News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different.
Here's a preview, enjoy!
PS. ICYM, new update is now in open testing (switch to development builds in game's preferences in steam), hope to hear more feedback from you!
Hello, I'm home!
Interior of your own TURMS vessel.
New instant checkpoint mechanic
Data cables
Power cables
Thank you, for being patient players! See you soon!! ;]
New update!
'Nova' update development build is out for testing!
Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues.
New enemies!
New environments!
New challenges!
New quest, new character, new mechanics...
A WHOLE lot of work, plus improvements to performance and visuals.
I think you'll like it!
Let me know how it runs for you! Please report any issues you encounter on steam forum or catch me on twitter: @antonkudin
New additions ready to roll out in the update, in dev branch soon!
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc.
New procedural challenge maze rooms
Most update content is done, hope you'll like it!
PS. If you're eager to try the new content and willing to help, follow me on twitter: @antonkudin, I'll be looking for testers in a few days time.
More WIP shots!
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle!
Power capacitors
Power routers and the works
Bonus: accidental face ;]
Mmm! Fresh GIFs!
Cooking up some new mechanics, features and improvements. I'm working hard non-stop and very excited to put finishing touches to this update!
Can't wait for you all to experience new stuff and learn more about the game world and story! And kick some new robots' ass ;]
Some visual updates. Check out the glass! ;]
Work on boss
Busy with work on boss, here's some new unique mechanics and devices!
New area boss revealed!
Made solid progress on design of new boss, new enemy!
Also lots of exciting new exciting under-the-hood features that will improve current 'walking' enemies and will be base of new cool enemies that navigate environment in a believable way.
Basically very smart enemies of all kinds that will chase you down!
Thank you!
Work over last few months
Sorry updates are scarce lately, but development is still progressing and lots of work is being done every day.
This new update expands on story, adds several new enemy types, updates to enemy behaviors, props, etc. Still some work to be done before it gets out into public testing, but its very close!
Thank you for your support and believing in my game!
Here's a couple noteworthy gifs, hope you enjoy:
Little bit of current work
Development going strong, here's a few gifs from recent WIP additions:
New enemies:
New room generation options
And much more!
Hibernation in testing!
ICYM, I've been working hard on adding a way to stop/resume the game at almost any point and its called hibernation.
If you want to try it out, switch to development branch in steam, give in a spin and report back here or in the forum!