Good news! A way to instantly save current game is almost here!
Hibernate your current backup anytime you want to take a break, but don't want to search for a backup station. Due to procedural nature of the world generation, some things aren't saved, but any destruction, enemies, open doors will be saved. That said, I'm working on making it as seamless as possible.
Soon in development branch!
Kapitsa sub-update is live
Thank you, you incredible bunch of players of my game! Your feedback, help and enthusiasm is appreciated and I can't be more grateful.
Pushing through issues and setbacks, with your help, newest update is now live!
Based on development branches, you can expect:
Better performance
Visual updates
Updated 'Hud restoration' objectives
Hidden areas and loot storage containers
Controller fixes and improvements
New video options (some for debug, some to help with performance on low-end hardware)
Now, finally, I get to work on exciting new stuff for you to play with!
Kapitsa sub-update [development]
Latest build in the development branch!
In this update
Hidden storage containers
New, streamlined video options
Visual enhancements to suit live and main HUDs
Fixes and improvements to 'Hud restoration' objectives
New Interface HUD module
Other than that I was focusing on bug fixes, visual enhancements and performance improvements. Try it out and report any issues!
Thank you very much for playing MegaSphere!
Anton
Kapitsa sub-update
What’s new?
Improved ‘Hud malfunction’ quest.
Interface hud tab
New 'live’ hud (health/shield/weapon)
Hidden areas with loot containers
Reworked level generation
Performance improvements
Rebalancing (game is now more difficult)
Currently avaliable for testing through Steam development branch!
Check it out, let me know what you think!
New update!
You've waited and waited and its finally here. After 8 months of hard work new MegaSphere update is out for you to try out!
Thank you so much for all your support and patience!
I've prepared a short trailer for the new update, check it out!
You should get the update automatically, if not, opt-out of development branch by going to game Preferences, Beta tab and switching the dropdown to NONE.
Tell me what you think! ;]
Working hard, update almost done!
While my teammates are finishing up text and audio assets, i've been busy fixing a couple annoying issues, adding bits of content (rooms/layouts, moving platforms), improving starting area.
Thanks for your patience and here's a few gifs! ;]
Slopes and stairs
Sprinting and leaping improvements
Moving platforms
Piston design
Controlled and semi-scripted destruction for certain areas
Hanging platforms
Quackshot, anyone? ;]
MegaSphere update
New update!
MegaSphere alpha (and demo) is updated with latest fixes and enhancements:
Enemies with higher difficulty will drop better loot
Shops will sell anything, not just weapons
Swarmers exclusively drop upgrade tokens
Updated visuals
Bug fixing and performance optimizations
Go check Shiva out (thats this update codename) and please tell me what you think!
I'm hard at work on a brand new area, if you follow me on twitter you might have seen a new enemy type! Lots more work to come, thanks for your feedback and encouragement!
If you have time please leave a review, enjoy Shiva!
Dash and sprint
Alpha development build is updated with new features, try it out!
Bug fix update!
New builds are up (for every branch, demo included).
Notable changes:
Removed trailer (will be replaced with in-game cutscene in the future)
Skippable cutscenes (Hold Jump (Space by default))
Controller support: any os, any controller.
Fully configurable controls, up to 4 bindings for any action.
Removed a brief period of invulnerability for enemies and objects when they take damage
Rebalanced rapid-fire weapons and Flamer to match DPS.
Removed tutorial section (something more fun, but similar will appear in the beginning of Anomaly)
Fixed a few ugly bugs
Thank you everyone for reporting issues, posting improvement ideas and just playing my game!
It's a dream come true for me!
Thank you very much! ;]