Medusa Frontier cover
Medusa Frontier screenshot
Genre: Simulator, Strategy, Adventure, Indie

Medusa Frontier

Build 0.1.6.5

Development Notice!


This update makes changes to terrain and player data save methods that may impact player built structures. Careful effort is being taken to avoid loss of saved game data gathered items.

Changes and Revisions.


*Terrain shader method revised to enhance visually gritty and grainy materials for the intended art direction.
*Default starting terrain has changed due to adjustments in functions used to generate terrain.
*Lava and very low terrain is now flat.
*Game data folder has been slightly revised for improved saving.

Bugfixes and Engine.


-----------------------------
*Corrected crash issue when reviving in negative quadrants.
*Corrected Texture 1282 Error listed in the top left stats data. This notice was generated by a bug in recently restored Glass rendering methods.
*Procedural Terrain noise slightly revised.

Build 0.1.6.1

HP & Glass fix
---------------

  • Full HP on game restart removed.
  • Glass restored to windowed walls.


Internal Game Engine.
-----------------------------
*Glass is rendered with face culling enabled.

Known Issues:
Collision disabled on most items. Campstove, workbench, Ore Boulders,etc.
Lightmaps & Shadows disabled or in development.

Alpha Build 0.1.6.0

Changes and Addditions
-----------
*Game over status implemented.
*Quiting and restarting the game does not restore health.
*Health Regenerates 1 HP about every 30 seconds.
*First time players will begin with very low HP.
*Health, Inventory and built pieces save with normal exit.
*Game Over Menu displays Revive or Quit options.
*Quit Menu revised


Bugfix:
*Alt-Tab no longer causes a Right Click input.
*Nearby objects are no longer destroyed by pressing Alt-Tab
*Collision Restored on Windowed Wall.

Internal Game Engine.
-----------------------------
*Improved Internal Game State framework.
*Calls to glReadPixels for mouseinput remain disabled

Known Issues:
Collision disabled on most items. Campstove, workbench, Ore Boulders,etc.
Lightmaps & Shadows disabled or in development.

Build 0.1.4.1

Intro & UI Revisions
---------------
*Game Intro screen changed to 1k x 1k logo
*Instruction to skip intro screen added to intro screen.
*Intro Music plays a single loop when game starts.
*Pressing Escape Key toggles a Quit Menu.
*Game logo and UI design added to Quit Menu.
*Inventory border set to solid black during UIX revisions.
*Icons for build pieces now appear when build mode is active.

Internal Game Engine Changes.
-----------------------------
*Calls to glReadPixels for mouseinput remain disabled
*Developer hotkeys for reloading UI & Terrain Textures are active.

Known Issues:
Collision is disabled on several pieces for revision.

Configuration Hotfix

Small Hotfix for Build mesh testing.

Update 0.1.3.0

Small Configuration patch.
----------------------------

Changes
*Added small panel wall and small corner.
*Added Camp Forge / Recharge Station.

Press C to place Campforge. Then 1,2,34 etc for other Craft tools.

Build 0.1.2.8

Development Update



Changes and Additions:
*Mini-Map displays topography data of nearby terrain.
*Mini-Map topography data colors brightened.
*Build Mode Hotkey reconfiguration.
Press C for Crafting Stations. Workbench, Forge,etc.
Press B for Build Mode / Base Construction. 1,2,3,4,etc.
Press V for Hover Vehicle Construction.

Internal Game Engine Changes.
-----------------------------
*Calls to glReadPixels used for editing are disabled for development of a new object picking system.
*Developer hotkeys for Resource spawning disabled.

Known Issues:
Collision is disabled on several buildable pieces for development.
Lightmaps & Shadows appear incorrectly or have depth errors.

Build 0.1.2.7 BugFix and Configuration Patch

Build 0.1.2.7
Revisions, BugFix and Configuration Patch
---------------
Changes and Additions:
*Mini-Map now displays topography data of nearby terrain.
Red=Heat Source
Green=Mixed Rock,Biological, Dirt,
Blue=Ice Brine, Mineral Source, Water Source.
White=Freezing or Raised Terrain elevations.

*Build Piece reconfiguration.
Press C for Small Construction pieces 1,2,3,4,etc.
Press B for Large Construction Pieces 1,2,3,4,etc.
Press V for Hover Vehicle Construction.

*Buildable vehicles are positioned ten units away from the player during vehicle construction mode.

Build 0.1.2.5 Dawn and Darkness Update

Build 0.1.2.5 Dawn and Darkness Update
---------------
This update includes features intended for the final product.
Day and Night cycles are considered significant features of the final product and intended game experience.

Added:
*Day / Night Cycle approximately 70 minutes per Sol.
*MiniMap of nearby terrain.
*Heavy Base Walls
*Heavy Base corner.
*Half Wall.

Changes:
*View Distance adjusted(about 240 units)
*Build Mode: 4x4 Floor / Roof.
*Build Mode: Wall Piece mesh has -1.0 height offset.
*Build Mode: Roof Piece Removed / replaced.
*Build Mode: Corner Wall.
*Build Mode: Corner Floor
*Build Mode: 45 degree angle roof
*Some shadows and Lightmaps Disabled for development.
*Lighting unified for Objects and terrain.

Build 0.1.1.8 Winter Update.

Build 0.1.1.8
Winter Update.
---------------
Quality of Life Update geared for holiday fun.

Added:
*45 degree Roof construction piece.
*Windowed habitat wall now have glass panel.
*Right click now destroys objects within four units.
*Several new textures for buildable pieces.
*Build mode now displays UI graphic buildable items 1-4.
*Example outpost demonstrating new sloped roof build piece.

Changes:
*Texture Update / Texture Pack overhaul.
*New Splash Screen for Winter Update.
*Terrain visibility reduced to about 120 units.
*Object Shader adjusted for improved Custom color selection.
*Normal Mapping enabled on all objects.
*Fog and atmosphere brightness reduced. Subtle Green tint remains