[New function] Added card entry explanation system, mouse over the card to see the entry explanation
[New function] The current BUFF and status ICON of the character will be displayed below the health bar
[New function] New Adventure - Card Storage: You can save the cards in the card pack into the storage (up to 3 cards), and you can also take out the cards in the storage
[New function] Added a new active skill for warriors - Shield of the God of War (inflicts damage equal to the current armor to enemy units, consuming 666 gold coins to obtain)
[Experience optimization] Replace BGM
[Visualization] Added card draw animation
[Visualization] Added animation for map grids
[Visualization] The display time of the enemy's turn operation prompt is extended
[Bug fix] After all cards are combined into gold cards, all effects except attack power, buffs, modified attributes, etc. are tripled
[BUG fix] BOSS in Chapter 2 will block the summons BUG
[BUG fix] The description problem of warrior's defensive posture
[BUG fix] Solve the problem of the death ring
[Bug Fix] All equipment buffs can be superimposed, such as the effect of magic shield, if you equip 2 magic shields, it will trigger 2 times at the end of the round
[Logical optimization] Optimized the buff and debuff round settlement mechanism
[Operation optimization] Increase the enemy's volume and collision volume, making it easier to select
[Value adjustment] The consumption of the three blind boxes of warriors has become 0
[Numerical adjustment] The durability of 3 Mage's anti-interruption equipment has been increased from 5 to 30
Version 0.6.1 updated
1. [Perspective optimization] The camera is moved from the side to the back of the character 2. [BUG Repair] Fix the bug that the death in the map scene caused the stuck after entering the battle 3. [BUG Repair] Fixed the bug that the customs clearance interface could not be popped up after customs clearance 4. [Bug Fix] The cards that can obtain cards are not obtained 3 times the number of cards after synthesizing the gold cards. 5. [BUG Repair] Fixed the bug that the equipment effect was triggered twice 6. [BUG Repair] Fix the bug that the new and old version archives are incompatible 7. [BUG Repair] Repair the BUG that the mage moves too fast and causes multiple damages 8. [Value adjustment] Reduce the probability of discarding cards, limiting skills, and imprisoning skills in the first two chapters 9. [Interface optimization] Optimized the BUFF display interface 10. [Difficulty Adjustment] In Chapter 1, monsters with more than 100 HP will have their HP reduced by 30%, and those with more than 50 armor will be reduced. 30% lower 11. [New function] You can control whether to skip the title animation by setting 12. [Mechanism optimization] The durability of equipment is now changed to be reduced only when attack cards are used 13. [Numerical optimization] The default artifact of the mage is changed to "Blood Drinking Blue Medicine"
The EA version will go on sale on September 23, 2022
[New feature] Install the novice story video
[New feature] Sound effects and background music installed
[New feature] Added a new genre artifact of Voidwalker
[New function] Main interface setting function (music, sound effect, full screen)
[Experience optimization] The boss of the second and third chapters has been reworked
[Art optimization] Replace with new scenes
[New feature] The camera can zoom and rotate in a small range
[Value adjustment] Master value adjustment
[Value adjustment] Voidwalker value adjustment
[Value adjustment] The second, third, and fourth chapters have been reworked
[New feature] Added background setting instructions in the loading interface
[NEW FEATURE] Brand new guide for beginners
[New feature] Added screen shake function
[Experience optimization] Optimized sound effects and impact
[Experience optimization] Hide the bottom plate of the map grid
[Experience optimization] A lot of experience optimization
V0.4.15 version update
[new function] if the previous game fails in the first chapter, you can get 1 out of 3 cards when you restart the game
[new function] the last game failed after chapter 2. When you restart the game, you can get a artifact of 1 out of 3
[new function] simple version card Atlas
[new function] simple version of artifact Atlas
[new function] view artifact on map
[new function] scrolling function of customs clearance interface
[new content] added adventure type: copy a card in the card bag and put it into the card bag
[bug repair] repair the enemy's thorns stack bug
[bug repair] during the boss battle, open the card or artifact interface, and the settlement interface will not pop up
[bug repair] card swallowing bug
[bug repair] the enemy is weak. Refresh the attack power of the enemy
[logic optimization] the damage caused by the equipment that automatically causes damage is calculated as the damage caused by the equipment holder
[logic optimization] Click the setting in the upper right corner to stop the game
[logic optimization] when the void Walker drags a card, the time elapses will be doubled
