Medusa Frontier cover
Medusa Frontier screenshot
Genre: Simulator, Strategy, Adventure, Indie

Medusa Frontier

Build 0.1.1.2 Consumables Update.

Build 0.1.1.2
This update introduces the first 2 consumables in Medusa Frontier along with a few rough edge game mechanics and configurations in preparation for a seasonal suprise.
-------------------
Added:
*Survival stat meter restorations.
*Right Clicking consumable resources will use them.
*Green Crystals can be consumed to restore suit battery.
*Ice Brine can be consumed to restore hydration.
*Please Note: Ice brine will require processing in the future.

Changes:
*Player Inventory reduced to 20 slots.
*Player Battery consumption reduced to 1 unit per 10 seconds
*Player Hydration consumption reduced to 1 unit per 10 seconds.
*Player Running consumes 1 unit of hydration per 5 seconds.
*Frontier Sector size reduced to 128 x 128 world units.
*Frontier Resources reduced to 8 per sector.(128 x 128)
*Frontier roughness reduced to be less mountainous.
*Frontier terrain now has more frequent habital thermal pockets.
*Improved terrain detail via improved tangent based normal map.
*UI Inventory Delete notice added to Player Inventory screen.
*UIX Holding R + Right Click will delete Inventory Slot items.
*First pass Exit Menu is displayed when pressing Esc to quit.
*Hovercraft Fighter size increased for improved visual presence.
*Various Shader & Lighting Adjustments.


BugFix:
*Keyboard input methods improved to input lock when alt tabing or window loses focus.
*Slight adjustments to floor shadow casting method.
*Removed palmtree shadows that appeared with some boulders.
*Developer mode resource spawning hotkey disabled.

V 0.1.0.8 Ice Brine Update

Patch Notes ....tba

Update v 0.1.0.7

------------------------------------------
Base Building Improvements.
------------------------------------------
v 0.1.07 addresses several issues vital to base building and editing.
Base Construction and editing process was impacted by internal game engine configuration changes made to organize art assets and game items for long term development. As a result, build mode objects had several issues that needed time consuming configurations to make base building function correctly again.

*Change: Improved Target Based Gathering & World Interaction.
*Change: Improved Targeting and snapping in build mode.
*Bugfix: Corrected base wall snap alignment when building.
*Bugfix: Default build texture set to metal walls when toggling build mode.
*Various Shader Tweaks

Build v 0.1.0.5

*Core Feature: Resource Gathering from Terrain has been restored.
*Core Feature: Resource Harvesting now adds correct items to player inventory.
*Core Feature: Mixed Dirt, Mixed Rock, Ice Brine, and Thermal Ore are abundant harvestables from the appropriate terrain surface.


December updates are focused on functional core game mechanics, art improvement and internal engine changes to improve development of the core game experience.

Build v 0.1.0.5 Bug Fixes & Configurations
----------------------------------------------
*Added new Terrain Textures for Frozen Desolation Biome
*Updated intro splash screen with Frozen Desolation theme.
*Corrected build mode editing mechanic for Base Floors
*Removed placeholder Palm Trees
*New adjustments to heightmap terrrain creation formula

Build v 0.1.0.4 Configuration & Terrain Update
-------------------------------------------------
*Change: Procedural Terrain creation and texture method has been simplified to improve roaming.
*Change: Blue Crystals removed / changed to "Dark Crystals"
*Change: Improved Inventory Icons for Copper, Ice Brine, Thermal Ore, & Dark Crystals.
*Change: Terrain Shader modified for performance and new development direction.
*Bug Fix: Several gatherable resources and inventory item mismatches were possible while Harvesting from Terrain surface and various Ore Boulders.

Build v 0.1.0.2 Major Gathering & Item Revamp
-------------------------------------------------------
*Change: Improved "Floor" construction.
*Change: Terrain textures updated for Seasonal Winter Themed Environment.
*Change: Revamp and removed many 3d meshes and buildable items.
*Change: Several Inventory item Icons have been improved.
*Change: Player Stat Meters to Health, Suit Power, Hydration
*Change: Improved Ore Textures & 3d mesh.
*Change: Improved object shader for rocks and resources.
*Change: Terrain textures changed for Winter season biome.
*Removed:Stackable Crates and Player Bank removed.

--------------------------------------------------
Known Issues: Errors with Baked shadows and Collision boxes are known.
Known Issues: Several items and base textures have "rough" normal maps due to the current development phase.

Winter Desolation Update

Patch notes: Build v 0.1.0.5
--------------------------------
December updates are focused on functional core game mechanics, art updates and internal engine changes to improve development of the core game experience.

Build v 0.1.0.5 Configuration & Bugfixes
Build v 0.1.0.4 Tweaks & Terrain Update
Build v 0.1.0.2 Gathering Resources & Item Revamp

Major Feature Updates:

*Core Feature: Resource Gathering from Terrain has been restored.
*Core Feature: Resource Harvesting now adds correct items to player inventory when gathering.
*Core Feature: Mixed Dirt, Mixed Rock, Ice Brine, and Thermal Ore are abundant harvestables from the appropriate terrain surface.

Please Note: Abundant gatherable resources based on various biomes or favorable terrain is a defining aesthetic of Medusa Frontier and has significant impact on the intended game experience of the final product.

Build v 0.1.0.5 Bug Fixes & Configurations
----------------------------------------------
*Added new Terrain Textures for Frozen Desolation Biome
*Updated intro splash screen with Frozen Desolation theme.
*Corrected build mode editing mechanic for Base Floors
*Removed placeholder Palm Trees
*New adjustments to heightmap terrrain creation formula

Build v 0.1.0.4 Configuration & Terrain Update
-------------------------------------------------
*Change: Procedural Terrain creation and texture method has been simplified to improve roaming.
*Change: Blue Crystals removed / changed to "Dark Crystals"
*Change: Improved Inventory Icons for Copper, Ice Brine, Thermal Ore, & Dark Crystals.
*Change: Terrain Shader modified for performance and new development direction.
*Bug Fix: Several gatherable resources and inventory item mismatches were possible while Harvesting from Terrain surface and various Ore Boulders.

Build v 0.1.0.2 Major Gathering & Item Revamp
-------------------------------------------------------
*Change: Improved "Floor" construction.
*Change: Terrain textures updated for Seasonal Winter Themed Environment.
*Change: Revamp and removed many 3d meshes and buildable items.
*Change: Several Inventory item Icons have been improved.
*Change: Player Stat Meters to Health, Suit Power, Hydration
*Change: Improved Ore Textures & 3d mesh.
*Change: Improved object shader for rocks and resources.
*Change: Terrain textures changed for Winter season biome.
*Removed:Stackable Crates and Player Bank removed.

--------------------------------------------------
Known Issues: Errors with Baked shadows and Collision boxes are known.
Known Issues: Several items and base textures have "rough" normal maps due to the current development phase.

Update: Build v 0.1.0.2

Build 0.1.0.2
--------------------------------
Significant Update & Item Revamp
Development continues after several months of delay.
The December 8th update is a big step toward functional core game mechanics and includes several art asset updates along with internal engine changes geared to improve development of the core game experience.

Changes and Additions.
--------------------------------------
Update Feature:
Added: Resource Harvesting now adds correct items to player inventory when gathering.

*Changed: Improved "Floor" construction.
*Changed: Revamp and removed many 3d meshes and buildable items.
*Changed: Several Inventory item Icons have been improved.
*Changed: Player Stat Meters to Health, Suit Power, Hydration
*Changed: Ore & Boulder 3d mesh.
*Change: Improved object shader for rocks and resources.
*Change: Improved graphics shader for game objects.
*Change: Terrain textures changed for Winter season biome.
*Removed:Stackable Crates and Player Bank removed.
--------------------------------------------------
Known Issues: Several items and base textures have "rough" normal maps due to the current development phase.

Update v 0.0.9.2

*Added: Stackable Crate Object with collision.
*Added: Ore boulders for mineral and resource mechanics in development.
*Added: Simple shadows for harvestable game objects.
*Added: Large Octogon Habitat Frame. 10x10 units in size.
*Added: Arid biome tree mesh and texture.
*Change: Environment is now desert like biome
*Change: Player no longer "sticks" under platforms.
*Change: Roof Grabbing & roof sliding Mechanic removed.
*Change: Damage now causes a rapid HP drain for the amount instead of one instant zap.
*Change: HP Recovery is 1hp per minute.
*Change: Deleting "Floor" base pieces requires holding SHIFT + Z when clicking to delete
*Change: Atmosphere & Fog Color set to green tint.
*Improved textures and 3d artwork on several Base Construction pieces.
*Improved input during base construction.
*Improved Roof Construction.
*Removed heavy base construction pieces.
*Construction now favors baseline pieces.

Internal Game Engine Changes
-----------------------------
*Improved texture pak loading.
*Slight engine changes for shadows and lighting development.

BugFix
----------
*Mouse Cursor no longer forced to center screen when application loses focus.
*Input Methods for Mouse Cursor and Mouse Movement adjusted to prevent bugs.

Update Version 0.0.8.8

Update Version 0.0.8.8


--------------------------------

Todays update contains adjustments, new features and a major bugfix.

Features and Additions.

--------------------------------------
  • Added HP Recovery. 1hp per 30 seconds.
  • Added Octo Habitat Frame.(First pass)
  • Added Boulder Ore Resource Mesh.
  • Added Resource node Hitpoints. Currently 5 harvests before node destroyed.
  • Changes. Random resources are now scattered from 0, 0 to 5000, 5000
  • Adjustments to Texture pack.
  • Adjustments to Thin wall.
  • Improved Object Shader. Cleanup / refactor.
  • Improved Save & Load during startup and shutdown.
  • Added Message Notice for missing save files should appear first time running the game.


BugFix
----------
Exiting the game during intro no longer deletes player saved progress.

Update Version 0.0.8.5

Patch Notes Update Version 0.0.8.5
----------------------

Todays update contains bug fixes and continued improvements.

Features and Additions.
----------------------
*Improved Saving and Loading.
*Player Base pieces are now saved seperate for players to keep built work.
*Player Location and Vehicle now saves automatically when exiting the game.
*Updated and Improved the concrete & copper Base Construction texture.
*Improved precision on rotation of buildable base pieces.
*Several Adjustments to Base Construction pieces to prevent Zfighting /clipping.
*Thin Floor used as a flat roof no longer clips with thick walls.

Bugfix
------------
*Menu Mode now toggles properly when Pressing F6 to access custom color selector.
*Quiting game while in a vehicle now exits player from the vehicle then saves the game.

Known Issues
---------------
*Collision is disabled for all objects except floor and roof pieces.
*Collision for roof tiles is currently 1/10th of a world unit differnt than the actual mesh.
*Players can walk through floor pieces on a slope.
*Holding Jump allows a player to "Stick" and slide along a floor or roof piece.
*Sticking, Sliding, and Double Jumping are intended game mechanics on certain building pieces and intended as gameplay features in development.
*Harvesting crystals is radius based, not target based.
*Target based Harvesting is under revision. Radius based will be used for a while.

Small Configuration Patch

Configuration patch for Update v0.0.8.3
------------------------------------------
Configuration update for missing objects.