Mercenary Leto cover
Mercenary Leto screenshot
Genre: Indie

Mercenary Leto

Dreamhack Dallas build - Now Live as a Alpha Build!

Another small batch of bugs fixed - I watched some people play the game at the Dreamhack convention center, so my list of things GREW before I can release 'Spicy Update" to the public.... On well!

As always, I am CLOSE and I work on Leto every single day. :>

* You can no longer dash on lava
* Font will no longer run off the dialog panel
* Added lunchbox dialog when you drop it on level one
* Tabris has a "float and remove helmet" animation
* Alma has new animations on level 1, after you beat the first boss
* Various dialog tweaks

As always, PLEASE feel free to talk to me however you like below!

Warmly,
Summer

Discord - [https://discord.gg/NaYCDwk]
Twitter - [https://twitter.com/dragonGlitchLLC]
Email - summer@dragonGlitch.games

New Alpha Build - Audio, portraits, and a new look for Debug Chan!

Howdy!

Just wanted to do another weekly push as I drive through these last few things...

New audio sounds for when Gilbert transforms in the lava level, when lurkers activate, and for Issac's boss fight

All portraits got touched a little - including new portraits when Delta Aberrations remove their helmets!! - many thanks to my artist Zacharie!

Debug Chan got a brand hew portrait! Say hello!

Issues - Issac's new laugh is temporary and terrible, though if you want to enjoy it, now is your chance...
Tabris likes to flip randomly during cutscenes
You can still dash on lava :V

I'll be working on that and much more! I believe the spicy update will be official during the first week of June. H Y P E!


As always, PLEASE feel free to talk to me however you like below!

Warmly,
Summer

Discord - [https://discord.gg/NaYCDwk]
Twitter - [https://twitter.com/dragonGlitchLLC]
Email - summer@dragonGlitch.games

Steam controller support in Alpha!

Pushed a new build with this feature added - plus Issac is a tad more approachable as a boss as I slowed him down considerably! Also, minor text fixes in dialogue.

As always, PLEASE feel free to talk to me however you like below!

Warmly,
Summer

Discord - [https://discord.gg/NaYCDwk]
Twitter - [https://twitter.com/dragonGlitchLLC]
Email - summer@dragonGlitch.games

I forgot to bind the keyboard correctly... new alpha build! :D

The third party software that handles user input needed an update - I fixed the xbox controller but forgot a few keys for keyboard. I fixed that for you early users in the alpha build. :'3

Also a few other things from yesterday -

    <*> Gilbert will talk on the ship now...
    <*> fixed Gilbert's bullets
    <*> fixed the audio cutting out bug
    <*> fixed keyboard mapping so debug menu works again (
    <*> Gilbert animations corrected during abberation landing cutscene
    <*> dialog for Gilbert on day 3
    <*> bugfix - Lily behind the table



    As always, PLEASE feel free to talk to me however you like below!

    Warmly,
    Summer

    Discord - [https://discord.gg/NaYCDwk]
    Twitter - [https://twitter.com/dragonGlitchLLC]
    Email - summer@dragonGlitch.games

    New Alpha Build Out!

    NEW ALPHA BUILD OUT ON STEAM

    We're still in Lava Fields territory - Includes loads of animations for Lurkers and the entire cutscene that plays out at the end of Level 3. The boss fight that follows is less buggy and has separate phases, too!

    You will notice that I am using a new font for dialogue! That's how you know you have the latest version. :)

    There is some bugs I'll be fixing this week, as always. Dialogue text can break out of the box, and audio likes to cut out, for instance. Still, there is a TON of good content in there. I am getting close to releasing the full spicy update for everyone!


    NEXT - Get this update out for everyone!!!!

    As always, PLEASE feel free to talk to me however you like below!

    Warmly,
    Summer

    Discord - [https://discord.gg/NaYCDwk]
    Twitter - [https://twitter.com/dragonGlitchLLC]
    Email - summer@dragonGlitch.games

    Spicy Update - BACK IN BETA

    Howdy! Just released a patch of updates for the BETA version of the game!

