Game customization on start of the Oxbow map (both solo and in co-op)
Sounds for putting things in the bag
Sounds for animations - NPCs checking out barrels and wicker baskets with fish
New music: Caves day and night themes
Fixed
An issue that could cause clients to get disconnected on a season skip
On some saves from early coop children don't recognize their parent (it mainly affected clients)
Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
Camera rotation in certain situations that would cause player camera to be tilted
If a player pushes an NPC while he is releasing a workbench, the workbench is permamently blocked
Possibility to open two dialogues or listen dialogues with NPC
Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
NPCs giving main story quest that was already done
Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
If quest gets stuck at "listen to conversation" then reloading game fixes it (or loading it if the quest was stuck before this update)
Some cases of host appearing invisible to clients if mounted
Items going into negative count when player tries to transfer item that was used for economy or taken by another player
Fast building with stolen items may lead to having negative count in inventory
Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
Reconnection system not working
Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
Client doesn't use resources serwer wise when building a gate
Gates are always red on client even if he can place it for building
Bandits and animals parameters updates from customization applies after two seasons instead of one
Fast travel not working if client who tries to fast travel is mounted
NPCs sometimes having their eyes closed for client when they shouldn't
On hold interaction sometimes triggering on key press
Interacting with occupied house's building board may result to assigning to this house
An issue that would cause camera shakes to be played for host even if he was far away
Effects not updating correctly for host and client on day skip - like drunkess, potions etc
Disappearing cursor in UI windows when another player wrote something in the chat
Camera not behaving correctly when crafting at the tables in first person
Weather and temperature replication
Heat sources in buildings and caves did not affect the player
Field texture being overdrawn when starting to place a new field and cancelling it on client side
Field texture being overdrawn when another field is being destroyed
Building texture spots staying on the map if the client leaves and joins a 'different' world
Some tutorials do not display at the right time
Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
Mine state synchronization for clients
Fixed dead animals getting revived on game load in some cases
More than one player being able to interact with skinned animal
Possibility for client to interact with body of skinned animal that is being removed
Buttons not working in the crafting slider on workstations
No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
Crafting menu opening before npc was able to free up workbench completely
Wrong recipe for Waterskin
Herbalist can no longer harvest StJohnsWort in winter
Some quests, if they had multiple outcomes, would show wrong objectives on client side
Money not updating on trader side when buying items as a host
Missing opening animation in new game menu
Updated
Some of the errors when trying to create or join a session were fixed so if you experienced it we encourage you to try again
Network optimizations on client join
Network optimizations on season skip
Player spawn and loading logic to allow for smoother experience
How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
Increased session code readability
Achievements should work again
Items and cut down trees synchronization tweaks
Cave/mines replication optimizations
Duplicated main quests from the Oxbow will be erased on loading the game
Spome NPCs quests behavior
If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
Mixed player's low stamina sounds
The coldest day of spring is less demanding
Changed the amounts of experience gained by fishers
Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
Fishing Hut rebalanced
Hunting Lodge I produces more Leather
Herbalist Hut collects more herbs, changed time required for various potions
Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
Changed Well efficiency
Herbalist Hut I require less technology point. It should be available to players before first winter
Changed productivity of Workshop
Lower taxes for houses
Reduced straw weight
Longer effect of pears, plums and cherries
Higher price for apple, pear, plum and cherry
Lower calories for meat, but they effect stay longer
Longer effect of milk, weaker effect of soured milk
Higher base price of all axes
Changed prices for all sickles
Copper and Iron sickle requires 2 bars instead of 3.
Not fight connected potions have longer effects
Higher cost for potion of temperature
All clothes provide better protection against the cold
One serving of a Bucket with water provides less Water
Higher Food for Gruel, Meat with Gravy, Potage and Stew
Soup effect is longer and provide more Food
Higher price for copper tools
Longer effect of milk
Higher prices for hammers
Better price for eggs
Same crafting time for all types of poison arrows and bolts.
