Medieval Dynasty cover
Medieval Dynasty screenshot
PC PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Adventure

Medieval Dynasty

Patch 2.0.2.1 on the Public Branch

Changelog - Patch 2.0.2.1



Added



  • New parameter in the User Interface settings - Dynamic Inventory Avatar
  • Added arrows to the category icons in the radial menu for crafting items


Fixed



  • Inhabitants consume items containing water too slowly
  • Setting locations of bandits in caves
  • When client leaves session there is [name] in house this player was assigned that blocks reassignment after rejoining session
  • In some cases NPCs that left/were thrown out of the village may still be visible in client's management
  • If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
  • Giving custom names to animals, buildings and fields doesn't work if done by a client
  • Client sometimes becoming stuck on initialization if he has high latency and packet losses
  • Well sometimes becoming uninteractable due to empty reference when ending crafting animation
  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles
  • Sometimes an NPC may get stuck in stairs, logs, village decorations, etc.
  • Some bandits' issues
  • Unstuck and map border now reset player velocity to remove potential issues with player moving too quickly and continuing to move even after teleport
  • Players thrown outside of the map now will get teleported to the center of it
  • Boys have their eyes open while sleeping
  • Bandits have hair breaking through the hood under certain conditions

Updated



  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • if player is laying in bed on season skip then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmiary then you won't be teleported)
  • Failsafe logic in case player is outside playable area of the map
  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut
  • Tweaked player characters ragdoll synchronization



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.2.0 on the Test Branch

Changelog - Patch 2.0.2.0 on the Test Branch



Added



  • Added arrows to the category icons in the radial menu for crafting items


Fixed



  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles


Updated



  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.9 on the Test Branch

Changelog - Patch 2.0.1.9



Added



  • New parameter in the User Interface settings - Dynamic Inventory Avatar


Fixed



  • Inhabitants consume items containing water too slowly
  • Setting locations of bandits in caves
  • When client leaves session, there is [name] in house this player was assigned that blocks reassignment after rejoining session
  • In some cases, NPCs that left/were thrown out of the village may still be visible in client's management
  • If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
  • Giving custom names to animals, buildings and fields doesn't work if it has been done by a client
  • A Client sometimes becoming stuck on initialization if he has high latency and packet losses
  • Wells becoming uninteractable due to empty reference when ending crafting animation


Updated



  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • If a player is laying in bed on season skip, then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmary, then you won't be teleported)
  • Failsafe logic in case player is outside the playable area of the map



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Medieval Dynasty x RimWorld - Weekly bundle

🪐Hello fans of survival games ⚔️



"Survive through time! Begin in the Middle Ages and endure hard yet wonderful times, then continue your adventure on a sci-fi Western-themed world in the far future! Medieval Dynasty meets RimWorld - a unique opportunity to experience both of these top indie hits!"





RimWorld & Medieval Dynasty bundle: 20% discount from February 15 to 22



Best Regards,
Render Cube, Toplitz productions and Ludeon Studios

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

https://store.steampowered.com/bundle/38635/RimWorld__Medieval_Dynasty/

“Test Your Charm Contest” | Winners

Love is in the air 😍




Woah!


Who knew we had so many romantics in the Oxbow? 😍
Thank you for all the submissions!

Check out the list of winners who will receive their Steam Key:
Erin L.
Udrea M.
Tristan G.
Mark Zu.
Jake C.

If you are one of the lucky winners, expect an email message from us with your prize later this week!

