We loved so many of your propositions of movies that would be better if they were set in the medieval times. However, we had to choose 5 winners, so here are our favorites that will be awarded:
The Shawshank Redemption: A valiant knight imprisoned in a remote castle fortifies hope and loyalty amidst the harsh feudal system - Tevyn
Prestige. The ability to show outstanding tricks, where even a sophisticated viewer would not be able to find a catch, in the Middle Ages could turn into real magic; an illusionist could skillfully manipulate the minds of people and pretend to have a higher power - Zeinem
Paranormal Activity set in a farm house of a medieval family - Junaku
Sir Diehard is a great warrior invited to a large castle that, a few moments later gets raided whilst his presence remains unknown to the attackers, so our hero fights his way out of the hostage crisis with medieval weaponry, eliminating the enemies one by one in the dark corridors of the castle - Auriele
A World War Z style "horde" zombie movie would be a much more intense and dramatic experience due to the creativity required to hold back a swarm of zombies with spears and shield walls instead of guns - Chris
Thank you for all the submissions! The winners can expect their Medieval Dynasty Steam Copies sent later this week.
Kind Regards Teams at Render Cube & Toplitz Productions
New parameter in the User Interface settings - Dynamic Inventory Avatar
Added arrows to the category icons in the radial menu for crafting items
Fixed
Inhabitants consume items containing water too slowly
Setting locations of bandits in caves
When client leaves session there is [name] in house this player was assigned that blocks reassignment after rejoining session
In some cases NPCs that left/were thrown out of the village may still be visible in client's management
If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
Giving custom names to animals, buildings and fields doesn't work if done by a client
Client sometimes becoming stuck on initialization if he has high latency and packet losses
Well sometimes becoming uninteractable due to empty reference when ending crafting animation
Not visible mood of npc in inspector mode after recruiting them to player's village
Growing chickens are always brown
Character creator appearing when dismounting on valley map
Loading tip about changing hairstyles will not show up anymore.
Transfering items as a client to mount through interaction doesn't update weight correctly
Transfering items as a client to mount through inventory doesn't update weight correctly
Assigning apprentice to workplace doesn't update management tab
Problems when building roads using gamepad
Clients getting launched at high speed when entering ragdoll state in some cases
No snow on one of the hay piles
Sometimes an NPC may get stuck in stairs, logs, village decorations, etc.
Some bandits' issues
Unstuck and map border now reset player velocity to remove potential issues with player moving too quickly and continuing to move even after teleport
Players thrown outside of the map now will get teleported to the center of it
Boys have their eyes open while sleeping
Bandits have hair breaking through the hood under certain conditions
Updated
Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
if player is laying in bed on season skip then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmiary then you won't be teleported)
Failsafe logic in case player is outside playable area of the map
Changed prices of bucket, saddle, horseshoes and saddlebags
New parameter in the User Interface settings - Dynamic Inventory Avatar
Fixed
Inhabitants consume items containing water too slowly
Setting locations of bandits in caves
When client leaves session, there is [name] in house this player was assigned that blocks reassignment after rejoining session
In some cases, NPCs that left/were thrown out of the village may still be visible in client's management
If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
Giving custom names to animals, buildings and fields doesn't work if it has been done by a client
A Client sometimes becoming stuck on initialization if he has high latency and packet losses
Wells becoming uninteractable due to empty reference when ending crafting animation
Updated
Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
If a player is laying in bed on season skip, then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmary, then you won't be teleported)
Failsafe logic in case player is outside the playable area of the map
"Survive through time! Begin in the Middle Ages and endure hard yet wonderful times, then continue your adventure on a sci-fi Western-themed world in the far future! Medieval Dynasty meets RimWorld - a unique opportunity to experience both of these top indie hits!"
RimWorld & Medieval Dynasty bundle: 20% discount from February 15 to 22
Best Regards, Render Cube, Toplitz productions and Ludeon Studios