Added new resource - bronze (it's located over the world as 'ore' at the moment).
Bronze Ingot will be smelted as alloy in the future, but now it's dropped from 'bronze ore'. 'Multi-resource' crafting and improved smelting system are planned.
Added new resource - leather (dropped from animals).
Added items:
Leather Chest Armor - armor 40% (workbench at the moment).
Bronze Chest Armor - armor 60% (workbench at the moment).
Meteorite Chest Armor - armor 80% (meteorite workbench).
Stone Sword - attack 40 (workbench at the moment).
Bronze Sword - attack 60 (workbench at the moment).
Steel Sword - attack 120 (iron workbench).
Bronze Pickaxe - gathering 50 (workbench at the moment).
Changes:
Armor of Wooden Chest Armor was decreased to 20%.
Attack of Wooden Sword was increased to 30.
Meteorite/Iron Pickaxes were replaced by Bronze Pickaxe.
Wolf's HP was increased to 70
Deer's HP was increased to 50
Buildings wipe is planned in v0.2.0!
"Control-point" event is moved to v0.2.x, because it requires wipe of buildings.
v0.1.9.x is reserved for 'work on errors' builds. Next major update is v0.2.0.
I'm going on a summer vacation, so the work on v0.2.0 will continue after.
Happy summertime! :lunar2019piginablanket:
v 0.1.8 is deploying
Server is offline.
Time: ~1 hour.
Work in progress: items, resource, event
Sorry for a some delay with the next build. It is planned to deploy in 1-2 weeks.
In the nearest updates are planned:
a new common resource (bronze)
a few items for equipment (armor, weapon)
'Control point' type event
v 0.1.7 is deployed
New:
Crafting system V1:
- added crafting skill levels for items: 1 to 100.
- crafting skill level will grow with successful craft.
- crafting items requires certain crafting skill level of another item (except wooden mace).
- at the moment crafting skill level only affects the time of crafting:
1 level - 5x time, 100 level - 1x time.
- added chance to craft: initial chance to craft equals skill level, but maybe increased by winning in a minigame (press the 'jump' button at the moment white bar disappears) for current crafting process.
- added 'amount' field for bulk crafting.
There is currently no check for required resources amount (only after crafting process). It will be polished later. Check your inventory before crafting.
Fixes:
The server no longer creates sleeper if player has connection problem ('under landscape sleeper' bug).
Hotfix 1 v.0.1.6 is deployed
Fixed:
a bug when guild owner cannot accept request of player which is offline.
v 0.1.6 is deployed
New:
Social system v1 (guilds):
Guilds panel (button G) allows create guild, join guild (send a request by
clicking on guild name), leave guild. Guild owner may kick members and
accept/reject requests.
Townhall and Gate can be opened/closed by guild members.
Guard Tower don't shoot to guild members and structures builded by guild
members.
There is a 'buildings follow owner' rule at the moment, e.g.:
player A from guild A placed Townhall, when player A leaves guild A -
members guild A lose access to Townhall.
Equipment system v1 (chest slot):
Added first armor slot - chest slot.
Added "Wooden Chest Armor" with 40% protection (craft in workbench).
Game option: "Fullscreen Mode" (for switching fullscreen/window mode).
Changes:
Wolf event was tuned: wolf amount is reduced from 15 to 5, reward is increased from 10 to 50 coins.
SteamVR support is switched off (no more annoying SteamVR launch).
'DevServer #1 (Moscow)' is removed, 'TestServer #1 (France)' is renamed to 'DevServer #1 (France)'.
About the servers
Next update will be deployed in the next 2-3 days and at the same time there will be the next changes with the servers:
1. DevServer #1 (Moscow) will be closed.
2. TestServer #2 (France) will be renamed to DevServer #1 (France).
v 0.1.5 is deployed
New:
Animal v1: wolf (attack 12/sec, HP 45)
Event: sometimes wolfes will be spawned in npc-towns (with notify in global chat). The reward for killing an event-wolf is 10 golden coins per unit.
Changes:
Decay time was increased to x2 (temporary)
Pumpkins and stone nodes were reallocated in the world (without wipe of buildings).
Amount of stone nodes was decreased, amount of stone in node was increased.
World: deer amount - 50, wolf amount - 50.
Hotfix 2 v.0.1.4 is deployed
Fixed:
a major bug with crossing claim areas of towns (it also led to incorrect display of town info)
fixed a bug with message duplicating in chat in close range of players.
Hotfix 1 v.0.1.4 is deployed
Changes:
the player can not place the guard tower, walls and gate in non-own town.
Fixed:
bug with global chat (the chat was not really global :lunar2019piginablanket:)