MegaSphere cover
MegaSphere screenshot
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Genre: Adventure, Indie

MegaSphere

Steam Winter Sale!

Happy Holidays and New Year from AKGames!
May your aim be impeccable and augmentation game strong!

#stayhome and play MegaSphere



Previously I thought to only make sales after full release. But then pandemic happened and millions of people are affected in this global crisis. If I had more games I'd put them all on sale in hopes to keep people at home!

So go smash some robots while you're homebound and stay tuned for more MegaSphere news very soon!!

Anomaly update

Months of hard work at long last crystallized in a substantial update for players to enjoy! With new areas, mechanics, enemies and improvements to game throughout, Anomaly update is a lot of fun. Thank you so much to the community for playtesting, feedback, reporting issues and suggesting improvements, I couldn’t make it without your invaluable input! Keep it coming!

Here's a little trailer highlighting new area:

[previewyoutube="OjETnm8w-ic;full"]

It is time to open the gates.

What’s new?

  • Enemies
  • Boss fights
  • Anomaly location
  • Story


New mechanics

  • Periodic gravity ripple
  • Magnowalls
  • Gravity wells
  • Danger Zones® hazards
  • Environmental puzzle area


Improvements

  • Redesigned enemy spawning
  • Sounds for damage effects
  • Main jyotish and Habitation visual tweaks and improvements
  • Boss fights improvements
  • Numerous optimizations, bug fixes




Please enjoy and be sure to let me know how it works for you! I'll continue to work on this and previous areas of the game so don't hesitate and leave your feedback!

Meanwhile, work on new update is starting and I’ve got some new ideas for improvements and new mechanics that I think will greatly enhance the game. Oh and new area with huge part of the story to be discovered.

MegaSphere needs your help!


Because of changes to steam and indie marketplace in general things slowed down in last few months. If you enjoy the game, and want development to move faster please help me promote it! Please wishlist, leave a review, share the game's steam page with your friends, record videos and stream it. Thank you very much for any support!

Join game's discord to discuss the game and follow me on twitter for more frequent development updates!

Thank you for being part of the game!

Anton
AK Games

Anomaly update entering final stages!

At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies.



Spiker enemy crawls on walls and ceiling






Cryo remnant miniboss




Voltaic remnant variation




Defense remnant variation




Stationary warpers will spawn enemies if you're nearby!





Gravity discharge wave will come on periodically, so keep to safe areas or localized stabilizers. There's even a "Portable" one.




Safeguard sneak peak!

Check out older news posts about new area I haven't showed here!

Thank you for your patience, as always! My team for last year is basically only me and development time took a hit, unfortunately. But rest assured, with your support game is being made and plan is unchanged: make it the best game it can be!

Anomaly is shaping up to be a cool unique area, so bear with me as I add sounds and polish it up for release for all to enjoy.

Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!

Thank you so much for playing my game!

Anton

Anomaly progress

Anomaly update is going strong, here's a few of the new mechanics and enemies!

As always, to keep up with development follow me on twitter (@antonkudin) or join game discord.

Thank you!


Anomaly scanner


Melting metal


New boss



Air ducts


New fighting enemies!

Return to Anomaly

Hello and welcome back to Anomaly!



Its time to get a peek beyond those gates.
Heres a few WIP mechanics and enemies of the expanded Anomaly.


New MagWalls that allow you to walk on walls!


They're movable! Get ready to solve some placement puzzles ;]


Gravity wells got a fancy upgrade too


New enemy, some kind of anomalous spawn! It can conjure up gravity a vortex!




This one will fly, crawl on walls, have varying attacks. Beware!


Maybe just let them duke it out!

Thats it for now! Keep an eye out for update coming later!
Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!

Thank you so much for playing my game!

TURMS Update is live!

MegaSphere update with new areas, enemies and mechanics is now available!



Watch new trailer:


Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar!

Update test phase 2

Few cool changes in new update that are currently available to try out in 'development' beta branch:

New health mechanic with healing items!


Use Interface and Navi to track down strange frequency emitters.


Sprinting and dashing is as fast and fluid as ever!


Get to kicking!


New TURMS interior area tested and waiting to be explored.
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Thank you!!

Update test phase 1!

Here's something for the players who want to get into early builds!



New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds and dialogs).



It'd help me out if you try new update and new content specifically, and post feedback on the forums, discord (https://discord.gg/wrmJUyU) or send it directly to me via email: antonkudin@me.com).

To access new content directly: start up the game, select 'New game' and switch to 'Hacks' tab. From there, top backup will load you up right before TURMS area, as you and Novikov are about to board it from Habitation.

Several sequent backups are shortcuts throughout the new area (its pretty big), in case you get lost or stuck.

Thank you for playing my game!! ;]



New mechanics of TURMS

Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game.

TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit.

Slidy things, lasers, cameras and power transmission


Coolant containers


Bots


Long elevators ;]


Physics!


Wires transmitting power


Simple puzzles


Teleport system keeping you out of danger


Thank you very much for keeping interest in my game!! ;]