The Meet Your Maker team is committed to improving the game continuously. To achieve this, we need the feedback of players like you. Our team would like to invite you to participate in our next remote playtest on September 19, 20 or 21.
We are specifically looking for players, of different levels of experience on MyM, located in Canada or USA to playtest unreleased content. You must own a PC and have a fast Internet connection (cable ideally). Controller players are welcome.
If you are interested, please fill out this form. We will contact you if your profile is selected.
-The Meet Your Maker Team
Pantheon of Builders Showcase
Hello Custodians,
It's time for the reveal of the first entrants into the Pantheon of Builders!
For a full breakdown of the Outposts featured in this round of selections, check out our blogpost! https://meetyourmakergame.com/news/pantheon-of-builders/
The Meet Your Maker Team
Sector 1 Ranked Rewards
Greetings Custodians,
In the wasteland, a fiery ambition ignites every Builder and Raider, driving them to conquer challenges and ascend the ladder of success. Builders challenge their creativity into crafting ingenious deathtraps, strategically positioned to obliterate unsuspecting Raiders. Raiders approach these perilous trails with calculated precision, meticulously dissecting their constructs in their pursuit for Genetic Material. Amidst this contest of wits and strategy, legends are born, and the spoils of rewards await those who rise to the challenge.
And now, as the Rising Tides begin to settle on Dreadshore, it's time for the grand reveal of our Sector 1 Ranked Rewards.
Ranked rewards in Meet Your Maker are granted on four levels: Bronze, Silver, Gold, and Master. You enter the ranking system once you hit Player Level 5, and from there, the sky’s the limit. Finishing the season with a rank of Bronze, Silver, Gold, or Master will earn you the corresponding decal as well as the decals from lower tiers. These shiny, intricately designed cosmetics can be placed above an Outpost’s entrance or anywhere else within its walls as a not-so-subtle reminder to Raiders of who they’re up against. We’ve fine-tuned the colours and sharpened the designs in the Sector 1 Ranked Reward decals, ensuring a more seamless differentiation between tiers – where Gold gleams brilliantly and Masters exudes a radiant, captivating emissive glow!
Ranked Rewards also include two Raider cosmetics. Those earning a rank of Silver or higher will receive the Misfortune skin for the Volt Lancer, while those earning a rank of Gold or higher will also receive the Stormforce skin for the Kamataichi Custodian.
All rewards boast a Dreadshore theme and will be instantly granted once Sector 2: Shattered Peak releases and the next season begins. Until then, build like an evil genius, raid like there’s no tomorrow, and lock up those bragging rights while you can!
-The Meet Your Maker Team
Steam Patch - 8/22/2023
Custodians, we've just released a small patch on Steam which resolves an issue that prevented players from booting up the game on Steam Deck.
For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/Meet-Your-Maker/discussion/378404/meet-your-maker-known-issues-board
- The Meet Your Maker Team
Fix steam deck crash at start-up
AMD FSR has been disabled for steam deck platform. A proper fix is in investigation.
Synthite Boost Weekend
To celebrate the release of our mid-sector update, Rising Tides, we thought it’d be a great time to host our 2nd Synthite Boost Weekend!
From Friday, August 18th at 1pm EST to Monday, August 21st at 3pm EST, Synthite rewards earned from successfully completing Raids will be TRIPLED! That’s right, earn 3 times the base amount of Synthite for each Raid that grants a base reward of Synthite.
The increased Synthite rewards for each Outpost difficulty will be as follows:
Normal: 135 Synthite
Dangerous: 180 Synthite
Brutal: 225 Synthite
Champion (All difficulties): 300 Synthite
Be advised that this boost only increases the base Synthite rewards for completing Raids, which are viewable through the Raid Menu in the Command Center. All other Synthite gains will remain at their base values.
Don’t miss out on this golden opportunity and reap the rewards!
- The Meet Your Maker Team
Hotfix Notes - 8/18/2023
Greetings, Custodians!
We have just released a hotfix patch which features some bug fixes and stability improvements. For a full breakdown, please see the patch notes below:
BUG FIXES
We have fixed an issue which prevented players from entering Outposts equipped with the Sector 0 Ranking Reward decals.
Fixed an issue where Outposts aren’t removed from the Raid Map when completed as a Social Raid.
Fixed an issue where a white square is visible when opening the Chimera Project for the first time in a session or the host loads into a session.
Multiple title crash fixes.
For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/Meet-Your-Maker/discussion/378404/meet-your-maker-known-issues-board
Synthite Boost Weekend:
To celebrate the release of our mid-sector update, Rising Tides, we thought it’d be a great time to host our 2nd Synthite Boost Weekend!
