Melty Blood: Type Lumina cover
Melty Blood: Type Lumina screenshot
PC PS4 XONE Switch Steam
Genre: Fighting, Visual Novel

Melty Blood: Type Lumina

Details of 1.2.5.0 Ver.

We have fixed a bug that profiles may not be displayed correctly in the ranking in the network mode.
We apologize for any inconvenience caused.

Update details of Ver. 1.24

The priority for commands given during a direct jump or high jump has been raised, making it easier to initiate a low aerial dash when employing jumping attacks, ↗+A+B, or other similar attacks. (Command priorities remain the same for jump cancels.)
Dash and backstep commands have been reverted to their settings prior to Ver. 1.17, making them less likely to explode.
The time to high jump has been extended to the setting prior to Ver. 1.17, making it easier to input.
Fixed bug where Aoko Aozaki's Floating Starmine (↓↙←+A or B or C / ←+B+C) was canceled out by certain projectiles.
Fixed bug where Mario's Dance - Polonaise was likely to trade under certain circumstances. (*This bug only appeared in Ver.1.23)
Other minor fixes.

Added playable characters "Powered Ciel" and "Mario".

Added playable characters "Powered Ciel" and "Mario".
Added stages "Battle at the Threshold" and "Actions in the Lower World".
Greatly reduced processing load during battles.
Made the stages easier to view during battles.
Stages and BGM can now be selected independently during battles.
Added a random filter function when selecting Random Stages.
Added a setting where you can give yourself priority for Network Mode battle stages in options.
Added an option to change Round Announcements randomly and a random filter function.
Made it possible to more finely adjust the volume of BGM and SFX.
The BGM can now be changed in different modes, such as Mission Mode and Tutorial Mode.
Added new color variations for all characters.
Adjustments have been made to all character parameters.
Adjustments have been made to some battle systems.
Other minor fixes.

Fixed minor bugs.

Fixed minor bugs.

Fixed an issue during Battle

・Fixed bug where it was difficult to activate a Moon Drive Reversal.

Bug Fixes

Fixed a bug that caused garbled characters in some environments.

Fixed bugs

・Changed Moon Charge so it can no longer be activated by holding the C button.
・Fixed bug where the actions for Dead Apostle Noel's Shield Counter B+C appeared strange when hit with "Dazzling Echo".
・Fixed bug where a KO from Aoko Aozaki's "Retrograde - Genesis Light Year" does not trigger a Last Arc Finish.
・Fixed bug where Aoko Aozaki's "Floating Starmine" sometimes disappeared the moment it was activated.
・Fixed bug where Kouma Kishima's movements appeared strange after taking a hit during the "Crushing Blow" super armor.
・Adjusted the command input time for Specials during battles.
・Other minor bug fixes.

Fixed bugs

・Fixed bug where an unintended Moon Charge came easily when holding down the buttons.
・Fixed bug where Akiha Tohno's Brilliant Cherry Maple was activated easily unintended.
・Fixed bug where the invincibility time following Kohaku's ground shield counter was too long.
・Fixed bug where the downed time compensation following a strong combo and certain attacks was unnaturally increased.
・Fixed bug where the command list for Aoko Aozaki was incorrectly displayed in all languages except Japanese.
・Aoko Aozaki and Dead Apostle Noel's profiles have been updated in Gallery mode.
・Other minor bug fixes.