Work has begun to fill the city. I hate level design and thanks to Epic Games for convenient procedural generation tools in UE5. I decided to leave this arrangement of houses: all the buildings are directed towards the city center - if you get lost, you can always find out by looking at the house which way the center is :) The central areas are intended for wealthy citizens, the outskirts - for everyone else. The player will be able to set up a hut as an initial, temporary home, in order to later move into a spacious and expensive home. I’m thinking about the possibility for players to rent housing.
Devlog 2024-02-1w
Environment
There was initial work on future mountains.
Characters
A male and female base character have been approved.
Devlog 2024-01
Hey. This is the beginning of devlogs for the final development of the game. I know that some of you are still waiting for the game, I really appreciate your wait and I sincerely apologize for such a long delay in development. This is the devlog for January 2024 and I will try to post every month or more often. Version 0.8 is in development - this will be a pre-release candidate. Next, 0.9 is a release candidate and 1.0 is a release. It was decided to develop it in small iterations, gradually adding game mechanics.
Game world
The game world will consist of 1x1km areas, which will reduce the load on the client side. This will also allow you to gradually expand the world, adding new areas with updates. The area where the city of Westburg will be located is currently being developed.
New grass in the Temperate biome
The grass will show the direction and 4 lelels of strength of the wind (the wind will affect the performance of the mill).
Characters
New characters and customization have been created:
Male and Female sex
Skin color
Hair and hair color
Left/Right eye color
Warpaint and warpaint color
Nails color
Open Playtest!
Open playtest is available! The playtest for the current version 0.2.1.5 has been launched and will be available for some time. You can join it for free. To gain access, click the green Request Access button on the game's Store page.
Patch 0.2.1.2
Coins
Added a drop of coins to tier-0 loot (additional method for smelting).
A small amount of coins. Sacks: 1-2 pcs with a 75% chance Barrels: 3-5 pcs with a 75% chance Crates: 5-10 pcs with a 75% chance
A lot of coins Sacks: 10-20 pcs with a 10% chance Barrels: 30-50 pcs with a 10% chance Crates: 50-100 pcs with a 10% chance
The Garden bed
The Garden bed model has been slightly modified so that it can be repaired with a mallet (quickfix).
Update 0.2.1: Trading & Farming
Update 0.2.1 was deployed.
Trading
Marketplace
Marketplace is a building where you can put your items to sell and buy items from other players. You will need coins to purchase items (see below). There is a marketplace in Westburg's central square. You can also build your own marketplaces.
Farming
Compost pile
To make compost you need the Compost pile. Just put a bucket with water and one/few next items in the Compost pile:
stick (100 pcs)
fiber (50)
flax (50)
wild pumpkin (2)
hay (25)
pumpkin (1)
Processing time: 30 minutes
Garden Bed
To grow plants (pumpkin at the moment) you need to put the next items on the Garden Bed:
bucket with water
compost
seed/fruit (pumpkin seed at the moment)
Growth time: 30 minutes
Coins
To make coins, you need to put a bronze ingot and clay in the Furnace.
Help
A little help with the basics of the game has been added to the F1 key.
0.2.0 is deployed
Introduced new tiers of items and growth: Tier-0/3. Version 0.2.0 contains tier-0 completely and tier-1 almost completely (remaining tier-1 items and icons will be added in the next patches)
Tier-0 The area around the starting cities (Westburg at the moment) is a safe area (security status: maximum) - no damage to players and buildings. There is a process of decay, the average period of 3 days. Resources: stick, flint, fiber, hide, animal remains, flax, mushroom, wild pumpkin, clay, wood log, leather, bone, hay. Buildings are made of clay and sticks, weapons/tools are made of flint, armor is made of leather and bones. Leather armor (%20 defense) gives an additional bonus against cold, bone armor (20% defence) gives a bonus against heat. The temperature in the desert and north biomes will be added a bit later. Temperature: medium
Tier-1 A region in a temperate biome (“fields and forests”) outside of tier-0. Security is absent. Buildings are made of logs and ropes, weapons/tools and armor are made of bronze. Resources dominate in this area: copper ore, tin ore, flax, fiber, wood log. Temperature: medium
Crafting For manual crafting ANY thing you need to learn the "draft". The draft can be found in the boxes (container with loot). Loot containers are a sack, a barrel and a box. They are scattered around the NPC-town and next to carts and ruins (POI). Some primitive things do not require a workbench for craft, but others require a specialized workbench. The crafting levels are from 1 to 100. The crafting level affects the amount of required resources and crafting time: Level 1: 4x resources and time ...a linear decrease in the multiplier with increasing level... 100 level: 1x resources and time. The mini-game during crafting is removed, you can crafting "in the background."
Inventory Armor slots: head, chest, arms, legs, foot Weapon slot: primary (you can put a tool/weapon/mallet in the slot) RMB menu on items: divide, drop, use (for food, water, drafts, future bandages) Improvement of work with inventory (QOL) in the process.