From Friday, August 18th at 1pm EST to Monday, August 21st at 3pm EST, Synthite rewards earned from successfully completing Raids will be TRIPLED! That’s right, earn 3 times the base amount of Synthite for each Raid that grants a base reward of Synthite.
The increased Synthite rewards for each Outpost difficulty will be as follows:
Normal: 135 Synthite
Dangerous: 180 Synthite
Brutal: 225 Synthite
Champion (All difficulties): 300 Synthite
Be advised that this boost only increases the base Synthite rewards for completing Raids, which are viewable through the Raid Menu in the Command Center. All other Synthite gains will remain at their base values.
Don’t miss out on this golden opportunity and reap the rewards!
- The Meet Your Maker Team
Pantheon of Builders
Introducing, the Pantheon of Builders!
Our Builders are brilliant. Their Outposts, legendary. Both deserve a spotlight.
Since launch, the Outposts made by our community have never ceased to amaze us, and it's time we celebrated that. To highlight our community’s ingenuity, we're creating the Pantheon of Builders.
The Pantheon of Builders showcases some of the most creative and deadly Outposts in the game. For our Builders, it’s a way we can acknowledge and reward the time and effort it takes to make amazing Outposts. For Raiders, it’s a way of easily finding some of the best Outposts Meet Your Maker has to offer.
All Outposts included in the Pantheon will be chosen by our Dev team. Players who think their Outpost has what it takes can submit them for a chance to be featured. Those selected get more than just bragging rights: as a reward for being chosen to enter the Pantheon, Builders will receive an exclusive decal to help them stand out from the rest.
Submissions are now open for entry. To submit your Outpost, and for full details on Pantheon of Builders entry criteria, visit our guidelines blogpost.
Our first selections will be announced on September 1st, and we will continue to announce new additions to the Pantheon of Builders periodically.
Rising Tides Patch Notes
Greetings, Custodians!
Our first Mid-Sector update, Rising Tides, has arrived, and with this update comes new features and content, balancing changes, quality-of-life updates, bug fixes and more! For a detailed breakdown, please see the patch notes below:
NEW FEATURES
Always Social Outposts: - All Outposts that are set to Active or Overdrive can now be found via the Social Raid menu as well. This will allow Builders to share their devious creations without losing the benefit of keeping them Active. - Here are some key things to note about this new feature: - Raiding an Outpost on Social while it is available to Raid on your Raid Map will result in the Outpost being removed from the World Map. - Launching an Outpost that was attempted but unfinished on the Raid Map will open a warning popup that reads: “You have already attempted to Raid this Outpost on your World Map. If you continue, it will be removed from the World Map.” - Raiding an Outpost on Social that is set to Active/Overdrive by the Builder will still be considered a Social Raid, so you will not receive any loot, XP, nor Ranking Points.
Daily Challenges: - The all-new Daily Challenges system for Raiders replaces the current Chimera Tribute system, giving Raiders a steady stream of tasks, which encourage the use of different mechanics and strategies to complete, and will be rewarded with Cells for doing so.
NEW CONTENT
5 New Mods and Augments are available to unlock from Prota and Metamorph: - Iron Claw – Self Destruct: The Self-Destruct Mod causes the Trap to explode soon after being destroyed. - Sentry Beam – Burst Beam: This Mod increases the tracking rate and rate of fire but decreases the duration of its attack. - Death Piston – Pulverize: This Mod increases the Piston’s speed. - Incinerator – Firestorm: This Mod increases the duration in which its deadly flames are expelled. - Cannonback – Grand Sacrifice: This new Augment causes the Guard to sacrifice itself by exploding when close to their target.
New Decals: - 3 new colour decals are now available for all Builders: Hunter Green, Royal Blue, and Aquamarine.
QUALITY-OF-LIFE
Dreadshore lighting and fog have been adjusted to improve visibility in Outposts.
We have updated the game engine to Unreal 5.1, which should result in better shadow quality, a more accurate physical engine, and higher visual quality on high PC settings.
A new music track has been added to the Splash Screen and loading sequences.
Aim assist distance has been adjusted for the Falconic Plasmabow, Demolition cannon and the Ravager hitbox.
Demolition Cannon aim assist has been reduced to 20m, from 7 blocks to 5 blocks to better support its short/mid-range effective range.
Falconic Plasmabow aim assist has been increased from 7 blocks to 12 blocks to better support its long-range role.
Players can now see the impact of their actions on their Ranking in a Raid from the Raid Summary screen or from their Active Outposts in the Outpost reports.
