Medusa Frontier cover
Medusa Frontier screenshot
Genre: Simulator, Strategy, Adventure, Indie

Medusa Frontier

Update 0.2.5.4

New Ship, Sounds, Bugfix, & More


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Added: New Ship - The Jester - see patch notes below for details.
Added: New Sound for harvesting terrain and boulders.
Added: Experimental 16x16 Camp Floor
Change: Removed small logo that appeared on a ship texture.
Change: Default respawn and start location set to 2400 1700
Change: Resources boulders revised to 8 per sector.
Change: Sector size revised to 256 x 256
Change: Frame timer adjusted to reduce hitching on low end systems.
Change: Removed counter from progress meter that appears when gathering.
Change: Health meter and values revised for new font.
Change: Footstep sounds now have a left and right swap.
Change: Footstep sound interval increased to 800ms(0.8 seconds)
Change: Audio clips reworked to 48khz, 16bit stereo.
Change: Revised F1 help menu
Bugfix: Sound manager now defaults to 48khz 16bit stereo.
Bugfix: Sound manger initialization revised to improve sound playback.
Item Fix: Mouseover and item descriptions revision.
Item Fix: Water item changed to Processed Water.
Item Fix: Molten Rock description removed.

Development Notice
-------------------
*All playable ships and vehicles are in development.
*All in game vehicles and ship prototypes are works in progress and subject to heavy revision or removal during Early Access development.
*Updates can often reset inventory, available resources and base buildings.
*Consistent saving for player constructed bases is not yet implemented.
*Simple collision response methods will be used during Early Access.

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New Ship Prototype & Concept Info
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Ship Name: The Jester
Ship Type: Scout Utility Prototype
Regulated: Prototype Outpost Gunnery
Regulated: Prototype Energy Weapons.
Regulated: Defensive Utility Combat Kinetic Shielding
Regulated: Defensive Utility Kinetic Evasion System
Regulated: Reactive Utility Defense EMP
Ai Protocol: Combat Adaptive Technology
Ai Protocol: Reactive Adaptive Technology
Settler Permit: Unique Wreckage Utility
Settler Permit: Secure and Salvage
Settler Permit: Secure Utility Defense System
Merc Permit: Settler Utility Security
Merc Permit: Secure Cargo Outpost Freelance
Alliance Permit: Science Outpost Access Prototype
Enforcer Flag: Synergized Outlaw Technology.

The Jester is a POG and PEW regulated Scout Utility Prototype with impressive CAT and RAT attack protocols and a trinity of RUDE, DUCKS and DUKES defense systems. The Jester boasts Settler UWU, SAS and SUDS with mercenary SUS and SCOF permits that make it ideal for contract dexterity and fashionable cargo delivery. Despite a few SOT stigmas and unfounded rumors of questionable cargo, the Jester is destined to clean up or clean out with an Alliance SOAP permit if or when science outposts ever show up in the frontier.
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Update 0.2.5.2

Collision & Bugfix patch.
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*Camp Generator function restored and recharges suit as intended.
*Removed a bug causing collision boxes to remain after objects deleted.
*Removed a redundant update condition in the collision manager.
*Revised collision radius culling to account for 8x8 floor pieces.
*Revised collision manager to perform radius sweeps every 15 frames.
*Increased collision manager fast sweep radius to 10 units.
*Collision boxes are defined with a centroid style to simplify development.


Development Notice
-------------------
*Updates can often reset inventory, available resources and base buildings.
*Consistent save system for player constructed bases is not yet implemented.
*No library will be used for collision and physics. Although collision is far from perfect, the recent revision to collision code has been a boon to development.

Ships & Detail Update v0.2.5.1

New Ships & Feature Developments


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Added: The Settler: Type: Freelance Utility
Added: The Hornet: Type: Mercenary fighter
Added: The Herald: Type: Empire Scout
Added: The Vulture: Type: Empire Utility
Added: The Leprechaun: Type: Unique Scout
Added: The Emerald: Type: Unique Cargo
Added: Experimental ship textures and placeholder skins
Added: New Vehicle Detail Shader.

Quality Of Life


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*Basic floor size increased to 8x8. (4x less work building floors)
*Player core movement formula revised. Speeds are increased by 50%.
*Improved Camera Behavior.
*Removed camera popping when entering and exiting vehicles.
*Improved vehicle parking rotation when exiting vehicles.
*Revised hydro meter depletion rate.
*Increased consumable water value +50% (+30 hydro per unit)
*Hydration meter revised to last about 30 minutes of gameplay.

Internal Engine revisions and game changes.
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*Internal engine revised to allow 65000 item types
*Resource boulder yield reduced to three harvests per boulder.
*Resource boulder test area increased to 4k x 4k
*Resources between 2k and 4k reduced to 8 boulders per sector
*Gathering code has been revised for future development.
*Various rendering and lighting experiments have concluded.
*UI rendering internals have been revised.
*Custom color selection temporarily disabled.
*Major Inventory and Save File Format Revision
*Unique normal maps have been removed to increase art production.
*Mini-Map Removed for development of related game mechanics
*Explorable map area limited to -64k to +65k
*Primary Font revised

Known Issues:
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Collision on many objects is disabled for rework.

Version 0.2.0.3

Collision Improvements Update.



