Medieval Dynasty cover
Medieval Dynasty screenshot
PC PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Adventure

Medieval Dynasty

Patch 2.0.1.4 on the Test Branch

Changelog - Patch 2.0.1.4



Added

  • Added ability to drop a stack of items by holding down the drop button
  • A visual information to dialogue to show player that data is being loaded


Fixed

  • Firewood requirements do not update with building improvements
  • Dialogues sometimes getting stuck on an empty window for client if he has high latency
  • Wrong display of skill descriptions in spanish
  • Client can flirt indefinitely as long as the player picks the right answers
  • Client can give only one gift per game
  • Client can give gift after every game reload
  • If host and client romance with same NPC and on another day host talks as first then client won't be able to romance
  • Changing torch type while torch is lit doesn't change to torch in hands and also the new torch in inventory gets hp of the old torch
  • Infinite torch if player drops the one equipped in hands or transfers it to chest
  • Picking torch, then picking another from stack then dropping the very first one and lighting one current resulted in wrong item getting it's condition dropped
  • Client's torch can be indestructible when he picks another torch and throws away the old one
  • Weight of the player is not correctly updated when client transfers/sells/buys item
  • In peoples' needs the items were wrongly counted
  • If client upgrades building to higher level then game tries to recover building materials and give them to host instead of the player making the upgrade
  • Client can manage only items from first level of production building (for example only items from hunting lodge I when managing hunting lodge II)


Updated

  • Generic NPCs on the Oxbow map will now have rumors option in their dialogues
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Cherry Pie has lower stamina boost
  • Fruit Tart has lower water boost
  • Flatbread and Flatbread with Onion provide less food
  • Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
  • Oat Rolls, Wheat Bread, Wheat Rolls effect last shorter
  • White Bread effect is weaker
  • Potion of Sobriety completely frees you from the consequences of drunkenness
  • Soured Milk has longer effect, better alcohol reduction and provide more water
  • Pickaxe has +5 damage per hit
  • Basic summer day has colder afternoon
  • More visual detais and decorations in caves, both in co-op and single maps.
  • Tweaked characters ragdoll
  • Polish updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.3 on the Public Branch

Changelog - Patch 2.0.1.3



Fixed

  • On the Valley map new game customization for fast building and crafting starts working only after reload or reapplying
  • Tweaked mount ragdoll (Work in progress)
  • Missing material references for stairs in some cases
  • Potential crash in foliage replication system
  • Workbench interaction not starting and ending properly for brewing station, cauldron, millstone and grate which resulted in workbench being unusable after first use
  • Workbenches sometimes appearing interactable even if player is currently occupying it
  • Missing one dialogue text during first conversation with Sedowin
  • Not being able to use ESC to exit some basic dialogues.
  • NPC consume the durability of scythes and sickles at the same rate as the player.
  • Dragging and dropping items to armor slots (clothes, torch, arrow) may sometimes not work correctly
  • Two cases of possible null references for NPCs and Stats if player has big latency
  • Dying during using the notice board doesn't remove notice board UI
  • Temperature tolerance is sometimes not correctly displayed in inventory
  • Various fixes for Goat and Cow milking interaction if player has big latency


Updated

  • Characters begin to feel the effects of Overheat at 30 Celsius degrees.
  • Straw Hats has better heat protection
  • Basic Summer weather has colder high noon
  • Trousers with cuffs stats and recipe changed
  • Pants prices changed
  • Loading optimizations
  • Login logic for EOS
  • Wisent drop less meat
  • Porridge provide lower Stamina bonus
  • Porridge with apple, Soup, Scrambled Eggs and Scrambled Eggs with mushrooms provide less food
  • Porridge with berries provide less food and has lower Stamina bonus but has longer duration time
  • Vegetable Soup provide less food and water consumption multiplayer
  • Mushroom Soup provide lower temperature protection
  • Various code optimizations and clean up
  • "Chapters" are no longer in the journal on the oxbow map
  • Stats protection now also works during using the notice board
  • French updated



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.3 on the Test Branch

Changelog - Patch 2.0.1.3



Fixed

  • On the Valley map new game customization for fast building and crafting starts working only after reload or reapplying
  • Tweaked mount ragdoll (Work in progress)
  • Missing material references for stairs in some cases
  • Potential crash in foliage replication system


Updated

  • Characters begin to feel the effects of Overheat at 30 Celsius degrees.
  • Straw Hats has better heat protection
  • Basic Summer weather has colder high noon
  • Trousers with cuffs stats and recipe changed
  • Pants prices changed


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.2 on the Test Branch

Changelog - Patch 2.0.1.2



Fixed

  • Missing one dialogue text during first conversation with Sedowin
  • Not being able to use ESC to exit some basic dialogues.
  • NPC consume the durability of scythes and sickles at the same rate as the player.
  • Dragging and dropping items to armor slots (clothes, torch, arrow) may sometimes not work correctly
  • Two cases of possible null references for NPCs and STats if player has big latency
  • Dying during using the notice board doesn't remove notice board UI
  • Temperature tolerance is sometimes not correctly displayed in inventory
  • Various fixes for Goat and Cow milking interaction if player has big latency


Updated

  • Login logic for EOS
  • Wisent drop less meat
  • Porridge provide lower Stamina bonus
  • Porridge with apple, Soup, Scrambled Eggs and Scrambled Eggs with mushrooms provide less food
  • Porridge with berries provide less food and has lower Stamina bonus but has longer duration time
  • Vegetable Soup provide less food and water consumption multiplayer
  • Mushroom Soup provide lower temperature protection
  • Various code optimizations and clean up
  • "Chapters" are no longer in the journal on the oxbow map
  • Stats protection now also works during using the notice board
  • French updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

250,000 members in the Game Hub!