Visual improvements to rocks and caves
Personality visible from the start with empathy instead of 25% needed for more clarity
Polish language
Russian language
Swedish language
French language
Turkish language
Chinese language
------------------------------------ If you have a problem with patch 2.0.0.5, try installing patch 2.0.0.5a which is on the test branch
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window 5. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
Sounds for animations - NPCs checking out barrels and wicker baskets with fish
New music: Caves day and night themes
Game customization on start of oxbow map (both solo and in co-op)
Fixed
Herbalist can no longer harvest StJohnsWort in winter
Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
Npcs can give main story quest that was already done
Bandits and animals parameters updates from customization applies after two seasons instead of one
Field texture being overdrawn when starting to place a new field and cancelling it on client side
Mine state synchronization for clients
Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC (fix for bug from 2.0.0.3 - Please report in case it still happens)
Updated
Achievements should work again
Longer effect of milk
Higher prices for hammers
Better price for eggs
Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
Herbalist Hut collects more herbs, changed time required for various potions
Hunting Lodge I produces more Leather
Fishing Hut rebalanced
Same crafting time for all types of poison arrows and bolts.
Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
Changed the amounts of experience gained by fishers
Bundle Medieval Dynasty x Achilles: Legends Untold is back!
🔥 Medieval Dynasty x Achilles: Legends Untold🔥
We're excited to announce a massive update to Achilles: Legends Untold, bringing new challenges and significant improvements to your gaming experience. Get ready to dive deeper into the mythological world with enhanced gameplay and new features!
Dive into the realms of myth and medieval life with the exciting Steam bundle featuring Achilles: Legends Untold and Medieval Dynasty. Both games have just been updated, enhancing your experience with new content. Achilles: Legends Untold offers an improved journey into Greek mythology with enhanced combat and new mythical challenges. Meanwhile, Medieval Dynasty expands its immersive medieval world with more dynamic features, crafting, and building systems. This bundle is a unique opportunity to explore two distinct historical adventures, now richer and more engaging with their latest updates.
Medieval Dynasty is showcased in DreamHack Beyond 2023
The DreamHack Beyond 2023 is here! We are excited to be a part of DreamHack’s Indie Showcase. Thank you for having us! Let's celebrate this year in gaming together 👏
Make sure to check out all the featured titles here: LINK
Heat sources in buildings and caves did not affect the player
Some quests, if they had multiple outcomes, would show wrong objectives on client side
On hold interaction sometimes triggering on key press
Weather and temperature replication
Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
An issue that could cause clients to get disconnected on season skip
Crafting menu opening before npc was able to free up workbench completely
Camera rotation in certain situations that would cause player camera to be tilted
If a player pushes an NPC while he is releasing a workbench, the workbench will be blocked forever
Camera not behaving correctly when crafting at the tables in first person
Possibility to open two dialogues or listen dialogues with npc
Field texture being overdrawn when another field is being destroyed
Building texture spots staying on the map if the client leaves and joins a 'different' world
No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
Wrong recipe for Waterskin
Disappearing cursor in UI windows when another player wrote something in the chat
Missing opening animation in new game menu
Fixed dead animals getting revived on game load in some cases
Buttons not working in the crafting slider on workstations
Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
Reconnection system not working
On some saves from early coop children don't recognize their parent (it mainly affected clients)
If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
Items going into negative count when player tries to transfer item that was used for economy or taken by another player
Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
Updated
Player spawn and loading logic to allow for smoother experience
How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
Increased session code readability
Visual improvements to rocks and caves
If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
Network optimizations on season skip
Network optimizations on client join
Some NPCs quests behavior
Longer effect of pears, plums and cherries
Higher price for apple, pear, plum and cherry
Lower calories for meat, but they effect stay longer
Longer effect of milk, weaker effect of soured milk
Higher base price of all axes
Changed prices for all sickles
Copper and Iron sickle requires 2 bars instead of 3.
Not fight connected potions have longer effects
Higher cost for potion of temperature
Changed productivity of Workshop
Lower taxes for houses
Herbalist Hut I require less technology point. It should be available to players before first winter
The coldest day of spring is less demanding
All clothes provide better protection against the cold
Polish language
Russian language
Swedish language
How to use this Steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window
Password: MedievalStaging 5. When you access the branch, you can select Public_testing
Important! Before changing the branch, make sure to back up your saves in case of corruption.
Saves created on one branch may not work on another, including the public one.