The GenMat Progression UI in the Raid Map has been revamped. It should now be easier to identify the impact of the GenMat you would collect on your progression when choosing your next Raid.
Analog Turn Speed settings in Building have been adjusted to match with other controller setting values across the game
BALANCING CHANGES
Plasma Sentinel Trap: - The size and duration of the Plasma Sentinel’s Plasma Cloud Mod has been reduced. - Size from 6m to 4m in diameter. - Duration from 4 seconds to 3 seconds.
Trap Capacity Cost Adjustments: - Sentry Beam Mod capacity costs have increased from 5 to 15. - The Self-Destruct Mod for the Death Piston has been increased from 10 to 15. - The Catch & Release Mod for the Iron Claw has been increased from 5 to 10.
Ravager Guard: - The Ravager’s vision has been decreased from 38m to 31m, matching the Enforcer’s sight range. - A range limit has been added to the Ravager’s projectiles to reduce effectiveness at longer ranges. Projectiles now fizzle over-distance. - The Ravager’s pre-attack duration has been increased from 1.5s to 2s. - The Ravager’s attack spread pattern has been reshaped by adding a circular grouping.
BUG FIXES Co-op:
Fixed an issue preventing Co-op Raiders from reviving each other inside the escape zone when carrying the GenMat.
Fixed an issue preventing Co-op guests from using Grenades.
Fixed an issue causing Boosts activated by a Co-op guest to have no effect.
Fixed an issue causing Co-op guests from being awarded incorrect negative Ranking Points at the end of a Raid.
Fixed an issue causing a Co-op host's death marker to be unreachable for the guest in certain situations.
Fixed an issue causing dead Co-op Raiders to become invisible while being revived in Test My Base.
Raiding:
Fixed an issue preventing certain Hardware with remaining charges to be used in Raid or not matching charges spent.
Fixed an issue preventing Phoenix Pods from being refunded after faulty placement.
Fixed an issue causing Volt Lancer projectiles to bounce off Warmonger armour in some cases.
Fixed an issue causing Lancer and Plasmabow projectiles to bounce off a guard's lower back.
Fixed an issue causing Cannonbacks to not consistently enter combat when the Raider is positioned above or below them.
Fixed an issue causing the Sentry Beam to not attack raiders when placed on a corner block.
Fixed an issue causing Sledgeblade's and Fury's Edge's animations to not play on consecutive attacks.
Fixed an issue allowing the Raider to destroy their grapple hook.
Fixed an issue causing the Iron Claw's chain to be unbreakable in certain situations.
Fixed an issue allowing Raiders to peek inside certain block types.
Building:
Fixed an issue causing the difficulty rating of an Outpost to not update with Guard Recordings.
Fixed an issue causing the difficulty rating of an Outpost to not properly account for Traps placed on the Harvester's path.
Fixed an issue causing the difficulty rating of an Outpost to not properly account for Plasma Sentinel and Laser Beam traps being in close proximity to other traps.
Fixed an issue causing the total amount of skulls to not display when filter is set to "All"
Fixed an issue causing the Loadout to not update correctly while dead in Test My Base.
Fixed performance issues when using "Strip Outpost" on a saturated Outpost.
Command Center:
Fixed an issue displaying Holocubes in thumbnails (now displayed as bedrock)
Fixed dark thumbnails for Dreashore outposts.
Replays:
Fixed an issue preventing users to move in free cam during Replays.
Fixed an issue displaying confusing raiding controls while viewing a Replay.
UI:
Fixed an issue causing new item notifications on Biolinks to not be dismissed properly.
Fixed an issue displaying erroneous values in the Chimera Evolution UI
Fixed an issue displaying a user's total Ranking Points as being awarded in Outpost reports.
Equipped cosmetic icons are now displayed consistently throughout the loadout instead of default icons.
Fixed an issue causing Suit Biolink to not show after having consulted a Biolink with a new item notification.
Fixed an issue displaying Ranking Earnings for "0" active outposts in Outpost Reports.
Fixed an issue causing the details of Outpost Reports to not be accessible.
Miscellaneous:
Multiple title crash fixes.
For status updates on known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/Meet-Your-Maker/discussion/378404/meet-your-maker-known-issues-board
We hope you enjoy all that Rising Tides has to offer, and for Custodians wondering what’s next for Meet Your Maker, here’s a small tease of what’s to come:
See you in the wasteland!
-The Meet Your Maker Team
Meet Your Maker - Dev Stream
Join us as we discuss the latest Mid-Sector Update: Rising Tides