What a kingdom! 🏰




Thank you to all who joined our Steam Game Hub! We love seeing you interact, discuss the game and share your incredible creations ♥️

It gives us the fuel to keep developing the game further!

Visit our Steam Store:

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.1 on the Public Branch

Changelog - Patch 2.0.1.1



Fixed

  • Some NPCs' behaviours in quests are incorrect
  • Removed ability to gather resources from cows, goats and sheep while mounted
  • Invisible mount in some cases
  • Mount stuck after jumping
  • One potential crash issue when validating user login
  • Animal spawners discovery notifications not appearing when player is mounted


Updated

  • No tax on buildings without a built foundation
  • Changed price for bags and torch
  • Changed productivity of well
  • Changed amount of exp gained in Well
  • Meat and Fish Meat (raw, roasted, dried, salted) provide less food
  • Milk, Gruel, Stew, Meat with Gravy and Potage provide less food
  • New Game and Save loading logic changes
  • Polish language



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.0 on the Public Branch

Changelog - Patch 2.0.1.0



Fixed

  • No Need to Rash quest can now be given by adults only
  • NPC who is unemployed or has a break in work can say "No production set" chatter
  • Quest: "Stefan Needs to Go", "Shake Spear", "Package Deal" cannot be given by NPCs related to player
  • Character custom appearance is not being loaded after loading save on multiplayer
  • Missing objective texts for some village quests
  • Generic quests now won't assign to clients' families (as long as clients are in the game during season skip)
  • In some cases after exiting the dialogue player can't jump until ESC is pressed
  • When client dies but has an heir in the death screen there is "none" instead of heir's name
  • Fixed productivity of Workshops
  • Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
  • Client not being able to buy bulls and calfs


Updated

  • Polish language
  • Flatbread and Flatbread with Onion provide less food
  • Cheaper scheme cost for Flatbread and Flatbread with Onion
  • Lower production time for Flatbread and Flatbread with Onion
  • Changed prices for shovels
  • Village statuses on HUD


Current testing branch used to have a modified engine build, which now will be located on new branch public_alternative. This way testing branch will be once again only for testing.
To access new branch use password: MDAlternative

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.0.9a on the Test Branch

Changelog - Patch 2.0.0.9a



Fixed

  • Fixed productivity of Workshops
  • Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
  • Client not being able to buy bulls and calfs


Updated

  • Village statuses on HUD


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.0.9 on the Public Branch

Changelog - Patch 2.0.0.9



Added

  • Animations for village statuses


Fixed

  • Well Earned Rest achievement not working for host/solo
  • Warm Blooded Achievement not working for host/solo
  • Ground texture for fields not updating correctly if a corner of a chunk has 0,0 coordinates
  • Fish spawners should now appear correctly on the map for clients
  • An issue that could cause fish spawners to not have any fish for clients
  • Incorrect behavior of NPCs in some quests. (Loading or reloading save file will fix behaviors)
  • Children may say texts that they don't have toys, even if the player gave them a toy
  • Children don't play with the figurines given to them by the player (Oxbow)
  • Transfer whole stack as host doesn't update UI correctly (fix for: 2.0.0.8 version)
  • Sometimes talents are reset on loading the game
  • Main menu input buttons not being visible after closing join game menu
  • HUD settings for item information visibility not working properly
  • Sometimes NPCs would greet player as if they didn't know them
  • NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
  • Keyboard/pad input not working in the game loading menu after death


Updated

  • Network and loading optimizations when saved player is being created in the world
  • Higher price for scissors
  • Excavation Shed and Woodshed productivity changed
  • Experience gained by workers in Excavation Shed and Woodshed has been changed
  • Polish language
  • Decoration in caves
  • Basic and worst Summer days are warmer
  • Worst Summer day has higher chance of occurence (but still after year 2)
  • Changed price for knifes and pickaxes
  • Workshop II and Workshop III has diffrent productivity
  • Inventory optimizations
  • Foliage update on clients optimizations (Trees,plants etc when interacted)
  • Field plant update optimizations
  • Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.0.8 on the Test Branch

Changelog - Patch 2.0.0.8



Fixed

  • Sometimes NPCs would greet player as if they didn't know them
  • NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
  • Keyboard/pad input not working in the game loading menu after death


Updated

  • Decoration in caves
  • Basic and worst Summer days are warmer
  • Worst Summer day has higher chance of occurence (but still after year 2)
  • Changed price for knifes and pickaxes
  • Workshop II and Workshop III has diffrent productivity
  • Inventory optimizations
  • Foliage update on clients optimizations (Trees,plants etc when interacted)
  • Field plant update optimizations
  • Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting


How to use this Steam branch
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the “Betas” Tab
4. Enter the Beta Test Code in ”Private Betas” window

Password: MedievalStaging
5. When you access the branch, you can select Public_testing

Important!
Before changing the branch, make sure to back up your saves in case of corruption.

Saves created on one branch may not work on another, including the public one.

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/