Here's the latest build and notes regarding some recent gameplay changes:
Version 0.47.2
Story Mode
Gigi, Altas, and Odon Story Modes available, unlocking new costumes for Odon and Atlas.
Two New Stages: The Abyss and The Arctic to unlock.
Bug Fixes Removed shadow mask mode from quality settings, removing "Shadow Distance" mode, which should fix some visual bugs.
Enjellique Beach Fun Costume for Enjellique!
Atlas Atlas "Double Pillar Bug" should be fixed.
Arctina
Arctina "Perma-Armor" bug should be fixed.
Added more hurtspheres to JHP, CHK, CHP, SHP, and Overhead to make them less disjointed.
Strike
Shark Spear now moves 66% less horizontally; Rising Shark Spear moves 50% less horizontally.
LP Falling Hammer no longer ground bounces.
Bolt
When performed in the air, Eel Roll now descends.
When perform change moves, the respective charge resets (applies to Odon and Gamma as well.)
Gigi
Crouching LK start is now 5
Standing LK is +2 on block.
Crouching LP is -1 on block.
Naeco Standing LK is +1 on block.
Here's a video going over the changes.
Final note: Schedule has changed a bit. The goal is still to leave early access before 2024, but it might be later. The biggest task that needs to be accomplished is story mode and all of its content, but there is continued visual polish I'd like to chisel away at. Thanks for playing in the meantime!
0.46.3 - Hotfix
Fixed issues with Naeco's HP Venom Stab and Drargos's command throw.
Build 0.46.2
No video this time, but here's a list of the changes:
Slight bug fixes concerning the announcer VO.
Gigi's story mode should be working properly; note, you may have to repeat some battles if you played previously.
All characters should have 8 colors per costume.
New Naeco costume can be unlocked through Gigi's story mode.
Announcer
A new announcer has been added to the game! Volume can be adjusted in options menu.
Localization WIP
Localization option is available. It only affects the main menu and has three choices: English, debug testing, and Korean.
Arctina
Icicle VFX changes slightly.
CHK has a start-up of 16 frames, SHP 15, and SHK 12.
Rho
SHK and SHP's guard and hit advantage have been swapped.
Charged JHK does 70 damage.
Light Manta Blade hit adv. increased by 1.
Bolt
SHP startup increasd by 1 frame.
CLP is now +1 on block.
JHK start increased by 1 frame.
Strike
LP Shark Spear is 0 on hit and starts-up 1 frame slower.
JHK start-up increased by 1, active frames doubled.
Super Shark Bomb start-up increased by 1 frame.
Octonia
SHP and CLK guard advantage swapped.
JHP active for 14 frames.
Tentacle stretch guard adv. is 0.
Super Molluscabomber start-up reduced by 1 frame.
Naeco
Damage on Venom Dance, Vecnom Stab, etc., reduced.
Venom Dance guard avd. is -9; Venom Stab is now 0 on guard.
Infectios Orbs damage reduced
CLK damge lower
CLK and SHK guard swapped
Fixed a bug where a hitsphere was missing on SHK.
Atlas
Final Punishment guard adv. reduced.
CLK and SHK guard adv. swapped.
Gamma
CLP is now listed as a low.
Omega Crustacean Slam start-up increased by 1 frame.
JHK startup increased by 1 frame.
Drargos
LK Sphex Spear guard adv. increased (but still negative on block.)
SHK is now +1 on block.
Miles Push startup is now 6 frames.
SHK Startup increased to 13 frames.
Volitans Dive hit adv increased from 2 to 5.
HK Volitans Dive is now -11 on block
HK Volitans startup is now 14 frames.
Odon
Uncharged Double Smash damage reduced.
There was also a tournament this month. You can watch the VOD here.
0.45.2 - Small Patch
~Small Patch~
Removed the "histrogram debug" display that was visible on Drargos's stage and adjusted Arctina's Jumping Heavy Punch from 12 frames startup and 6 frames active to 14 frames startup and 4 frames active.
There was a tournament today as part of ACPKrabb's DIY or DIE tournament series. You can watch the twitch VOD here.