Some animations to basic NPC talks, notice board quests and our villagers quests
Sounds for a few NPC animations
Network error message before creating online session
Fixed
Client getting disconnected on join due to number of quests completed
Players getting stuck at campfire if crafting at the same time
Bandits can talk (chatters) after death
Bandit's health and damage multiplier not setting correctly after loading a save
Certain settings like infinite weight not working on player join
Missing Pots when loading old game saves
Flat Tablecloth position in Simple Wooden Table
Location of the chest in the Workshop
Some quests did not have a starting dialogue
Inventor husband did not have spoken greetings.
Some of the problems with dialogues getting stuck (e.g. The end is nigh, quest finish)
Host could not change color or kick players that were on mounts
Item transfer sounds (when interacting with chest) were not being played correctly
Donkey made horse sounds after pressing spacebar when standing still
Male sigh in animation of washing of female player
Fixed one possibility of sound effects bugs in caves during horseback riding
Crash when NPCs try to get to our village
Male heir had female voice when changing to him from female character
Snowman remaining after winter
Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them
Quests with killing wolves in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead
Main quests can bug out and be given to NPC every single season insted of once per playthrough
Main quest in Piastovia couldn't be discovered
If client asks spouse to pay taxes then the taxes are paid, but quest is not completed properly (persists on host and other clients)
Missing text for what to bring in some quests from The Valley map
Fishing with fishing spear as a client, gives fish on server side (client doesn't see them in their inventory)
If a player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full.
Sambor quest being looped
Multiply spawning NPCs if some quest is looped
Red water in washtube
In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches)
Players don't get or lose dynasty reputation if host is riding a mount
Client can't buy schemes for house decoration
Sometimes skills are not set correctly by the client which results in them being reset on loading the game
"It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete
Crash when trying to place picket fence as host with client nearby
Mug Muggers: Drinking Competition making clients permanently drunk till reload
Wild animals attacking dead animals
Wild animals provoking other animals to attack player
Wild animals damage customization not working
Updated
Rendering optimizations
Tweaked wild animals behavior
Reworked torch waving influence on wild animals, added ability to intimidate more animals
Increased weight of grains
Increased durability of axes and sickles
Increased durability of stone pickaxe
Increased durability of bows
Copper Sickle requires 3 copper bars
Water skin doesn't require linen threads to production and has lower price
Changed productivity of Well, Hunting Lodge and Barn
The hottest spring day has a cooler night and morning
Lower food consumption for chickens, pigs, geese, sheep, goats and cows
Greater chance of children for donkeys and horses
Higher price for young chickens and young donkeys
Lower price for young horses
Durability of items on map
Polish language
German language
French language
Portuguese language
Spanish language
Longer duration of torches
Potions are more expensive, but their effects last much longer.
Raw meat is less filling. Processed meat is worth more.
The worse winter variants for the first year are warmer.
Lower weight of flour
Fishing Spear deals 5 damage
Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies
Sounds for taking out holdable items (for NPC and player)
If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant"
When client tries to do quicksave nothing happens but notification pops up (no more notification)
Guide to branches and 2.0.0.2 patch on the test branch
Hi, Villagers! Do you know that you can test out upcoming updates for Medieval Dynasty or go back to the past and play previous versions of the game? All you need to do is add dedicated branches of the game on Steam!
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window 5. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
Password: MedievalStaging
Pre_co-op This is the last version of Medieval Dynasty before the release of the Co-Op Mode Update. It doesn’t include any changes to the gameplay, mechanics and economy.
Password: bringmebackintime
Last_ea If you really want to go back in time, this is the last version of the game before the 1.0 release.
Password: 3v491vMVZnvp3
After selecting the version, Steam should download it immediately.
Important! Before changing the branch, make sure to back up your saves in case of corruption.
Saves created on one branch may not work on another, including the public one.
-------------------------------------
Patch 2.0.0.2
Added
Some animations to basic NPC talks, notice board quests and our villagers quests
Sounds for a few NPC animations
Network error message before creating online session
Fixed
Client getting disconnected on join due to number of quests completed
Players getting stuck at campfire if crafting at the same time
Bandits can talk (chatters) after death
Bandits health and damage multiplier not setting correctly after loading a save
Certain settings like infinite weight not working on player join
Missing Pots when loading old game saves
Flat Tablecloth position in Simple Wooden Table
Location of the chest in the Workshop
Some quests did not have a starting dialogue
Inventor husband did not have spoken greetings.
