Fixed outdated normal map info not updating when changing mesh
Fixed custom texture not working correctly
Added an additional optional texture sample for each component for extra details
Mecha Stats
Improved internal database for quicker stats modification
Mechs
Updated 1 Mecha
Others
Added reflection capture and sunlight to main menu level
Various other minor fixes and improvements
Prepared asset pipeline (0.6) and stats database (0.7) for upcoming early access phase.
Next Update: 9th November 2018
Thank you!
Update #025 : Build 0.5.28
Updates
Assembly Widget
Production phase now also displays other mechas summary; helpful in determining the ideal mecha price / specialization
Market Widget
Fix [Active Products] not showing all categories
Minor visual improvement
Worker Widget
Improve layout. Now hire button can still be visible in narrow resolution
Fix division list not updating instantly upon hiring a new worker
Background Music (WIP)
Remove 4 songs, the ambiance was too tense
Add 1 new calmer song
Others
Update save version to v0.17
8 additional countries introduced in the last update now showing the correct flag
Fix inconsistent data upon load game
Fix bad widget aspect ratio in Factory Overview.
Next Update: 2nd November 2018
Thank you
Update #024 : Build 0.5.27
Updates
Move Bug Report/Feature Request/Feedback database from Steam forum to Trello
Iterate Save version to v0.16
Mecha Stats Improvements (WIP)
Update current 89 component data with the new improved framework
Manufacturer
Component origin has been expanded, now support more than 3 countries.
At the moment; this includes:
Group A:
USA, Canada
Group B:
France, Austria, UK, Germany, Russia, Netherland, Norway
Group C:
China, Japan, Korea
Each group has it's own stats characteristics.
e.g: Members of Group C usually has the most number of attachment available, etc.
Max Attachment
No longer static across weight class; now different components in the same weight class can support different number of attachment.
New Stats
Comfort, Luxury, Capacity Base (WIP)
Deprecate outdated stats
Noise, Heat, Durability
Enable [Fuel] and [Range] stats
Fix description widget width sometimes taking more horizontal space than it should have.
Numerous internal refactoring and improvements
Internal works to finalize mecha stats and start working on improving mecha component 3d visual in upcoming updates
Next Update: 26th October 2018
Thank you
Update #023 : Build 0.5.26
Updates
Improve Mech Summary Panel (WIP)
Enable [Attachment Summary] and [Safety] stats
Streamline mech stats by deprecating [CameraType], [AutoTrack] and [MaxTarget]. It was unnecessarily complex.
Remove arm and head panel as there is now no longer head/arm-specific stat (see previous update). Summary panel is now less cluttered.
Move [AutoPilot] stats from deprecated head panel to overview panel. In case of multiple supported auto pilot level, the highest one will be used.
Internally, now using the same logic to display a component/ attachment details. Much easier to maintain and less prone to regression
Enlarge engine type icon
Improve Component/Attachment Tooltips
Improve Unlock Cost Panel
Numerous refactorings and code base improvements
Minor Research Screen visual improvements
Next Update: 19th October 2018
Thank you
Update #022 : Build 0.5.25
Updates
Mecha Stats(Work In Progress)
Attachment no longer cosmetic only, now also contributing stats
Update data stats for current 10 attachments
Expand effects stats.
Old: only support 1 generic effect stat type "Utility"
New: support all available stats; e.g: safety(WIP), power, cargo capacity(WIP), fuel capacity (WIP), etc.
Decouple effect stat from part type.
Old: Power can only be generated from body
New: Power can now be generated from any component (Body, Arm, Head, etc) and any attachments
Also applies for other previously part type specific stats. e.g: AutoPilot was head only, etc
Improve internal stat data generation
An attachment can now support more than 1 effect
implements non-runtime parsing
quicker to extend and debug
(marginally) less load in runtime performance
Attachment widget now also displays more detailed information on mouse hover
Iterate Save version to v0.15
Next Update: 12th October 2018
Thank you
Update #021 : Build 0.5.24
Updates:
Component Stats (WIP)
Implements stats comparison overview between installed component and preview component. It is now easier to determine which benefit a component has over another
Refactor internal mech component data structure; promotes quicker maintenance and extension
Reorganize mecha summary panel to be more logical
Relevant statistics are clustered together
Important/Primary Stat is enlarged
Deprecate several outdated irrelevant statistics (Health, Armor, Shield, etc)
Move several stats (Fuel Capacity, Range, Speed) to WIP status, as the calculation was not precise. This will be re-enabled in the next update
These changes serve as preparation for mech stat finalization in upcoming updates
Others
Fix production cost in production panel not displaying the correct number
Fix mech summary not updating correctly when randomizing a mecha
Iterate save version to v0.14
Next Update: 5th October 2018
Thank you
Update #020 : Build 0.5.23
Updates:
Assembly
Component Type Selection
Enlarge button for easier view and click
More intuitive, click either the component icon, material or attachments to go to the respective configuration context
Fix sometimes unable to interactively click a mech component
Minor tweak to widget shrink animation
Attachment (WIP)
Attachments now correctly follow component animation
Update installed attachments and selection preview, now showing thumbnail instead of text
Implements Right Mouse Button click when previewing an attachment location to intuitively exit out of attachment placement mode
Internal source code addition to start implementing attachment statistic contribution in upcoming updates
Add 7 additional (placeholder) attachments
Bumper
Solar Panel
Fuel Tank
Strobe Light
Exhaust Pipe
Vent
Reflector
General
Numerous source code refactorings
Update save version to v0.13
Fix save version not displaying the correct number in load screen
Fix flickering interior floor
Fix [use] action prompt not triggering widget popup
Next Update: 28th September 2018
Thank you
Update #019 : Build 0.5.22
Updates:
Improve component type selection
It now provides a quick overview of installed component, applied materials, and available attachments (WIP)
Mecha will now automatically stop moving when configuration context is detected. It was hard adding an attachment while the mecha keeps moving
Randomizing a mech will no longer open unnecessary component selection
Attachment (WIP)
Replace placeholder image with actual thumbnail
Implements max supported attachment limit per component;
Light(4), Medium(6), Heavy (8)
More stable and consistent with expected behavior
Still Work In Progress; will be improved upon in upcoming updates
General
Fix lag spike when opening transaction history multiple times
Implements "normal" loading screen transition between main menu and main game
Level asset cleanup
Fix bad static lighting data
Several minor visual improvements
Numerous code base refactorings
Iterate save version to v0.12
Next Update: 21st September 2018
Thank you!
Update #018 : Build 0.5.21
Updates:
Attachment Module (WIP)
Enable attachment placement on mecha
At the moment limited to max 5 Attachments per mecha
Work In Progress, which means this module is being actively worked on and is still missing several core functionalities; which will be completed in upcoming updates.
Others
Iterate save version to v0.11
Change initial component material from black to white/greyish. Default mecha is now more visible in dark lighting condition (e.g in Main Menu)
Fix different platform exit behavior between using [TAB] and [F]; which resulted in inability to move mouse in X-axis when using [TAB] instead of [F]
Fix unable to switch research category in research screen
Improve active mecha rotation control detection in Platform
Made some tweaks to autofocus and camera pan logic
Various other minor improvements and code refactorings
Next Update: 14th September 2018
Thank you!
Update #017 : Build 0.5.20
Updates:
Internal works to support attachment implementation in the next update
Improve main avatar walking animation, to remove unintended "moonwalk" effect when moving backward. Will be improved further in future updates
Change the music control and tutorial button location from bottom middle to top right screen (integrated into clock widget)
As requested, Introduce more interactive development roadmap in Trello
Various other minor code refactorings/improvements