Medieval Dynasty cover
Medieval Dynasty screenshot
PC PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Adventure

Medieval Dynasty

Update to v.1.3.0.0. - PUBLIC STAGE

Hello everyone!

v1.3.0.0 is now available on the Public Stage.

IMPORTANT: Quests will work again once the new season begins.

How to join the public staging?


Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure

  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging




  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close



Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!



  • Five new birds - Pigeon, Duck, Crow, Hawk and White-Tailed Eagle.
  • Two new colour variants of hens.
  • Three new wall decorations - Animal Trophies.
  • Three new items - Animal Skulls. Skulls as possible rare drops to wisent, deer, buck, and moose.
  • Six new floor decorations - Animal Furs.
  • Two new maps to buy - birds and fish spots.
  • Animal spots can now be discovered on the map.
  • Attic module to the Simple Small House.
  • New sounds for the Calf.
  • Reverb and an occlusion system to some sounds.
  • New graphic effect - Screen Space Global Illumination (SSGI) (This has a high impact on performance).




  • No damage to one of the Smithy modules.
  • One of the house modules doesn't cast a shadow.
  • Market stalls modules must not be damaged by old age.
  • Destroyed building modules have the wrong textures.
  • Accepting settings doesn't hide "restore default" button.
  • After the interaction that allows a player to buy an animal the animal details instead of the building selection was opened.
  • Falling tree sounds should be less likely play in a loop.
  • Racimir going bald when putting on a hood while wearing a hat.
  • Mount teleporting back home on a skipped day - now only on season skip, if not overloaded.
  • Cancelling the skinning animation for Wisents skinned them prematurely.
  • Torch handles sometimes do glow.
  • Position of doors in buildings.
  • Position of signboards in buildings.
  • When a character dies of old age, the heir will also die in the next season if the player continues the game without saving.
  • A few cases where NPCs block or sleep in front of houses.
  • Sounds of the horse and donkey will play less often.
  • Wrong interaction scale when trying to buy animals.
  • Wrong offset applied when blocking after a tool broke.




  • Building system - 3 construction stages (foundation, framing, modules).
  • Terrain textures.
  • Rendering optimisations.
  • Optimisation of RAM memory consumption.
  • Optimisation of VRAM memory consumption.
  • Sounds optimisations.
  • The table in the Apiary is no longer a building module.
  • The table in the Hen House is no longer a building module.
  • Reworked models of fishing hut modules.
  • Reworked models of residential building modules.
  • Reworked models of barn modules.
  • Reworked shaders of some vegetation.
  • In repair mode, only objects that can be damaged are highlighted.
  • Riding on horse in third person mode.
  • Numerous tweaks and improvements to the terrain.
  • Getting into NPC details with dialogue and then closing the details closes whole management.
  • All languages updated.


The Revival of the Survival Instinct Bundle!

Hello folks!

The Survival Instincts Bundle is back! Together with Creepy Jar, Render Cube/Toplitz Productions have once again agreed to go the extra mile and send daring players on missions to the Amazon and Settlement Building into the Dark Ages! Are you ready to take your survival into your own hands?

Speaking of survival: The 25% discount on the bundle will safeguard your wallet for the future! 😉

Green Hell is an acclaimed survival game that challenges players to manage everything from their nutritional needs to their own sanity; Creepy Jar relentlessly added more and more content to make Green Hell a fully robust and deep experience. With 2 million players to date and coop mode it’s one of a kind experience.

And... some more Q&A! Rejoice!

Hello everyone!

The Windmill & Decorations Update is live, so our Devs have a bit of time for... Q&A! 🔥

Just leave your questions in the comment section and we will prepare a video with answers for the most interesting ones. Ask our Team about everything... connected to the job & Medieval Dynasty ofc. From a daily, office routines to details about AI or graphic designing. We're waiting for your comments till the end of 13.03.2022 (midnight, CET).

Have fun! 😁

Hot Fix to version v1.2.0.1

Hello everyone!