Some of the problems with dialogues getting stuck (eg. The end is nigh quest finish)
Host could not change color or kick players that were on mounts
Item transfer sounds (when interacting with chest) were not being played correctly
Donkey made horse sounds after pressing spacebar when standing still
Male sigh in animation of washing of female player
Fixed one possibility of sound effects bugs in caves during horseback riding
Crash when NPCs try to get to our village
Male heir had female voice when changing to him from female character
Snowmans remain after winter
Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them
Quests with killing wolfs in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead
Main quests can bug out and be given to npc every single season insted of once per playthrough
Main quest in Piastovia couldn't be discovered
If client asks spouse to pay taxes then the taxes are paid but quest is not completed properly (persists on host and other clients)
Missing text for what to bring in some quests from The Valley map
Fishing with fishing spear as a client gives fish on server side (client doesn't see them in their inventory)
If player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full.
Sambor quest being looped
Multiply spawning NPCs if some quest is looped
Red water in washtube
In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches)
Players don't get or lose dynasty reputation if host is riding a mount
Client can't buy schemes for house decoration
Sometimes skills are not set correctly by the client which results in them being reset on loading the game
"It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete
Crash when trying to place picket fence as host with client nearby
Mug Muggers: Drinking Competition making clients permanently drunk till reload
Wild animals attacking dead animals
Wild animals provoking other animals to attack player
Wild animals damage customization not working
Updated
Rendering optimisations
Tweaked wild animals behavior
Reworked torch waving influence on wild animals, added ability to intimidate more animals
Increased weight of grains
Increased durability of axes and sickles
Increased durability of stone pickaxe
Increased durability of bows
Copper Sickle requires 3 copper bars
Water skin doesn't require linen threads to production and has lower price
Changed productivity of Well, Hunting Lodge and Barn
The hottest spring day has a cooler night and morning
Lower food consumption for chickens, pigs, geese, sheep, goats and cows
Greater chance of childs for donkeys and horses
Higher price for young chickens and young donkeys
Lower price for young horses
Durability of items on map
Polish language
German language
French language
Portuguese language
Spanish language
Longer duration of torches
Potions are more expensive, but their effects last much longer.
Raw meat is less filling. Processed meat is worth more.
The worse winter variants for the first year are warmer.
Lower weight of flour
Fishing Spear deals 5 damage
Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies
Sounds for taking out holdable items (for NPC and player)
If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant"
When client tries to do quicksave nothing happens but notification pops up (no more notification)
Missing icons in dialogues with NPC on the Oxbow map.
A missing dialogue in the “Why no Wine?” quest.
The player’s hair colour after switching to the heir in single player.
Inputs in the character creator.
The “Fruitful Dispute” quest is not completing.
Missing objective texts for some valley quests.
Other players cannot see the NPC dialogue animations when the client is talking to this NPC.
Replication of NPCs quest animations.
Reduced horse speed at high frame rate.
Some players were unable to interact with an NPC as a result of listening to the NPC's dialogue. (Also, on The Valley).
Doubled furniture in Sedowin's hut for the client.
A player could get stuck with the Sleep information UI when he tried to sleep in the same bed as another player.
After death the sleep UI was open.
Players being treated as a new player when trying to play in already saved game in Solo play on Oxbow
Crash due to hud trying to get goal marker if IDs are wrong
Player being mother don't see their children in map if they changed filter to people
Player stuck without being able to move when trying to load into the game if he had nothing assigned to his quickslots or equipment but with items in inventory
Giving gifts as a woman to your child doesn't increase affection
Case of game freezing due to NPC pathing if player build his village in the right top corner of Oxbow map
Updated
Playing Solo in Oxbow is now possible offline, like the Valley.
Changed how login and session handling is done. Should cause less issues hopefully.
In the first three years, only fine weather should prevail. More demanding and dangerous weather conditions begin occurring from year three in the game.
Increased the durability of hoes.
Now during sleep, you can't die from hunger/thirst/temperature.
Polish language.
German language.
French language.
Russian language.
Ukrainian language.
Brazilian Portuguese language.
Affection can only be seen if you child is not mature
Update of items at vendors
Thank you for your support and we apologize for any bugs/errors. We work every day, even on weekends, to improve the quality of our game :)