Siege system v1 (walls, gate, battering ram)
Basalt wall - just a wall
Basalt wall with a stair - just a wall, but with a stair (to climb up on gate platform)
Basalt gate with wooden doors - just a gate
Battle ram - battering ram to destroy buildings.
Guard tower:
needs 1 golden coin per 20 minutes,
attacks any aggressive player/building (ram at the moment) inside town area,
but town owner will not be attacked(!),
will attack for 30 minutes,
attacks with 3 javelin 75 damage each (sometimes misses),
has range 100m (town area has 200m range),
the owner of the tower must be the owner of the town.
Changes:
Build panel was reworked - new build panel (a book) with additional info.
'Attack' animation was a little polished.
Collisions of Log Cabin were a little polished.
Environment lighting was a little changed.
Known issues:
Attacking own guard tower in law area will transfer player to prison. Marked as a minor bug, will be fixed in next update or hotfix.
v 0.1.4 is deploying
Server is offline.
Time: ~1 hour.
Discord
Till next update is still in progress (a few days) I created a discord server for the game.
Welcome: https://discord.gg/BCTBrhq
Primary auto-action (hold primary action button for that)
FOV (field of view) option
Bed (respawn point)
Player can have only one active bed, use button 'use/open' (default: E) for set respawn.
Setting respawn point will delete previous set.
Bed must have >30% HP to work.
Buildings v1:
Furnace (requires stone to build): to make iron/meteorite/golden/steel ingots.
Iron workbench (requires iron ingots to build): to make iron/meteorite pickaxe
Meteorite workbench (requires meteorite ingots to build): to make iron/meteorite pickaxe
Coinage press (requires wood to build): to make golden coins
Pumpkin garden-bed (requires wood to build): to farm pumpkin
Pig farm was moved to Buildings v2
Resource 'Basalt': to build strongest walls, gates, etc (these buildings will be added in next updates)
Changes:
'Drop' was a little polished on spawn.
Ferns were added to forests and a little to fields.
'Stone' now is a generic resource (like a wood) and was spreaded over the world.
Amount of bushes was little decreased.
Volume of winds was little decreased.
Characters can nod head up and down.
Fixes:
Failed craft/divide in inventory with 9 busy slots and item in primary slot.
All world's borders report players about 'World's end'.
Moving between storage and inventory now fully works (stack/change storage<->inventory directly).
Server saves 'world' on exit.
v 0.1.3 is deploying
Server is offline.
Time: ~1 hour.
v 0.1.2 is deployed
New:
Chat v1 (global chat) (default: enter)
Posibility to customize controls and mouse sensivity
Added feature 'AutoRun' (default: Caps Lock)
Added 'Motion Blur' option
Added 'Material Quality Level' option
Added ambient sounds to world and forests
Added new tree - Conifer with 80 units of wood (Broadleaf has 65)
Changed:
Allow to destroy owned buildings in LAW area
Fixed a bug when wooden javelin did not correctly damage in player's town
A little polished player's position after login
Tree amount in forests was increased
This first quick update was released on your short sentences, dear friends.
You must be happy! :lunar2019piginablanket:
Next update must be about buildings, items and craft as you choosed in:
https://steamcommunity.com/app/982760/discussions/2/1741100729970856981/
v 0.1.2 is deploying
Server is offline.
Time: ~1 hour.
Hotfix 2 v0.1.1
Changes:
fixed missed icons for some tools
respawn time for deer is 30 minutes now
net culling distance of some objects is increased
resources are no more waste when crafting with full inventory
fixed ending of 'help system'
fixed bug with trade post (not changing goods and gold amount)
added gray color for townhall model in build mode, gray means another townhall in tax area
log cabin was a little polished (+10% size)
added description to items in craft list.
This is a hotfix, not even a minor update.
State of the game at Steam's Early Access Launch
A short video, which shows current state of the game.
https://youtu.be/PTL02LiwjDc