Hello! We are on Friday which means new build update! During this week I focused on some new items and recipes, planning future things like new zones and cities, along with more bug fixes.
Let's see what this build contains:
NEW CONTENT
You can unlock bards for every stall to attract people. (They will have little songs in the future)
Craft stat and skills.
Now you can remove individual items from the list when you are placing an item order!
More items and recipes (tomatoes, potatoes, fish recipes...)
Trending item list is enlarged +400%!
BUG FIXES
When a customer leaves, you can't open again the customer panel.
Plant soup recipe is fixed.
Inventory craft queue is again available.
Some changes in customer behavior.
Have a nice weekend and as always, thanks for supporting me ːsteamhappyː
David.
FRIDAY BUILD 5
Hello everyone! We are on Friday which means new build update! During these 2 weeks (or almost 2 weeks due to illness), I focused on new content to upgrade and do, along with more bug fixes.
Let's see what this build contains:
NEW CONTENT
New item displays for your stalls! Use the new action button and customers will think about buying your shown items.
House gardens upgrades (expanding interior and build system coming soon).
More commands (some very important if you lose your warehouse items).
Hold right click for fast drop items (no more right click spam).
Additions/upgrades for your stalls (I will be adding more with time. Includes: workers, mini-chest, passives and more to come!)
BACKUPS for Warehouse Items. They will be done every 5 minutes. If you sleep and all your items reset, just open the Dev Console (F6) and write "backupWarehouse". Doing this you will only lose a maximum progress done within 5 minutes.
BUG FIXES
Merchant delivery system should work smooth and no more glitching and losing item orders.
0-item bug in the hotbar.
Place order button shouldn't hide anymore when doing the tutorial.
Silver Ingot craft will show the right materials.
Isn't a bug but I added a little note in the tutorial for new people remembering that you can pull out plants in your yard.
Sometimes you couldn't drop or consume items.
The other stall should work properly like the main one.
Work-kits sometimes spawn with a 0 uses (like 0-item bug from the hotbar), ... fixed.
Ready to receive feedback.
For next week you will have a new customer and stall types, crafting skills and stat, more additions to stalls and hopefully, I will start with the events system, to add dynamism to the game ^-^
Have a nice weekend and as always, thanks for supporting me ːsteamhappyː
David.
FRIDAY BUILD 4
Hello, I am afraid that this Friday there won't be update because during these days I have been sick. I have not been able to do almost anything and I have been in bed for a long time. I could have uploaded a small update even if it was only fixing some bugs but since it is not currently stable, I won't upload it.
Having said this, for next week you will have a lot of new content and I'll fix the bug of the disappearing items that so many people are having.
What its done right now:
Sun shafts option.
More commands for Dev Console.
Outdoor house upgrades (soon expansion of the indoor and decoration tool).
New icons for every recipe.
Some bug fixes that I will list when the update come.
I am very sorry for the inconveniences :(
I wish you a good weekend and as always, thanks for supporting the game.
David.
FRIDAY BUILD 3
Hello everyone! We are on Friday which mean new build update! During this week, I focused on fixing your bugs (or almost all :c) and adding a few features and things.
Let's see what this build contains:
NEW CONTENT
NEW Tutorial (omg this one... almost died doing it but you deserved it).
NEW Work-Kits system (craft, build and use!).
NEW Dev console (when achievements will be added, using console will disable them).
NEW Discovered items animation (now with image).
Inverse mouse option (this was asked by some of you).
BUG FIXES
Inventory dissapear sometimes and won't show up.
Orders/Contracs house holder won't affect the MB.
Customer window don't scroll now when using scroll wheel.
Food and energy shouldn't decrease by time, only by actions.
Inventory item slots now are saved for every game slot. (before you could only save 1 inventory for the 4 game slots). Btw don't equip anything, won't be saved the equipement.
Recipes saves in the right way.
Merchant delivery should work without bugs. But not sure because I couldn't replicate the problems.
Customers will give you the right amount of money now when increasing item quantity or other stuff.
There was a glitch where you could be rich by selling just 1 item. Solved.
Now you can't change item preview while taking out items from the Warehouse.
Using "give as a present" action won't give you money anymore.
Thanks to everyone for telling me your problems and special thanks to @Influenza for spotting so many bugs!
For the next week you will have new ways to sell items from stalls and new customer types ^-^
Have a nice weekend and as always, thanks for the support! ːsteamhappyː
David.
MSS IS FINALLY HERE! & FRIDAY BUILD 2
Hello everyone! MSS will be released in a few hours and I am so exited! In the end, I was able to upload a new update with some small improvements.
Let's see what this build contains:
Player' skills (to introduce some depth and more weight in late game. Only working Charisma Stat right now).
Hotbar (can be toggled on/off).
Some cinematic tools.
Improvements in walking peasants (Now they look other stalls and have feelings).
More actions with customers (and very soon more types of customers!).
Some order/contracts fixes.
Fixed weird bug that you couldn't click buttons sometimes in your merchant book.
Some UI tweaks.
I couldn't put more content this week because of my main jobs. But for the next week you will have the new work-kits system and new ways to sell items.
Have a nice weekend and as always, thanks for the support! ːsteamhappyː
David.
FRIDAY 11th STEAM RELEASE!
Good news! Medieval Shopkeeper Simulator will be available may 11th 2018! For this reason there won't be a friday build today or the next week (this doesn't mean I am not working on new features). I listed some features already implemented in the game but not applied to the current build. This update will be released the friday 18th of this month.
Let's see what this build will contain:
Hotbar (hide/shop option).
Cinematic tools
In-house build system (expand, decorate, automate item creation and more!)
Better Work-Kits system that will be merged with the in-house build system.
Some order/contracts fixes.
I would like to start creating the travel system to explore new lands in the kingdom, discover new items and races along with their respective pets.
Have a nice weekend and thanks for supporting the game! ːsteamhappyː
David.
FRIDAY BUILD 1
Welcome to the first Friday build! In this news section, I will publish every Friday the advances in Medieval Shopkeeper Simulator. You have to differentiate these updates from the general updates (Alpha 1, Alpha 2, etc), which will have a greater impact on the game and content.
Let's see what this build contains:
Character creation (+ Pets)!
Save system updated: Now up to 4 save slots.
Recipes!
Stalls upgraded: more intuitive to handle and buy.
Daily item list: Just to prepare yourself before opening the shops.
Some tweaks on balance (it was too hard at the beginning).
Now items are added automatically when picked.
Merchants will deploy a crate with your ordered goods.
Some menu fixes.
Minor fixes.
Have a nice weekend and thanks for supporting the game! ^-^