The official version 1.0.0 is now officially online
MetaCard 2 is now available on Steam and can be added to your wishlist now. MetaCard 2 will participate in the Steam Next Festival on February 5, 2023, and there will be a demo available for trial play. In order to celebrate the launch of MetaCard 2 on Steam, MetaCard 1 is also equipped with the same female warrior model of MetaCard 2. The content of this update is as follows:
【! Heavy! 】Real installation of the same female warrior model from MetaCard 2;
Supplement missing translations in English and Traditional Chinese;
Fixed the BUG in the producer list;
v0.10.23-UI optimization
UI adjustments for the start interface
UI adjustments for the map interface
Enemy adds deathrattle status icon
Optimize some bugs
Removed the system of card pack limit upgrade
Remove talent system
V0.10.15 Added card pack limit and talent function
[New function] Added card deletion function in the store
[New function] Continental function, clear the previous continent, unlock the next continent
[New function] Unlocking the upper limit of the card pack, the current initial limit of the card pack is 3, need to consume gold coins to unlock the upper limit of the card pack
[New function] The upper limit of the card pack reaches 10, and the initial card group function is unlocked
[New function] The upper limit of the card pack reaches 20, and the function of unlocking the card fetters
[New function] The upper limit of the card pack reaches 30, and the automatic shuffling function is enabled
[New function] According to the upper limit of the card pack, display the phased function unlocking
[New function] When there is no card in the draw pile, a special card will be generated by default to be drawn. The consumption of this card is 0, and you lose 5% of your maximum life. hand card
[New function] Artifact upper limit function, initial 10, need to spend gold coins to unlock
[New function] Hatred value system, when attacked, accumulate hatred value, when switching hatred target, the hatred value will return to zero, after the hatred value is full, save the attack target as a hatred target, when releasing a single attack, priority will be given Against taunt targets, followed by aggro targets, or random if neither
[New function] When the mouse is placed on the enemy's intention, the attack target will be displayed, if the attack target is random, the dice will be displayed
[New function] Talent tree function, increase the limit of card packs and artifacts to get talent points
[Numerical Adjustment] The damage of drawing the sword is increased, and the cost is changed from 1 fee to 2 fee
[Numerical adjustment] Burn skill in the first chapter is reduced from 3 to 2
[Numerical Adjustment] Refresh and delete card functions consume gold coins cumulatively, initially 100, each time +100, enter the next chapter to reset
[Numerical Adjustment] The price of cards and artifacts sold in the store has been adjusted
[Numerical Adjustment] When Adventure increases the upper limit of HP, the current HP will also be increased
[Numerical Adjustment] Chapter 1 removes the storage card adventure
[Numerical adjustment] Chapter 1 removes the adventure of deleting cards
[Numerical Adjustment] The stress toxin passive in Chapter 2 has been increased from 3 to 5
[Numerical adjustment] The poison explosion in the second chapter has been reduced from 3 floors to 1 floor
[BUG Repair] Fix the bug that the spider will die when it is damaged while moving
[Art optimization] In the buff box, if the value is 0, it does not need to be displayed
Price increase notice: 50% price increase after the end of this discount
[New function] The mage's second active skill, spiritual erosion, makes the enemy unit's unit strength and counterattack damage both become 3
[New function] Each enemy has a turn time of 8 seconds. After the turn time is up, the battle will end automatically, and the turn time is visualized.