Teams at Render Cube & Toplitz Productions

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.8 on the Public Branch

Changelog - Patch 2.0.1.8



Added



  • Weight values with overload color to the trade windows
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • Current coins value for buyer and seller in transfer window
  • Visibility of npc's age and mood in inspector mode
  • Players can deal shock damage and knock others down
  • New parameter in the graphics settings - Point Light Shadows
  • Sounds for "NPC Idle Lean on Railing" animations


Fixed



  • Dismounting animations not working in some cases
  • Bandits ragdoll not activating
  • Case where NPCs would slide across the ground after ending dialogue
  • Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks
  • Inhabitants consume items containing water contrary to the order displayed
  • If player completes quest while on horse then the player may not recieve technology points for that quest
  • On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
  • Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly
  • Wrong sound in one of the rivers
  • Reduced likelihood of client falling through the ground when entering ragdoll state


Updated



  • Changed prices for pouches and backpacks
  • Adult pigs eat less (1,251 animal food per day)
  • Changed productivity of mine
  • Sounds for Cave particles (falling rocks and water dropplets)
  • Polish language
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog tweaks
  • Raw mushrooms are more poisonous
  • Quark and Egg provide less food
  • Raw fishes effects changed
  • Milk and Soured milk provide less water
  • Salty sticks effect is weaker
  • Salty Pretzel effect last shorter
  • System for detecting additional npc's information in inspector mode
  • Freshness now decreases in chests slower to match decomposition rate of food storage
  • Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.1.7 on the Test Branch

Changelog - Patch 2.0.1.7



Added



  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • Current coins value for buyer and seller in transfer window
  • Visibility of npc's age and mood in inspector mode
  • Players can deal shock damage and knock others down


Fixed



  • Inhabitants consume items containing water contrary to the order displayed
  • If player completes quest while on horse then the player may not recieve technology points for that quest
  • On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
  • Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly


Updated



  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog tweaks
  • Raw mushrooms are more poisonous
  • Quark and Egg provide less food
  • Raw fishes effects changed
  • Milk and Soured milk provide less water
  • Salty sticks effect is weaker
  • Salty Pretzel effect last shorter
  • System for detecting additional npc's information in inspector mode
  • Freshness now decreases in chests slower to match decomposition rate of food storage
  • Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.1.6 on the Test Branch

Changelog - Patch 2.0.1.6



Added



  • Weight values with overload color to the trade windows


Fixed



  • Dismounting animations not working in some cases
  • Bandits ragdoll not activating
  • Case where NPCs would slide across the ground after ending dialogue
  • Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Test Your Charm | Medieval Dynasty Contest

Patch 2.0.1.5 on the Public Branch

Changelog - Patch 2.0.1.5





Added

  • Added ability to drop a stack of items by holding down the drop button
  • A visual indicator to show the player that data is being loaded


Fixed

  • Firewood requirements do not update with building improvements
  • Dialogues sometimes getting stuck on an empty window for the client if they have high latency
  • Wrong display of skill descriptions in Spanish
  • Client can flirt indefinitely as long as the player picks the right answers
  • Client can give only one gift per game
  • Client can give a gift after every game reload
  • If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt
  • Changing torch type while torch is lit doesn't change the torch in player’s hands
  • A new torch in inventory gets the hp of an old torch
  • Infinite torches if player drops the one equipped or transfers it to a chest
  • Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped
  • Client's torch can be indestructible when they pick another torch and throw away the old one
  • Weight of the player is not correctly updated when client transfers/sells/buys item
  • In peoples' needs, the items were wrongly counted
  • If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade
  • Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II)
  • After giving a gift as client, NPC always responds as if no gift was given
  • On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one
  • After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD
  • Single player cave near Branica - two cave deposits moved to be reachable by the player.

Updated

  • Generic NPCs on the Oxbow map will now have rumours option in their dialogues
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Cherry Pie has a lower stamina boost
  • Fruit Tart has a lower water boost
  • Flatbread and Flatbread with Onion provide less food
  • Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
  • Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter
  • White Bread effect is weaker
  • Potion of Sobriety completely frees you from the consequences of drunkenness
  • Soured Milk has a longer effect, better alcohol reduction and provides more water
  • Pickaxe has a +5 damage per hit
  • Regular summer day has a colder afternoon
  • More visual details and decorations in caves, both on co-op and single maps
  • Tweaked character rag doll
  • Some river and lake banks are updated with foliage
  • Polish language is updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty