There’s no better time to step into the wasteland and rack up a ton of Synthite than in our 3rd Synthite Boost Weekend.
From Friday, September 29th (1pm EST) to Monday, October 2nd (1pm EST), Synthite rewards earned from successfully completing Raids will be TRIPLED! That’s right, earn 3 times the base amount of Synthite for each Raid that grants a base reward of Synthite. The increased Synthite rewards for each Outpost difficulty will be as follows:
Normal: 135 Synthite
Dangerous: 180 Synthite
Brutal: 225 Synthite
Champion (All difficulties): 300 Synthite
Be advised that this boost only increases the base Synthite rewards for completing Raids, which are viewable through the Raid Menu in the Command Center. All other Synthite gains will remain at their base values.
Don’t miss out on this golden opportunity and reap the rewards!
- The Meet Your Maker Team
Hotfix Notes - 9/29/2023
Hey Custodians,
We’ve just released a hotfix to address some of the issues that have arose since the release of Sector 2: Shattered Peak. Please see the patch notes below for all the details:
BUG FIXES Traps:
We have fixed an issue causing Holocube traps to show incorrect textures in the Dreadshore and Shattered Peak environments, making them too obvious. - This also affected Corrosive Cubes and Plasma Sentinels hidden by the Second Wave mod, which is now also fixed.
Fixed an issue which caused the Plasma Sentinel’s Plasma Cloud mod attacks to not appear correctly (or at all) when it lands on a surface.
Fixed an issue which caused Death Piston traps to destroy Holocubes when placed inside. - The Death Piston was not consistently waiting for the Holocube to be fully deactivated before activating in turn. - This will also fix an exploit allowing insta-kills when using the Pulverize mod in this setup.
Props:
We have fixed an issue which prevented Raiders from being able to grapple onto blocks equipped with the Mended Tarp prop from the Ice Deco Pack.
We have also fixed an issue which caused projectiles and equipment to stick to the Mended Tarp prop.
Outpost Difficulty:
We have fixed an issue causing an incorrect Outpost difficulty to be assigned in certain setups.
The Building Options and Social Menus have been updated to display the granular skulls of the new difficulty system.
Weapons:
We have fixed an issue which caused Volt Lancer bolts to spawn at the incorrect location when fired.
We have also fixed an issue which caused Falconic Plasmabow darts to be misaligned when fired.
Replays:
We have fixed an issue causing Guards and Co-Op partners to be shown as alive when they’re dead after fast-forwarding and rewinding replays.
Stability:
We have implemented multiple title crash and stability fixes.
For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/meet-your-maker/discussion/378404/meet-your-maker-known-issues-board
To report any new issues, please contact our player support team by opening a ticket here: https://support.meetyourmakergame.com/hc/en-us/requests/new
SYNTHITE BOOST WEEKEND There’s no better time to step into the wasteland and rack up a ton of Synthite than in our 3nd Synthite Boost Weekend.
From Friday, September 29th (1pm EST) to Monday, October 2nd (1pm EST), Synthite rewards earned from successfully completing Raids will be TRIPLED! That’s right, earn 3 times the base amount of Synthite for each Raid that grants a base reward of Synthite. The increased Synthite rewards for each Outpost difficulty will be as follows:
Normal: 135 Synthite
Dangerous: 180 Synthite
Brutal: 225 Synthite
Champion (All difficulties): 300 Synthite
Be advised that this boost only increases the base Synthite rewards for completing Raids, which are viewable through the Raid Menu in the Command Center. All other Synthite gains will remain at their base values.
Don’t miss out on this golden opportunity and reap the rewards!
-The Meet Your Maker Team
Sector 2 is Out Now!
Custodians, as we brace ourselves for the ascent of the Shattered Peak, be sure to bundle up against the unforgiving, bitter cold.
Sector 2 takes you to a frozen Sanctuary in the deepest depths of the Arctic wasteland. With a new Custodian Suit, Guard, Deco Packs and more, there are a ton of horrors to unravel, and loads of fresh Building and Raiding strategies to experiment with.
