🥳 M.O.O.D.S. Early Access Release Date Announcement
🥳 M.O.O.D.S. will be released on Steam Early Access on July 29th!🥳
M.O.O.D.S., aka Mechanical Organisms on Destructive Substances. It is a top-down roguelike twin-stick shooter where you fight crazed robots with futuristic guns equipped with switchable addin modifications. A long time ago, humans left the Earth, and to become more like their creators, mechs implanted themselves with an Emotion Module to feel the moods people had experienced. It did not go well.
The main innovative part of the gameplay is short talks with Bosses before the battle. In games like Hades or Tiny Rogue boss dialogue is an essential part of world-building. But in M.O.O.D.S., the emotion you choose to answer with will affect how your next boss battle will go. Valery will be weakened by a sad or lovable answer, but she will add cryo to her bullets if your answer is fired with anger.
Addins modifications are another curious addition. You can switch them at any time between the two weapons you carry. Some addins work better with one type of weapons, others will add some interesting effects in general, and some… are here just to bring chaos. For example, Acid Puddle Addin that leaves said puddles while bullets fly works best with fast-shooting weapons with many bullets in the magazine, like a Swarm Emitter or Arcblaster. But it is useless with sniper-type weapons. Psst! Never try Glitcher Addin —you have been warned.
Classes are presented with 5 Emotions: Joy that summons an auto-shooting turret, Pride that covers itself with a reflective shield, Love that charms enemies to fight on your side, Anger that increases your fire rate, and Sorrow with its taunting mech-dog. More curious are the upgrades for the class abilities. Like Anger’s upgrade to prolong ability effect time with each kill, making it an OP skill for otherwise challenging rooms.
M.O.O.D.S. is more than a roguelike survivor-like game. Aside from dungeon-crawler-like maps filled with enemies to shoot, you will find NPCs with quests, secret and challenge rooms, or enemies that run away and drop more cash when killed. There are elements of base-building, where you start in a lame flying junkyard and then build workshops for your NPC friends. Also, there is a shared-screen local co-op to play with friends on Steam or when someone crashes at your place.
Brand New Trailer
The Content Roadmap is coming soon!
-StickyStone Studio
M.O.O.D.S. Prologue is available to play!
M.O.O.D.S. Prologue - Play for FREE - NO MICROTRANSACTIONS!
M.O.O.D.S. Prologue is a limited free version of our upcoming game that we have been working on for the last 3 years. Prologue full playtime is around 2 hours.
Please leave feedback ❤️
We are a small team developing a big game of our dreams, which means that some bugs have yet to be squashed and may affect gameplay. Your critical feedback is very important to us. Please leave a review for the Prologue so we can improve the game. We are also online on Discord during the Germany daytime.
Prologue is free, so all your friends can install the game. Invite them via Remote Play Together. Open the game >> Open Steam Friends list >> Click on a friend to invite >> Bingo
If you are of a few super social guys, plug in controllers to play on the same PC.
You also can play solo...
Face many enemies. Each boss has 6 alternative combat styles depending on your dialogue choices. Small bots are also fun. Each time you encounter a new enemy, he is added to the Machinarium. Check it to see which Add-ins they can carry.
Weapon modifications. 40+ Add-ins available in the Free Prologue. Just experiment and read descriptions. There are also 4 character Ability trees and the Armor. The Gameplay Manual is here.
We have addressed a bug that was preventing the process engine from processing crystals in certain situations.
We have fixed several minor loading issues with the rails that could cause bugs to occur. This was due to certain content being loaded too quickly on systems with strong CPUs and SSDs, resulting in problems.
Festival of Puzzles Discount 65% on Memorrha!
We at the Memorrha team are very happy that you are joining us for the Steam Festival of Puzzles and wish you lots of puzzling fun. To make the experience even better, we are now offering you our adventure puzzler Memorrha with a 65% discount. So grab it quickly and challenge your grey cells!
The Memorrha team wishes you lots of fun and good entertainment!
