If you haven't already joined the battle for Meridian, and want to see what you're missing out on then come and try the Free Demo.
MAP EDITOR NOW INCLUDED IN BASE PACK
Due to community feedback the Meridian Map Editor is now included in the base pack.
CALLING ALL BUILDERS
Starting this Monday 26th May for 2 weeks we are running a contest for the users of the contributors edition for a skirmish mapping contest. More details of the contest will be posted at the start of the week.
Submissions will be accepted up until 8th June 1159pm.
More details:
Please upload your maps in Steam Workshop with suffix "ContestEntry"
One map per player.
NEW MISSIONS,NEW UNITS, NEW MAPS and PATCH UPDATES OUT NOW!!!!!
NEW CONTENT:
- New unit: the "Heavy Trooper" is available from the Infantry Barracks once you have a Laboratory
- New campaign mission: "Labyrinth" and the related ship-visit section is available after completing "Frozen Plains"
- New campaign mission: "Airbase" and the related ship-visit section is available after completing "Labyrinth"
- New skirmish map: "Breeze" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Cold War" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 20, allowing you to unlock more abilities or further upgrade existing ones
- Added 11 new achievements
BALANCE CHANGES:
- Increased situational awareness of the AI to prevent the player from easily winning with mass infantry
- Increased situational awareness of the AI to better prepare for air units
- The 19th and 20th waves in Turret Defense are now easier
BUG FIXES:
- Fixed a bug where the progress bar above incomplete buildings would disappear if a new building was about to be placed
- Fixed a bug where less Shardium was given back to the player than necessary when canceling production of Light Tanks or Scouts
- Fixed an "Object reference not set to an instance of an object." crash which occured occasionally at the initial loading
- Fixed an "Index was outside the bounds of the array." crash which occured when trying to attack with units currently holding position
- Fixed a crash which occured occasionally when selecting another player's Light Factory while the equipment hologram was visible
- Fixed a bug where turning off shadows would change interior lighting color from orange to white
- Fixed a performance issue which occured on campaign maps, while a worker unit was selected
- Fixed a bug where quitting campaign and then entering again wouldn't reset choices made throughout the campaign
- Selecting a numbered group via its hotkey will now only jump the camera to the group if the hotkey is quickly pressed twice
- In the intro map, units couldn't be ordered directly next to the dropship, this is now fixed
- Fixed a bug where the transport's landing and take-off animation would display incorrectly at low FPS values
- Right clicking will now cancel the currently selected special ability
- Fixed a bug during Turret Defense which caused special abilities to malfunction if used via clicking the buttons instead of hotkeys
- The credits video played during the introduction mission will now properly resume when unpausing the game
- Fixed a bug where the "Talk to Donovan" button wouldn't disappear when talking to Donovan again after the first mission
- Memory management of the GUI was optimized, it now utilizes less RAM
- Fixed Russian fonts to include reported missing characters
MAP EDITING AND SCRIPTING CHANGES:
- When winning a map while testing, clicking "Quit to Main Menu" will now close the game properly instead of crashing it
- If a map is already loaded, the save window will already contain that map's name to make overwriting it easier
- Ctrl + S is now a shortcut to saving the map
- Fixed a bug which caused the wrong map (or no map) to be launched when clicking "test this map"
- Added functions "GUI_GetMouseX" and "GUI_GetMouseY" to retrieve the mouse cursor's current position
- Uploading to Steam Workshop now works from within the editor, you don't need to test your map to reach the uploader
- Steam Workshop uploads should now work from the editor instead of returning an Error #124 all the time
Note: The Editor will only update after restarting Steam.
------GATHER YOUR QUESTIONS------
It's time to gather your Q's and prepare to meet the genius that single handedly built the impressive RTS that is Meridian: New World.
This is an amazing opportunity to get involved with Ede Tarsoly (the Dev) and the game, and perhaps ultimately even help steer it's future!
On May 3rd between 17:00 and 20:00 CET you will be able to see Ede play Meridian and show how to use the editor pack LIVE on Twitch.tv.
At the same time, he will take questions via Twitch Chat, Twitter and Reddit as well.
Closer to the time we will post the links you need so keep up to date and save room in your calendar for next weekend!