But that’s not all, this update brings in an all-new difficulty system, a slew of quality-of-life updates, bug fixes, balancing changes and even more! Let’s dive into the patch notes, shall we?
NEW CONTENT
New Environment: Shattered Peak: An all-new Outpost environment deep in the vast and unforgiving Arctic wasteland.
New Guard: Assassin: A hunter that relies on stealth to ambush its target. With a cloaking field based on Holocube tech, it remains nearly imperceptible until it unleashes a devastating dash attack.
New Custodian: Overseer: The Overseer can slowly glide after jumping. In addition, its powerful Biolinks can reveal the location of the Harvester Path, Forsaken Tombs, and nearby resources.
New Deco Pack: Ice: A Deco Pack inspired by the Arctic wasteland, featuring blocks of ice, frozen metal, thermal heaters, fluttering tarp, and a decal set featuring the markings of a northern shelter.
New Cosmetic Collection: - New Deco Pack: Lab: Design your own frozen laboratory with winter-proof panels, computer modules and lighting, and a set of decals to guide or deceive Raiders. - New Cosmetics: Gear up with the Epic Icebreaker cosmetic for the Overseer Suit, and the Epic Yeti cosmetic for the Volt Lancer.
NEW DIFFICULTY SYSTEM There’s no right way to build an Outpost—and that’s a good thing. With traps and guards around every corner, players know to expect the unexpected when raiding Outposts. But what shouldn’t be unexpected is a difficulty spike after you’ve chosen an Outpost to raid. We want everyone’s journey to be as fun as possible, and that includes better accommodating different player preferences.
This new update brings an overhaul of the difficulty system that will make it easier for Raiders to choose the kind of Outposts they want to play. This change affects not only how difficulty is displayed, but also how it's calculated.
Previously, Outpost Danger Score (Normal, Hard, Brutal) was calculated solely on automated factors such as guard and trap placement in relation to the Harvester path. With patch 1.4 we made several tweaks to this system, taking into account trap density, trap combos, and many other factors. We’ve since made even more changes and fixed several bugs based on player feedback that resulted in more difficult Outposts appearing in the Normal category.
To give players a more accurate view of difficulty, we’ll be augmenting the standard Outpost categorizations of Normal, Dangerous and Brutal with a 10-point difficulty scale symbolized by skulls. The more skulls, you see, the deadlier the Outpost.
We’re also planning for this updated difficulty system to have a dynamic component that assesses both the Raider and the Outpost to make the difficulty score a living, breathing rating that can rise or fall depending on Raider performance. Factors such as skill level of the Raider, number of times they died, and more will be considered as the Outpost difficulty score gradually adjusts.
When Sector 2 launches, we'll be turning on this new dynamic component in the background to collect data, fine-tune the system, and to let initial ratings stabilize. Soon after, with our upcoming Mid-Sector update, we’ll be fully launching the dynamic Outpost difficulty system and rewards for players. The more you raid, the more accurate our difficulty system will be. So we’re calling on you, Custodians—raid as much as possible!
Whether you’re seeking a high-speed challenge or a slower, more calculated experience, we want Meet Your Maker to work for everyone. This system will help make raiding a more consistent experience and let you better choose the type of challenge you're after.
SECTOR 2 RANKING SEASON HAS BEGUN & SECTOR 1 RANKING REWARDS The new Sector 2 Ranking Season has begun, and for players who participated in Sector 1, the following Cosmetic rewards will be rewarded based on your Rank tier.
Gold or higher: Stormforce Kamataichi Suit Cosmetic
Silver or higher: Misfortune Volt Lancer Weapon Cosmetic
The following Decals will also be rewarded based on your Rank tier.
Master Sector 1 Decal
Gold Sector 1 Decal
Silver Sector 1 Decal
Bronze Sector 1 Decal
Stay tuned for the full reveal of the Sector 2 Ranking Rewards in the coming weeks!
QUALITY OF LIFE
Mouse and Keyboards are now supported on consoles.
FSR (FidelityFX Super Resolution by AMD) is now supported on Steam Deck.
Loot registration (when loot is collected and added to the wallet) should be much more reliable now. This should address some of the issues raised by Raiders where loot wasn’t properly added to their wallet at the end of a Raid.
