Added a new buy material menu to Golden Gate to purchase materials you weren't awarded at the end of the last mission
New reward menu in mission selection
Improvements
Highlight the host of a multiplayer game
Boss escape timers now only decay when players are in the zone
Added asterisk mark on NPCs in camp that have new things to say
Added a warning when ready to do primary missions
Grenades and Shock Bombs can no longer be shot
New camp minimap states
New Save Ironside minimap
Improved elevator reliability online
Hide boss skull minimap icon when capture or killed
Facility missions tweaks to make them easier
Allow to melee on zip lines
Respawn C4 in tutorial to prevent being stuck if not used to blow up the wall
Disable double tap to roll by default
Increased damage scaling of genades
Balanced enemy HP in multiplayer to make them less bullet spungy
Added a back to camp timer at the end of a mission
Added an online AFK disconnect after 5 minutes of inactivity
Reset back to gun after using the transceiver
Balancing pass on knives and guns
Allow rolling from crouch stance
Added minimap markers for hostages, mission materials and target enemies
Added key mission icon to highlight missions that unlock other missions
During missions, removed limit on item quantity you can hold
Fixes
Fixed new PS4 controller support
Fixed shock bombs on first phase of Tiny Computer
Fixed flashes in 3 or 4 player split screen
Fixed end cutscene in split screen where it showed a gray screen
Fixed mission marker in Explosivo Expedition
Removed parachute modifier on hurt
Fixed Lawless' talk animation as an hostage
Fixed occasional gun jitter
Removed menu glitch when dead and trying to open menus
Fixed final boss mission complete popping up too early
Fixed Harvest of the Titan's secret objective
Mercenary Kings Reloaded coming February 6th as a free update!
Here's a look at what's new in Mercenary Kings: Reloaded Edition:
Two new playable characters
Frigg:
Frigg is a resistance fighter who has joined the Mercenary Kings to fight the forces of CLAW. No matter which weapon she carries, Frigg can jump faster than any other Kings thanks to her Olympic training!
C-ZAR:
C-Zar is a friendly automaton built by the Kings' communication expert Miss Zero.
New knives to craft!
New gun parts to craft!
Mercenary Kings: Reloaded Edition also features many other minor features and improvements over the original release of the game, such as the ability to buy materials, stronger grenades, a menu previewing mission rewards, all mission objectives displayed on the mini map, tips displayed during loadings, and more.
See you February 6th!
Happy Holidays! 50% + OFF on all Tribute Games!
The holidays are a time to bring families and friends together and nothing brings everyone together like video games!
Well, a whole bunch of stuff can bring us all together. It's a pretty varied list, really but video games are great, aren't they?? All of ours are sold 50%+ OFF!
During the holidays you can :
Venture into the world of brick-breaking fantasy in Wizorb with 66% OFF !
Fight the forces of CLAW (with three of your loved ones) in action-platforming style in Mercenary Kings: 55% OFF !
Smash monsters in the face, alone or with a friend in Curses N Chaos: 55% OFF !
If you already have those games, thank you very much! We hope you'll check out our upcoming games in 2016!
Happy Holidays,
Tribute Games
Changelist for r10099
New Features
Added voice chat support and new in-game options.
Fixes
More work on trying to kill the dreaded black screen.
Changelist for 9322
These changes are coming on both OSX and WIN.
Tweaks
Japanese localisation tweaks
bootup should be a little faster on OSX
overall improvement of network stability
Fixes
Game would crash on start about 1 on 5 times with OSX 10.7
OSX version crash pretty often when connecting to a multiplayer game
updated SDL2 libs on OSX (there was some outstanding issues)
matchmaking now use network protocol versionning instead of the version of the game, which means MAC and WIN user will get matched in public games.
Potential fix for obscure NVorbis crashes on WIN
Changelist for 9294
These changes are coming on both MAC and PC, also crossplatform network problems should be solved.
Fixes
Added some debug information (OS, video card) to logs
Hazard spout not displayed properly when it's not completely framed
Crash in ending radio cinematic
Improve tile rendering performance
Small threading optimisation
Updated how to play text
Mission complete getting stuck
Japanese display
Multiplayer : Lucky penny mod
Multiplayer : Abductors
Crisscross shells were removed because of performance issues in multiplayer and on PS4.
Changelist for r9253
This is live only for the MAC version, expect these fixes soon on PC too.
Fixes
MAC : mission complete sometimes not appearing
Network : hoarder mod not working properly
Some explosion not appearing after some in-game cutscenes
enemies sometimes didnt hurt player when they respawned
titan trooper something turning when it's not appropriate
last boss projectiles minor issues
bosses getting in much broken state when being double stunned
color selection problem with Runway Brothers
Changelist for 9220 (MAC only)
Fixes
Fix steam cloud access (savegame not appearing)
Fix multiplayer access (Iron Prince not appearing in the camp)
Changelist for r9124
Fixes
Crash with threading issue with music (most encountered but not limite to the mission the snitch)
Raid Rover won't charge the player right away in certain situation (Armored Guardians)
Added cryo raid rover in armored guardian mission
Controller issues with DS3
Lawless disapearing when playing online with someone which has lawless missing due to game progression
As usual, a MAC update should follow up with those fixes in about 24h.
Changelist for r9075
Fixes
Crash when destroying 2 screens of the tinycom at the same time
Final boss instant transforming into it's second form and getting stuck in that state
Untouchable achievement not being given properly
Fixed secondary view mission info when playing couch coop
Fixed controller mappings settings file and DS3 controller
Close transceiver menu on death, preventing invulnerable exploit