Medieval Towns cover
Medieval Towns screenshot
Genre: Adventure, Indie

Medieval Towns

v 0.1.8 is deployed

New:

  • Added new resource - bronze (it's located over the world as 'ore' at the moment).
    Bronze Ingot will be smelted as alloy in the future, but now it's dropped from 'bronze ore'. 'Multi-resource' crafting and improved smelting system are planned.
  • Added new resource - leather (dropped from animals).
  • Added items:
    Leather Chest Armor - armor 40% (workbench at the moment).
    Bronze Chest Armor - armor 60% (workbench at the moment).
    Meteorite Chest Armor - armor 80% (meteorite workbench).
    Stone Sword - attack 40 (workbench at the moment).
    Bronze Sword - attack 60 (workbench at the moment).
    Steel Sword - attack 120 (iron workbench).
    Bronze Pickaxe - gathering 50 (workbench at the moment).

Changes:

  • Armor of Wooden Chest Armor was decreased to 20%.
  • Attack of Wooden Sword was increased to 30.
  • Meteorite/Iron Pickaxes were replaced by Bronze Pickaxe.
  • Wolf's HP was increased to 70
  • Deer's HP was increased to 50


Buildings wipe is planned in v0.2.0!

"Control-point" event is moved to v0.2.x, because it requires wipe of buildings.

v0.1.9.x is reserved for 'work on errors' builds. Next major update is v0.2.0.

I'm going on a summer vacation, so the work on v0.2.0 will continue after.

Happy summertime! :lunar2019piginablanket:

v 0.1.8 is deploying

Server is offline.
Time: ~1 hour.

Work in progress: items, resource, event

Sorry for a some delay with the next build. It is planned to deploy in 1-2 weeks.
In the nearest updates are planned:

  • a new common resource (bronze)
  • a few items for equipment (armor, weapon)
  • 'Control point' type event

v 0.1.7 is deployed

New:

  • Crafting system V1:
    - added crafting skill levels for items: 1 to 100.
    - crafting skill level will grow with successful craft.
    - crafting items requires certain crafting skill level of another item (except wooden mace).
    - at the moment crafting skill level only affects the time of crafting:
    1 level - 5x time, 100 level - 1x time.
    - added chance to craft: initial chance to craft equals skill level, but maybe increased by winning in a minigame (press the 'jump' button at the moment white bar disappears) for current crafting process.
    - added 'amount' field for bulk crafting.
    There is currently no check for required resources amount (only after crafting process). It will be polished later. Check your inventory before crafting.

Fixes:

  • The server no longer creates sleeper if player has connection problem ('under landscape sleeper' bug).

Hotfix 1 v.0.1.6 is deployed

Fixed:

  • a bug when guild owner cannot accept request of player which is offline.

v 0.1.6 is deployed

New:

  • Social system v1 (guilds):
    Guilds panel (button G) allows create guild, join guild (send a request by
    clicking on guild name), leave guild. Guild owner may kick members and
    accept/reject requests.
    Townhall and Gate can be opened/closed by guild members.
    Guard Tower don't shoot to guild members and structures builded by guild
    members.
    There is a 'buildings follow owner' rule at the moment, e.g.:
    player A from guild A placed Townhall, when player A leaves guild A -
    members guild A lose access to Townhall.
  • Equipment system v1 (chest slot):
    Added first armor slot - chest slot.
    Added "Wooden Chest Armor" with 40% protection (craft in workbench).
  • Game option: "Fullscreen Mode" (for switching fullscreen/window mode).

Changes:

  • Wolf event was tuned: wolf amount is reduced from 15 to 5, reward is increased from 10 to 50 coins.
  • SteamVR support is switched off (no more annoying SteamVR launch).
  • 'DevServer #1 (Moscow)' is removed, 'TestServer #1 (France)' is renamed to 'DevServer #1 (France)'.

About the servers

Next update will be deployed in the next 2-3 days and at the same time there will be the next changes with the servers:
1. DevServer #1 (Moscow) will be closed.
2. TestServer #2 (France) will be renamed to DevServer #1 (France).

v 0.1.5 is deployed

New:

  • Animal v1: wolf (attack 12/sec, HP 45)
  • Event: sometimes wolfes will be spawned in npc-towns (with notify in global chat). The reward for killing an event-wolf is 10 golden coins per unit.

Changes:

  • Decay time was increased to x2 (temporary)
  • Pumpkins and stone nodes were reallocated in the world (without wipe of buildings).
  • Amount of stone nodes was decreased, amount of stone in node was increased.
  • World: deer amount - 50, wolf amount - 50.

Hotfix 2 v.0.1.4 is deployed

Fixed:

  • a major bug with crossing claim areas of towns (it also led to incorrect display of town info)
  • fixed a bug with message duplicating in chat in close range of players.

Hotfix 1 v.0.1.4 is deployed

Changes:

  • the player can not place the guard tower, walls and gate in non-own town.

Fixed:

  • bug with global chat (the chat was not really global :lunar2019piginablanket:)