[picture effect] install the gold card effect of composite card
[screen effect] added the function of displaying enemy's intention. Put the mouse on the blood bar to display intention details
[value adjustment] streamer chopper increases the effect of drawing one card
[value adjustment] Unfortunately, the number of rounds of one hit has been reduced to 2
[value adjustment] weakens the common monsters in Chapter 1;
[value adjustment] when soldiers attack Kaling sword, they will reduce the cost from 5 charges to 20 charges, and increase it to 5 charges to 30 charges
[value adjustment] the attack card of the warrior is proficient in slashing, and the damage is increased from + 2 to + 5
[value adjustment] change wound attack to skill to avoid large deviation between damage and expectation
[value adjustment] mage skill card group energy storage: change 1 fee back to 10 active skill points to 8
V0.3.24 version update
complete the telephone, authority and memo of novice guidance visualization system
the random monster stage has been saved. You cannot brush the stage through sl
Chapter III scenario updatable memo
[value adjustment] the choice of adventure should increase the negative effect (300 gold coins need to be deducted if you choose one artifact)
card attack power display (including your weakness)
[bug repair] solved the problem that the attack card would be swallowed when it was dragged during movement
the end turn button is restricted, and the turn cannot be ended during the attack action
[value adjustment] remove the active skill points obtained by all classes in each round
[value adjustment] weakens the artifact related to acquiring active skills
[numerical adjustment] strengthen Chapter 3 monster number and attack frequency
[value adjustment] weaken mage
[bug repair] the reading of active skill data is disordered
warrior's new equipment: at the end of the turn, cause damage equal to the current number of armor to random enemies
mage's new equipment: at the end of the turn, if you are in the casting state, you will cause damage equal to the number of cards in the current card pack to a random enemy unit
mage's new card: causes 10 points of damage to all enemies. Combo: attack card, damage + 10, consumption 3
mage's new card: causes 10 points of damage to enemy units. Combo: skill card, damage + 10, consumption 1
mage's new card: causes 10 points of damage to enemy units. First: damage + 10, consumes 1
mage's new artifact: at the end of the turn, if you are in the casting state, you will gain 10 armor
new artifact of void Walker: you will count the time in your turn and recover 2HP every 6 seconds
new artifact of void Walker: you will count the time in your turn and recover 15HP every 30 seconds
new equipment of void Walker: you will count the time in your turn. Every 8 seconds accumulated, you will cause the same amount of damage to all enemy units in the number of attack cards in your hand
new equipment of void Walker: you will count the time in your turn. Every 8 seconds accumulated, you will cause the same amount of damage to all enemy units in the number of skill cards in your hand
V0.319 version update
Added new chapter - hidden chapter, entry method: unknown
Major map revision (added 2 special traps, removed trap switches, and added city gates)
Revised version of the adventure (delete the adventure of three battles, and add the adventure of the same function of the trap switch)
Added beggar version plot (plain text)
[Bug fix] The attack power of the card exceeds 100 and it will not be displayed. It needs to be able to display four digits
[Fixed BUG] Artifact settlement interface, open the card package and then close it, you cannot see the details of the artifact, you can only see the details of the artifact after opening the artifact panel and then closing it
[Fix GUG] Purification cannot remove the burning debuff
Added fatigue visualization
Added a new artifact for Void Walker: Every time you use an active skill, add Vulnerability to a random enemy unit for 1 round
Voidwalker added a new artifact: every 15 seconds of your own round, add Vulnerability to a random enemy unit for 1 round
Voidwalker adds a new artifact: for every 5 skill cards used, add Vulnerability to random enemy units for 1 round
cards generated in the hand will also be synthesized
boss increases active skill: increases the default round 1 of spell casting, lasting for 10 rounds
increase the enemy's debuff skill: at the end of the turn, receive equal damage to the remaining active skill points (can be blocked by magic shield)
if the boss's attack card in the next round is singing, add an icon on the intention to distinguish it from the normal attack intention
optimization of two pop-up window overlapping problems
[artifact] kill back 3 Blue (for mages only)
[universal artifact] kill 5 HP
[universal artifact] kill back 5 active skill points
[universal artifact] kill and get 10 armor
[universal artifact] kill to obtain 1 magic shield
[universal artifact] gain 2 yuan of strength after killing, lasting for 2 rounds
[universal artifact] kill draw 1
refresh optimization of hand information