Update 1.6
Dear Memorrhians, we present the long awaited Update V1.6 with the manual savegame feature. Furthermore the regional pricing for some countries were adjusted.
IMPORTANT: Savegames from 1.5 and under are NOT compatible with the 1.6! To checkout the older version install the Update 1.5 branch in your steam library!
Patchnotes: - Added a manual savegame option to allow manual savegames (Finally!) - Reduced CPU load by 40% and RAM usage by over 50% - Improve loading and saving times - Major Upgrade to the 2020.3.38f1 Unity Engine - Fixed a physic bug in the elevator - Fixed two door bugs in the temple - Fixed a bunch of savegame bugs that could occur with the old savegame system - Adjusted controller configurations and updated it to support even more controllers - A lot of small visual glitches, bugfixes and unnecessary loadings of objects was improved
Why did it take us so long to do this?: One reason the port to consoles took so long is the game's savegame system and the way Memorrha loads into RAM. So we rewrote the entire Savegame-System and changed the level loading behavior. Unfortunately this was very time consuming - but now it's done!
With the V1.6 update it will now be possible to save manually. This is really a big step and we are happy that we can finally make this possible. The old savegames will not be compatible with the V1.6 update, so we have provided a V1.5 on Steam beta branch.
One more really important request: We as a small indie studio rely a lot on reviews, our heart and soul goes into this project. If you liked Memorrha it would REALLY help us if you leave a positive review on Steam.
Thank you very much! ːsteamthumbsupː
- The StickyStoneStudio Team -
Memorrha is available for Nintendo Switch!
Finally, the time has come. Memorrha is available from today on Nintendo Switch in the digital e-shop!
OUT NOW! Get a 25% discount!
Grab a copy now and secure a 25% discount for Memorrha in the Nintendo E-Shop. The latest bug fixes, performance updates as well as manual save are already integrated.
You can look forward to the Steam update next week!
-The StickyStone Team-
Memorrha is coming to Nintendo Switch!
We are glad to announce that Memorrha is now coming to Switch!
Save the date!
It will be released at the 13.01.2023 and you can wishlist it from now on! Click here to visit our Nintendo e-shop page!
Watch the most recent trailer of Memorrha here!
We thank everyone who supported us over the years. Please stay tuned for more Memorrha updates and informations.
-the StickyStone Team
FREE DEMO OF OUR NEW GAME AVAILABLE
Greetings, Adventurers!
If you are interested in what game Sticky Stone Studio is cooking up next, check out the demo of our newest game M.O.O.D.S.
M.O.O.D.S. takes place in world where humans abandoned their machines and left them to fend for themselves. Upgrade your weapons, gather equipment and prepare to be disassembled by an army of hostile mechs! The Demo is available until the 9th of May as part of the Steam Event "Going Rogue", so get some games in while you can!
Small MAC-Build patch
- Fixed a problem with the folder structure of the MAC build
Memorrha Update 1.5 + INDIE EXPO WINTER 2021 Sale
Hello wonderful puzzlers, We will release our next big update fixing some issues that were reported to us. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.
Meanwhile enjoy 75% off the game during the indie expo winter 2021 sale! Or if you already got Memorrha the following improvements are for you:
Patchnotes 1.5
New Features
Added option to invert mouseaxis to "X", "Y" and "XY"
Added 1920x1200 support
Improvements
Improve new game loading speed
Improve loadingspeed of mine & temple
Improve overall cpu consumption and game framerate
Reduce unnecessary big texture-sizes
Reduce RAM consumption during the game
Bugixes
Fixed a bug in the forgedoors
Fixed a bug in the tetris minigame that leads to crashes on some systems
Fixed a bug that would prevent the tetris achievement from being triggered under specific conditions —> all achievements have been tested and approved again
Fixed a bug in the elevators
Fixed a bug that would prevent to pick up symbolplates in the forge under specific conditions
Fixed many bugs that prevent cullings to not trigger correctly
Further small bugfixes
As always, report further bugs in the forum and stay awesome, puzzlers!