[Art-related] Added various special effects of BUFF
[Art-related] The bottom frame of the activated card fetters changes color
[BUG Fix] Fix the bug that random characters cannot enter Chapter 4
[BUG Fix] Fix the BUG that the BOSS in Chapter 4 gets stuck
[BUG Repair] Repair the BUG of the card round
[BUG Fix] Fix the bug that the arrow will appear when the spirit in the bottle is dragged to the active skill
[BUG Fix] Double loot, the first card selection card, the second gold coin treasure box will be misplaced
[Numerical Adjustment] Reduce the number of enemy attacks
[Numerical Adjustment] Reduce the meta-strength gains brought by skills and passives
[Numerical Adjustment] The monster skill strategy is adjusted, currently it will not attack in the first round at the same time
[Localization] Card fetters, shops sold out, bonfire supplementary localization
V0.9.23-Random Team System
[New function] Added the function of forming a random character in the team. Currently, after clearing the first chapter, you can choose a random character to directly enter the second chapter. The random character is the initial card group & artifact + 5 random cards + 5 random Artifact
[New function] Added warrior artifact, Ah Sheng's salted fish: every counterattack, element strength +1, lasts for 1 round
[New function] Added warrior weapon card, counterattack spear, counterattack +5, when counterattacking, it will cause damage equal to the counterattack damage to random enemy units
[New features] Added universal artifacts, accelerated synthesis of potions, and the number of cards with the same name required for the synthesis of gold cards changed from 3 to 2
[New function] Add settings to modify the resolution
[New function] Card fetters are made into X and +, click + will expand fetter details, click X will hide fetter details
[Feel Optimization] Optimize the feel of active skill buttons
[Visualization Optimization] Health bar optimization
[Visualization optimization] The loot at the end of the battle, click on the gold coin bag, the gold coin bag will fly to the gold coin
[Numerical adjustment] Frozen fetters need to be changed, when active skills are used, random enemy units will be frozen
[Numerical Adjustment] Remove the enemy's ability to delete cards and discard cards
[Performance Optimization] Reduce freeze and increase frame rate
V0.9.10-Equipment Enhancement: Durability is automatically restored every turn
[Function optimization] Equipment durability is changed to: when attacking and counterattacking, the durability of the worn equipment is -1, and the durability is restored to the maximum value at the beginning of the round
[New Feature] Complete English and Traditional Chinese localization
[New function] Add Bezier curve when dragging cards
[Numerical Adjustment] The two printed cards of Warrior and Mage have been changed to disappear
[Numerical Adjustment] Increase the initial card library of Warrior and Mage to 40 cards
[Numerical adjustment] The default camp of the altar is changed to the enemy
[Numerical adjustment] The summoning altar is changed to, if the altar already exists, the elite monster will be summoned
[Numerical Adjustment] All mobs have the ability to remove armor. In the first two chapters, the boss only retains the ability to remove fixed armor. In the last two chapters, only bosses and elite monsters are reserved.
[BUG Fix] During the battle, when switching characters, you need to refresh the card fetters
[BUG Fix] When the card is settled, the card fetter needs to be switched
[BUG Fix] The last buff of the equipment was removed before it took effect
[BUG Fix] Clearing the level to unlock the card, unlocking the captain twice
[BUG Fix] Swiftness and the first round will not take effect, and will only take effect in the second round
[BUG Fix] The Artifact of Rage Staff will still appear after being owned
[Visualization] Change the background image of the loading interface
[Visualization] The plot of the loading interface is replaced with tips
[Visualization] Repair card description, the previous card name will have keywords
[Visualization] Change the character avatar
V0.8.46-Added card tag system
[New function] Added a card fetter system. There are corresponding number of cards in the card bag, which can activate special effects
[New function] The store can consume 100 gold coins to refresh
[New function] Add a new adventure, choose 1 of 5 cards, and get 300 gold coins
[New card] A new attack card for warriors, causing enemy units to bleed equal to the number of layers of poison
[New card] Mage's new skill card, fire poison, makes the target unit get poisoned layers equal to its burning layers
[New card] Mage's new skill card, Poison Fire Curse, causes the target unit to obtain burning layers equal to the number of poison layers
[New card] Mage's new skill card, Poison Transfer, transfers the poisoning layers of all enemy units to the target unit
[New card] Mage's new skill card, magic siphon, gain magic value equal to the number of bleeding layers of the enemy target, disappear, consume 1
[New artifact] New artifact for warriors, gain 2 points of energy in the first round