    If you want to get to the new content ASAP, you can run the debug menu and select the first "other option" - Debug-Chan will set you up. If you don't know how to do that, check the Discord, we have a channel for that command. (Discord - [https://discord.gg/tB98bB](https://discord.gg/tB98bB) )


    • Alma has the cutest idle idle animation and that alone is worth playing the demo. Seriously, it's adorable.
    • If that isn't enough, then Lily has a cute portrait you'll see when she's really happy. Again, wholesome.
    • Ceiling dashing is a TON BETTER OMG IT WAS AWFUL BEFORE
    • The cutscene for when you run into the baddies at the end of level 3 got art, animations, A NEW SONG, and better dialog. Instead of the bad guys being one dimensional, you'll get hints they are more than just flunkies... and Leto has a connection with one of them!
    • Seedlings have a rad effect behind them now. I'm so proud of it. Reminds me of a Playstation demo disc effect.


    Issues - Don't talk to Tabris the first time you meet him - he might flip Leto the wrong way and he'll reverse your controls until the level reloads. Lol. And as always, there are always some small issues with level design, animations, and how dialog flows in places. Will slowly be patched out. Tabris and GIlbert love either being IN THE FLOOR or floating above the floor in cutscenes....

    NEXT - Polishing the boss fight against Issac. Small changes and tweaks. Make Lily more happy. Stop being a hack in Audacity.
    As always, PLEASE feel free to talk to me however you like below!

    Warmly,
    Summer

    Discord - [https://discord.gg/tB98bB]

    Twitter - [https://twitter.com/dragonGlitchLLC]
    Email - summer@dragonGlitch.games

    Released A FREE DEMO!

    It's the 'IGDA Winter Demo', which means right now, both the early access and this demo are the same game right now, so get it while you can!

    This will change in the upcoming weeks when I get the Spicy Update finally out, which adds another 30 minutes of gameplay. And Lily. <3

    As always, reach out to me on the Discord or Twitter if you need me! I'm a one woman army with a team of help, but I always aim to please!

    Stay awesome,
    ~Summer

    (MINI) UPDATE OUT!

    Just went ahead and set the IGDA Winter Party Build out as public for EVERYONE! It currently limits to the first two levels again, which will obviously change when I get the "Spicy Update" out for real.

    Still, there are plenty of goodies to behold -

    New seedling designs are in!
    The first boss has better frames of animation!
    Gilbert is more friendly towards Leto!
    Bullets spawn from better starting positions - you'll see it from Leto's gun and the Dysaur Toads, for sure.
    Standing on Dysaur Toads makes them react again!
    Xbox controllers work better!
    Leto's animations are tons better!
    Her gun's bullet explosions were redone!
    The world pointer marker was redone!

    !! ALMA HAS HAY NOW AND THIS IS IMPORTANT !!

    And probably dozens of other small things since I last pushed in October.

    You can also see my Trello here - https://trello.com/b/BYCUUB4q/mercenary-leto

    As always, talk to me on Discord or Twitter if you need me.

    Warmly,
    ~Summer

    Hey, where's the Spicy update?

    Well, I bit off more than I could chew for two months of work, and I decided to show off the current build to a local convention in two weeks... meaning I need to drop 'Spicy Update' work and go back and polish/fixes for the first few levels.

    I'm talking old problems that should be fixed sooner than later. Like Leto's weird running and gunning animations. :V

    I think I'll release a Pre-Spicy-Update once I do this convention in two weeks, but only as a beta build for safety reasons. The lava level is still pretty wonky so I want to 'protect it', but that's no reason people can't enjoy some of the new content I've been working on.

    Lily is just so damn wholesome, anyway.

    Just wanted to drop an update - I work on this game every day when I can, but honestly, with PAX South and the Global Game Jam in January, it cut into my development weekend time as whole. Plus with how big Spicy Update really is, I simply didn't plan it well enough in the first place.

    Being honest is how I roll,
    ~Summer

    (PS, if you like these updates here, let me know! Don't forget that I have a twitter and discord that you can ALWAYS find me on, as well!! <3 )

    November 6th build out for everyone!

    NEW BUILD ON STEAM!

    This update is about a month of work - The big things are an additional 20 minutes of gameplay, jumping is a load more responsive, parts of a cutscene engine, and random lines about feeding Alma carrots. Also character development.

    Like best dad Tabris.

    I went ahead and opened up the lava level for everyone, but please be advised it is VERY rough right now. Like no music and it’s borderline not-fun right now. Also you can one-shot the boss because the AI is buggy.

    Please bug me on the Discord for thoughts and feedback, it's ALWAYS welcomed!

    ~Summer