Hidden some costumes that were not meant to be exposed. (Sorry Atlas fans.)
Slight change to make HCB a bit easier to perform, even with lenient input off.
Here's a look at the new portrait art!
Version 0.45.0 - Visual Changes
Version 0.45.0 has only small gameplay changes. The biggest change is to visuals with a new shader for both characters and environments. The goal is to improve the overall look as well as help push contrast between fighters and environments as well as some optimizations.
Note, environments and other visuals are still being worked on as I continue to work on single player and other in-game content.
Thanks for playing!
0.44.12 Hotfix
Small build just to address some story mode bugs.
* When retrying after losing to Bolt, you should go back to fighting Strike and not start with 0 health * Soft-lock when hitting enter after loading should stop. * Quality settings should close when viewed / updated in Story Mode screen.
MerFight 0.44 is Live!
Version 0.44
General
All challenge combos should be doable. Atlas now has 20 challenges. The rest of the cast will get 20 soon. Matches no longer begin with 1 Pop. Aerial Pop Cancels should work in the expected direction.
Story Mode Gigi's story mode is now available! The hope is that before July, the rest cast's story modes will be complete, including improved AI and unlockable content. Also, this story mode is a WORK IN PROGRESS. There is a lot of visual and audio and narrative polish that still needs to be done, but I wanted to include this now so players can see where it's going.
Octonia
Octonia's Octoga Bridge no longer causes wipeout and returns to idle on completion. Octonia's Deadly Octopractor can now catch airborne opponents; is can be done multiple times in a row, but increases scaling if used more than once in a combo. If Octonia is backfacing during Octoga stance, she should go in the expected direction when Pop Canceling.
Drargos
Antennata will now disappear after 10 seconds. Drargos's Demersa Ossa is shorter, allowing for combos after. Miles Push and Miles Swap end 5 frames sooner, allowing Drargos to perform different combo routes afterwards.
Gigi
Gigi can now control her movement during Puddle Hop with {4} and {6}. Gigi's CHK's range shortned slightly.
Bolt
Shocking Cannon is about 10% smaller.
King Rho
JHK will automatically launch into the groundbounce version is {14} is charged long enough. King Rho's Arctic Halo has been replaced with Arctic Reflect, which allows him to reflect some projectiles. Note, the VFX will be updated later. Arctic Snap will now perform the long range version if King Rho's opponent is frozen.
Gamma
Gamma's Pincer Sharpen has now been replaced by Crab Roll, a low-profile attack with long start-up that wall bounces.
Atlas
Atlas can now perform Blessing and Punishment in the air Atlas's Glyphis Dash hitbox moved much lower.
0.43.2 Update!
Most unsafe attacks are less safe now by about 3-6 frames.
Damage for all supers has been lowered to about 140 on average, depending on how easy it can be combo'd to/from.
Scaling system revamped, attacks do about 10% each (some divided if hit multiple times)
Pop Cancels only reward a 10% scaling reduction instead of 50%.
Removed Strike's air throw specials (did anyone ever use them?) (Anti-air, Shark Catcher is still there.)
No tutorial should softlock now (tho some may need to have their text updated.)
Added Depth of Field and Color Grading to environment post-processing -- please let me know if you encounter performance issues with these.
Reversals can only be performed during the first 15 frames of getup. You cannot (or should not be able to) cancel reversals into supers.
Drargos's CHP hurtbox's adjusted
Naeco's CHP hurtbox's adjusted
Enjellique should no longer be able to Jellspear from jump instantly and repeatedly -- land has frames now.
When a controller is disconnected, players will have 30 seconds to connect a new controller or the game will reload to the splashscreen.
Drargos's QCF+KK super now has a new ender; if up is held before the final hit, he'll do a launching kick that is useful for combo'ing in the corner.
MerFight 0.42.2
Small patch to address the following:
Characters get i. frames after reversal regardless of being wiped out or not beforehand.
Removed weird coral elemental thing from Atlas's stage.
Adjustments to wipeouts/scaling for various special moves.