MegaSphere cover
MegaSphere screenshot
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Genre: Adventure, Indie

MegaSphere

Hibernation

Good news! A way to instantly save current game is almost here!





Hibernate your current backup anytime you want to take a break, but don't want to search for a backup station. Due to procedural nature of the world generation, some things aren't saved, but any destruction, enemies, open doors will be saved. That said, I'm working on making it as seamless as possible.



Soon in development branch!

Kapitsa sub-update is live

Thank you, you incredible bunch of players of my game! Your feedback, help and enthusiasm is appreciated and I can't be more grateful.

Pushing through issues and setbacks, with your help, newest update is now live!

Based on development branches, you can expect:

Better performance
Visual updates
Updated 'Hud restoration' objectives
Hidden areas and loot storage containers
Controller fixes and improvements
New video options (some for debug, some to help with performance on low-end hardware)







Now, finally, I get to work on exciting new stuff for you to play with!

Kapitsa sub-update [development]

Latest build in the development branch!

In this update

  • Hidden storage containers
  • New, streamlined video options
  • Visual enhancements to suit live and main HUDs
  • Fixes and improvements to 'Hud restoration' objectives
  • New Interface HUD module


Other than that I was focusing on bug fixes, visual enhancements and performance improvements. Try it out and report any issues!

Thank you very much for playing MegaSphere!







Anton

Kapitsa sub-update






What’s new?

Improved ‘Hud malfunction’ quest.
Interface hud tab
New 'live’ hud (health/shield/weapon)
Hidden areas with loot containers
Reworked level generation
Performance improvements
Rebalancing (game is now more difficult)


Currently avaliable for testing through Steam development branch!
Check it out, let me know what you think!

New update!

You've waited and waited and its finally here. After 8 months of hard work new MegaSphere update is out for you to try out!

Thank you so much for all your support and patience!

I've prepared a short trailer for the new update, check it out!

MegaSphere Kapitsa update trailer

You should get the update automatically, if not, opt-out of development branch by going to game Preferences, Beta tab and switching the dropdown to NONE.

Tell me what you think! ;]

Working hard, update almost done!

While my teammates are finishing up text and audio assets, i've been busy fixing a couple annoying issues, adding bits of content (rooms/layouts, moving platforms), improving starting area.



Thanks for your patience and here's a few gifs! ;]



Slopes and stairs


Sprinting and leaping improvements


Moving platforms


Piston design


Controlled and semi-scripted destruction for certain areas


Hanging platforms


Quackshot, anyone? ;]

MegaSphere update

New update!

MegaSphere alpha (and demo) is updated with latest fixes and enhancements:



Enemies with higher difficulty will drop better loot
Shops will sell anything, not just weapons
Swarmers exclusively drop upgrade tokens
Updated visuals
Bug fixing and performance optimizations

Go check Shiva out (thats this update codename) and please tell me what you think!



I'm hard at work on a brand new area, if you follow me on twitter you might have seen a new enemy type! Lots more work to come, thanks for your feedback and encouragement!



If you have time please leave a review, enjoy Shiva!

Dash and sprint

Alpha development build is updated with new features, try it out!

Bug fix update!

New builds are up (for every branch, demo included).

Notable changes:

  • Removed trailer (will be replaced with in-game cutscene in the future)
  • Skippable cutscenes (Hold Jump (Space by default))
  • Controller support: any os, any controller.
  • Fully configurable controls, up to 4 bindings for any action.
  • Removed a brief period of invulnerability for enemies and objects when they take damage
  • Rebalanced rapid-fire weapons and Flamer to match DPS.
  • Removed tutorial section (something more fun, but similar will appear in the beginning of Anomaly)
  • Fixed a few ugly bugs


Thank you everyone for reporting issues, posting improvement ideas and just playing my game!

It's a dream come true for me!
Thank you very much! ;]