We have a small hot fix addressing these items:

Hot-Fix to version v1.2.0.1

FIXED



  • Some cases in which animal breeders are circling animals.
  • Sorting fields by distance from the barn.
  • NPCs sometimes block on the wings of the Windmill.
  • Colliders for hat items.
  • Collider for Silk Shawl item.
  • Game saves with lots of fields and orchards don't work.
  • Hitting the Windmill building doesn't sound like wood.


UPDATED



  • Hungarian updated.

Chat with the Devs - Round 2!

Hi folks!

We are over the moon with our live dev chat from yesterday! It was a delight and we enjoyed it immensely! Thanks to all of you for being part of it!

And since it was so enjoyable, we're going for a second round today. From 7 pm - midnight CET, we'll be back answering questions here in the chat!

Be there! We are looking forward to meeting you!

The teams from Render Cube and Toplitz Productions

Medieval Dynasty - The Windmill & Decorations Update

Dear Elders!

Gather and behold the latest acquisition to the valley! A few resourceful heads from faraway places have stopped at the tavern and told the villagers about a machine that turns grain into flour by using the power of the wind.

So now it's up to you to put their plans into action and build a miracle of modern medieval technology in the valley.

[previewyoutube="Uz9CzGNN2dM;full"]

From big things to smaller things: We have repeatedly read about the great desire to be able to further embellish and decorate your own domicile. We want to help you achieve this dream and have created a few new accessories. Your homes in Medieval Dynasty will also be given new shutters and curtains for windows, shelves, vases and much more.

Nothing stands in the path of upgrading your settlement from beautiful to magnificent.
Speaking of upgrades: The game engine has also been upgraded. From now on, the UE 4.27.2 powers Medieval Dynasty on your PC.

This update is complemented by several bug fixes and improvements.

Tell us in the comments if you like the windmill, where you built it or if you want to challenge it 😊. Of course, feel free to comment on the other features as well! Don't forget to check out our social media channels!

Stay safe and see you around

Render Cube and Toplitz Productions

All changes can be found in detail here:



  • New building – Windmill.
  • New decoration system for Houses.
  • New furniture - Flower pots with the possibility of planting flowers.
  • New items - small flower vases.
  • Over 30 new locations of interest generated on the map.
  • Dynamic drawing of player objects on the map in the book.
  • Effects for the Blacksmith.
  • Effects for the Lumberjack.
  • New Stallholder animations.
  • New Beekeeper animations.
  • New pick-up animations for items to third person view.
  • More sounds for falling trees.
  • Doppler effect to sounds of falling trees and ranged weapons.
  • Reverb effect for falling tree sounds.
  • New sounds for putting items into inventory.
  • New sounds for dropping items from your inventory.




  • Invisible chicory.
  • The cart just west from Gostovia sunk below ground and all the goodies with it.
  • Stone deposit state isn't saved.
  • Cut tree progress isn't saved.
  • Flickering of animal shadows.
  • It isn't possible to place a gate close to water.
  • Dropped or impaled items could attach to incorrect objects after loading game.
  • Vanishing warnings when farmers return to the barn because they ran out of required resources.
  • Black screen instead of cutscene/tutorial video etc. on windows 7.
  • Number of fences, gates and furniture displayed incorrectly when the player has no permission to build.
  • Restoring default game settings sets autosave timer to 30 min instead of 15 min.
  • HUD input is not updated on grabbing an item.
  • Rabbits are standing valiantly instead of fleeing from a mounted player.
  • The mouse cursor is visible during dialogues when using a gamepad.
  • The mount cannot be summoned on a gamepad when the player is in progress of placing a building's ghost.
  • Restoring graphic settings is not working as intended.
  • When multi-crafting with a controller, when you press the left button of the D-pad to reduce the number of items to craft, this action also activates summon mount.
  • Left hand not affected by offsets after putting away a torch.
  • Jezerica fishermen have spears with an incorrect rotation.
  • Fishermen sometimes cross the river in the water to fish on the other side.
  • The chicken breeder tends to get stuck in the hen house.
  • Grass doesn't disappear close to the camera in TPP mode.
  • Expired items have their hp reset to maximum.
  • Movement is not blocked during selection from sleep menu.
  • Possibility to interact with objects while mounting up.
  • Avos will now be a little bit louder when he tries to make owl sounds in Sambor mission.
  • Racimir sounds related to these statuses: thirst, hunger, cold, heat, poisoning and drunkenness.
  • Disappearing crops in fields at low visibility settings in range.