We have changed the loadout 3D preview lighting colour for a more neutral light colour, instead of a yellow light.
BALANCING CHANGES
Arsenal Items Cost
Following player feedback, the following items’ Cells cost has been reduced from 15,000 Cells to 7,500 Cells:
Sector 1 Arsenal Items:
Nautilus Suit
Demolition Cannon
Ravager Guard
Sentry Beam Trap
Sector 2 Arsenal items will also maintain this new, reduced cost.
Guards The community let us know that the Ravager tuning in the Rising Tides update was a little too harsh. We have done some further balancing to support its intended role of a short-range pressure unit better.
The Ravager’s attack spread pattern has been reshaped to be wider.
We’ve decreased the charging of the Ravager’s attack slightly, and increased its fire rate, allowing the initial engagement to be a little quicker.
Traps In our recent Player Pulse survey, the community let us know that the Iron Claw, Incinerator, Plasma Sentinel and Sentry Beam traps needed some additional balancing. As such, we’ve made the following changes.
The warning time for the Iron Claw has been decreased from 1.0sec to 0.7sec.
The Iron Claw’s Quick Launch mod’s grapple fire speed has been increased.
The Incinerator’s reload time has been increased from 1sec to 1.5sec.
The Plasma Sentinel’s detection range has been decreased from 24m to 22m.
The Plasma Sentinel’s reload time has been slightly increased from 2.25sec to 2.75sec.
The Sentry Beam’s tracking speed has been slightly increased, and the tracking duration has been decreased from 3sec to 2sec.
The Sentry Beams’ Burst Beam mod tracking duration has been decreased from 2sec to 1sec, and its warning duration has been decreased from 2sec to 1sec.
Biolinks
Quick Strike: Melee lunge speed has been increased by 10% for each stage.
Stage 1: 25% (from 15%)
Stage 2: 40% (from 30%)
Stage 3: 55% (from 45%) - This change was implemented to ensure that Raiders get out of the lunge animation quicker.
Loot
Loot states are now registered on the backend during Raids, meaning loot will have persistent diminishing returns for a given Outpost. This will prevent “loot farms” from being abused by returning Raiders.
While these types of Outposts are clever and cool, and fun for one go, it can be unfair to grind these.
BUG FIXES Raiding:
We have fixed an issue causing Guards to attack Raiders while standing at the edge of (but still inside) the Safe Zone.
Fixed an issue causing the Ravager to become idle despite having line of sight on Raiders.
Fixed an issue preventing users to respawn in the Safe Zone shortly after exiting the Safe Zone.
Fixed an issue causing loot to sometimes clip into blocks.
Building:
We have fixed an issue causing Test From Here to not always spawn players in their current position.
Added a missing Building HUD prompt for the "Hide All Range Previews" action
Fixed an issue causing Plasma Sentinel's Danger Score to not be calculated properly in certain setups (This could cause some existing Outpost’s Difficulty ratings to increase.)
Co-Op:
We have fixed an issue which caused co-op guests to receive a disconnection error when attempting to join the Host while in Building Mode.
Fixed an issue which occasionally caused the game to infinitely load when a host on a last-gen console loads into a Raid with a guest on a current-gen console.
Fixed an issue which caused players to crash when returning to the Sanctuary while in co-op.
Fixed an issue which caused the title to crash when Raiding or in “Test My Base” while in co-op.
Social Mode:
We have fixed an issue causing the Social Raid icon to not always show in the Replay Menu.
Fixed an issue causing XP icons to show in Social Raid.
Replays:
We have fixed an issue causing projectiles to display inconsistent colours in Replay.
Fixed an issue causing Replays to not record the first death of a Raider.
Fixed an issue causing partial loss of input when quickly navigating to the filter tab in the Replay Menu.
Miscellaneous:
We have fixed an issue causing modified key bindings to reset after recent patches.
The haptic feedback caused by Death Pistons has been toned down on PlayStation 5.
Fixed an issue preventing proper navigation of the My Outposts menu on Xbox platforms.
