Mechsprofit cover
Mechsprofit screenshot
Genre: Simulator, Strategy, Indie

Mechsprofit

Update #026 : Build 0.5.29


Updates



    Material (Work In Progress - Continuation from update 15)
  • Fixed outdated normal map info not updating when changing mesh
  • Fixed custom texture not working correctly
  • Added an additional optional texture sample for each component for extra details

    Mecha Stats
  • Improved internal database for quicker stats modification

    Mechs
  • Updated 1 Mecha


    Others
  • Added reflection capture and sunlight to main menu level
  • Various other minor fixes and improvements
  • Prepared asset pipeline (0.6) and stats database (0.7) for upcoming early access phase.


Next Update: 9th November 2018


Thank you!

Update #025 : Build 0.5.28

Updates



  • Assembly Widget


    • Production phase now also displays other mechas summary; helpful in determining the ideal mecha price / specialization


  • Market Widget


    • Fix [Active Products] not showing all categories
    • Minor visual improvement


  • Worker Widget

    • Improve layout. Now hire button can still be visible in narrow resolution
    • Fix division list not updating instantly upon hiring a new worker


  • Background Music (WIP)

    • Remove 4 songs, the ambiance was too tense
    • Add 1 new calmer song


  • Others

    • Update save version to v0.17
    • 8 additional countries introduced in the last update now showing the correct flag
    • Fix inconsistent data upon load game
    • Fix bad widget aspect ratio in Factory Overview.




Next Update: 2nd November 2018



Thank you

Update #024 : Build 0.5.27


Updates



  • Move Bug Report/Feature Request/Feedback database from Steam forum to Trello
  • Iterate Save version to v0.16
  • Mecha Stats Improvements (WIP)

    • Update current 89 component data with the new improved framework
    • Manufacturer
      Component origin has been expanded, now support more than 3 countries.
      At the moment; this includes:

      • Group A:
        USA, Canada
      • Group B:
        France, Austria, UK, Germany, Russia, Netherland, Norway
      • Group C:
        China, Japan, Korea
      • Each group has it's own stats characteristics.
        e.g: Members of Group C usually has the most number of attachment available, etc.

    • Max Attachment
      No longer static across weight class; now different components in the same weight class can support different number of attachment.
    • New Stats
      Comfort, Luxury, Capacity Base (WIP)
    • Deprecate outdated stats
      Noise, Heat, Durability
    • Enable [Fuel] and [Range] stats

  • Fix description widget width sometimes taking more horizontal space than it should have.
  • Numerous internal refactoring and improvements
  • Internal works to finalize mecha stats and start working on improving mecha component 3d visual in upcoming updates


Next Update: 26th October 2018



Thank you

Update #023 : Build 0.5.26

Updates



  • Improve Mech Summary Panel (WIP)


    • Enable [Attachment Summary] and [Safety] stats
    • Streamline mech stats by deprecating [CameraType], [AutoTrack] and [MaxTarget]. It was unnecessarily complex.
    • Remove arm and head panel as there is now no longer head/arm-specific stat (see previous update). Summary panel is now less cluttered.
    • Move [AutoPilot] stats from deprecated head panel to overview panel. In case of multiple supported auto pilot level, the highest one will be used.
    • Internally, now using the same logic to display a component/ attachment details. Much easier to maintain and less prone to regression
    • Enlarge engine type icon

  • Improve Component/Attachment Tooltips

  • Improve Unlock Cost Panel

  • Numerous refactorings and code base improvements
  • Minor Research Screen visual improvements



Next Update: 19th October 2018


Thank you

Update #022 : Build 0.5.25


Updates



  • Mecha Stats(Work In Progress)

    • Attachment no longer cosmetic only, now also contributing stats
    • Update data stats for current 10 attachments
    • Expand effects stats.

      • Old: only support 1 generic effect stat type "Utility"
      • New: support all available stats; e.g: safety(WIP), power, cargo capacity(WIP), fuel capacity (WIP), etc.

    • Decouple effect stat from part type.

