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IMPORTANT: Patch notes - Version 0.795
BALANCE CHANGES
- Raised unit cap from 45 to 60
- As an attempt to make Troopers useful late-game, the armor upgrade for Troopers now provides 2 armor instead of 1
- Heavy Factory price was changed from 700 to 650
- Landing Pad price was changed from 700 to 650
BUG FIXES
- Added error reporter tool to avoid confusion and frequent posting of the same issues -- this will analyze the current crash and provide suggestions on how to fix it
- AMD Eyefinity / NVidia Surround is supported, but resolutions above 4096 Width aren't supported -- these were removed from options
- Fixed a bug where the camera moved very slowly at low FPS values
- Fixed a crash on startup which would occur if Steam was not initialized yet but the game was already trying to access it
- Buttons are now more responsive in general
- Buttons can now be clicked properly even if the game is running with very low FPS values
- Fixed a bug where building placement was laggy or non-responsive at very low FPS values
- Fixed an "Object reference not set to an instance of an object" crash which could occur when starting a skirmish match
- Fixed a bug where units would sometimes not attack at very low FPS values
- Fixed a bug where transmission texts at the top of the screen would only fade in extremely slowly at low FPS values
- Fixed a bug where the hard AI wouldn't react accordingly if the player produced Fighters equipped with Sniper Lasers
MAP EDITING AND SCRIPTING CHANGES
- "Player_UnitTakeClosestTarget" now affects all units in the specified location, not just the first one
- Added "Player_UnitTakeClosestTargetDoNotOverride" method, which does not affect units which already have a target
- Added unit "Invisible_Unit", which is an invincible, non-moddable, invisible building that doesn't open doors in interior scenes, but blocks movement and can be assigned as a target to any other unit
- Catherine Morgan's music theme has been added to the game, it is available via "Theme_Turret" nr. 2
- Fixed a bug where "Player_MoveUnitFromTile" only affected a unit once, but couldn't affect the same unit again
- The total unit count allowed on a map has been increased from 300 to 400
- Added error codes to help identify why a Steam Workshop upload failed -- if you receive such a code, post it to these forums so I can take a look
Note: The Editor will only update after restarting Steam.
IF YOU WOULD LIKE TO JOIN THE DISCUSSION ABOUT THE PATCH
http://steamcommunity.com/app/265120/discussions/0/540738051482738407/
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Youtube Reviews
Check out these links to get a better look at Meridian: New World in game following a Youtube review: