[Numerical Adjustment] The mage's "Out of Nothing" has been removed, and the name of Mana Emergence has been changed to "Out of Nothing".
[Numerical Adjustment] Adjusted the damage of Mage's Tornado from 6 times to 5 times
【Numerical Adjustment】Delete the mage's card - Philosopher's Stone
[Numerical Adjustment] Delete Li Jing Staff of Mage
[Numerical Adjustment] Delete the low-level power potion
[Numerical Adjustment] Changed mage's sky streamer to put 10 streamer cuts in the discard pile of all units of one's own side
[Numerical adjustment] Mage skill card, so that the enemy unit's unit strength and counterattack damage are both changed to 1, consuming 1 fee
[Numerical Adjustment] The enemy's deathrattle adds a new enemy and all enemy units get 5 points of bleeding.
[Numerical Adjustment] I am a tank for fighters changed to: All units on your side get 15 points of armor and disappear
[Numerical adjustment] Delete the artifact to purify holy water
[Numerical Adjustment] Delete the mage's teleportation stone
[Numerical Adjustment] Delete the Warrior's 2 fee draw 2 card
[Logic Optimization] Fix the lighting logic of the end round button
[Logic optimization] After the enemy's turn is over, the screen will start to scroll to show whose turn it is
[Logic optimization] When the mouse is placed on the character, it takes 1 second for the BUFF to appear
[Logic Optimization] The card unlocking rule is changed to unlock 1 new card every 5 battles, and it will be settled when it dies. A maximum of 8 cards can be unlocked each time
[BUG Fix] Fix the BUG that the BOSS in the fourth chapter will crash
[BUG Fix] Fix the bug that the first level SL will be cleared when entering the next chapter
[Text Optimization] Reserve description added: reset after use
V0.8.1-Add special effects
[New function] Special effects are added to attack and skill cards of all occupations (most of them are general special effects)
[BUG Fix] There is a display bug in the dungeon that displays the cards in the card storage
[BUG Fix] Fix the bug that the number of thorn triggers does not match the number of enemy attacks
[Logic optimization] The time to cancel the void walker to drag the card is slowed down
[Visual Modification] Voidwalker has changed from melee to ranged
[Visual optimization] Active skill description initialization
[Text optimization] The artifact description of the Mobius ring is changed to: All cards in the hand that have the same name as the card used in the previous round [same name] with a cost greater than 0 cost -1 cost
[Numerical Adjustment] The intimidation cost of Voidwalker is reduced from 23 to 20
V0.7.13-Added the function of gradually unlocking cards
Special Note 1: If there is an abnormal situation in the game save, you can restart the save to play the game. Special Note 2: If reopening the archive still cannot solve the problem, you can click "Delete Records with One Click" in the upper left corner of the main interface to initialize, but this will clear all the archives, please operate with caution.
[New function] Added the function of gradually unlocking card illustrations. Warriors and mages initially have 30 card illustrations, and Voidwalker has 25 card illustrations. Only the cards that have unlocked the card illustrations can be obtained in the game. . If you fail or clear the level, you can unlock a certain amount of card illustrations.
[Operation optimization] Optimized the operation feel of the hand card with a new solution, now more than one card will not be selected, and the card will not fly around
[Logical optimization] If the initial artifact chooses a gold potion, the Möbius ring will not drop, but if the initial artifact chooses the Mobius ring, the potion will still be dropped by clicking on it.
[Value adjustment] Removed two random scrolls from the initial deck of the Mage
[Numerical adjustment] The base damage of Streamer Slash has been increased from 5 to 7
[Numerical adjustment] The cost of Thunderstorm has been increased from 2 to 3
[Value adjustment] Ragnarok cost increased from 5 to 8
[Numerical adjustment] The consumption of Wild Dragon Purple Electricity has been increased from 2 to 5
[Value Adjustment] Minor adjustments have been made to the armor values of several monsters and bosses in Chapter 2
V0.7.7 Value adjustment
[New Artifact] Mage's new artifact: At the end of the round, if it is in the casting state, turn a random card in the hand into a gold card
[New Artifact] Warrior New Artifact: For every 3 equipment cards used, put a random equipment gold card into the hand.
[Logic optimization] During the battle, it will not be saved, it will only be saved after clearing the level
[Logical optimization] Remove the two initial artifacts from the drop pool, they will not drop, they can only be obtained at the beginning
[Card Removal] Deleted Warrior's Equipment Card - Blade of Greed
[Card removal] Deleted the mage's equipment card - magic wand
[Card removal] Delete the Voidwalker equipment card - Warp Blade
[Bug Fix] The bug that Voidwalker's Void Claw will drop
[BUG fix] Only one of the save files will be deleted after customs clearance
[New function] (BOSS exclusive passive) New BOSS passive: every time you take 3 damage, purify all your units
[New function] Added enemy's active skill: delete a random card from the draw pile of random enemy units
[New function] Added enemy's active skill: delete a random card from the discard pile of random enemy units
[New function] Added BOSS passive: When the enemy unit shuffles, put 1 restraint card in the draw pile of all enemy units (2 cost, disappear, no other effect card)
[New feature] The boss in Chapter 3 and 4 has an additional exclusive passive
[NEW FEATURE] BOSS adds the casting skill of shifting shield and changing armor
[Visualization optimization] The buff of the gold card is visualized 3 times in the buff bar
[Visualization optimization] When the store clicks on the avatar icon, the current purchase information needs to be refreshed (whether it is sold out, whether it has enough money)
[Visualization optimization] Optimize the feel of drawing cards
[All the following are numerical adjustments]
The boss of Chapter 3 and 4 has been increased to 5 monsters
Vampire Sword increased from 2/10 to 5/15
Mana blessing cost changed from 0 to 1, starting cost -1
Magical Comprehension changed to this turn
The three equipment cards that do not interrupt spellcasting have been changed to one, and the use of attack cards and skill cards will not interrupt spellcasting
Voidwalker's Meta Strength skill card changed to only increase duration, not Meta Strength
Simple mode initial gold coins increased from 500 to 999
Warrior's Awakening Strike increased from 50 to 60 damage
Chain attack increased from 7-5 to 8-7
Attacking its unpreparedness increased from 8-5 to 8-7
Jedi Retaliation base damage increased from 5 to 10
Clone Slash base damage increased from 5 to 10
Ragnarok cost reduced from 6 to 5
Thunderclap base damage increased from 5 to 8
Death and Decay cost reduced from 5 to 3
Meteorite cost reduced from 3 to 1
Blizzard, cost reduced from 3 to 2
Firestorm cost reduced from 4 to 2
Five Thunders cost reduced from 5 to 3
The cost of Wild Dragon Purple Lightning has been reduced from 5 to 3, and the number of damages has been increased from 5 to 6
Magic flywheel, increased from 8-5 to 10-11
Spiral, cost reduced from 3 to 2, damage increased from 10-10 to 10-11
Spirit Snake Lead, damage increased from 10-10 to 10-11
Chain Nova, cost reduced from 2 to 1
Rumble, cost reduced from 3 to 2
The Wind Rises, damage increased from 12 to 15
Wind Slash, damage increased from 8-5 to 8-7
Great Wind Slash, damage increased from 10-10 to 13-15
Spotlight, cost reduced from 2 to 1
Flying sand and stone, cost reduced from 2 to 1
Focus Slash, cost decreased from 7 to 5, damage increased from 50 to 56
Fireball, base damage changed from 5 to 10
Magic Bullet Mastery, base damage changed from 5 to 15
Mana Cost Mastery, base damage changed from 10 to 15
Arcane Explosion cost reduced from 7 to 5
Fire Ring's burn stacks increased from 1 to 2
Lightning Ring damage increased from 6 to 15
Berserker's Armor, from a fixed gain of 2 points of armor, to gain the same amount of armor as the number of current chapters
Voidwalker's artifact that deals 5% of max damage has been changed from 17 seconds to 38 seconds
Mage's mana emerges, increasing the effect of the first launch, the base cost is 7 points, and the cost of the first launch is -3
Mage's magic blessing, the base cost is 1, the initial cost is -1
Mage's Freeze cost reduced from 3 to 2
Frostbolt damage increased from 5 to 7
Imprisonment changed from 2 Mana Imprisonment for 2 rounds to 1 Mana Imprisonment for 1 round
Alchemy changed from discarding 1 card to discarding 2 cards
Durability of Battle Berserker reduced from 5 to 3
The cost of King Kong Shield has been reduced from 2 to 1, and the durability has been reduced from 6 to 2
Durability of Berserker Armor reduced from 50 to 30
Broadsword's meta strength reduced from 10 to 5
Dragon Slayer's meta strength reduced from 15 to 10
Warrior's low-level armor penetration plus the entry of the first cost -1
V0.7.1 Added difficulty mode
[New function] Call different scenes according to the number of chapters, each chapter has an independent scene
【NEW FEATURE】Add difficulty mode Simple Mode: Choose one of the three initial extra artifacts, initial gold coins: 500 Normal mode: initial gold coins 300 Hard Mode: Can't see the enemy's specific intention description box, the initial gold coins are 100
[NEW FEATURE] Added novice guide for card information explanation
[Logical optimization] Mage's magic value cannot exceed the upper limit
[Visualization] Add a mask layer to the completed map grid, cancel the original check
[Visualization] Increase the movement of monsters
[Value adjustment] The Warrior's Artifact Simple Equipment Pack has been changed from wearing 3 pieces of equipment to get armor, and getting 1 cost when wearing equipment
[Value Adjustment] Mage's replacement cost changed from 2 to 0
[Statistic adjustment] The mage's mass purification has been changed from 1 cost to 0 cost
[Value Adjustment] The cost of the Warrior's Grind card has been reduced from 2 to 1
V0.6.26 Added volume adjustment function for music and sound effects
[NEW FEATURE] Added volume adjustment function for music and sound effects
[New function] Added volume adjustment function and window adjustment function to the settings button in the battle interface
[Numerical optimization] The enemy's discard skills in Chapter 2 can only discard at most 1 card
[Sound optimization] Added the sound effect of getting shield
[Logic optimization] Stop BGM when you die
[Bug Fix] The purchase button of the card in the store is clicked to fix the area
[Bug Repair] Fixed the gold coin click area in the settlement interface
[Bug Repair] Fixed the bug that the enemy's armor reduction skills were invalid
[Bug Repair] Fixed a bug that gold coins on the map interface can only display 3 digits
[Artistic optimization] Changed the icons of Warrior Soul Eater and Battle Axe
[Artistic optimization] UI adjustment of spellcasting
V0.6.24 added cloud archive function
[New function] Realize cloud archive function
[NEW FEATURE] Voidwalker will enter and stop when using the Guardian of Time and Space (time lapse slows down by half)
[NEW FEATURE] Visualization of lost artifacts and cards in adventures and traps
[New Artifact] Voidwalker's new artifact: When damaged in an indestructible state, deal 10 damage to all enemy units
[New Artifact] Mage's new artifact: At the end of the round, if you are in the casting state, deal 5 points of damage to random enemy units, every time you wear 1 piece of equipment, repeatedly release +2
[New Card] Mage's new card: deal 10 points of damage to random enemy units, every time there is an enemy unit, repeatedly release +1, cost 3
[New card] Mage's new card: deal 5 damage to random enemy units, repeat +5, cost 2
[New card] Mage's new equipment: At the end of the round, get a magic shield equal to the number of equipped equipment
[Art optimization] Optimized the art of the start interface, character selection interface, as well as the map and adventure interface
[Logic optimization] Reorganized the logic of synthesizing gold cards, and fixed related bugs
[Logical optimization] The logic of drawing cards is optimized, and the bug that the hand is full and there is no animation for drawing cards is fixed.
V0.6.19 Fixed some bugs and adjusted values
[New card] Warrior adds a card, Scythe of Vengeance: Counterattack damage 10 points
[Bug Fix] The damage caused by the equipment buff has no hit animation
[BUG fix] The damage caused by the artifact does not enjoy the vulnerable buff effect
[BUG fix] The cheating effect is gone
[BUG fix] Card round bug
[BUG fix] All the killed artifacts do not take effect
[Bug Repair] Artifacts deal damage, if the trigger is vulnerable, the damage of jumping characters is not doubled
[BUG Repair] Fixed the incorrect description of the cards in the BOSS spellcasting
[Visualization] Adjustment of the position of the adventure selection card. Currently, the leftmost keyword cannot be seen, and it is beyond the screen.
[Visualization] When synthesizing two cards in a row, the second synthesized card is not displayed 3 times
[Numerical adjustment] The warrior's trapped beast is changed from 20% lower than maximum health to 30% lower than maximum health
[Value adjustment] Mage's ice armor, loses 20 HP from this battle, and reduces the cost to lose 10 HP in this battle
[Value Adjustment] Mage's Rage Staff increased from 15 damage to 20 damage
[Value adjustment] Mage's Ragnarok has been changed from dealing 5 damage to 3 damage
[Numerical adjustment] The Mage's Chain Staff has changed from dealing 3 damage to all enemy units to dealing damage equal to the number of cards in hand to all units.
[Value adjustment] Reduced the Mage's mad dragon purple electricity consumption from 6 to 5
[Value adjustment] The cost of Mage's life from nothing has been reduced from 3 to 2
[Value Adjustment] The cost of Mage's teleportation gem has been reduced from 2 to 1.