      • Old: Power can only be generated from body
      • New: Power can now be generated from any component (Body, Arm, Head, etc) and any attachments
      • Also applies for other previously part type specific stats. e.g: AutoPilot was head only, etc

    • Improve internal stat data generation

      • An attachment can now support more than 1 effect
      • implements non-runtime parsing
      • quicker to extend and debug
      • (marginally) less load in runtime performance


  • Attachment widget now also displays more detailed information on mouse hover
  • Iterate Save version to v0.15

Next Update: 12th October 2018


Thank you

Update #021 : Build 0.5.24


Updates:



  • Component Stats (WIP)

    • Implements stats comparison overview between installed component and preview component. It is now easier to determine which benefit a component has over another
    • Refactor internal mech component data structure; promotes quicker maintenance and extension
    • Reorganize mecha summary panel to be more logical

      • Relevant statistics are clustered together
      • Important/Primary Stat is enlarged
      • Deprecate several outdated irrelevant statistics (Health, Armor, Shield, etc)
      • Move several stats (Fuel Capacity, Range, Speed) to WIP status, as the calculation was not precise. This will be re-enabled in the next update
      • These changes serve as preparation for mech stat finalization in upcoming updates


  • Others

    • Fix production cost in production panel not displaying the correct number
    • Fix mech summary not updating correctly when randomizing a mecha
    • Iterate save version to v0.14


Next Update: 5th October 2018


Thank you

Update #020 : Build 0.5.23


Updates:



  • Assembly

    • Component Type Selection

      • Enlarge button for easier view and click
      • More intuitive, click either the component icon, material or attachments to go to the respective configuration context
      • Fix sometimes unable to interactively click a mech component
      • Minor tweak to widget shrink animation

    • Attachment (WIP)

      • Attachments now correctly follow component animation
      • Update installed attachments and selection preview, now showing thumbnail instead of text
      • Implements Right Mouse Button click when previewing an attachment location to intuitively exit out of attachment placement mode
      • Internal source code addition to start implementing attachment statistic contribution in upcoming updates
      • Add 7 additional (placeholder) attachments

        • Bumper
        • Solar Panel
        • Fuel Tank
        • Strobe Light
        • Exhaust Pipe
        • Vent
        • Reflector



  • General

    • Numerous source code refactorings
    • Update save version to v0.13
    • Fix save version not displaying the correct number in load screen
    • Fix flickering interior floor
    • Fix [use] action prompt not triggering widget popup


Next Update: 28th September 2018


Thank you

Update #019 : Build 0.5.22

Updates:




  • Improve component type selection

  • It now provides a quick overview of installed component, applied materials, and available attachments (WIP)
  • Mecha will now automatically stop moving when configuration context is detected. It was hard adding an attachment while the mecha keeps moving
  • Randomizing a mech will no longer open unnecessary component selection

    Attachment (WIP)
  • Replace placeholder image with actual thumbnail
  • Implements max supported attachment limit per component;
    Light(4), Medium(6), Heavy (8)
  • More stable and consistent with expected behavior
  • Still Work In Progress; will be improved upon in upcoming updates

    General
  • Fix lag spike when opening transaction history multiple times
  • Implements "normal" loading screen transition between main menu and main game

  • Level asset cleanup
  • Fix bad static lighting data
  • Several minor visual improvements
  • Numerous code base refactorings
  • Iterate save version to v0.12

Next Update: 21st September 2018



Thank you!

Update #018 : Build 0.5.21

Updates:




  • Attachment Module (WIP)

    • Enable attachment placement on mecha
    • At the moment limited to max 5 Attachments per mecha
    • Work In Progress, which means this module is being actively worked on and is still missing several core functionalities; which will be completed in upcoming updates.

  • Others

    • Iterate save version to v0.11
    • Change initial component material from black to white/greyish. Default mecha is now more visible in dark lighting condition (e.g in Main Menu)
    • Fix different platform exit behavior between using [TAB] and [F]; which resulted in inability to move mouse in X-axis when using [TAB] instead of [F]
    • Fix unable to switch research category in research screen
    • Improve active mecha rotation control detection in Platform
    • Made some tweaks to autofocus and camera pan logic
    • Various other minor improvements and code refactorings


Next Update: 14th September 2018



Thank you!

Update #017 : Build 0.5.20

Updates:



  • Internal works to support attachment implementation in the next update
  • Improve main avatar walking animation, to remove unintended "moonwalk" effect when moving backward. Will be improved further in future updates
  • Change the music control and tutorial button location from bottom middle to top right screen (integrated into clock widget)

  • As requested, Introduce more interactive development roadmap in Trello
  • Various other minor code refactorings/improvements

Next Update : 7th September 2018


Thank you