New parameter in the User Interface settings - Dynamic Inventory Avatar
Added arrows to the category icons in the radial menu for crafting items
Fixed
Inhabitants consume items containing water too slowly
Setting locations of bandits in caves
When client leaves session there is [name] in house this player was assigned that blocks reassignment after rejoining session
In some cases NPCs that left/were thrown out of the village may still be visible in client's management
If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
Giving custom names to animals, buildings and fields doesn't work if done by a client
Client sometimes becoming stuck on initialization if he has high latency and packet losses
Well sometimes becoming uninteractable due to empty reference when ending crafting animation
Not visible mood of npc in inspector mode after recruiting them to player's village
Growing chickens are always brown
Character creator appearing when dismounting on valley map
Loading tip about changing hairstyles will not show up anymore.
Transfering items as a client to mount through interaction doesn't update weight correctly
Transfering items as a client to mount through inventory doesn't update weight correctly
Assigning apprentice to workplace doesn't update management tab
Problems when building roads using gamepad
Clients getting launched at high speed when entering ragdoll state in some cases
No snow on one of the hay piles
Sometimes an NPC may get stuck in stairs, logs, village decorations, etc.
Some bandits' issues
Unstuck and map border now reset player velocity to remove potential issues with player moving too quickly and continuing to move even after teleport
Players thrown outside of the map now will get teleported to the center of it
Boys have their eyes open while sleeping
Bandits have hair breaking through the hood under certain conditions
Updated
Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
if player is laying in bed on season skip then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmiary then you won't be teleported)
Failsafe logic in case player is outside playable area of the map
Changed prices of bucket, saddle, horseshoes and saddlebags
New parameter in the User Interface settings - Dynamic Inventory Avatar
Fixed
Inhabitants consume items containing water too slowly
Setting locations of bandits in caves
When client leaves session, there is [name] in house this player was assigned that blocks reassignment after rejoining session
In some cases, NPCs that left/were thrown out of the village may still be visible in client's management
If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
Giving custom names to animals, buildings and fields doesn't work if it has been done by a client
A Client sometimes becoming stuck on initialization if he has high latency and packet losses
Wells becoming uninteractable due to empty reference when ending crafting animation
Updated
Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
If a player is laying in bed on season skip, then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmary, then you won't be teleported)
Failsafe logic in case player is outside the playable area of the map
"Survive through time! Begin in the Middle Ages and endure hard yet wonderful times, then continue your adventure on a sci-fi Western-themed world in the far future! Medieval Dynasty meets RimWorld - a unique opportunity to experience both of these top indie hits!"
RimWorld & Medieval Dynasty bundle: 20% discount from February 15 to 22
Best Regards, Render Cube, Toplitz productions and Ludeon Studios
Added ability to drop a stack of items by holding down the drop button
A visual indicator to show the player that data is being loaded
Fixed
Firewood requirements do not update with building improvements
Dialogues sometimes getting stuck on an empty window for the client if they have high latency
Wrong display of skill descriptions in Spanish
Client can flirt indefinitely as long as the player picks the right answers
Client can give only one gift per game
Client can give a gift after every game reload
If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt
Changing torch type while torch is lit doesn't change the torch in player’s hands
A new torch in inventory gets the hp of an old torch
Infinite torches if player drops the one equipped or transfers it to a chest
Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped
Client's torch can be indestructible when they pick another torch and throw away the old one
Weight of the player is not correctly updated when client transfers/sells/buys item
In peoples' needs, the items were wrongly counted
If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade
Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II)
After giving a gift as client, NPC always responds as if no gift was given
On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one
After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD
Single player cave near Branica - two cave deposits moved to be reachable by the player.
Updated
Generic NPCs on the Oxbow map will now have rumours option in their dialogues
The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
The input for transferring items to a mount has been changed
Cherry Pie has a lower stamina boost
Fruit Tart has a lower water boost
Flatbread and Flatbread with Onion provide less food
Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter
White Bread effect is weaker
Potion of Sobriety completely frees you from the consequences of drunkenness
Soured Milk has a longer effect, better alcohol reduction and provides more water
Pickaxe has a +5 damage per hit
Regular summer day has a colder afternoon
More visual details and decorations in caves, both on co-op and single maps
Tweaked character rag doll
Some river and lake banks are updated with foliage