[Numerical adjustment] For the magician's magic stone, increase the strength of the element from 2 to 5
[Numerical adjustment] Magic blessing increased from 2 points to 5 points of strength
[Value Adjustment] The cost of the Mage's Fire, Blast, and Lightning rings has been reduced from 3 to 1.
The automatic synthesis of cards becomes an artifact function
[New function] Choose one of the two initial artifacts, you can choose to automatically synthesize or not automatically synthesize cards
[New feature] BOSS has an independent artifact drop pool
[New Artifact] A new artifact for the initial artifact selection: all cards in the hand with the same name as the card [same name] used in the previous round, cost -1
[New Artifact] Universal new artifact: The synthesized gold card will not return to a normal card after being used
[New Artifact] Universal New Artifact: When synthesizing a gold card, draw 2 cards
[New Artifact] Warrior New Artifact: When using a gold card, put two combos into the hand
[New function] Warrior's BOSS artifact drop pool: Protection Stone, Bloodthirsty Energy, Curse Energy, Exploration Scroll
[New feature] Mage's BOSS artifact drop pool: Small Blue Bottle, Gorefiend Ring, Rage Staff, Singing Codex
[New feature] Voidwalker's BOSS artifact drop pool: Hourglass Sword, Time Staff, Heaven and Earth Longevity, Expired Golden Warehouse Medicine
[Value adjustment] The default artifact of the mage is changed to restore 3 points of mana for every 3 points of HP lost
[Value adjustment] Freeze cost reduced from 5 to 3
[Value Adjustment] Frostbolt increased from 2 to 3
[Value adjustment] The cost of Ice Lance has been reduced from 4 to 3
[Value adjustment] Imprisonment cost reduced from 3 to 2
[Value adjustment] The number of mobs in Chapter 1 has been reduced from 8 to 5, and the number of mobs in Chapter 2 has been reduced from 8 to 6
[Numerical adjustment] Mage's Crystal Heart will gain 1 magic shield at the beginning of the round instead of 2
[Logical optimization] Equipment durability will also be lost when counterattacking
[Logical optimization] The warrior's artifact - Guardian Blade has added restrictions. The maximum single-time armor acquisition to trigger the artifact is limited to 10 times.
[Logical optimization] Active skill description replacement
[BUG Repair] Fix the BUG of the adventure crossing the border
[Bug Fix] There is a problem with the card synthesis logic, the synthesized gold card is placed on the second character's hand
[Bug Repair] After entering Chapter 4, you need to confiscate all the previous keys to avoid entering Chapter 4 again in the dungeon of Chapter 4
[BUG Repair] Fix the bug that the perishable artifact will continue to stack damage
[BUG fix] The problem that the general artifact disappears after saving
[BUG fix] Blood adds blood to enemies after cutting the alloy
[BUG fix] Fix the bug of card round
[BUG fix] After the boss dies, the spellcasting UI has not been deleted
V0.6.10-BUG fix update
[Function optimization] Added the function of illustration book in the map interface
[Numerical adjustment] The default artifact of the mage, Blood Drinking Blue Medicine, has been changed from losing 2 HP to restore the same amount of mana of the current chapter to: for every 1 HP lost, gain 1 mana
[Numerical adjustment] Weakness against the enemy has been increased from 1 turn to 2 turns
[Value adjustment] The number of continuous rounds of bloodthirsty is increased by 1 round on the original basis
[BUG fix] Fix store bug
[Bug Fix] Solve the problem of the spider action card round in Chapter 2
[Bug Fix] In duo mode, in one's turn, the death of the character you are operating will cause the bug to be stuck.
[BUG fix] In the two-player mode, if one of your own units is killed in battle, when you exit the game at this time, the save file will not be deleted, but will only be forced to become 1 drop of blood
[Bug Fix] In the two-player mode, when the leader is killed, there will be a chaotic bug in the settlement interface
[Bug Repair] In the settlement interface, put the gold coins on the far left to prevent the card keywords on the left from being blocked
[Bug Fix] Move the skill information prompt box in the center to the left, and placing it in the middle will block the main view.
[BUG fix] Fixed the card round bug
[Bug Repair] Fixed the bug that the Mage and Void Walker could not use the adventure-card storage function
[Bug Repair] Fixed the bug that card consumption and values were not updated in time
[Bug Fix] The value of synthetic cards is not tripled
[BUG fix] BOSS is interrupted during the casting process, and the same skill will be used all the time