*Fix: Camp Generator has collision box. 1x1x2
*Fix: Workbench collision box restored. 2x2x2
*Fix: Multiple Floor Collision issues resolved.
*Fix: Player no longer walks through floors by walking up sloped terrain.
*Fix: Footstep sounds no longer play when player jumps or falls.
*Fix: Build Mode Floor offset errors in negative quadrants resolved.
*Revision: Yellow / Black construction stripe texture restored.
*Change: Moon position changed to rise when game first starts.
*Change: Moon no longer rendered after setting on horizon.

Known Issues or work in progress:
--------------------------------
Moon position resets when quitting and reloading game.
Moon does not eclipse daylight.
No collision for some objects and base parts.
Glass is brighter than other objects during night hours.

Build 0.1.9.6

Moon added & Revisions
A huge thank you goes out to Venny for feedback and reported bugs.

*Added: Cerberus Moon with constant orbit.
*Change: Harvesting is now disabled while operating vehicles.
*Change: Removed noticable click in a footstep sound.
*Change: Harvest target radius reduced to 0.5
*Change: Water bottle item now restores 20 hydro.
*Change: Camp Generator mesh adjusted for better placing.
*Bugfix: Collision box for Frame Glass corrected.
*Bugfix: Harvesting while looking up is disabled.

Known Issues or work in progress:
Moon position resets when quitting and reloading game.
No collision for some objects and base parts.
Glass is brighter than other objects during night hours.

Version 0.1.9.5 Building Pieces Update.

Feature Developments.


*Added: Glass Wall 4x4
*Added: Glass Floor 4x4
*Added: Press G then 1 or 2 for glass wall or floor.
*Added: Gold lensing effect on glass panels. (work in progress)
*Change: Standard base window wall style modified.
*Change: New Terrain starting location.
*Change: Windowed wall delete and build point is now centered.
*Change: Starting and Revive HP/Power/Hydro set to 10/10/10
*Bugfix: Collision correction on Windowed Base Wall.

Internal Game Engine revisions.
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*Rendering performance revisions for Amd & Nvidia GPUs.
*Rendering performance is untested on Intel GPUs.
*Per Frame glViewPort reset has been disabled.
*Small shader optimization for objects using normal maps.

Known Issue:
No Collision boxes for some objects and base parts.
Glass is brighter than other objects during night hours.

Build 0.1.9.2

Feature Developments.

*Added: Footstep sounds when walking and running.
*Added: Vehicle pilot notification when entering a vehicle.
*Change: Sentry Vehicle changed to Vulture prototype. Work in progress.
*Change: Higher elevation terrain is covered in rocky ice.
*Change: All Hovercrafts turn slower when using A or D for control.
*Change: Small adjustment in shaders for metallic factor of materials.

Internal Game Engine revisions.
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*Revised terrain frustum triggers to force clip & cull updates when turning in a vehicle.
*Revised sound manager for short or rapid sound clips.(Footsteps, Harvesting, etc.)
*Small revision to Vehicle Control functions for future development of vehicle sounds.
*Small revision to object rendering for improved compatibility on most GPUs.
*Small shader revision to address potential performance with certain AMD / Radeon GPUs.

*QOL Adjustment: Revised performance biased frustum culling and terrain updates to reduce edge of screen artifacts when turning in vehicles or rotating rapidly with mouse input.

Developer Notice: Edge of screen objects and terrain chunks will be subject to performance biased Frustum Culling during Early Access. This is intended for observation of rendering performance to improve product quality during Development.
Known Issue: Vehicle and boulder collisions are disabled for development.

Build 0.1.9.0

Feature Development Update.

*Added notification system and welcome notice.
*Added consumable items Water & Mineral Salts.
*Added Sol & Sun tick now saves as part of player save data.
*Added repair UI popup when examining damaged vehicles.

*Change: Ice Brine processes into water & brine salts.
*Change: Save file format revised for long term development.
*Change: Starting location revised.
*Change: Sky now changes color with day & night.
*Change: Revised metallic factor in object shaders.
*Change: Mini-Map brightness reduced

Internal Game Engine revisions.
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*Added notice system for displaying various alerts or info.
*Core internal stat system revised for long term development.
*Core player save data revised for improved usage and stability.
*Core terrain engine Alpha revision is considered complete.
*Core UIX rendering data was revised for critical alpha testing.

Version 0.1.7.1

Configuration & Bugfix.


Changes & Bugfix
*Restored buildable Corner Desk and removed a test mesh.
*More procedural terrain adjustments for Alpha testing heat sources.
*Corrected entering and exiting vehicle bug that may have caused object deletions.
*Corrected game exe version info

Development Notice!
This update contains terrain algorithm revisions that may impact previously built structures.

Build 0.1.7.0

Camp Generator Update


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The Camp Generator is now functional.
Press C to Craft or place a Camp Generator.
Only the most recently placed Camp Generator is active.
*An active Camp Generator recharges Suit Battery.
*Camp Generator is designed as a Deployable Gear item.

Changes and Additions.
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*Camp generator is now functioning.
*Added crosshair to main view;
*Removed Pickaxe tool from view.
*Revised UI Font to larger more science ficition style.
*Increased the mini map range to match current view distance.
Mini map previously displayed 256x256 terrain area and now displays 512 x 512.
*Terrain view distance doubled to 480 units. (previously 240)
*Terrain texture for Ice Brine revised.
*Terrain start location adjusted for intro and tutorial development.

Early Access Notice!


*In game items such as Deployable Gear are considered original and characterizing elements of Medusa Frontier. Deployable Gear is designed and being developed to have unique visual presence and significant impact on the overall game experience.
*Deployable Gear items tested or made available during Early Access may differ in the final product.
*This Early Access update has terrain creation algorithm revisions that may impact previously built structures.