your side has thorns, and the enemy will block the round when attacking from a long distance
optimization of triggering multiple artifacts at the same time and flashing overhead
when playing boss, the camera will be stretched upward for 2 seconds
in two person mode, when obtaining trophies and switching roles, the number of card bags is refreshed and optimized
boss scenario optimization
Logic Optimization of customs clearance judgment
(bug repair) at the beginning of the turn, you can only gain 5 active skill points by synthesizing twice
reduce enemy skill types in Chapter 1
add a button to clear all archives in the setting interface
V0.316 version update
the adventure of deleting cards can delete cards indefinitely (change it to click Select to hide, and click close not to hide to solve it)
card deletion option. You need to meet the card deletion conditions before deducting gold coins (now, if prompted, the money will be added back)
the card deletion limit of adventure has been increased from 10 to 13
armor breaking is too buggy (primary armor breaking is changed to 3 fees to change enemy armor into 5, and advanced armor breaking is changed to 1 fees to change enemy armor into 5)
the counter attack of the little monster lasts for 3 rounds, which is a little too long and needs to be shortened (reduced to 2 rounds)
the blade of greed is not described
greedy blade has no effect
the character's armor is not displayed for thousands
a single card only displays two digits, and hundreds of them are not displayed
the mage's active skill takes things from space and won't be used when there is only one card left in the draw pile
the death ring is a bit too buggy (the yuan strong enemy is reduced from 10 to 8, and it is changed to receive the same amount of damage from the current number of artifact in each round)
void Walker still needs the end of turn button. After clicking, the current remaining seconds will be directly returned to 0
Guardian blade gains more than 10 armor points at a time, which needs to be triggered many times (similar artifacts also need to be triggered many times)
V0.312 version update
This version is the first external test version and will be used for the first external test on July 3, 2022
The test content includes 3 chapters and 3 occupations. All the large systems included in the EA version have been actually installed.
As of September 23, the plan before EA release is as follows:
add a hidden chapter;
true story (there is no story in this test);
fix bug
adjustment value
The core update of this version is as follows:
real adventure system (currently 12 different adventure functions have been completed. The plot is for testing, and the EA version will be modified)
adjust the game value (at present, the game value will be slightly difficult, but the actual measurement can pass the customs, but it may have higher strategic requirements)
replace the new battle interface UI
replace with a new card Icon
replace card frame material
fix buff remove bug
fixed some other small bugs
V0.306Version update content(2022/6/11)
V0.306Version update content(2022/6/11)
Delete the passive health recovery percentage (the reason why the small monster's HP is thicker than the boss's HP)
Add 200 initial gold coins (let players enter the store to buy things)
Fix the bug that the void Walker will stay where he is when he has no time to use the attack card
Fix the bug that will flash on the character's head if the artifact is not effective
Add a gold coin bag to the artifact settlement interface (that is, you can skip artifact)
The number of the gold coin bag can also be enlarged
Fix the bug of incomplete map initialization
Fix the bug that the map in the upper left corner can be accessed repeatedly
The boss regeneration skill in Chapter 3 increases the strength by 10 yuan
Every time the enemy makes an attack, it will be randomly re listed in the attack list to ensure the diversity of attack types
Add novice guidance
Add card bag entry in the store
The attack power and attack frequency of casting spells need to be shown on the enemy's intention
After the store purchases cards, the number of cards in the upper left card bag will refresh
Boss war pulls the camera away
Modify the model of the monster blocking the blood bar
Warrior new card - shield strike
Fixed a bug that the mage would consume energy when using active skills when his hand was full, but the cards would be squeezed out of his hand until the previous hand was consumed
Strengthen the boss in the first two chapters (if you directly hit the boss, you will fail)
Fixed bug that will be invalid when using attack cards when moving back
Artifacts that are not in effect do not appear on the preview box
The boss' strategy needs to be changed to half attack and half skill, to prevent the boss from joining in the casting of spells, resulting in few opportunities to attack, which will become garbage time
Repair the mage's consumed equipment instead of the consumed bug
Fix the bug in Chapter 3 that will not regenerate blood and blue in the camp
The description of the mage should not be preconceived