Enabled event affecting [Weight Class] and [Brand] demands; as previously mentioned in Update #034
Updated event database to be more easily configurable. This will result in less repetitive events with the introduction of new {event} token.
Introduced 18 new {event} tokens. Ranging from natural disaster (Sinkholes, Heat waves, etc) to man-made event (Peace, chemical explosion, gas leak, etc); which will affect different market demands
Event element UI is now more interactive and informative; displaying detailed info upon hovering. Last improvement to this element was in Update #006
Numerous internal refactorings
Next Update: 1st February 2019
Thank you
Update #035 : Build 0.5.35
Hello!
Updates
Market (Work In Progress)
Formula weight visualization. No longer a mystery, which factor contributes to a successful mech (and by how much)
Updated mech total rating formula calculation. Now also taking account of manufacturer, engine type, locomotion type, and weight class
Introduced visual information about which type is currently popular in its respective context (Country, Engine Type, Locomotion Type, Weight Class Type)
Updated Save Version to 0.22
Next Update 25th January 2019
Thank you
Update #034 : Build 0.5.34
Updates:
Market (Work In Progress)
Market Demand
Market demand is no longer random; now affected directly by world event
World Event
Implemented effect parsing for faster data generation -> A new world event could be easily added into the game.
An event could affect the following demand [Effect Context]
Sale Category (e.g: Demand for Transport up 40%)
This is the only active effect in this update, the other will be unlocked in next update.
Part Type (e.g: Lower demand for bipedal-type mecha)
Brand (e.g: More demand for European parts)
Class Weight (e.g: Lower demand for heavy mecha)
Formula (e.g: a mecha's rating in racing category previously determined by 40% mecha's total power; now the rating's weight is changed to 55%)
Main bulk of logic are already implemented, further world event effect contexts could be added relatively quickly; e.g: Mecha's material, color, pricing, etc
From data standpoint of view; each event holds the following information
Effects contexts (random)
Effects values (at the moment static; will be made random in next update)
Effects duration (random between 6-24 months)
Improved world event generation logic. Will support up to 3 concurrent active world events. Each week there's a 10% chance of new event introduction. Values are not final
Several fixes (Demand graph value normalizing issue, inconsistent time speed control behavior, etc)
Updated Save Version to 0.21
Next Update 18th January 2019
Thank you
Update #033 : Build 0.5.33.3
Updates:
Improved setting widget readability and behavior
Implemented Unit of Measurement Toggle between Imperial (pounds, ton, foot) and Metric (kg, tonne, meter). This can be accessed in [new game configuration] or in the newly introduced [gameplay] setting
I apologize for today's delayed update and that the last 3 updates have been relatively low in content/progression. I've made some internal workflow changes to remedy that. Current main short-term goal focus is to finish market module/ interaction in January. Stay tuned!
Next Update: 11th January 2019
Thank you and happy new year!
Update #032 : Build 0.5.33.2
Hello!
Updates:
Game Time
Improved internal game timer to be more stable and performant
Implemented 4 game speed: paused, normal (1x), faster (3x) and fastest (5x)
Improved visual and audio feedback when manipulating time
Normalized hotkey for manipulating time : paused [spacebar] , normal [1] , faster [2], fastest [3]
Several minor adjustments to clock visual
Time speed multiplier is not final, will be monitored and improved upon
Other
Deprecated the ability to jump for controlled character; as it was not contributing to gameplay and the key is "needed" for pausing time [spacebar]
Fixed a lone mecha spawning in the middle of the factory for a short duration upon game start
Improved load order, fixed rare occurrence where previous session's mecha still visible in the market
Improved market data caching
Various internal works in preparation to update market logic interactions in upcoming updates
Next Update: 4th January 2019
Happy holiday!
Thank you
Update #031 : Build 0.5.33.1
Updates:
Game
Improved depth of field logic when configuring a mecha
Various minor fixes (Main Menu UI layout, built lighting data, etc)
Housekeeping
Updated several outdated store screenshots and descriptions
Synchronized current development progress into trello roadmap
Next Update: 28th December 2018
Thank you
Update #030 : Build 0.5.33
Updates:
Market Demand (Work In Progress)
Specialization/Sale Category Demand is now dynamic. Continuation from update #27
Introduced new graph to visualize demands in 11-months range.
Still WIP, value changes will be improved in the next update along with world market event coupling
General
Iterated Save Version to v20
Fixed background music not playing after returning to main menu
Fixed crash when loading a game after returning to main menu
Numerous refactorings and other minor fixes
Next Update: 21st December 2018
Thank you
Update #029 : Build 0.5.32
Updates
Visual
Updated 3 Mechas (12 components).
Changed window material used in mecha component to not be translucent for better performance
Fixed bad body position on locomotion "ZWEIRAEDER"
Created internal MechaConfigurator tool for faster 3d iteration
Various improvements in 3d asset creation workflow
General
Updated GameEngine to UE 4.21.1
Fixed several broken asset references
Fixed inconsistent country logo in part selection button
Fixed several bad lighting data
Platform
Fixed unable to upgrade right wall and floor
Fixed wrong side wall location
Next Update 14th December 2018
Thank you
Update #028 : Build 0.5.31
Updates:
Game Engine
Updated Game Engine to Unreal Engine 4.21
Refactored numerous logic and fixed many update complications
Save Game
Improved save load panel widget. More efficient and behave as expected
Improved internal version checker, will now also compare engine version and save version from saved byte data.
Iterated save version to v19
Level
Minor lighting improvement in main menu and assembly level
Player company name, now is being displayed inside the factory
Improved level streaming, transition, and initial load logic
Fixed buggy 3dWidget
Fixed newly hired worker not spawned immediately
Tweaked background music play logic
Menu
Introduced New Game Configuration screen. More configuration option will become available in the future as more properties are being exposed.
Introduced option to return to the main menu from game.
Next Update: 7th December 2018
Thank you
Update #027 : Build 0.5.30
Updates
User Interface
Market
Introduced a new graph that tracks sold mechs. It is now more intuitive to analyze a mech's market performance .
Introduced a bar chart that displays current market demand. At the moment market demand is still static and unaffected by world event; which will be improved in future updates
Various minor UI improvements
Research
Detailed info will now not be displayed on the initial show
Fixed toggleable navigation button's visual not behaving correctly. Fix for other buttons will follow in future updates
Assembly
Fixed broken attachment UI after loading a save file