  • Unreal Engine 4.27.2.
  • Rendering optimizations.
  • Optimizations to a few systems.
  • Optimizations to RAM consumption.
  • Cut tree meshes.
  • Increased the visible range of high-quality grass.
  • Increased the map image quality.
  • Improved the house skeleton models.
  • The rabbit and bird figurines can stand upright.
  • Numerous adjustments to the distribution of rocks and plant.
  • Salting in the Hunting Lodge and Fishing Lodge has been moved to the second tier of the building and drying down to the first tier.
  • The ability to rotate items held has been added to the "Grab" functionality.
  • Radial menus on the gamepad now remember the last selected segment.
  • Quick slot radial menu with roman digits for quick slots.
  • The Well now needs 20 building technology points to unlock.
  • Icons of wild animals are enlarged on the map.
  • Improvements to the wind.
  • Increased the range shadows are apparent for both animals and humans
  • Numerous tweaks and improvements to the terrain.
  • Many of the villages have received additional lighting.
  • Water Carrier increases the skill Extraction instead of Farming
  • Order of traps and seats in decoration menu.
  • All languages updated.

Chat with the Devs!

Hi folks!

You already know that we use non-verbal communication here!?

Let us guess! You are nodding right now?

Very nice, but we also can do it in a different way 😉. In writing! That's why we're having a Dev Chat session on 3rd of March 2022 from 7 pm to 12 am CET. Ask your questions and we'll try to answer them. As many as possible!

So, come in strong numbers, village leaders, and be our audience!

See you then

The teams of Render Cube and Toplitz Productions

Unbenannt

Hello everyone!

v1.2.0.0 is now available on the Public Stage

How to join the public staging?


Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure

  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging




  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close



Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!



  • New building – Windmill.
  • New decoration system for Houses.
  • New furniture - Flower pots with the possibility of planting flowers.
  • New items - small flower vases.
  • Over 30 new locations of interest generated on the map.
  • Dynamic drawing of player objects on the map in the book.
  • Effects for the Blacksmith.
  • Effects for the Lumberjack.
  • New Stallholder animations.
  • New Beekeeper animations.
  • New pick-up animations for items to third person view.
  • More sounds for falling trees.
  • Doppler effect to sounds of falling trees and ranged weapons.
  • Reverb effect for falling tree sounds.
  • New sounds for putting items into inventory.
  • New sounds for dropping items from your inventory.




  • Invisible chicory.
  • The cart just west from Gostovia sunk below ground and all the goodies with it.
  • Stone deposit state isn't saved.
  • Cut tree progress isn't saved.
  • Flickering of animal shadows.
  • It isn't possible to place a gate close to water.
  • Dropped or impaled items could attach to incorrect objects after loading game.
  • Vanishing warnings when farmers return to the barn because they ran out of required resources.
  • Black screen instead of cutscene/tutorial video etc. on windows 7.
  • Number of fences, gates and furniture displayed incorrectly when the player has no permission to build.
  • Restoring default game settings sets autosave timer to 30 min instead of 15 min.
  • HUD input is not updated on grabbing an item.
  • Rabbits are standing valiantly instead of fleeing from a mounted player.
  • The mouse cursor is visible during dialogues when using a gamepad.
  • The mount cannot be summoned on a gamepad when the player is in progress of placing a building's ghost.
  • Restoring graphic settings is not working as intended.
  • When multi-crafting with a controller, when you press the left button of the D-pad to reduce the number of items to craft, this action also activates summon mount.
  • Left hand not affected by offsets after putting away a torch.
  • Jezerica fishermen have spears with an incorrect rotation.
  • Fishermen sometimes cross the river in the water to fish on the other side.
  • The chicken breeder tends to get stuck in the hen house.
  • Grass doesn't disappear close to the camera in TPP mode.
  • Expired items have their hp reset to maximum.
  • Movement is not blocked during selection from sleep menu.
  • Possibility to interact with objects while mounting up.
  • Avos will now be a little bit louder when he tries to make owl sounds in Sambor mission.
  • Racimir sounds related to these statuses: thirst, hunger, cold, heat, poisoning and drunkenness.
  • Disappearing crops in fields at low visibility settings in range.