Fixed an issue causing the Strip Mine Boost to not influence loot earned as a Builder.
Fixed an issue causing new item notifications to show in context where the new item cannot be accessed or viewed.
Fixed an issue causing available Daily Challenges to not be updated immediately after a Refresh action.
Fixed an issue leading to users at the Master Rank level to be ranked below users with less Ranking points.
Fixed an issue preventing some users to be able to delete an owned Outpost on Xbox consoles.
Audio:
We have fixed an issue causing the Plasma Sentinel's cloud VFX to suddenly disappear when using the Plasma Cloud and Self-Destruct mods.
Traps:
We have fixed an issue preventing trap mods from the Explosion category to not destroy certain traps while in range.
Fixed an issue causing the Hardened Skin mod to not block Incinerator fire.
For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/meet-your-maker/discussion/378404/meet-your-maker-known-issues-board
To report any new issues, please contact our player support team by opening a ticket here: https://support.meetyourmakergame.com/hc/en-us/requests/new
WHAT’S NEXT The world of Meet Your Maker is ever-changing, and there’s a lot to look forward to. The next few months will bring exciting new updates, starting with our Mid Sector 2 update, featuring Raiding 2.0: Expeditions. For a full breakdown of Expeditions, check out our recent dev stream here:
Check out our future roadmap below for a quick look at what’s on the horizon, then stay tuned for full details!
See you up on the Shattered Peak, Custodian.
-The Meet Your Maker Team
Shattered Peak Lore
The world of Meet Your Maker expands yet again with Sector 2: Shattered Peak, which introduces a new environment, Custodian, Guard, and Deco Packs with their own histories and horrors to discover. Dive into the lore in our latest blogpost: https://meetyourmakergame.com/news/shattered-peak-lore/
-The Meet Your Maker Team
Dev Stream - 9/21/2023
Custodians, join us for an exciting live stream hosted by Lead Community Manager, Julia, Game Designer, Inouk, and Creative Director, Ash, for a first-hand preview on Sector 2: Shattered Peak, and Raiding 2.0: Expeditions, live on Twitch, right now!
Tune in here: https://twitch.tv/meetyourmakergame
-The Meet Your Maker Team
Meet Your Maker - Sector 2 & Expeditions Reveal Livestream
Julia (Lead Community Manager). Ash, (Senior Creative Director), and Inouk (Game Designer) discuss the new content coming to Meet Your Maker.
Sector 2 - Shattered Peak will be available on September 26th at 1PM EDT.
Pantheon of Builders #2
Custodians, it's time to reveal the second round of entrants into the Pantheon of Builders!
For a full breakdown of the Outposts featured in this round of selections, check out our blogpost: https://meetyourmakergame.com/news/pantheon-of-builders-september-20/
Congratulations to the winners!
-The Meet Your Maker Team
Upcoming Dev Stream
Custodians, get ready for an exciting dev stream on September 21st at 1pm ET. We'll be offering a sneak peek at what's in store for Meet Your Maker, including the highly anticipated release of Sector 2: Shattered Peak, launching September 26th!
📺 https://twitch.tv/meetyourmakergame
Future Roadmap Revealed
Custodians, the next few months will bring new Sectors, exciting new features and so much more! Take a look at our future roadmap for a quick look at what's on the horizon.
For more details, check out our blogpost: https://meetyourmakergame.com/news/future-roadmap-revealed/
- The Meet Your Maker Team
Playtest Opportunity - CLOSED
UPDATE 9/8/2023:
Hi Custodians,
Thank you to everyone who had filled out the form to show your interest in our upcoming remote playtests!
We have reached capacity on applications, and have now closed the form.
Please be in the lookout for any potential playtest opportunities in the future!
The Meet Your Maker team is committed to improving the game continuously. To achieve this, we need the feedback of players like you. Our team would like to invite you to participate in our next remote playtest on September 19, 20 or 21.
We are specifically looking for players, of different levels of experience on MyM, located in Canada or USA to playtest unreleased content. You must own a PC and have a fast Internet connection (cable ideally). Controller players are welcome.
If you are interested, please fill out this form. We will contact you if your profile is selected.