fixed a crash occurring when the player would repair a plumbing with connectors on it while the plumbing got destroyed.
• Fixed a bug where Flying demons would spawn in the ground while in a cave.
• Fixed a spelling mistake in a dialogue in the “Abandon ship” quest (ship tutorial).
• Fixed crash occurring if the player jumped down in the hole in the conservatory (ship tutorial) while constructing planks in inventory.
• Fixed a box where text in non-story mode related message boxes did not do proper line breaks.
• Fixed a bug where contraptions sometimes would disappear when reloading or moving away and going back after entering a portal with them.
• Fixed a bug where the hatch in the shuttle car were closed when trying to fuse the engine to the shuttle car.
• Fixed crossjoint-connections, they should now work consistently with all connector types.
• Fixed a bug a bug where the dialog windowed info-boxes would not pause the game completely, causing trails and particles to spawn and never disappear.
• Fixed a bug where not enough beehives (providing Wax) would spawn in the tutorial (Marsh area).
• Fixed a bug where bones (providing Bakelite) would not spawn near the second cave in the tutorial (Marsh area).
• Fixed a crash that would sometimes occur when hologram John were about to show the player how to fuse the engine.
New Roadmap (May 2019)
Hi all you crazy Mechanic Miner fans.
We’re only 8 days away from the Early Access release of Mechanic Miner and 4 days into the closed beta. We’ve received a lot of feedback and suggestions from our new players, and so we wanted to give something back. Beneath you’ll find our new updated roadmap, which will tell you a little about the future development of Mechanic Miner
Thanks so much to everyone who has signed up to our closed Beta so far. Check your email inbox as the first wave of invites has been sent out! Be quick to redeem your key, if you get accepted into the closed beta, you need to redeem your beta key within the first 48 hours or it'll be repurposed for another person.
We’re looking forward to see all kinds of crazy contraptions, so be sure to share your constructions on the Steam Workshop and join our official Discord.
👉 https://discord.gg/mechanicminer
Don’t worry if you have not received a key yet, we will send more waves of invites out during the closed beta and hope that as many people as possible get to play! You can still sign up, if you haven’t already, simply head to our homepage to subscribe for a chance to join!
👉 http://www.mechanicminer.com/
The closed beta will run from 10th of May (10 AM CEST) until the 20th of May (8 PM CEST). If you were part of the closed alpha you have automatically been granted access to the closed beta.
Happy playing!
Join the Closed Beta!
We’re happy to announce that the closed beta of Mechanic Miner will start tomorrow 10 AM CEST. This is your chance to test your mechanical skills in a world where ingenuity, creativity and an eye for physics will be the ultimate key to survival.
For a chance to be invited to our closed beta, head to our website & subscribe!
Join here 👉 http://www.mechanicminer.com/
The closed beta will run from 10th of May (10 AM CEST) until the 20th of May (8 PM CEST). If you were part of the closed alpha you have automatically been granted access to the closed beta.
Mechanic Miner Early Access date revealed
We’re very happy to announce today that Mechanic Miner will be released into Early Access here on Steam the 22nd of May 2019.
We know many of you have been waiting a long time for the release of Mechanic Miner and soon you’ll have the chance to try out your mechanical skills in a world of splendid steam-machines and survival! To celebrate, we made a new gameplay trailer showcasing some of the new features coming to Mechanic Miner:
https://youtu.be/pwyrlJnTfYM
The Early Access version of Mechanic Miner will include a much more polished version of the Closed Alpha, including a bunch of graphical and QoL improvements, a brand new Act 1 for Story Mode and much, much more. An Early Access roadmap will be shared closer to launch.
We hope you’ll join us for early access, and help us make Mechanic Miner the best game possible!
Mandatory dancing spider-robot:
Early Access Release
February is almost over and as many of you know and have been waiting for, this was the months we planned to go into Early Access on Steam. Unfortunately, due to a series of events we’ve chosen to postpone the Early Access release once again. We understand this must be very disappointing and infuriating, but with the time at hand we are simply not able to create a version of Mechanic Miner that we believe meets the standards which an Early Access game should have.
In the following I’ll explain why we are delayed and how we intend to reach Early Access.
What we have been doing until now A few months ago (December 2018) we released the lootification patch for Mechanic Miner. Unfortunately, this patch was 2 months delayed which meant that everything else was pushed 2 months including the release of v.0.5.0 (the Early Access version).
During the last couple of months we have also spent a great deal of time working on multiplayer, which is also partly the reason why we’re delayed. Fortunately, we have come a long way, and we suspect that a test version of multiplayer will be ready for testing in the near future. Multiplayer is a feature that absolutely needs to be available on or before Early Access release.
To save some time, we decided to stop developing on Mod-support and start developing on v.0.5.0 (and multiplayer in parallel). Consequently, this means that Mod-support won't be implemented before Early Access. For those who are very excited about Mod-support, don’t worry we’ve already come a long way with it and we want to implement it shortly after Early Access release.
Early December we started working on the revamp of act 1; one of the biggest changes coming in v.0.5.0. The plan was to have this done late January, leaving us with only a few weeks to polish the game (which we later found was not enough time).
Now we are at the end of February, and are just finishing up the revamp of act 1, while still trying to get an overview of what’s actually missing before Mechanic Miner is ready for Early Access.
Another reason for the delay is funding. Unfortunately, developing a game is not free and for a long time we have been looking for a publisher for financial aid. This has been a long and slow process which did also consume a lot of time. Time that could have been used on developing the game. Fortunately, we recently got funded by the Danish Film Institute, which will allow us to develop on Mechanic Miner for quite some time without worrying about funding.
Polish is important! Although multiplayer and funding is on track, we concluded that the few weeks we had scheduled for polishing was simply not enough.
Obviously, polishing is extremely important, and we truly believe that Mechanic Miner is in dire need of a great shiny polish before being called Early Access worthy. Currently there are a lot of issues that needs to be resolved during the polish-phase.
First and foremost, there are all the bugs. We currently have over 100 bugs recorded, while many of these are small, the sheer number of bugs means that a player regularly stumbles upon bugs, which we believe greatly reduces the fun of playing. This has to be fixed.
Another issue Mechanic Miner is currently struggling with, is the first impression and onboarding of new players. Looking at our alpha testers, we see a lot of new players only spend approximately 1 hour in the game. Although Mechanic Miner has a depth that allows players to construct unique and creative contraptions, understanding the game mechanics is just too much of an inconvenience for new players which means many players simply give up before reaching the “fun part”. We believe this is a major problem, a problem we’re already working on resolving.
Final notes Pushing the Early Access release will provide us with the necessary time needed to polish the game properly and have a working multiplayer feature ready. In other words: Releasing a version of Mechanic Miner of much higher quality, thus much better suited as an Early Access game. Furthermore, reaching this goal should be much easier now that we are financially secured for some time. We’ve chosen not to set a specific date for Early Access release yet. When we have gotten the complete overview of what’s missing, we’ll announce a date - we suspect this announcement should arrive in March.
Feel free to comment below. If you want to help us improve Mechanic Miner you can sign up for the closed alpha on our homepage or join our Discord.