  • Unreal Engine 4.27.2.
  • Rendering optimizations.
  • Cut tree meshes.
  • Increased the visible range of high-quality grass.
  • Increased the map quality.
  • Improved the house skeleton models.
  • The rabbit and bird figurines can stand upright.
  • Numerous adjustments to the distribution of rocks and plant.
  • Salting in the Hunting Lodge and Fishing Lodge has been moved to the second tier of the building and drying down to the first tier.
  • The ability to rotate items held has been added to the "Grab" functionality.
  • Radial menus on the gamepad now remember the last selected segment.
  • Quick slot radial menu with roman digits for quick slots.
  • The Well now needs 20 building technology points to unlock.
  • Icons of wild animals are enlarged on the map.
  • Improvements to the wind.
  • Increased the range shadows are apparent for both animals and humans
  • Numerous tweaks and improvements to the terrain.
  • Many of the villages have received additional lighting.
  • Water Carrier increases the skill Extraction instead of Farming
  • Order of traps and seats in decoration menu.
  • All languages updated.

Medieval Dynasty - The next MILLstone

Hello everyone!


We have news! The next roadmap update is looming, and we want to share some progress with you!

Now, our game studio is very much focused on high technology. Medieval high technology. Many of you have already requested it, so we have decided to give you a first glimpse of the desired building today:

The windmill!

[previewyoutube="Xy--aDvmDdE;full"]

In the Middle Ages, windmills turned out to be a major achievement. Soon they will simplify your life and make your work easier. At the same time, they will embellish your settlement, your village, as impressive buildings!

Can't wait? Of course, you'll have to wait a little bit longer, but soon the windmills will brighten up your medieval life!

The teams of Render Cube and Toplitz Productions

Update 1.1.1.1. is now available for the LIVE version.

Hello everyone!

The recent update v1.1.1.1. is now available on the Live Version.




    -




  • The season skips twice in case the player started sitting in FPP and was remaining in that position while the season was skipping.
  • Cudgels don't lose durability if the player has the "Skilled Farmer" skill maxed out.
  • The player cannot switch between FPP and TPP if the player dismounts during the mounting animation.
  • Incorrect sleeping animation for the player.
  • Camera stutters for standing up animation in TPP.
  • Incorrect road signs.
  • Player can still transfer items to the dead mount with transfer whole stack option.
  • Player can use the special mount animation while mounting.
  • Player can mount on the horse/donkey while crouching.
  • Player sits incorrectly on the mount when the mounting animation starts while falling.
  • Player can open the Inventory, Management and other tabs while dying.
  • Projectiles miss the player.
  • Wisent, Bear and Boar are running away from the player if the player gets mounted.
  • Dead bandits are sometimes loaded with open eyes.
  • Clipping item meshes: Long Hoods and Backpacks.
  • Inability to produce bows during winter.




  • Blending for certain poses in TPP.
  • Blend time for blocking with axe in TPP.
  • Numerous adjustments to the distribution of rocks and plants.
  • Move animation blending in TPP for two handed tools, bag, sack, and bucket.
  • Sounds for falling tree.
  • Random season in the main menu.
  • Drag and drop is now disabled when the player is trying to assign to a quick slot.