"Rock, Paper, Shotgun" - Review Meridian New World
"StarCraft & Conquer: One Man-RTS Meridian now on Steam"
"Here it is: the moment of truth. Meridian: New World, the RTS that should still still be impossible, can now be played by the masses. The shiny new space-base base-race is largely the work of one man, which is the sort of information that makes my mind both boggle and Super Puzzle-Bobble All-Stars."
"It looked too good to be true, but it's real, and it's playable: Meridian is now available on Steam (Early Access), and it's pretty much everything it promised to be.P
It said it'd be a traditional RTS, and it sure is. This is every bit a StarCraft and Command & Conquer kind of RTS, all about resource collection, mass armies and a quick mouse finger."
A giveaway for Early Access Steam Keys.
For those of you that haven't already joined the Meridian Forces here is your opportunity to join for free.
We are giving away 10 Early Access Steam Keys for Meridian: New World.
All you have to do is go across to our Facebook page (on the link below) Like the page and leave us your all time favourite quote from ANY RTS game to be in with a chance to win. Don't forget to leave details of who or which game the quote came from.
https://www.facebook.com/MeridianNewWorld
"Good Luck we are all counting on you"
Meridian: New World Competition Winners!!!!!!!!!!!!!!!!
We'd like to thank everyone for liking our Facebook page and are pleased to announce the lucky winners from our Exclusive Meridian: New World T-Shirt Competition.
Please could the lucky winners inbox us on Facebook with your full name and address so we can post your prize out to you.
https://www.facebook.com/MeridianNewWorld
They are:
Florian Renner, Julian Hobelsberger, Jamie Norton, Brian Navarrete, Lance Dennis, Andreas Forster, David Eko, Boris Sergeev, Jesus Blasco, Mike Oo, Nicolas Lopez, Sergiuhelldragoon, Philippe Verstraeten, James Annesty, Pedro Ferreira Ramos, Samual McGraw, Matt Robinson, Charles Camposano, Frazer Bishop and Richard Harvey.
For those that haven't won (yet!) there are going to be loads more amazing gifts up for grabs exclusively for the Meridian community so just keep up to date with Facebook and the STEAM community.
Thanks again everyone for all your support.
IMPORTANT ANNOUNCEMENT: Patch notes - Version 0.795
BALANCE CHANGES
- Raised unit cap from 45 to 60
- As an attempt to make Troopers useful late-game, the armor upgrade for Troopers now provides 2 armor instead of 1
- Heavy Factory price was changed from 700 to 650
- Landing Pad price was changed from 700 to 650
BUG FIXES
- Added error reporter tool to avoid confusion and frequent posting of the same issues -- this will analyze the current crash and provide suggestions on how to fix it
- AMD Eyefinity / NVidia Surround is supported, but resolutions above 4096 Width aren't supported -- these were removed from options
- Fixed a bug where the camera moved very slowly at low FPS values
- Fixed a crash on startup which would occur if Steam was not initialized yet but the game was already trying to access it
- Buttons are now more responsive in general
- Buttons can now be clicked properly even if the game is running with very low FPS values
- Fixed a bug where building placement was laggy or non-responsive at very low FPS values
- Fixed an "Object reference not set to an instance of an object" crash which could occur when starting a skirmish match
- Fixed a bug where units would sometimes not attack at very low FPS values
- Fixed a bug where transmission texts at the top of the screen would only fade in extremely slowly at low FPS values
- Fixed a bug where the hard AI wouldn't react accordingly if the player produced Fighters equipped with Sniper Lasers
MAP EDITING AND SCRIPTING CHANGES
- "Player_UnitTakeClosestTarget" now affects all units in the specified location, not just the first one
- Added "Player_UnitTakeClosestTargetDoNotOverride" method, which does not affect units which already have a target
- Added unit "Invisible_Unit", which is an invincible, non-moddable, invisible building that doesn't open doors in interior scenes, but blocks movement and can be assigned as a target to any other unit
- Catherine Morgan's music theme has been added to the game, it is available via "Theme_Turret" nr. 2
- Fixed a bug where "Player_MoveUnitFromTile" only affected a unit once, but couldn't affect the same unit again
- The total unit count allowed on a map has been increased from 300 to 400
- Added error codes to help identify why a Steam Workshop upload failed -- if you receive such a code, post it to these forums so I can take a look
Note: The Editor will only update after restarting Steam.
JOIN IN THE DISCUSSION:
http://steamcommunity.com/app/265120/discussions/0/540738051482738407/