[New Artifact] Warrior's new artifact, when the battle starts, the current health value becomes 50, and the upper limit of energy +1
[New Artifact] New Artifact for Warriors, every time you use 2 skill cards, put a Bladestorm into your hand
[New Artifact] Universal New Artifact, when using 2 0-fee cards, draw a card
[New Artifact] Universal New Artifact, meta strength -2, the default number of cards drawn in each round +1
[New Artifact] Mage's new artifact, every time a layer of magic shield is lost, a layer of poison will be applied to all enemy units
[New Artifact] New Artifact for Warrior, unable to gain armor, restore 5% of lost HP every time damage is dealt
[New Artifact] New Artifact for Mage, element strength increased by 8, attack times -2
[New Artifact] A new artifact for mages, the number of attacks is reduced by 1, when using an attack card, freeze random enemy units for 1 round
[New Enemy Passive] At the end of the round, if in the imprisoned state, gain 1 layer of magic shield
[New Enemy Passive] When receiving damage, all enemy units get 1 layer of poison
[Enemy New Passive] Every time an attack is made, counterattack +1
[Enemy New Passive] Every time you receive damage, add a layer of burning to all enemy units
[New Enemy Passive] Every time you receive damage, add a layer of bleeding to all enemy units
[Enemy New Passive] Every time you receive damage, add a layer of poison to all enemy units
[Enemy's New Passive] At the beginning of the round, turn your own magic shield into 3 layers
[Enemy New Passive] At the beginning of the round, turn your own magic shield into 2 layers
[Enemy New Passive] At the beginning of the round, change the current HP to 50
[New Enemy Passive] At the beginning of the round, change the current HP to 30
[BUG Fix] The second level spider gets stuck after using the black arrow rain, and all enemy units are in an idle state
[BUG Fix] Teammates are burned to death, which will lead to failure to switch roles, mainly because the index is not initialized
[BUG Fix] Switching from the enemy's turn to your own turn, the index is not initialized
【BUG Fix】Jedi Counterattack has a BUG
【BUG Fix】Soldier's Blood Flame Art has no attack sound effect
[BUG Fix] The equipment will not restore the original cost if the equipment is moved.
[BUG Fix] There is a problem with the display of the base damage of Thunderbolt
[BUG Repair] Repair the BUG of equipment durability
[BUG Fix] The failure interface will enter twice
[Visual optimization] Card synthesis needs to be made resolution adaptive
[Visualization Optimization] The position where the artifact flickers needs to be made resolution adaptive
[Visualization optimization] Change the windowing to 1024*720 resolution
[Visual optimization] The illustrated book displays all cards, and the unlocked ones display question marks
[Numerical Adjustment] Unlocking cards has been reduced from 5 levels to 3 levels
[Numerical Adjustment] The initial cards of fighters and mages have been increased from 30 to 35
[Numerical Adjustment] Delete the fatigue in the first chapter, and adjust the subsequent fatigue value increment
[Numerical Adjustment] BOSS's Black Arrow Rain is changed to Poison Arrow Rain, adding 3 layers of poison on top of the current one
[Numerical Adjustment] Death and Decay, add 5 layers of poisoning on the existing basis
[Numerical Adjustment] The initial HP of warriors has been reduced from 150 to 120
[Numerical Adjustment] The mage's initial HP is reduced from 80 to 70
[Numerical Adjustment] Voidwalker's initial HP is reduced from 111 to 100
[New Music] Added 4 battle background music, random play
V0.8.35 version update
[New Artifact] Warrior New Artifact: At the end of the round, thorns +1
[New Artifact] New Warrior Artifact: When the thorns are triggered, the self gains 3 points of armor
[New Artifact] New Artifact for Warrior: Deal 3 points of damage to all enemy units when counterattacking
[New Artifact] Newly added artifacts for warriors, Indian oil, plus 50 HP limit, and restore all HP
[New Artifact] New universal artifact, get 50 gold coins when the battle is won
[New Artifact] New universal artifact, the number of cards drawn in the first round +2
[New card] Warrior's new skill card, remove all worn equipment, and put a move into the hand
[Artifact Adjustment] Change bloodthirsty energy container to rebellious energy container: cost cap +1, at the beginning of the battle, add 10 points of armor to all enemy units
[Artifact Adjustment] Xia Sangju becomes a universal artifact, restores full blood, and adds 10 HP limit
[Function Optimization] Add a second confirmation box to delete data with one key
[BUG Repair] Repair the special effect BUG of meteorite technique
[BUG Fix] After the Frostbolt synthesizes the gold card, the value of preventing self-breaking ice is also doubled by 3 times, causing other subsequent attacks to be unable to break the ice
[BUG Fix] There is also a bug that the map of the third level is not initialized after the second chapter is cleared
[BUG Fix] The element strength obtained after the BOSS round is not effective
[BUG Fix] Fix the magic casting action of the mage
[Visualization optimization] Add text display to ICON of illustrated book