Repair and upgrade The mallet is now required only for repair and upgrade of the structure. For repair and upgrade, you just need to hit the structure with a mallet: first the structure must be repaired and then it can be upgraded. The first line is the resources for repair next to the HP of the building on the HUD, the second line is the resources for upgrade.
Building After installing the building, a “construction site” appears with a timer for 10 minutes. It is necessary during this time to put any required resource in the "construction site" and the timer will be reset again for 10 minutes. If 10 minutes have passed and there are not enough resources at the construction site, the construction site will be destroyed.
Bed The bed is a respawn point. Now the player can only install one bed, the previous one is destroyed. You can’t take someone else’s bed.
Access to containers Added sharing in containers. Previously, only one player got access to the container at the time.
Workbenches Workbenches are divided into 3 types: 1. Craft - allow you to craft certain things (potter's wheel, spinning wheel) 2. Automatic - craft things in automatic mode (dryer, well) 3. Automatic with the ability to turn off - craft things in activated mode (furnace)
Day/Night Introduced a change of day and night. Day lasts 50 minutes of real time, night - 10 minutes. Lights automatically turn on at sunset and turn off at dawn. Added torch and torch draft to tier-0 loot containers.
Combat system - attack (requires stamina) LMB - block (requires a lot of stamina) RMB - cancellation of an attack or “false attack” (at the initial stage of a strike, it requires a bit of stamina) RMB In case of successful blocking, the defender receives the speed of the attack, the attacker receives a small stun. In the event of a successful attack, the stamina of the attacker is not consumed. Enhanced damage to the head, weakened in the limbs.
Survival Added attribute "thirst" (more precisely, "hydration"). Attribute "stamina" is added: it is consumed when moving (running, jumping) and with failed attacks with a weapon/tool. A bit later the temperature attribute will be added.
Guilds Roles in guilds are introduced: “chief” (owner of the guild), “minions” and “peasants”. These roles are necessary to differentiate access for doors/gates and building in the town.
Doors and gates Any door/gate has the ability to configure access. The lists are entered: "use" and "adjust". "Use" list - groups of players who can open/close a door/gate "Adjust" list - groups of players who can change the "use" and "adjust" lists.
Town Hall Added ability to set tax: 0-90% Added the ability to set the name of the city (for display on the map in the future). Added a list of groups of players that can build in the town.
Buildings decay In the NPC-town and outside towns buildings decay on average 1-3 real days. Within the town of players, the building requires resources for support from the tax chest of the town hall. If there are no resources or not enough - the building begins to decay.
In the towns of the players maximum security is temporarily established (although it says "None").
They were temporarily removed from the current version and are being processed: - trading posts - sleepers - animals - map - guard tower - garden bed - maybe something is forgotten
Experimental 0.2.0 is deployed.
Experimental version 0.2.0 is deployed.
I would like to explain that this version is only to test new and revised game mechanics (tiers, workbenches, combat system, etc.). There are many things now at the level of placeholders (ui, icons, etc.). There are Introduced new levels (tiers) of things and growth - 0-3. This version is so far only about Tier-0. Unstable version.
Tier-0 The area around the starting cities (Westburg at the moment) is a safe zone (security status: maximum) - there is no damage to players and buildings. There is a process of decay, the average period is about 3 days. Tier-0 is a level about clay buildings, flint weapons and tools and armor made of leather and bones.
Craft To craft ANY thing you need a draft. The draft can be found in the crates (loot container). Loot containers are sacks, barrels, and crates. They are scattered around the city and next to carts and ruins.
Combat system - attack (requires stamina) - block (requires a lot of stamina) - cancellation of an attack (at the initial stage of an attack, it takes a bit of stamina) In case of successful blocking, the defender receives the speed of an attack, the attacker receives a stun. Enhanced damage to the head, weakened in the limb.
Building After installing the building, a 'construction site' appears with a timer of 10 minutes. It is necessary during this time to put any required resource in the 'construction site' and the timer will be reset again to 10 minutes. If 10 minutes have passed and there are not enough resources at the 'construction site', the 'construction site' will be destroyed.
Inventory Right mouse click on icon opens menu.
'Maximum' security has been temporarily established in the towns of the players (although it says "none").
They were temporarily removed from the version and are being processed: - global chat - tradeposts - sleepers - animals - battering ram - something else that I may have forgotten... :)
For more complete and detailed information about the changes I think that I will write with the publish of the standard version 0.2.0 or on the wiki. For now, you can ask incomprehensible moments here, in chat, in discord or on a forum.
How to install the experimental version: right-click on the name of the game in the Steam library -> Properties -> 'Betas' tab -> Select "Experimental" in the drop-down list.
Happy New Year and current development status
Happy New Year!
Sorry, but the development of 0.2.0 is still in progress. I decided to remake almost everything in the game and therefore the publication deadlines are postponed. So far, publication is scheduled for the first half of 2020. I will write about the development process periodically.
At the moment, a new landscape with new biomes has been prepared
Also there is a new character and wearing system with the next body parts: head, torso, hands, legs, feet